Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


1,301 to 1,350 of 4,009 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Dark Archive

Kiron WhiteMoon wrote:
what is the source of the flame? and would it be possible for others to get in the way of the flame perhaps taking turns? while others weakend the other part.

Nexus is the source of the flame.

Dark Archive

Time needed to attune to this nexus is 7 hours and DC for Concentration check is 17.


male Dorn Barbarian 2, Spiritual Channeler 2
Gilian wrote:

Jumping in at that point.

I was planning for Gilian to take ritual magic at the next level. With that she could start some rituals. However, I can't take both ritual magic and spellcasting: abjuration at the same time.

A ritual could still be interesting to develop as a cooperative story to be able to prevent the healing from burning them.

What Gilian is more worried about is that this nexus is linked to the progenitor and a necromancy nexus. This could sort of taint the weapon.

I took Abjuaration. Gat you covered there.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

having internet issues, feel free to roll for me if needed.

Dark Archive

Guys, please include in your profiles information on special equipment made by Ragnar and Sorok.

Dark Archive

Ragnar, tell Gabogge that he can create his character at third level, with five FP, any equipment he wants including two masterwork items and one magical item up to 1500 gp worth, but no white bone item. I've decided that all new characters start without them. Tell him that we will bring him up to your power level some other way, depending on his backstory.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Ragnar, tell Gabogge that he can create his character at third level, with five FP, any equipment he wants including two masterwork items and one magical item up to 1500 gp worth, but no white bone item. I've decided that all new characters start without them. Tell him that we will bring him up to your power level some other way, depending on his backstory.

aye cap'n

He and his wife just found real jobs after the move and should be getting their first paycheck soon. Internet to come soon after.


Ragnar Death-Speaker wrote:


He and his wife just found real jobs after the move and should be getting their first paycheck soon. Internet to come soon after.

That's freaking exciting. I got my first real job last year and this year I should be enjoying a real vacation. Its a good feeling. Tell him congrats.


Chops the Defender Dworg wrote:
Ragnar Death-Speaker wrote:


He and his wife just found real jobs after the move and should be getting their first paycheck soon. Internet to come soon after.

That's freaking exciting. I got my first real job last year and this year I should be enjoying a real vacation. Its a good feeling. Tell him congrats.

vacation...what is this thing called vacation?


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I have 2 days to find out if the store I work for gets it's lease renewed.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2
nightflier wrote:
Ragnar, tell Gabogge that he can create his character at third level, with five FP, any equipment he wants including two masterwork items and one magical item up to 1500 gp worth, but no white bone item. I've decided that all new characters start without them. Tell him that we will bring him up to your power level some other way, depending on his backstory.

Does that mean Anang gets the fate points and fancy items? I just used the basic starting 70vp and no fate points. Oh and should I set his xp at the minimum for 3rd level or something else?

Dark Archive

Anang wrote:
nightflier wrote:
Ragnar, tell Gabogge that he can create his character at third level, with five FP, any equipment he wants including two masterwork items and one magical item up to 1500 gp worth, but no white bone item. I've decided that all new characters start without them. Tell him that we will bring him up to your power level some other way, depending on his backstory.

Does that mean Anang gets the fate points and fancy items? I just used the basic starting 70vp and no fate points. Oh and should I set his xp at the minimum for 3rd level or something else?

You get 3 Fate Points, but no fancy items. You get demon inside you to draw on his powers. And use maximum hps.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

Cool, I wasn't really bothered about the items anyway, I can't really see how Anang would have got hold of them anyway. I've changed my character sheet to add the fate points.


male Dorn Barbarian 2, Spiritual Channeler 2

Probably should have asked this earlier, but I forgot-

Regarding Ragnar's Undead Summoning:

The Skeleton is now a template that can be added to creatures, rather than being a stock monster. This changes the way Summon Undead (a 3.5 spell) works with Pathfinder.

It used to be that the spell would just summon a skeleton of a certain CR based on the level of the spell. Now you just apply the template to an existing creature, meaning that rather than the CR of the creature summoned by the spell dictating it's Hit Dice, it's the Hit Dice of the creature having the template applied to it determining the CR (and thus which Summon Undead spell is required to call it)

Being that I'm planning on having my Skeletons be fallen characters, I was wondering what you thought of this idea-

Ragnar's magic essentially determines the "power level" the skeletons come out at. A Summon Undead 1 spell summons Skeleton Eyvindr with 1 HD (first level Eyvindr). A Summon Undead 4 spell summons Skeleton Eyvindr at a much higher level.

