Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"Hm. It would seem our undead bear is also a spellcaster. If it has a chance to regenerate then we could be facing it at full strength again!"

Numalar looks at the lights hovering in the air, and with a wave sends them forward, leaving one behind to illuminate the cave mouth. He then rides Sir Didymus down and stops near Alia. He looks around.

Move action to direct the dancing lights and move action to move down to the lower area.

"See anything?"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Afraid the dancing lights can't spread out that far..."must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round."...the good news is, you don't need concentration, the bad news, they will be very close to each other and can't illuminate a larger area. But Zokon's Sunrod will cover that.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Ah, good catch. OK, will move those lights closer together. Might as well move them all forward then. Do you have your own light spell going?

Edit: Moved the lights to within a 10' radius of each other.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Celyne I'm not sure Scarlet's doing anything. Are you moving somewhere? Delaying?

Scarlet delaying?

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 4
The Bold May Act!
___________________
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna
__ Da Bear -42 hp, prone, gone?
__ Alia
__ Poshment


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet hustles into the cavern, using the sunrod and her darkvision to look around.
"Did you say it was undead?"


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

sorry, meant 'follow Alia'


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Celyne wrote:
sorry, meant 'follow Alia'

Double moved you.

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Inspired +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Round 4
The Bold May Act!
___________________
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna
__ Da Bear -37 hp, gone?
__ Alia
__ Poshment


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The cave seems bare of bears, but the floor is more or less smooth and walls have obvious indentations carved into them for candles though they seem long disused. There are some rough murals as well in the alcoves, but they are all so covered in dust and dirt as to be unintelligible.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will stow his bow and draw his sword. He will advance forward into the cave and investigate.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Scarlet Scarab wrote:

Scarlet hustles into the cavern, using the sunrod and her darkvision to look around.

"Did you say it was undead?"

"Maybe. It wasn't breathing - being undead would explain it, but that's not the only explanation. Construct perhaps? No... not very likely..."

Numalar looks around.

perception: 1d20 + 7 ⇒ (2) + 7 = 9

Numalar calls back to the mouth of the cave.

"Zokon! Be careful! I can't see it here... check behind you!"

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

GGGM: I noticed you put a light radius around the sunrod but not the dancing lights. Is that an oversight or is there some effect that is causing them to not shed as much light as normally? Dancing lights normally emit as much light as a torch or lantern. Sunrods normally shed "normal light" in a 30' radius (same as lanterns) and you have marked "dim light" instead, which makes me suspicious that some interesting spooky effect is darkening the area (and making me regret not having detect magic still going).


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

At the time I didn't have time is all. The sunrod increases local light by a step. Your lights work as normal.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Disappointed that there aren't spooky light effects. :( But:

Sunrods etc.:

RPGGGM wrote:
The sunrod increases local light by a step.

Is this a house rule? This is not normally how they work.

PRD wrote:

SUNROD

Price 2 gp; Weight 1 lb.
This 1-foot-long, gold-tipped iron rod glows brightly when struck (a standard action). It sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light)...

The language for torches and lanterns is basically the same.

So if someone cast a darkness spell over the area it would cause the sunrod to only emit dim light.

Numalar has darkvision, so it's all the same to him, but most of the party doesn't.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"So...it fled? It's not here?" Scarlet blows smoke out of her nose. "And the fight was just getting good, too..."

"If it's not inside, we stay dry. That was the point, right?"


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

end performance

Posh stays with the group, uncertain as to where this thing may have just gone.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:

Disappointed that there aren't spooky light effects. :( But:

** spoiler omitted **

Numalar has darkvision, so it's all the same to him, but most of the party doesn't.

Nevermind. Must have skipped to the end of the description. Both effects regular rules.

Busy, busy. More later.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Vision and Light covers it quite well. Dancing lights might resemble lanterns OR torchers, but they always shed as much light as a torch. As such, the Sunrod is a good upgrade at +10 feet for both normal light and dim light.

Alia will move forward, still holding her charge, looking around.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
"It's still here. Just...healing. If we intend to shelter here from the rain, it will confront us again. Check outside!"
That last part only applicaple if it's not visible somewhere inside, of course.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4
Alia of the Blade wrote:

Vision and Light covers it quite well. Dancing lights might resemble lanterns OR torchers, but they always shed as much light as a torch. As such, the Sunrod is a good upgrade at +10 feet for both normal light and dim light.

Alia will move forward, still holding her charge, looking around.
[dice=Perception]1d20+8
"It's still here. Just...healing. If we intend to shelter here from the rain, it will confront us again. Check outside!"
That last part only applicaple if it's not visible somewhere inside, of course.

