Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna lunges at the bear...

bite: 1d20 + 2 ⇒ (15) + 2 = 17
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4

and hopefully takes a bite out of it...

acro to avoid aoo as approaching if it has reach: 1d20 + 8 ⇒ (12) + 8 = 20


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon stabbed his stealy sword.. hoping that he can kill the beast

Rapier+st+fl: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 4 ⇒ (4) + 4 = 8


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

While the stirge attaches itself, and Alia's sword bites deep, Zokon and Luna manage to do little more than annoy the beast and keep it off-balance. As powerful as the car is up close it does not look well.

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Round 8
The Bold May Act (single actions)!
___________________
__ Alia
__ Poshment
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna
__ Da Bear -27 hp, 3 nonlethal, fatigued

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
"Die, Demon Bear, we need your shelter!"

"Demon Bear? Yes, that's certainly a possibility. Certainly more likely than a troll in a bear suit..."

Numalar rides forward on Sir Didymus, stopping short of the stairs down.

"*Huff.* Maybe this will keep you busy!"

A look of concentration appears on Numalar's face...
Concentration: 1d20 + 7 ⇒ (15) + 7 = 22

And a burst of light flashes in front of the bear's face!

Using my SLA flare - DC15 Fortitude or Dazzled for 1 round. Probably won't do anything, but I'm at least -8 to hit at range right now.

Numalar whispers under his breath (his words carried by his message spells): "Zokon! Shuffle a bit to the north! And Posh! Fall back a bit to the south. Give me room to burn!"


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh jumps as he's warned about the bear and turns to face this thing. He restarts his performance and moved 5ft to get a better sight on the creature.

Sorry for the late reply, people can add a +1 to their attack and damage who acted after me...Also moving to use up another spell on the thing. I think I might have a grease left as I only used the 1.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I haven't seen you vanish or charm someone, so technically, you should have 3 greases left, considering you're a spontaneous caster. :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Fort: 1d20 + 8 ⇒ (12) + 8 = 20

The bear's head swings back and forth trying to keep its eye on all of its opponents. Numalar's magical light show goes off a moment too late to catch the bear full on in the face. It roars.

1d3 ⇒ 2

Choosing Celyne's companion Luna as the most pressing threat it snaps its jaws at the cat missing by a mile. Enraged it rears up and swings its huge paws catching the cat with its left and then again with its right.

bite: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d6 + 5 ⇒ (4) + 5 = 9

claw: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d6 + 5 ⇒ (5) + 5 = 10

claw: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 + 5 ⇒ (4) + 5 = 9

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance9 of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 9
The Bold May Act!
___________________
__ Alia
__ Poshment
__ Scarlet
-16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne
__ Luna
-19 hp
__ Da Bear -23 hp


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon attacks again

Rapier+st+flank: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 4 ⇒ (6) + 4 = 10

"Keep it going my friends, keep it disoriented.. Celyne can you talk to it or is that not reasonable?

He says as he ducks and dodges and spins and turns...


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

With her weapons in order and guidance from Celyne, Scarlet heads in.

Cold Iron Mwrk Longsword, Inspire Courage, Guidance, Fatigue, Flanking: 1d20 + 6 + 1 + 1 - 1 + 2 ⇒ (12) + 6 + 1 + 1 - 1 + 2 = 21
Damage: 1d8 + 3 + 1 - 1 ⇒ (4) + 3 + 1 - 1 = 7

"There it is!" Scarlet pants. "Damn, I shouldn't have turned off the heat."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"Luna!" Celyne cries out as her cat is hit twice, taking severe wounds.

She steps up and casts cure light wounds on Luna.

cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna full attacks the bear...

bite: 1d20 + 2 ⇒ (18) + 2 = 20
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5

claw: 1d20 + 2 ⇒ (5) + 2 = 7
dmg if hits: 1d4 + 1 ⇒ (2) + 1 = 3

claw: 1d20 + 2 ⇒ (2) + 2 = 4
dmg if hits: 1d4 + 1 ⇒ (4) + 1 = 5


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Waiting for Posh. I missed my attack once, when he greased something prone for a +4 to melee attacks after, not making that mistake again!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The party strikes back ferociously at the bear. Added in Inspired for those who didn't have it figured in. Luna and Scarlet both hit once.

