Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Ragnar Death-Speaker wrote:
nightflier wrote:
** spoiler omitted **
Nightflier ** spoiler omitted **

Ragnar:
If you want to have two familiars, then you must take Extra Familiar. If those familiars are same species, their bonuses do not stack.

Female Human (Sarcosan) Fighter 2/ Chaneller 3

So here's an idea I want to pitch in regards to how I'm playing Ilona's use of magic and tying everything to the Charismatic path.

The way I see it is that by level 20 the Charismatic makes the universe sit upand beg in a localized area.

As such, the next magic scool I select whan I take the feat will be Transmutation. The difference is that for Ilona, transmutation isn't about changing an object, but by communing with the spitir that resides in every inanimate object and coaxing it to give her a little more than it does for anyone else.

Since her and Ragnar's blades are a perfect bridge between animate and inanimate spirits, essentially containing a merger of the two, it's the perfect entry way for her experimantation into the pratice, in many cultures it is believed that a weapon contains a soul, hence the sacred status of blacksmiths, and she simply takes it further by seeing life in everything.

By communicating with it and making it want please her she can affect change. When I take Illusion it would work similarly, tapping the subjects desires and fears to change what they see.

Dark Archive

Ragnar:
If you wish to have more than one familiar, you must take Extra Familiar. If you have two familiars of same kind, their bonuses to you don't stack. But if you still want to take both Hugi and Muni as familiars, I'm gonna create a feat for you to take at sixth level that will allow you to take Fenri as cohort.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:
nightflier wrote:
Ragnar's cause fear ability works in a radius of 10 feet of him. Simple solution is that those who do not have bone item try to be further away from him.

Pretty much, yeah :)

It'll probably only take one learning experience for people to decide to keep their distance.

Poor Ragnar. He's such a nice guy, too.

Besides, just listening to Ilona talk can undo the shaken condition and bring the other conditions down by a step with the Joyful noise spell.

It's like the big scary guy's girlfriend walks up and tells him to quit being a meanie. Suddenly he's a little bit less intimidating, he'll still eat you, but only if she lets him.

;)

Dark Archive

Ilona, that will work. We'll see how it goes, and then we'll modify it if needs be.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:

Besides, just listening to Ilona talk can undo the shaken condition and bring the other conditions down by a step with the Joyful noise spell.

It's like the big scary guy's girlfriend walks up and tells him to quit being a meanie. Suddenly he's a little bit less intimidating, he'll still eat you, but only if she lets him.

;)

Oh that's frackin' brilliant. :D

In related news, I was teasing my girlfriend about how she was going to have to be jealous of a character in a game being played by a dude in another state that I've never met, so she starts asking me about the game and about Ilona. After a while she's reading through, and figures out that you can look at character sheets by clicking on the names. After reading Ilona's page, she turns to me and says "You realize she's basically me, right?"

/facepalm.

Hadn't even occurred to me. See for yourself.

Link

Dark Archive

By the way, Ragnar (and the rest), feats and skill points will be used as rewards in this game, so it is highly probable that you will have more feats at your disposal than usual. This includes feats from Iron Heroes, pending my approval, or even feats tailor made to fit your characters, depending on what you wish for.

For instance, achievement feats will be bonus feats once you qualify for them. I'll be adding Midnight related achievement feats later on.

Dark Archive

Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:

Besides, just listening to Ilona talk can undo the shaken condition and bring the other conditions down by a step with the Joyful noise spell.

It's like the big scary guy's girlfriend walks up and tells him to quit being a meanie. Suddenly he's a little bit less intimidating, he'll still eat you, but only if she lets him.

;)

Oh that's frackin' brilliant. :D

In related news, I was teasing my girlfriend about how she was going to have to be jealous of a character in a game being played by a dude in another state that I've never met, so she starts asking me about the game and about Ilona. After a while she's reading through, and figures out that you can look at character sheets by clicking on the names. After reading Ilona's page, she turns to me and says "You realize she's basically me, right?"

/facepalm.

Hadn't even occurred to me. See for yourself.

Link

When I click on the link, id displays "Content not found". By the way, all of you, I am Ivan Jovanovich on Facebook. My mail is i.jovanovich@gmail.com if you want to contact me. Perhaps we can form a group for this and other games?