Most of the work on this is already done, given that they were all 1st and second level when they died, so I'd just have to apply the template and use their stats (minus gear and what not) in combat. As Ragnar raises in level, I (or the original player if they are still around) just link the next-level version of them in the spell description, or make a separate Avatar for them.

Balance-wise, this means Ragnar's skeletons would be a lot more fragile than the ones the spell was originally intended to crank out (fewer Hit Dice per CR), would do more damage, and would even have a few Class Abilities to draw from. (Skeleton Anvindr can't cast spells, due to no spell points and no voice, but Skeleton Eyvindr might be able to Track still)

For now, I just used stock skeletons, and if you allow this vareint we can just explain it away as Ragnar's magic "sorting itself out"

What do you think?

Dark Archive

The problem is that skeletons do not have Intelligence scores. Those who have them are skeletal champions. You can summon your fallen comrades as skeleton champions, but not at your level. Since SC template adds 2 hd to the base creature, they would have 3 HD right now and be the same level as you. So, you can summon them, but there needs to be a 2 level difference between you and them. That means fifth level at the earliest and Summon Undead 3. Or you can wait till 7th level and get a Leadership feath and then use Eyvindr as your cohort.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
The problem is that skeletons do not have Intelligence scores. Those who have them are skeletal champions. You can summon your fallen comrades as skeleton champions, but not at your level. Since SC template adds 2 hd to the base creature, they would have 3 HD right now and be the same level as you. So, you can summon them, but there needs to be a 2 level difference between you and them. That means fifth level at the earliest and Summon Undead 3. Or you can wait till 7th level and get a Leadership feath and then use Eyvindr as your cohort.

So far I've been playing them as if their intelligence was "fogged" when they were summoned, only having basic elements of their former personalities. Kind of like if when they're in skeleton form rather than spirit form they're drugged up or something. I don't see why this couldn't continue to be the case.

At such time as I can summon them as Champions, then their intelligence could begin to come through. Until then, they would still be themselves, they just wouldn't be able to use any abilities or perform any actions on that require forethought (no intelligence, means no real understanding of the world, means no ability to Track, for example, but something passive, such as Barbarian DR, would still work for them if they had them). They are pretty much limited to obeying basic commands until Ragnar hits 5th level.

As for later at 7th level, I don't know. I'll see what the story dictates. I'd really only want Eyvindr to be Ragnar's cohort if Twiceborn was willing to come back to play him. Feels wrong otherwise. I'll ask him when we reach that point.

Dark Archive

That will work. It's just the matter of changing templates at appropriate level, anyway.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
That will work. It's just the matter of changing templates at appropriate level, anyway.

Ok, great. I'll start including the various versions of them in my skeleton Avatars.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

Would the demon count as an orc still? I wasn't sure if my bonuses counted for vs. orcs or not.

nm, I guess we don't need a bonus vs. the tatters of orc bits.


male Dorn Barbarian 2, Spiritual Channeler 2

Sorry about the thing with Muni. I know I hadn't called Hugi, but Muni's always been there, so I didn't even think I'd need to do the familiar quest thing. Don't know why I thought that, since you had mentioned it. Oh well.


male Dorn Barbarian 2, Spiritual Channeler 2

Kiron's damage is listed as 2d8+5. It should be 2d8+7. He's using it 2 handed, so it's STRx1.5.

Also, I'm waiting on you at AtS.

Dark Archive

Ragnar, please include Sorrow's powers in its description.

Dark Archive

Kiron, your white bone powers:

1st level: Senses of predator: You gain +2 to Sense Motive, Perception and Survival

2nd level: One with the nature: For you Knowledge (Nature) is favorite skill. You gain additional skill point per level that must be spent on that skill.

3rd level: Your Charisma is treated as being 2 points higher for the purposes of dealing with predatory animals.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Ragnar, please include Sorrow's powers in its description.

Done.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Solvistania Elghreah wrote:

Concentration check 1d20+8

You think that you can manage to find your arrow lost in the woods.

There's an old raider's trick I read about (can't remember where though. Might have been a robin hood story.) where a band of raiders would pack the bottoms of their quivers with some kind of strong smelling herb or flower, and train their dogs to hunt that scent.

That way, after a raid, they could turn the dogs loose to find any arrows that had missed their targets and erase any evidence they had been there. (They'd just take all the bodies with them too)

In Midnight, this seems like it could be an elven trick (particularly snow elven), given their penchant for having companions with heightened senses and their stealthy bow-ninja tactics.

We've got Kiron, and soon will have a few other critters with Scent running around.