As a murder-hobo my suggestion is we go after it now and kill it! Kill it with fire! It's clearly a danger and possibly has some treasure for us to..."liberate" here. But also as a player, best to kill it as it's already a danger and we don't want it recovering.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"I do not like my chances of finding it in the rain, but if it comes back we can surround it and kill it, lets sleep in our armour all and wait for it... "


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia frowns, hearing Zokon's words:"You saw it's wounds close. You want to wait a few minutes until it's all healthy again for it to come and attack again? Only to vanish again if it's wounded and come back another few minutes later? You'll run out of arrows at that rate."
We could gamble on the dimension hop being a once/day thing, but if it's at will, we are screwed by "waiting it out" unless we get a lucky crit in when it's about to port away.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"My swishy sword does not run out of ammunition. . And I'm not a ranger i have no wish to try tracking a teleporting bear in the rain"

He swishes his rapier.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"We gotta check on Naleksa and the horses anyway, right? They must be soaking."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

No rush but I'm counting the current exchange of dialogue as a round.

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Round 5
The Bold May Act!
___________________
__ Alia
__ Poshment
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna

__ Da Bear -32 hp, gone?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Naleksa and the horses! By this dead guys codpiece! What if the Bear went after th....VEGA!", Alia, in a haste, hurries towards the outside area, abandoning the conversation.

double move towards the great unknown


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"We'd hear them they aren't that far away. ..

Zokon sighs picks up the sunrod and follows Alia


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet exhales deeply, her skin turning back to normal. She tries to run, but all she can do is catch her breath.

"Wait...oof...that bear tossed me pretty hard."


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne follows... "Wait, Scarlet... if there were a fight with a crazed bear and horses, we'd have heard it by now, even in the rain. The sound of screaming horses is unmistakable. Let me heal some of your wounds before you try running off. Or at least just walk so I can heal you as we go."

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

"It could be waiting here... but I can see the walls here, and no sign of the bear. Perhaps there is a hidden chamber?"

Numalar ambles forwards on Sir Didymus, looking around. He looks up at the ceiling, and down at the floor.

With a wave he sends the dancing lights moving across the various alcoves, trying to illuminate them further.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Will make the dancing lights move around the room, illuminating each shadowy area in turn, stopping if they illuminate the bear or anything else interesting. I put a yellow line on the map to indicate their approximate path, which is roughly 100' long. GGGM: I noticed you moved the lights to within a 5' radius of each other but I think I would prefer to have them have their maximum spread, which is a 10' radius. They are currently all 10' from a central point.

I have moved, so I will ready an action to... RUN! If the bear jumps out at me I will move back towards the rest of the party. Will use draconic defense if hit by a physical attack.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

@horses: Still need to get our stuff/Naleksa into the shelter. And by the time we would hear horses being attacked, it would be a bit late. I'll simply make sure to fetch them and bring them into safety before the storm gets worse or the bear notices them...


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon would fire and miss or hit ac13. If actions etc allow

The shot flies astray, clattering off rock.

Alia's blow hits the bear leaving a wound but the bear doesn't leave off its prey.

Conditions Outside dim lighting and moderate rain.

Party Inspired

Round 1
The Bold May Act!
___________________
__ Scarlet -9 hp, grappled
__ Zokon
__ Numalar
__ Celyne/Luna

__ Da Bear grappled, -9 hp, -4 nonlthal, fatigue
__ Alia
__ Poshment
__ Sir Didymus


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Timelapse? Do we retain knowledge of future events? Or simply a error in updating?


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

? I am standing here beside myself wondering how I fired an arrow while holding a sword


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

More like computer problems.
Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Round 5
The Bold May Act!
___________________
__ Alia
__ Poshment
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna

__ Da Bear -32 hp, gone?


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne watches Numalar's lights, to see what they will illuminate... if nothing, she'll move toward the exit to help retrieve Naleksa and the horses.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

If R5 is correct, then some of us already did our actions. @Celyne: You also have low-light vision. For both of us, Zokon's Sunrod already covered the whole area in regular light(60-feet radius), so actually no need to wait on Numalar's Dancing Lights :)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Call it round 6. Copy and paste took 10 like minutes to accomplish.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
Alia of the Blade wrote:
@Celyne: You also have low-light vision. For both of us, Zokon's Sunrod already covered the whole area in regular light(60-feet radius)...

Numalar also has darkvision 60', so he can see the whole area. But others don't, and besides, I don't want to be the only one looking around.

If it is my next turn already, and nobody has spotted the bear, Numalar will continue to look around in the cave, with a readied action to bolt if attacked.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Yeah, I was just saying we'd already covered the inside somewhat well. That thing was large, so unless it turned invisible, too, it seems unlikely to hide in a nook or cranny.