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:

When I click on the link, id displays "Content not found".

Really? Takes me right there. Weird.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Same for me, I think its a firend only thing.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

Yeah, it'll be the privacy settings on the account.


male Dorn Barbarian 2, Spiritual Channeler 2
Anang wrote:
Yeah, it'll be the privacy settings on the account.

Hmm. Let me see here...

Dark Archive

Guys, our FB group: NF's Midnight


Female Human (Sarcosan) Fighter 2/ Chaneller 3

The other thing I'm planning is that for her 2nd level of Charismatic caster she'll take an Item Familiar and awaken the intelligence in Requiem's spirit. That'll probably be at level 4.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

No immediate plans here, just honing betraying my wicked race and destroying their god...*whistles*

Did we ever decide on the powers of the collar?

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Kiron WhiteMoon wrote:

No immediate plans here, just honing betraying my wicked race and destroying their god...*whistles*

Did we ever decide on the powers of the collar?

No, we haven't. Sorry about that. I'll do that tomorrow.

Dark Archive

Ilona Ebonblade wrote:
The other thing I'm planning is that for her 2nd level of Charismatic caster she'll take an Item Familiar and awaken the intelligence in Requiem's spirit. That'll probably be at level 4.

The item must be permanently magical, so you can't take Item Familiar before you enchant Requiem. And you can not use channeler's Summon Familiar ability for Item Familiar. You need a feat for that.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

okie dok, no big rush or anything just curiosity.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Ilona Ebonblade wrote:
The other thing I'm planning is that for her 2nd level of Charismatic caster she'll take an Item Familiar and awaken the intelligence in Requiem's spirit. That'll probably be at level 4.
The item must be permanently magical, so you can't take Item Familiar before you enchant Requiem. And you can not use channeler's Summon Familiar ability for Item Familiar. You need a feat for that.

Why not just use the Bonded Item rules for Wizards in Pathfinder? It wouldn't need much tweaking, and it's the exact same ability slot as Familiar.


male Dorn Barbarian 2, Spiritual Channeler 2

So how about this link?

http://midnightgame.pbworks.com/f/Nic%20Black.jpg


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Well that works just fine! Saves a feat and everything. Would you be ok with that Nightflier?


nightflier wrote:

To all players below third level:

All of you can choose a little project that will serve as side quest for you in order to gain enough experience to reach next level. This must be something of crucial importance to your character. For instance, Gil can try to create a ritual or item that greatly expands her healing power, or she can try to cure some great disease; Sorok can try to change himself from Black Blood dwarf to paragon of dwarfs by looking for a ancient spirit of fire to cleanse him of Izrador's taint... It doesn't matter what is the theme of the quest, but it must serve to define your character and you must spend time and effort improving the story by yourself with imaginative posts, such as Ragnar's.

Of course, you don't have to do that if you are not interested or inspired to do so right now - but you will have that opportunity whenever you choose to do so.

Chops has nothing right now. His only major quest outside this campaign is to find the city of dworgs. If we ever get to civilization, he can also have a side-quest where his ex-girlfriend shows up with one of more of these scenarios:

1) She is working for the the Shadow and is possible a legate now.
2) She has been looking for Chops this whole time and now he has to find a way to roleplay through the situation...(you know, because of Solvistania and all).
3. He finds out she is in some enemies jail/prison/cell.
4. Anything you can think of.

Any of these are situational based on the where the campaign takes us, so it looks like I just have to wait.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:

So how about this link?

http://midnightgame.pbworks.com/f/Nic%20Black.jpg

Well DAMN!

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Ilona Ebonblade wrote:
Well that works just fine! Saves a feat and everything. Would you be ok with that Nightflier?

I'm more than fine with that, although you should still check Item Familiar feat in the d20 srd. But you should have in mind that if you take bonded item you can not cast spells without it anymore. Although, since bonded item allows you to cast any spell that you know once per day without any cost, it is very powerful in Midnight. If you take bonded item, I will allow you to consider that item magical for the purposes of Item Familiar feat. I think that combining bonded item and Item Familiar should be interesting for you.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Looking at the requirements it says:

In order to be an item familiar, a magic item must:

•Have a price of at least 2,000 gp.
•Be usable by the character (if it is a weapon, the character must be proficient with the appropriate category of weapon).
Have a permanent magical effect that the character can (and knows how to) use.
Keep in mind that the item only needs to meet the basics of this criteria. The magic item may have functions the character cannot currently use, and once the item is linked to the character he can separate from it for short periods of time without any harm.