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance9 of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 9
The Bold May Act!
___________________
__ Poshment
__ Alia
delaying for Posh
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne
__ Luna -10 hp
__ Da Bear -35 hp


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Aye, watch me roll a natural 1 later that makes the whole delaying a moot point this time around ;)

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Round 9

"Well, Sir Bear, let me show my appreciation for forcing us back out in the rain."

Numalar advances 5' down the steps towards the bear. He pops something into his mouth and presents his symbol.

He shouts: "Qa' quv!"

Draconic:
Fire of the spirit!

Concentration: 1d20 + 8 ⇒ (20) + 8 = 28

... and then expels a roaring gout of flame from his mouth in a 15' cone.

Casting burning hands, obviously. Using a dose of saltpeter for +1 fire damage.

Burning Hands Damage DC 16 Reflex: 3d4 + 4 ⇒ (1, 2, 2) + 4 = 9

Dang, another natural 20 on a check I needed a 3 on. Should have thrown my produce flame.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Dunno how I'll have time today and tomorrow, so I'm posting now. I'm still going after Posh, but don't want you to need to wait on me for the update once he posts.

Alia continues her vicious assault of the creature. While she would have been reluctant to murder an innocent bear, that healing factor and the dimension hopping where not natural.
I hope those Fey who lured us here enjoy the show. I'll not be bear food for you little bastards!

Attack: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27+4 if prone 2d4 + 5 ⇒ (4, 3) + 5 = 12
Crit Confirm?: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18+4 if prone 2d4 + 5 ⇒ (3, 2) + 5 = 10
Seems good I decided to wait for a potential greasing, I think that may make a difference on the confirmation.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

looking at the size of grease it'd get you all so I best avoid that...

Posh, not certain what to do decides to root through his equipment to get out a tanglefoot bag.

It's a standard to get it so i only have a move unless I can use my move up to throw it? Eitherway, I'll keep my roll below...this is either going to go really well or going to accidently glue a party member...

attack vs bear's touch: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20

...did not expect that...it's now easier to hit and covered in glue. Tanglefoot bag.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

No, you already said that before. Grease is NOT a 10-foot-radius. It is a 10-foot square. The difference being that 10-foot radius means everything within 10 feet of a intersection, and a 10-foot square being 10x10 foot. Grease is exactly the area of a large creature. It's no matter but you already assumed the size wrong earlier in this battle and were corrected on it twice(the 2 posts below yours). There's of course no guarantee it would fail the reflex save again, but I still wanted to point it out for the future. Especially because if retrieving the bag is a standard, I don't think you can attack with it now, meaning I will miss again on a 18 which is slightly frustrating :)


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:
No, you already said that before. Grease is NOT a 10-foot-radius. It is a 10-foot square. The difference being that 10-foot radius means everything within 10 feet of a intersection, and a 10-foot square being 10x10 foot. Grease is exactly the area of a large creature. It's no matter but you already assumed the size wrong earlier in this battle and were corrected on it twice(the 2 posts below yours). There's of course no guarantee it would fail the reflex save again, but I still wanted to point it out for the future. Especially because if retrieving the bag is a standard, I don't think you can attack with it now, meaning I will miss again on a 18 which is slightly frustrating :)

Missing on a 18? Ouch...this bear is a real pain. I'll leave it up to the GM, but knowing that I'd probably do the grease first, knowing that to have a real affect and then use the tanglefoot bag the next round.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

if it trips, you're at -4 to hit it with a ranged weapon like a tanglefoot bag... just sayin'


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

reflex v Numalar: 1d20 + 5 ⇒ (8) + 5 = 13

reflex v Posh: 1d20 + 5 ⇒ (3) + 5 = 8

Blinded by fire and rage the bear goes down awkwardly on Posh's magical slick. It bellows in anger. Alia steps in to perform the coup de grace piercing the bear's heart. Its bellow trails off. The bear's big dark eyes turn to Alia's with a look that's almost sympathetic--beckoning.

End combat???


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

No.. it regenerates.. we watch it and see that it doesn't get back up


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Yeah..." Scarlet catches her breath and prepares her swords. "Let's make sure it doesn't get back up. Posh, see if Naesalka is okay. Celyne, can you and Luna back him up?"


Male Dog 2HD | | AC: 15, TAC: 12, FAC: 13, CMD: 15 (19 vs. trip) | HP 13/13 | Fort +5, Ref +5, Will +1 | Init +2 | Perception +8, Sense Motive +1, Low-light Vision, Scent
Numalar Auritonius wrote:
"Careful, Sir Didymus... "

The dog edges forward carefully, ears down low.