Alia continues outside, cursing the crumbling architecture slowing her down, as she advances towards where they unmounted, keeping her Estoc ready.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon follows Alia out to help retrieve the horses


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The bear rears up from behind the stair! Those that see it also notice that Posh does not!

Dice:

1d20 ⇒ 11

Alia: 1d20 + 8 - 9 ⇒ (18) + 8 - 9 = 17
Celyne: 1d20 + 9 - 9 ⇒ (13) + 9 - 9 = 13
Poshment: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Scarlet: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Zokon: 1d20 + 6 - 3 ⇒ (11) + 6 - 3 = 14

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Round 7 (New Surprise Round!)
The Bold May Act (single actions)!
___________________
__ Alia
__ Poshment
__ Scarlet -16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna
__ Da Bear
-22 hp, gone?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Bleh, had a charge written out, but single action won't quite get me far enough. Also, I'm still holding a charge on the frostbite. That means I'm very limited in options.

Alia shouts to warn Posh: "Posh, it's behind you!", just as she breaks into a little sprint, hoping to circle around the bear for her attack, in case one of her friends was coming up to flank it.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The last adventurer through here.

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

So much for the hidden chamber theory. I had thought I would continue looking as none of my perception rolls were very good...

"Curse it, my first guess was right! Back, Sir Didymus, onto the bridge!" Numalar and Sir Didymus charge back up the stairs into the rain. The dancing lights follow.

"By the Blade of Shindorlai, there's the beast! Posh, beware!"

Not a lot I can do with a single standard action, so as Sir Didymus moves I will try to activate produce flame. Don't think I have a shot with it from here though.

concentration: 1d20 + 8 ⇒ (20) + 8 = 28
Yeah, that should do it. Watch all of my attack rolls with it be 2's now.

As they charge towards the stairs, Numalar's right hand erupts into flame. The dancing lights stop above the bear, illuminating the area.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:
The last adventurer through here.

In that case, we simply need to find a powerful obsessed witch and get her to baleful-polymorph Scarlet into a bear, too, right? Works for me! Plus I can totally relate to not intending to get married soon!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves and jumps off the side of the stairs to establish a good flanking position and lets out a yell to distract it from Posh

"Hyaaaarr!"

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Zokon then stabs his weapon into the beast

Rapier+ST: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 4 ⇒ (6) + 4 = 10

Rapier+ST+crit threat: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (1) + 4 = 5


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne takes a 5' step toward the bear and orders Luna to guard. Then she begins casting a summons spell.

animal handling: 1d20 + 7 + 4 ⇒ (10) + 7 + 4 = 21


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Originally planning on taking the gnome from behind it finds itself confronted by a screaming crazy man diving straight for it.

claw: 1d20 + 7 ⇒ (5) + 7 = 12 1d6 + 5 ⇒ (1) + 5 = 6

It raises a paw to bat the man away but Zokon avoids the blow and the claw merely cuts through a curtain of rain.

Conditions Inside dark sans light effects.

Conditions Outside dim lighting and raining.

Rain reduces visibility ranges by half. In addition to automatically extinguishing any unprotected flames, rains of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty.

Round 8
The Bold May Act (single actions)!
___________________
__ Alia
__ Poshment
__ Scarlet
-16 hp
__ Zokon
__ Numalar/Sir Didymus
__ Celyne/Luna

__ Da Bear -17 hp


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet, still exhausted from her bloodrage, draws her blades and moves towards the rough terrain.

"Damn, it's still here. Celyne, help me out, please!"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Stab: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 Pierce: 2d4 + 5 ⇒ (3, 2) + 5 = 10 Freeze: 1d6 + 2 ⇒ (1) + 2 = 3nonlethal+fatigue; it'll heal that anyway :P - but it may help some people until it's turn comes up

Alia steps up to Da Bear opposite Zokon, using his distraction to stab the beast:"Die, Demon Bear, we need your shelter!"


hp 27/27; AC 18/ff13/t15; F 2, R 6, W 6, bab 3 melee 3, missile 4, cmb 3, cmd 14, init +1; moonbeam 5/5; wclw 8 | half-elf oracle/4
skills:
acro 5, bluff 5, craft leather 6, craft alch 7, diplo 16, handle animal 9, heal 6, intim 5, kn nature 6, ling 5, perc 11, perf sing 7, prof seamstress 7, sm 9, splcrft 8, surv 8

Celyne finishes her summons, and a stirge appears and latches onto the bear...

touch attack: 1d20 + 7 ⇒ (6) + 7 = 13

IF successful, it drains blood, causing 1 point of con damage to the bear.

Celyne moves up and touches Scarlet and casts guidance on her.

As a swift action, she orders Luna to move in and attack the bear.

handle animal: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

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