I'd say the eternal flame property qualifies, it never said it had to have an enhancement bonus. So technically couln't I just take item familiar? If not that's fine but just checking.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:

Looking at the requirements it says:

In order to be an item familiar, a magic item must:

•Have a price of at least 2,000 gp.
•Be usable by the character (if it is a weapon, the character must be proficient with the appropriate category of weapon).
Have a permanent magical effect that the character can (and knows how to) use.
Keep in mind that the item only needs to meet the basics of this criteria. The magic item may have functions the character cannot currently use, and once the item is linked to the character he can separate from it for short periods of time without any harm.

I'd say the eternal flame property qualifies, it never said it had to have an enhancement bonus. So technically couln't I just take item familiar? If not that's fine but just checking.

The problem here is that it's not really a permanent magical effect. It's actually just one of Ragnar's Path abilities that I've putting to creative use and letting Ilona "borrow"

Don't worry though. If you take Bonded Item, you are considered to have any and all crafting feats for the purposes of enchanting that item, and we happen to be hanging out at a nexus.

Requiem could probably be really and truly enchanted within a week.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:

Looking at the requirements it says:

In order to be an item familiar, a magic item must:

•Have a price of at least 2,000 gp.
•Be usable by the character (if it is a weapon, the character must be proficient with the appropriate category of weapon).
Have a permanent magical effect that the character can (and knows how to) use.
Keep in mind that the item only needs to meet the basics of this criteria. The magic item may have functions the character cannot currently use, and once the item is linked to the character he can separate from it for short periods of time without any harm.

I'd say the eternal flame property qualifies, it never said it had to have an enhancement bonus. So technically couln't I just take item familiar? If not that's fine but just checking.

The problem here is that it's not really a permanent magical effect. It's actually just one of Ragnar's Path abilities that I've putting to creative use and letting Ilona "borrow"

Don't worry though. If you take Bonded Item, you are considered to have any and all crafting feats for the purposes of enchanting that item, and we happen to be hanging out at a nexus.

Requiem could probably be really and truly enchanted within a week.

Hell at that rate I'm tempted to take Chaneller next level and Fighter at 4th.

My debate is this. Fighter at 3rd gives me a bonus to attack, 2 feats, better hp (more important at our level), +1 fort and bravery. Taking force of personality to add to bravery will save goes up by 7. For the other feat I could take Spellcasting (Transmutation).

If I go with Chaneller I get one feat, Spellcasting and Arcane bond automatically, a +1 to will save, and better skill points. Assuming I still take force of personality will ends up onee highter, but the lower hp is rough for frontline. Another spell is good, especially with the options a new school would open up.

What do you think? Its a matter of short term survivability, a bigger deal in midnight vs a quicker power creep with the Item familiar by qualifying for it earlier, and potentially having access to 3 schools at level 4.

Dark Archive

Now that Ragnar said it, if you take bonded item for Requiem and attune yourself to the nexus - if you find a way to resist fire - and enchant the blade you will be able to drain the nexus completely and permanently destroy Progenitor. In fact, I'm prepared to allow Solvistania and Gilian to take bonded item in addition to the familiar and you to summon familiar in addition to bonded item, if you three do a side quest that will not grant you experience but additional familiars instead. And I will allow that all three of you attune to the nexus and enchant your bonded items. Your power level will go slightly upwards, but I will compensate that rather easily.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

nightflier:
So are the worg in the shadow of the dolmen or somewhere on the way there? Because Muni is just about to find one or the other.

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Anang wrote:
** spoiler omitted **

Anang:
No. The worg cave is little further than that. You have a choice - Muni can see you as you stalk the demon, or you can introduce yourself to them later, after the battle.

Male Danisil - Evil Subtype Wildlander/1 Rogue/2

nightflier:
Stalking the demon would be good. So are you going to do that description as the result of Muni's perception check or am I?

