Ghini

Gilian's page

560 posts. Alias of Llaelian.


Full Name

Gilian

Race

Erenlander

Classes/Levels

Spiritual Chaneller 5

Gender

Female

Size

Small (4'5, 80 lbs)

Age

26

Alignment

NG

Languages

Erenlander, Trader's tongue, Halfling

Occupation

Healer

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 20
Charisma 14

About Gilian

Temp:

Gilian
Female Erenlander Spiritual Channeler 5
Healer Heroic Path
NG Small humanoid
Init +2; Senses Perception +13
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DEFENSE
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AC 16, touch 16, flat-footed 11
(+5 Wis, +1 Size)
hp 48 (5d6+10+8); Currently (48)
Fort +3, Ref +3, Will +9
CMD 17
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OFFENSE
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Spd 20 ft.
Melee Life-link MW Atharak +10 (1d4+7/20/*2, Reach 10' and Trip)
Ranged sling +5 (1d3/20/*2/50')
CMB 2
Special Attacks: Trip with atharak CMB:+7

___________________________________________________
STATISTICS
___________________________________________________
Str 10, Dex 14, Con 14, Int 12, Wis 20, Cha 14
Base Atk 3; CMB 2; CMD 17

Traits:
Weapon bond (Wis) : atharak , Child of the plains, Small(free as human), Natural talent (Wis) (Erenlander 1), Spirit speaker (Erenlander 2)

Feats:
Combat Casting (Race), Toughness (Race), Self-sufficient (1st), Magecraft (Class), Natural Healer (background), Spellcasting (Conjuration, Abjuration, Illusion (Class lvl 5)), Ritual Spellcasting (lvl 3), Brew potion (Bone item lvl3), Extra gift(class lvl 4), Improved Familiar Pebble, small earth elemental (Bonus), Blood Channeler (lvl 5).

Chaneller talent:
Arcane Bond: Familiar (lvl 1), Nature's whispers (lvl 3), Enhanced healing (lvl 5)

Skills:

4(Class)+2(Erenlander)+1(Fav Class) Pts/level
5 Wis Pts/level

Climb 2, (2 rank)
Persuasion 6 (1 rank, 3 Class Skill,2 Cha)
Diplomacy 10 (5 rank, 3 Class skill, 2 Cha)
Handle animal 7 (2 rank, 3 Class skill, 2 Cha)
Heal 15 (5 rank,3 Class Skill,5 Wis, +2 Feat)*
Knowledge (Arcana) 9 (5 rank,3 Class Skill,1 Int)
Knowledge (Spirits) 12 (5 rank,3 Class Skill,1 Int, 3 Familiar Bonus)
Knowledge (Local: Central Erenland)9 (5 rank,3 Class Skill,1 Int)
Linguistics : (2 rank)
Perception 13; (5 rank, +3 Class Skill,5 Wis)*
Profession (Herbalism) 21; (5 rank,3 Class Skill,5 Wis, 4 race, 4 bone item lvl 3)*
Profession (midwife) 9; (1 rank,3 Class Skill,5 Wis)
Sense Motive 13 (5 rank,3 Class Skill,5 Wis)*
Spellcraft 9, (5 rank, 3 Class skill, 1 Int)
Survival 15, (5 rank,3 Class Skill,5 Wis, +2 Feat)*
Stealth 6 (2 Dex, 4 size)
Swim 5, (2 rank, 3 Class skill)

Languages Erenlander, Trader's tongue, Halfling, High Elven

SQ:

Channeler
-- Bonus Spell Energy (Ex): The channeler’s maximum spell energy increases by one point for every level of channeler he gains.
-- Art of Magic (Ex): Max spell level (Character level +1)/2=3.
-- Mastery of Nature (13 Times per day current 13, +10): The spiritual channeler may rebuke or command animals and plants. This ability works just like the evil cleric's ability to rebuke or command undead in the d20 system core rules, except that it is a Wisdom check and it only functions on animals and plants. The channeler affects both creature types when he uses this power, and may not choose to affect only one creature type or another.