Is it dead?

*Sniff*

Sir Didymus will be "defending" and therefore will take an AoO if the bear rises:

Attack of Opportunity:

AoO +prone +flank: 1d20 + 3 + 4 + 2 ⇒ (14) + 3 + 4 + 2 = 231d6 + 3 ⇒ (3) + 3 = 6 Add +1 to hit and damage if Posh is still singing
Trip +prone +flank: 1d20 + 3 + 4 + 2 ⇒ (17) + 3 + 4 + 2 = 26 Again, add +1 to hit if Posh is still singing


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

I concur.

With the beast going down, Alia remembers the wounds healing earlier in the fight.
The fact that the cursed creature seemed glad to have it's existance ended just reaffirms her in her decision.
Placing her Estoc on the side of it's head, she attempts to pierce the creatures brain from below the ears, bypassing the heavy-set skull.
Coup as well: 4d4 + 10 ⇒ (4, 1, 3, 2) + 10 = 20.
Seeing Numalar touch it simultaneously, she speaks up:"Aye, we should make sure it's finally able to rest for good. Burning the body is probably out in this rain. Any more ideas?"
I think technically, drowning in the pool would work to bypass regeneration by making the creature suffocate. If it breathes. If it's some undead being, we may need to sever the head and bring that back to the Erastic Shepherd at Olegs if it resumes snapping at us. Was a temple of his god, he should know how to PROPERLY dispose of it.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Numalar Auritonius wrote:
"Careful, Sir Didymus... "

Somehow this post seems to have gotten deleted, so I am trying to reconstruct it. The Paizo site is as slow as turtle sex right now.

"Careful, Sir Didymus. It could merely be knocked out. Everyone beware."

Numalar approaches on Sir Didymus.

"Is everyone ready? Let us see if it is really dead."

Numalar leans over and touches it on the neck with his burning hand.

Can I coup-de-grace with produce flame? If not, ignore the second damage roll.

Produce Flame Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Produce Flame Damage coup-de-grace: 1d6 + 4 ⇒ (1) + 4 = 5

Numalar watches carefully in case the beast rises. If it gets up I will take an AoO.

Attack of Opportunity:

AoO touch +Prone +Flank: 1d20 + 0 + 4 + 2 ⇒ (9) + 0 + 4 + 2 = 151d6 + 4 ⇒ (4) + 4 = 8
+1 to hit if Posh is still singing.


hp 21/21 AC 19, 16, 14 saves F 4, R 7, W 3, bab 2, init +3, spd 40, cmb 4, cmd 17 tiger
skills:
acro 8, climb 1, perc 6, stealth 7/11, swim 1

Luna bites the bear again and gives a mighty shake of her head with her teeth embedded in it... then at a command from Celyne, trots after her mistress, muzzle stained in blood before she judiciously licks her chops.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne calls Luna to her side after the big cat does her own version of a coup de grace on the bear.

"Come on, Luna, let's go check on Naleksa." She falls in step with Posh to go check on the young woman.

On the way to Naleksa, she grumbles to Posh softly, "I think I'd rather be in a nice dry cave right now. Let's get Naleksa to come join us inside til this storm passes."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet stands watch as her friends eliminate the bear. She knows it's the practical thing to do, as it quickly healed its wounds, but still, Scarlet can't bring herself to do it. That look haunted her as her energy restored and her fatigue ended.

"The cave will be a good place to rest in. Maybe we can try to bury this thing in the morning when it's dry."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Dice:
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 2 ⇒ (3) + 2 = 5

Sir Didymus. wrote:
Numalar Auritonius wrote:
"Careful, Sir Didymus... "

The dog edges forward carefully, ears down low.

Is it dead?

*Sniff*

Sir Didymus will be "defending" and therefore will take an AoO if the bear rises:

Dying. It seems like it is trying to tell Numalar something. Beckoning him closer as if to fill you with the thousand years of lore you see reflected in its oddly intelligent eyes, and then...

Luna Tiger wrote:
Luna bites the bear again and gives a mighty shake of her head with her teeth embedded in it... then at a command from Celyne, trots after her mistress, muzzle stained in blood before she judiciously licks her chops.

Luna savages it to death. As she releases the carcass it is obvious that it has undergone a strange and terrible transformation--instead of a huge, savage bear, a small, old human man lies there his neck torn open. He's tiny and nearly naked. Whatever he once wore has nearly worn away. His skin hangs from his bones like ancient parchment. His hair is wild and patchy except for his long dirty, white beard. His brown eyes stare sightless at the sky.