If you think this isn't something that Solvistania would have ever learned, the spirit of Sky'tor is still with us. I could easily have Ragnar relay a message.

Besides, having Solvi have flower-scented arrows is cute, and kind of fitting. ;)

What do you think?


Ragnar Death-Speaker wrote:

There's an old raider's trick I read about (can't remember where though. Might have been a robin hood story.) where a band of raiders would pack the bottoms of their quivers with some kind of strong smelling herb or flower, and train their dogs to hunt that scent.

That way, after a raid, they could turn the dogs loose to find any arrows that had missed their targets and erase any evidence they had been there. (They'd just take all the bodies with them too)

In Midnight, this seems like it could be an elven trick (particularly snow elven), given their penchant for having companions with heightened senses and their stealthy bow-ninja tactics.

We've got Kiron, and soon will have a few other critters with Scent running around.

If you think this isn't something that Solvistania would have ever learned, the spirit of Sky'tor is still with us. I could easily have Ragnar relay a message.

Besides, having Solvi have flower-scented arrows is cute, and kind of fitting. ;)

What do you think?

He he, cute Ragnar. Also Felina has scent, and since she has not done anything yet in this fight, she could certainly track the arrows, he he.

Dark Archive

That could work for the future. This arrow will be easily found. Solvistania's at genius level of intelligence, so it should not be hard for her to triangulate where the arrow went.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I like that. Also, pristidigitation can perfume things, it's one of the reasons Ilona always smells like night blooming jasmine.


Ilona Ebonblade wrote:
I like that. Also, pristidigitation can perfume things, it's one of the reasons Ilona always smells like night blooming jasmine.

I thought that was because she was rubbing blooming jasmine all over her body. Boy do I feel dumb.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
I like that. Also, pristidigitation can perfume things, it's one of the reasons Ilona always smells like night blooming jasmine.

Doesn't that only last a short time though?

Chops the Defender Dworg wrote:
Ilona Ebonblade wrote:
I like that. Also, pristidigitation can perfume things, it's one of the reasons Ilona always smells like night blooming jasmine.
I thought that was because she was rubbing blooming jasmine all over her body. Boy do I feel dumb.

I like this version better.


Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:
I like that. Also, pristidigitation can perfume things, it's one of the reasons Ilona always smells like night blooming jasmine.

Doesn't that only last a short time though?

Chops the Defender Dworg wrote:
Ilona Ebonblade wrote:
I like that. Also, pristidigitation can perfume things, it's one of the reasons Ilona always smells like night blooming jasmine.
I thought that was because she was rubbing blooming jasmine all over her body. Boy do I feel dumb.
I like this version better.

Jasmine infused body oil!


Female Human (Sarcosan) Fighter 2/ Chaneller 3

That works.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
That works.

It's just a matter of aesthetics, really. She could wave her fingers and smell good, or she could *rub her entire body with scented oils.*

The choice seems obvious to me. ;)

Dark Archive

Dolmen ahead of you is another stepping stone. You can try to hunt the demon, to find the worgs or to explore surrounding area, or you can jump to the next step along the way towards sleeping elthedar.

Ragnar can summon his familiars before that, if he so chooses, and you can try to do something with that nexus. Or you can return at the later date to this location. Stepping stones work one way only, but Kiron and Anang can help you return to this location by more mundane paths.


Male Dorn Spirit Channeler 1

Nightflier, I'm having a little trouble with the stating of the summoned skeletons.

The Summon Undead spells in Libris Mortis are *really* generic in their description of what can be summoned.

Summon Undead 1 allows for the summoning of a Medium Skeleton (no mention of HD, Challenge Rating, ect.). I assumed they meant a basic 1/2 CR, 1 HD skeleton and statted Anvinder here out accordingly with the Skeleton Template.

It's summon Undead 2 where I ran into the trouble. The table says Large Skeleton. When I look in the 3.5 monster manual, and on the 2do srd, I get three different listings for large skeletons (owlbear, troll and something else) all of which seem more powerful than the spell can handle.

So I just statted Anvinder as a 2 HD basic undead, and then discovered the opposite problem. He's to weak (all told, a 2 HD skelton gains 5 HP, +1 to their attack and +1 to their Will save, and that's it). Even a Large Skeleton with only 2 HD still has Size and Reach to help it out.

I'm not really sure what I should do to boost the Summon Monster 2 version of Anvinder up to where he should be (apx, CR 1, the equivalent of a 1st level character)

Any suggestions?

Dark Archive

By the way, I'm going on a trip over the weekend, and I won't have the internet access, so there will be no new posts till Sunday evening CET. My trip begins Saturday morning.

