About Kiron WhiteMoon
bonus cheat sheet:
Dark vision 60 feet
Scent 30 feet
+2 racial bonus on all saves against spells and spell-like effects
Init mod-+1(dex)+1(trait) +1 (abil)+4 (abil)
+2 bonus on initiative checks when he is in this terrain.(abil) favor terrain
+2/+3 to crits(trait) Killer
-1atk+3dam(feat) Power attack-
+1atk in dark(orc) -1atk in bright light
+1 atk in groups of orcs(orc)
use Vardatches as martial(orc)
(1d20+4)(abil) Wild Empathy
+2 cha to deal with predators
+4 bonus on checks/saves:harsh conditions, sleep light armor without fatigued. (abil)endurance
+2 bonus on Knowledge (geography), Perception, Stealth, and Survival when he is in this terrain.(abil) favor terrain
+1 bonus to all perception and sense motive checks.(abil) danger sense
+str&cha to intimidate(orc)
Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Benefit: +1 dodge bonus to Armor Class and +1 to all melee damage rolls against orcs or dworgs. These bonuses represent special training and a personal hatred or orcs. Individuals with this feat must also suffer a -4 circumstance penalty to any Charisma-based skill checks when interacting with orcs.
Source: Midnight 2nd Edition, p. 124
feat path: Great cleave
Class Skills 3rd lvl Sp=18
+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival vs orcs(abil)/favored foe
-4 to cha skills with orcs.(feat)orc slayer
+4 bonus on checks/saves:harsh conditions, sleep light armor without fatigued. (abil)endurance
---Favored Enemy (Orc)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
---Wild Empathy (Ex)
Favored Terrain (Ex)
Wildlander trait 2 Quick Stride:
The wildlander's speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor or light armor, and not carrying a medium or heavy load. A wildlander may select this trait multiple times, increasing his speed by +10 feet each time; however, he may not choose this trait twice in a row.
Path: Instinctive Response (Requires Rapid Response), Evasion (Requires Quick Stride and Instinctive Response)
Masterwork, Silvered, Iron-blunted, Clouded Steel, Greater Vardatch+1 .2d8+7 x2 — 8 lb. Slashing/bashing
When you swing it, it will whistle low through the eye, like a wolf's howl, granting a +2 equipment bonus to Intimidate.
Longbow 75 gp 1d8 x3 100 ft. 3 lbs. P — PF Core
Arrow(s), common (20)
10 Shard arrows 12 vp 1d6 16-20/— — 1/2 lb. Piercing
Hide 15 gp +4 +4 –3 20% 20 ft. 15 ft. 25 lbs.
•+4 Strength, -2 Intelligence, -2 Charisma
•Base speed 30 ft.
•Weapon Familiarity: Orcs can use vardatches as martial weapons, rather than martial weapons.
•Favored Region: Northern Reaches.
•Night Fighters: Orcs have darkvision, which allows them to see in normal darkness up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight. Further, orcs are so at home in darkness that they gain a +1 racial bonus on attack rolls when there is no light at all.
•Light Sensitivity: Orcs suffer a -1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell.
•Resistance to Cold: Orcs are immune to nonlethal damage caused by cold dangers like cold weather, severe cold or exposure, or extreme cold. Additionally, orcs suffer only half the normal damage (rounded down) from the lethal cold damage caused by extreme cold.
•Natural Predators: Orcs may add their Strength modifiers (in addition to their Charisma modifiers) to Intimidate checks.
•Spell Resistant: Orcs gain a +2 racial bonus on all saves against spells and spell-like effects, but those with spell energy have two fewer points of spell energy than they otherwise would. Only the kurasatch udareen may avoid this drawback.
•+1 racial bonus on damage rolls against dwarves.
•+1 racial bonus to attack rolls when fighting in groups of 10 or more orcs, whether they are enemies or allies.
•Automatic Languages: Black Tongue, Old Dwarven Pidgin, High Elven Pidgin, Orcish. Bonus Languages: Any, except restricted languages.
•Favored Class: Barbarian
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Speed 50 ft.