Seemingly on queue the sky brightens, the rain ceases and shines through cracks in the grey firmament above.

Then suddenly the corpse dries like ash in a desert forge and collapses to dust. Saving you the need for burial.

Naleksa and the mounts are fine just drenched and slightly miserable.

What would you like to do?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne and Luna return to the others as soon as they've checked on Naleksa. "Perhaps we should thoroughly search the cave or shrine or whatever it is. It would seem proper we should clean it up some... I wish I had some way to re-consecrate it, but I lack that ability. It is beyond my power."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet simply sheathes her swords and prepares to clean up the area.

"Why didn't he say something? Why didn't he flee? Maybe he thought we wouldn't understand..."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

"Maybe he was under a compulsion or curse?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia looks at Scarlet: "No...he would not talk or flee...he was beyond that point, as the beast he had become. Some divine punishment, possibly.". Then she remembers from whom they originally heard about the "bear cave", and the feeling of being watched earlier today. Bowing to the woods as if to an audience, then rising again, she shouts:"And, did you enjoy the show? If you were betting on the bear, too bad.", before fetching Vega and her horse:"We can clean a bit here, certainly, and take another look around. I suggest we still make camp, even if the rain lets up, it's a good spot, Scarlet is wounded and I don't really feel like keeping going today, either. It's as good a place as any to explore the nearby area, and a better place for the night than most we could expect to find.", she answers Celyne, also looking at the others to gauge how they feel about it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

There are two separate sets of perception checks (and an additional knowledge check), one for the area in general and the other for the cave in particular.

perception (area in general - no take 20 possible) DC 10+:
Hey look! The stagnant pool filled with algae is crystal clear now!

perception (area in general - no take 20 possible) DC 25+:
Off in the distance (well beyond the edge of the map) you see Tamris and Rain watching you. He waves and they both turn and leave.

The Cave If you want to take 20 on this perception check, you can, just be advised that you will have to do that for each 5 ft. square - like on an archeological dig. Otherwise you can just make one roll and say you walked the whole cave complex giving the place a quick once over.

perception (the Cave) DC 22+:
There is a secret door made to look like the rough-hewn wall. It is 5' up from the floor of the cave in the southeastern alcove on that little white stone ledge.

perception (the Cave) DC 26+:
A single set of kobold tracks lead up to it and back again, as if the kobold walked into the wall and out again.

knowledge (religion) DC 10+ (Anyone can attempt to make the roll because of the low difficulty):
The walls (particularly in the recesses) are covered in well-rendered cave drawings, visual tales straight from the parables of Erastil. It looks like this was once a sight of worship--though one long abandoned.

knowledge (history) DC 12+:
The site was probably last used over a hundred years ago, when the last of the last wave of Taldan colonists left the area.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Perception Area: 1d20 + 8 ⇒ (9) + 8 = 17
Perception Cave: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge Religion: 1d20 + 3 ⇒ (1) + 3 = 4

Alia is so done with these Fey shenanigans, she doesn't even particularily care about any of the details...she does consider the pool clearing a good sign from Erastil, though, but does not feel a need to point it out specifically, assuming it obvious enough for everyone to notice.

No worries on the ninja, can't make that history check anyway :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Ninja'd, added a history check above as well.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

perception area: 1d20 + 9 ⇒ (18) + 9 = 27
perception cave: 1d20 + 9 ⇒ (20) + 9 = 29

Celyne notices the pool, then looks off into the distance and waves with a smile on her face.

"Oh look... there's a secret door... over here!" She walks over to an alcove in the southeast part of the cave to point it out. Then she notices the tracks... "Looks like a kobold walked out of here, and back in again. We should definitely check this out.. perhaps now, or perhaps after a good night's rest and a chance to dry out... but if we do rest here, we need to set good watches."

history: 1d20 + 1 ⇒ (3) + 1 = 4


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Knowledge(Religion): 1d20 + 1 ⇒ (7) + 1 = 8

Scarlet seems lost, somewhat guilty. Didn't meant to kill... maybe we brought him peace. I don't know.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Perception Area: 1d20 + 6 ⇒ (12) + 6 = 18

Perception Cave: 1d20 + 6 ⇒ (4) + 6 = 10

Kn Religion: 1d20 + 1 ⇒ (16) + 1 = 17

Zokon starts talking about the designs on the cave walls

"The walls (particularly in the recesses) are covered in well-rendered cave drawings, visual tales straight from the parables of Erastil. It looks like this was once a sight of worship--though one long abandoned. Jhod would probably give his teeth to see this."