Spells:

Healer Heroic Path : Cure light wounds 2/day current 1
Lesser Restoration 1/day current 0
Cure moderate wounds 1/day current 0
Remove disease 1/day, current 1

Spell Energy Points: 11 total (5 Wis +5 Channeler +1 trait) current 6
Spells Known
0-level (DC 15): Detect Poison, Create Water, Mending, Prestidigitation, Cure Minor Wounds 8/day, current 3
1st Level (DC 16): Cure Light wounds (1d8+5+5) +Ritual, Mage Armor, Grease, Color Spray.
2nd Level (DC 17): Cure Moderate Wounds (2d8+5+5)+Ritual, Resist Energy +Ritual, Lesser Restoration, Protection from arrows, Glitterdust, Pacify, Delay Poison, Invisibility.
3rd Level (DC 18): Cure Serious Wounds (3D8+5+5), Resist Energy (Communal), Dispel Magic, Neutralize Poison.

Equipment:

Life-line: masterwork silvered small atharak
Small Dagger
Sling + 20 stones
Winter cloak
Shoulder pack
bedroll + winter blanket,
2 weeks rations,
waterskin,
flint and steel
metal flasks 5
oil flask
small iron pot
infused oil (+1 fortitude)
herbs for ritual healing (*17)
healing supplies (*20)
Potions: CSW (3D8+15) (750), Lesser restoration (250), Invisibility (250), Delay Poison (250), CLW (1d8+15)(*1).

Bone debt item: Crafted bone amulet
Lvl1 Heal from the mind : Add wisdom bonus (+5) to all healing spells
Lvl2 - Heal from the bones : The bonebearer gains a hidden fount of healing strength. She can heal her own number of hit points during the day. This can be applied to her or to the others. Current 00/48
Lvl3 - Heal from the Blood. Brew Potion as bonus feat and Craft(alchemy) is class skill for you. If you already have that skill, you gain +4 bonus to it. All healing potions that you make are more potent than normal. With a drop of your blood added to them, they heal additional number of points equal to the modifier of your spellcasting ability at the time of potion creation.
Lvl4 - Intensify Healing: Your spells can go beyond several normal limitations. An intensified spell increases the maximum number of healing dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that give healing that is not modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell’s actual level.
Lvl5 - Your connection to the earth grows stronger. You can now cast Halfling Burrow once per day as supernatural ability.

Load 19 lbs.; Light 0-19.5 lbs.

XP: 9250

Story or Fate Points:

Story Points: 1
Fate points: 16 remaining 14
1 for activating the stepping stone
1 for being cautious and gaining elemental's respect
1 for the summoning of grand-father stone
1 for stopping the progenitor unbinding ritual
1 for description of Con damage while casting
2 for excess HP over 5000.
2 for surviving underground
1 for draining the progenitor nexus
2 for killing Thorg and the librarian
1 for mind-healing Duncan
3 for the mushroom caves

-2 for healing Sorok

HP healed for healer's touch achievement feat: 632/1000

Grandfather Stone:
"I am called Grandfather Stone, young one. And I accept your conditions. As I will call you, so can you call on me thrice - with my name and your blood. If there is stone anywhere I will come, unless young Izrador casts his eye in that direction. 2/3

Appearance:

Height 4'5' Weight 80 lbs
Gilian is an elfling sized young woman with short dark hair and dark eyes. She wears plain clothes stained with green and brown and carries a well used atharak to fend off unwanted attention or beasts. She has a no nonsense attitude and a positive view of life in any circumstances. But deep inside her, she yearns for revenge. Revenge over those who corrupted her mother, revenge over those who despoiled the world. She knows she is no fighter, but if she find some who will, she will help as much as she can.

Backstory:
Gilian was raised in a small village in the Eren plains, in a familly where women were known to have healing hands. From a young age, she was taught to recognize herbs, collect and brew them. Her mother also took her with her whenever she was visiting a patient and she was quickly able to diagnose and treat the common diseases and pains.

One morning, when she was 14, a legate and his cohorts raided the village, drawn by the stories on her family gift and took her mother away. As usually, she was away, gathering the herbs needed for her mother trade. But neither her mother nor her fellow villagers told the legate of her existence. When she came back and learned the truth, she was torn between gratefulness and anger as the villager had saved her but did not do anything for her mother. She left the village that day, unwilling to risk the other villagers should her mother be tortured to reveal her existence.

Erring in the central plains, she spent a year learning the ways of the land. She sometimes crossed path with Halfling nomads with whom she traded leather against healing and salves. With her small size, it was easier for her to be welcomed to their camps. To thank her for delivering her baby, one elfling women taught her to use an atharak and she realized her knowledge of anatomy and her perceptive mind were suited to this weapon. She knew exactly when to release the weapon and where to aim it. After that year, she realized that she could not leave her village despite the risk of capture. She then came back home and built herself a small hut in the nearby hills. From there, she offered healing and toured the land to gather herbs and prepare oils and salves for the villagers.