Dark Archive

Anang wrote:
** spoiler omitted **

I will introduce you in the game as soon as Muni makes the check, but you will notice him at the same time. Your inner demon will instantly recognize Muni as not exactly natural raven.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
if you take bonded item for Requiem and attune yourself to the nexus - if you find a way to resist fire - and enchant the blade you will be able to drain the nexus completely and permanently destroy Progenitor.

This sounds like a great way of doing what we need to do anyway.

Does anyone have Abjuration? Resist energy is pretty potent, and any damage that creeps over could be healed by Gilian as it gets dangerous. Would make for a pretty intense scene to have the girls enchanting a blade while being slowly cooked and healed over and over again with their men standing by wringing their hands and trying to keep them doused with water.

Also, I think everyone needs a familiar or an animal companion, if for no other reason that to be able to do the Pokemon Midnight spin off adventure. :)


Female Human (Sarcosan) Fighter 2/ Chaneller 3

That would be pretty cool. Did you pick your second school yet? As far as I know no one else has Abjuration and the other 3 casters won't level until after the next battle at earliest.


Ilona Ebonblade wrote:
That would be pretty cool. Did you pick your second school yet? As far as I know no one else has Abjuration and the other 3 casters won't level until after the next battle at earliest.

That sounds like a good plan for Solvi' next level.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
That would be pretty cool. Did you pick your second school yet? As far as I know no one else has Abjuration and the other 3 casters won't level until after the next battle at earliest.

I went with Divination. It fits my themes best, though Abjuration would be good too. It was my second choice.

Nightflier, mind if I switch it out, or just not pick it until after we find out if Solvi levels before we head back to the nexus?

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Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:
That would be pretty cool. Did you pick your second school yet? As far as I know no one else has Abjuration and the other 3 casters won't level until after the next battle at earliest.

I went with Divination. It fits my themes best, though Abjuration would be good too. It was my second choice.

Nightflier, mind if I switch it out, or just not pick it until after we find out if Solvi levels before we head back to the nexus?

If the idea is to heal the girls while they try to attune to the nexus - it wont work. The heat from the forge is strong enough to melt metal. It would harm the girls much to quickly for them to be healed by Ragnar. And he would not be able to heal them during the entire process anyway. The only way is to have enough of potions of energy resistance or similar items that would give the girls enough time to attune themselves to the nexus.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I think the point is for Ragnar to take Abjuration if Solvi doesn't level before then, otherwise she'll take it. Either way the idea is to cast Endure elements on us while we attune it, and continuously heal any spillover damage.

Make for a dramatic and excruciating scene.

Dark Archive

Ilona Ebonblade wrote:

I think the point is for Ragnar to take Abjuration if Solvi doesn't level before then, otherwise she'll take it. Either way the idea is to cast Endure elements on us while we attune it, and continuously heal any spillover damage.

Make for a dramatic and excruciating scene.

To be honest, I still haven't clicked on Ragnar's profile to see how he leveled up. If he wants to change something, he is free to do so.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

what is the source of the flame? and would it be possible for others to get in the way of the flame perhaps taking turns? while others weakend the other part.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:

I think the point is for Ragnar to take Abjuration if Solvi doesn't level before then, otherwise she'll take it. Either way the idea is to cast Endure elements on us while we attune it, and continuously heal any spillover damage.

Yeah, that.

The math, as I see it, works like this-

Solvi and Ilona would need Endure Elements for long enough to attune to the nexus. After that they can rest without losing attunement. The window of opportunity will be dependent on the endure elements spell, and how much damage Gillian can heal.

2 people needing E.E. which lasts 3 hours a pop means 2 SP every 3 hours. With Ragnar's Con+Spell points, he can cast the spell about 18 times before crippling himself and having to rest. That's 9 times each for the ladies, or 27 hours.

If attuning will take longer than that, we probably can't do it.

If we attuned one at a time, then we could have 50+ hours to do it in and the one who attuned first could actually make it easier for the second (according to the attunement rules in the midnight core book)

Of course, this is all assuming Endure Elements + dousing the girls in water over and over again is enough to bring the damage down to a level Gillian can manage.


Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:

I think the point is for Ragnar to take Abjuration if Solvi doesn't level before then, otherwise she'll take it. Either way the idea is to cast Endure elements on us while we attune it, and continuously heal any spillover damage.

Yeah, that.