So, if you decide to go ahead and use the stepping stone I don't know if I'll be able to introduce enough of the new game elements to keep you happy until I return. It's up to you. I think that I can dedicate whole day tomorrow to the game.

Dark Archive

Anvinder, Midgaardi Vengant wrote:

Nightflier, I'm having a little trouble with the stating of the summoned skeletons.

The Summon Undead spells in Libris Mortis are *really* generic in their description of what can be summoned.

Summon Undead 1 allows for the summoning of a Medium Skeleton (no mention of HD, Challenge Rating, ect.). I assumed they meant a basic 1/2 CR, 1 HD skeleton and statted Anvinder here out accordingly with the Skeleton Template.

It's summon Undead 2 where I ran into the trouble. The table says Large Skeleton. When I look in the 3.5 monster manual, and on the 2do srd, I get three different listings for large skeletons (owlbear, troll and something else) all of which seem more powerful than the spell can handle.

So I just statted Anvinder as a 2 HD basic undead, and then discovered the opposite problem. He's to weak (all told, a 2 HD skelton gains 5 HP, +1 to their attack and +1 to their Will save, and that's it). Even a Large Skeleton with only 2 HD still has Size and Reach to help it out.

I'm not really sure what I should do to boost the Summon Monster 2 version of Anvinder up to where he should be (apx, CR 1, the equivalent of a 1st level character)

Any suggestions?

Do you have Pathfinder Bestiary? Try the skeleton template from that book.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I'm thinking go back and drain the nexus before the demon can recharge but a couple of us still need to level up so lets go hunt some orc/wargs whatever's out here.


Male Dorn Spirit Channeler 1
nightflier wrote:

Do you have Pathfinder Bestiary? Try the skeleton template from that book.

Yep. That's what I did. I took Anvinder's base stats and adjusted them according to the template. Click the Avatar to see. I've included a 1HD version and a 2 HD version.

The 1 HD version is just about right considering what the Summon Undead 1 spell is supposed to be able to do.

The 2 HD version is significantly weaker than what the spell should summon.

Dark Archive

Anvinder, Midgaardi Vengant wrote:
nightflier wrote:

Do you have Pathfinder Bestiary? Try the skeleton template from that book.

Yep. That's what I did. I took Anvinder's base stats and adjusted them according to the template. Click the Avatar to see. I've included a 1HD version and a 2 HD version.

The 1 HD version is just about right considering what the Summon Undead 1 spell is supposed to be able to do.

The 2 HD version is significantly weaker than what the spell should summon.

I don't have Libris Mortis with me right now. I'm gonna have to check it out tomorrow morning and get back to you about that.


Ilona Ebonblade wrote:
I'm thinking go back and drain the nexus before the demon can recharge but a couple of us still need to level up so lets go hunt some orc/wargs whatever's out here.

Agreed, we can hunt the demon, and whatever worgs are out there, before we attempt to drain the nexus.


Male Orc, Tribe Moon mother, convert: White Mother Sect 3/wildlander

Sorry for the wait Ragnar, just posted. I'll fix put a note about the 1.5 str damage on and post the white bone skills soon, thanks nightflier!

Dark Archive

Dolmen is about half a day from the Progenitor's Warrens. I need to know what are your plans in order to formulate how will the game continue.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

Yeah, seeing as the nexus is stationary and the longer the demon is left to its own devices the harder it will be able to track I would also say go after the demon above draining the nexus.


Female Erenlander Spiritual Chaneller 5
Anang wrote:
Yeah, seeing as the nexus is stationary and the longer the demon is left to its own devices the harder it will be able to track I would also say go after the demon above draining the nexus.

I concur with your conclusion.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I think we have our course of action.

Dark Archive

Well, then. You need to figure out where the demon went, then.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

Doesn't help that flying things don't really leave a trail. Possibly leave a trail of blood under it's flight path from all it's horrible injuries? Between us I reckon we could find and track that.

Dark Archive

Guys, you have next two days to decide on your next steps. Some of you have certain pieces of information that may help you in locating the demon, and if you want to do something with the nexus, then you should re-read what I wrote. That goes especially to the "three sisters". I'll be back Sunday evening.

By the way, I'd like to extend my invitation once again to those of you who have Facebook profiles to join the group Nightflier's Midnight. I'll try to promote the group at other boards as well. I have fallen in love with this setting and I would like to get to know other people who love to play in it.

1,301 to 1,350 of 4,009 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Nightflier's Midnight All Messageboards

Want to post a reply? Sign in.