A few months ago as she was just turning nineteen, while she was coming to the village to visit a newborn, she saw dark smoke rising in the cloudy sky. Taking one of the less travelled paths, she approached cautiously and discovered two dark figures standing motionless as a patrol of Orcs were methodically torching the village. Around them, the earth was red with the blood leaking from the the bodies of the whole village.

“I told you to leave one alive for interrogation”, said the male voice of one of the figures. “Now we won’t know where your daughter is.”
“No need for that”, replied the cold female voice of the other. “They talk more when they are dead.” The second figure bent to pick up the head of the village elder that had rolled at her feet and with a flick of her fingers, called back the deceased spirit to her. “Speak”, she said, “Where is my daughter?”

Gilian was already running to her hut. She paused only to gather her coat, blanket and a few essentials before fleeing. The first nights were spent huddled in small holes, shivering with cold and fear as she was using all the tricks the Halfling had taught her to misled her pursuers. Eventually, she lost them and went on her solitary life in the plains. That’s when the dreams started, urging her to the ruined tower in the Kaladrun mountains…

7 years hiatus:

Something wrong had happened. Gilian last memories were that of a dinner with the leaders of these underground dwarves, who knows how deep into the earth. And now, she was only with Duncan, on the low slopes of the Kaladruns, nearly where she had started, less than a month ago. Reaching for her bond with Pebble, she realized that the small elemental was close by, a few feet under her, as puzzled as she was. Neither she nor Pebble had any clues of what went wrong. Nothing at all. And there were no traces of her companions.
Now seven years later, she was not more advanced. Together with Duncan, they had travelled from the Kaladruns low slopes to the Erenland plains to search for information about their companions. In the beginning, they were quite optimistic moved quickly from one community to another, sometimes just stopping for the night. As it went without result, they spent more and more time in each now village, taking the time to help the people organize themselves, teaching them not only how to fight and defend themselves, but also how to read, write, recognize plants, heal and the history of their ancestor and of the once proud country of Erenland.
Over the years, this common work fortified their soul and their bond grew stronger and stronger. Their love was not the passionate bond between fiery people, but a more tranquil one, founded on mutual respect, on common values and aspirations. One that grew almost every day, sometimes without words, fueled more by hope than desperation.
Eventually, four years ago, Gilian became pregnant and after a long winter in a riverside community, a little boy was born. Called Alan, he spent his first year carried by his mother, either in front or on her back, in a scarf tied the way nomad halfling mothers do. He grew quickly and was soon abler to walk by his parents or ride the shoulders or back of Pebble, listening to their teaching are to the stories they told about the strange company they had kept at the time of their meeting and that they were looking for.
Still traveling, they had slowly made their way to the western parts of the plains when they recived news. Words murmured to the wind came to their ears, urging them west to Erethor, home of the mysterious elves and from where Solvi was supposed to have come. A clue, at last, was all they needed to pack their belongings and shorten their stay in the small village they were actually living in.

Party Equipment:

Thorg collar
Mushroom scepter
Mushroom sword
Scroll of reincarnation and greater restoration

Old Skills allocation:

Craft(Alchemy) 17 (5 Rank,3 Class Skill,1 Int,4 Race, 4 Bone Item lvl3)*
Diplomacy 8 (3 rank, 3 Class skill, 2 Cha)*
Heal 15 (5 Rank,3 Class Skill,5 Wis, +2 Feat)*
Knowledge (arcana) 7 (3 Rank,3 Class Skill,1 Int)*
Knowledge (Nature) 7 (3 Rank,3 Class Skill,1 Int)*
Knowledge (Spirits) 11 (4 Rank,3 Class Skill,1 Int, 3 Familiar Bonus)*
Linguistics : (2 Rank)*
Perception 13; (5 Rank, +3 Class Skill, + 5 Wis)*
Profession Herbalist 13; (5 Rank,3 Class Skill,5 Wis)*
Sense Motive 13 (5 rank, 3 Class Skill,5 Wis)*
Stealth 6 (2 Dex, 4 size)
Spellcraft 8 (4 Rank, 3 Class skill, 1 Int)*
Survival 15, (5 Rank,3 Class Skill,5 Wis, +2 Feat)*
Swim 4, (1 Rank, 3 class skill)