The math, as I see it, works like this-

Solvi and Ilona would need Endure Elements for long enough to attune to the nexus. After that they can rest without losing attunement. The window of opportunity will be dependent on the endure elements spell, and how much damage Gillian can heal.

2 people needing E.E. which lasts 3 hours a pop means 2 SP every 3 hours. With Ragnar's Con+Spell points, he can cast the spell about 18 times before crippling himself and having to rest. That's 9 times each for the ladies, or 27 hours.

If attuning will take longer than that, we probably can't do it.

If we attuned one at a time, then we could have 50+ hours to do it in and the one who attuned first could actually make it easier for the second (according to the attunement rules in the midnight core book)

Of course, this is all assuming Endure Elements + dousing the girls in water over and over again is enough to bring the damage down to a level Gillian can manage.

Yeah, that is why I was thinking of a ritual of some kind that Solvi, Gilian, and Ilona could work together. Instead of using spells, I think a ritual would be better, or maybe find another Nexus.


male Dorn Barbarian 2, Spiritual Channeler 2

none of us have Ritual Spellcaster


male Dorn Barbarian 2, Spiritual Channeler 2
Kiron WhiteMoon wrote:
what is the source of the flame? and would it be possible for others to get in the way of the flame perhaps taking turns? while others weakend the other part.

It's a forge made of skulls with perpetual fire blazing off of them. It's big, and I think it would just hurt everyone in it, rather than just having someone "take it for the team"


male Dorn Barbarian 2, Spiritual Channeler 2

Anang, I think I can save you feat.

There's an item in Midnight called a Drop Sheath that gives the Quickdraw feat for knives and other small weapons.

Assuming his Sepi blades are the only things he ever really needs to quickdraw, the equipment is a better choice.

Pretty much it's only a descent feat if it's for big weapons or to qualify for a prestige class.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:

I think the point is for Ragnar to take Abjuration if Solvi doesn't level before then, otherwise she'll take it. Either way the idea is to cast Endure elements on us while we attune it, and continuously heal any spillover damage.

Yeah, that.

The math, as I see it, works like this-

Solvi and Ilona would need Endure Elements for long enough to attune to the nexus. After that they can rest without losing attunement. The window of opportunity will be dependent on the endure elements spell, and how much damage Gillian can heal.

2 people needing E.E. which lasts 3 hours a pop means 2 SP every 3 hours. With Ragnar's Con+Spell points, he can cast the spell about 18 times before crippling himself and having to rest. That's 9 times each for the ladies, or 27 hours.

Of course, this is all assuming Endure Elements + dousing the girls in water over and over again is enough to bring the damage down to a level Gillian can manage.

Now THAT has story written all over it.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:


Now THAT has story written all over it.

Any excuse for a wet t-shirt contest is a good one. ;)


Ragnar Death-Speaker wrote:
none of us have Ritual Spellcaster

So would it be worth it to pick up the feat?


male Dorn Barbarian 2, Spiritual Channeler 2
Solvistania Elghreah wrote:
Ragnar Death-Speaker wrote:
none of us have Ritual Spellcaster
So would it be worth it to pick up the feat?

Probably. Rituals can go a really long way. They can allow you to apply metamagic feats you don't actually have, lower costs, or even spread drain among multiple casters.

Anvinder had it, and technically he's still around, so if we wanted to get seriously questionable with the rules we might even be able to develop a ritual that was led by him, translated to the physical world by Ragnar, and paid for by the three of us (or even reduce the cost to nothing)

It doesn't say anywhere that the rituals have to be performed by people with spell energy (I'm assuming ghosts don't have any), just that they have to be led by someone with the feat, and paid for by someone involved.

Since Gabboge will be staying in the game, he could even continue to run Anvinder as a sort of Ghost Ritual Expert, kind of like Bob in the Dresden Files. It would be a cool way to keep the character in the fight somehow.


Female Erenlander Spiritual Chaneller 5

Jumping in at that point.
I was planning for Gilian to take ritual magic at the next level. With that she could start some rituals. However, I can't take both ritual magic and spellcasting: abjuration at the same time.

A ritual could still be interesting to develop as a cooperative story to be able to prevent the healing from burning them.

What Gilian is more worried about is that this nexus is linked to the progenitor and a necromancy nexus. This could sort of taint the weapon.

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