Also after Celynes reveal about the door

Lets put something in front of the door in case something does come through it

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

The checks were all made by others... but just in case...
Perception Area: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Cave: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge: Religion: 1d20 + 4 ⇒ (8) + 4 = 12
Sadly I don't have Knowledge (History).

Alia of the Blade wrote:
Alia looks at Scarlet: "No...he would not talk or flee...he was beyond that point, as the beast he had become. Some divine punishment, possibly.".

"When he turned back into a man, I thought that he might be a werebear. But obviously there was more to it than that."

Numalar looks out at the pool.

"The pool is clear now. Perhaps that means the curse is lifted? It certainly feels that way. We may never know what this was all about."

Alia of the Blade wrote:
"We can clean a bit here, certainly, and take another look around. I suggest we still make camp..."

"Do we risk the chance that something might come upon us in the night out of this hidden door? I would prefer to secure it; I can still cast three more spells today."

Maybe use a wand charge or two on Scarlet, then explore the area behind the secret door? If we go now I will still have 2 charges of produce flame left over, and the dancing lights will still go for a minute or so.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:

"Oh look... there's a secret door... over here!" She walks over to an alcove in the southeast part of the cave to point it out. Then she notices the tracks... "Looks like a kobold walked out of here, and back in again...."

Reverse that. The kobold walked into the wall and then out again by the looks of the top most tracks.

Celyne:
Tamris waves back.

sense motive (Celyne only) DC 20:
You suspect Tamris might be sweet on you.

The map has been updated to reflect the location of the secret passage. Feel free to set up the camp as you like. Place yourselves, your horses, and lights where you want. Note the stairs on the map are probably a bit too treacherous for the horses to negotiate without the chance of a mishap though. If you decide to move them in let me know.

Its about midday. The storm has moved off.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Sure, lets explore behind the door. by the time I posted that, GM's post revealing a secret door was not even up, and I did not make the check. It was more about not "moving on" right away.


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

sense motive dc 20: 1d20 + 7 ⇒ (8) + 7 = 15


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Perception - Area: 1d20 + 4 ⇒ (14) + 4 = 18

Perception - Cave: 1d20 + 4 ⇒ (11) + 4 = 15

Knowledge Religion: 1d20 + 7 ⇒ (8) + 7 = 15

Knowledge History: 1d20 + 7 ⇒ (4) + 7 = 11

Erastil...he's everywhere. A real pain that he is probably watching me very closely... Posh is lost in thought as he looks at the symbols on the walls and the pool now appearing to clean up.
"All I can tell is that this temple is to Erastil, but I don't know why the pool suddenly cleared. Maybe Numalar is right and the curse is lifted? For all I know, it's a trap and we'll become like that bear if we aren't a follower..." he states his suspecion openly, not sure what to think about what's going on here.

Good thing we're not at a table. I have a terrible poker-face and have some player-knowledge too.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Sure, we can look around." Scarlet stands up, ready to face what lies beyond. She winces in pain and rubs her shoulder. "Could someone heal me up a bit, first? My neck still hurts from when... he... tossed me."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

I don't recall who has the healing wand....but if no one owns up to it, I can just cast the spell...

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Celyne wrote:
I don't recall who has the healing wand....but if no one owns up to it, I can just cast the spell...

I don't recall who is carrying it... it's either you or Posh, I expect.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

It took me a while to find but you did actually buy a fully loaded wand (with a big golden key head) from the Church of Abadar in Restov I haven't seen it recorded anywhere so whomever has it please do so with a list of current charges. It's company provisions I expect so so long as person can use it it shouldn't matter too much who has it. Celyne, and Posh can both use it.

So down into the depths it is. Standard marching order? Zokon (further ahead if pos.), Alia, Scarlet, Posh, Numalar/Sir Didymus, Celyne, Luna.

Note I have updated the map (to make things easier for myself later) but you have not opened the door nor gone down yet, so that any last minute preparation can be taken care of (like healing your cat and bloodrager for instance).


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

iirc posh had it, but if it makes it easier, we can say Celyne does if you want... but I have no idea how many charges have been used to date.

Celyne uses the wand and heals Scarlet...

clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7

"Anyone else in need?"

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