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Environment cold or temperate forests
Wandering alone or in packs, wolves sit at the top of the food chain. Ferociously territorial and exceptionally wide-ranging in their hunting, wolf packs cover broad areas. A wolf's wide paws contain slight webbing between the toes that assists in moving over snow, and its fur is a thick, water-resistant coat ranging in color from gray to brown and even black in some species. Its paws contain scent glands that mark the ground as it travels, assisting in navigation as well as broadcasting its whereabouts to fellow pack members. Generally, a wolf stands from 2-1/2 to 3 feet tall at the shoulder and weighs between 45 and 150 pounds, with females being slightly smaller.
Kiron Stands at a sturdy Seven feet and eight inches and carries three hundred and twenty pounds of solid muscle. Between his Hunter green skin and abundant black body hair, he naturally blends in with wooded areas. At a glance you might see the enemy, but given a moment or two longer you very well might realize that something is different about this Orc. Perhaps it is in his stance, his behavior the way he carries himself.
If possible, Kiron keeps as much of his skin and orcish attributes hidden, though his large size and girth are hard to hide.
When he shap shifts his eyes take on a deep crystalline blue and his fur is pure as fresh snow or the the reflection of a full moon.
Kiron is possible the only orc in all the realm that sleeps a peaceful nights sleep. While other Orcs are bothered by restless nights of seeing their kin slain by the likes of elves,dwarves and humans.(even halflings if Izrador is feeling oddly twisted that night.)But Kiron sleeps with a slight smirk on his face as he receives these terrible notions, with ever dead and dying orc, it is one less he will have to slay himself. Being a lowly soldier Kiron finds himself and his pleasure at such thoughts blissfully below Izrador's notice.
He has often been found on his trek from orcish lands taking breaks in tree branches and singing at the top of his lungs. He however isn't singing the war chants of his people but much more gentle and hopeful tunes.Such as a hero comes home. (<<< Imagine it in a baritone, but capturing all of the transitions and emotion with in.)
He has even gone so far to stand next to moving water(creeks), he has yet to be able to bring himself past the irrational fear of bodies of water, but he is determined that one day he will swim and cast off this vestige of his people as well.
Being stationed in the fighting pits he has only had access to punishing his own people and eating of their flesh. He would mark his own arms with the ritual scaring as he went. He has no markings from other races on him, whether that is because he hasn't killed any other race or because he takes no pleasure in the deed is something he won't speak of, but believes it will come in handy when trying to prove himself among the gentler races. As the small symbol wraps up and around his arm over and over and over, every so often there will be a square,circle, rectangle or triangle around the symbol for Orc, each shape signifying a rank or the oval signifying the female sex.
While Kiron hasn't yet realized that Cannibalism may be seen differently by the other races, if pointed out to him and soundly defended he might even see fit to give up the tradition of cannibalism.
Kiron while out of battle seems almost serene, a gentle monk without a temple, a man of the wood and in harmony with the world. but once he is presented with an agent of the shadow, the only harmonious feeling to be found near Kiron is of that and his blade, the blade and its foe life blood.
Kiron was initially a terrifying creature of brutality, so brutal that they had saved him for the fighting pits, He would slay those Orcs that had displeased the shadow and any other foe they set in front of him. His life was a haze of death and chained up mistreatment in a cell.
He hates Izrador as much as any of you, if not more. Born to the Moon Mother tribe he has lived a life of utter and absolute violence with lycanthropy in their veins and hatred in their heart they have become a fine tool for the dark god indeed. But as fate would have it not all orcs are fooled by the gifts bestowed up on them by the shadow, and meeting some of those that we so disenfranchised came across Kiron. The White Mother Sect believed that it is but a matter of time before the shadow wins the day, and who is left to torture, but the orcs themselves, the White Mother sect knows all to well how each tribe will be turned inward and against each other to kill and maim those they conquered the world with.
Kiron was no different then the savages of the rest of his tribe, ready to tear the flesh of any that came within reach and so much as thought about looking at him wrong. But he hadn’t counted on A sleep spell cast and he was bound and gagged and spirited away to a dark dank where a simple artifact that was wielded by the White Mother Sect was placed around his neck, A Large white bone collar. Since that day he has been civilized to an access, and much to the pleasure of the white mother sect open to their anti Izrador Ideals. Somewhere in his outraged mind he had always been disgusted with how the tribe mother was treated. She fought the dark god and succeeded in escaping just to fall under the gaze of another wicked spirit. Once the great wolf attacked and infected her with the lycan blood, it opened their souls to the sway of the shadow and so she was broken of spirit and put to task under the wicked one.
The White Sect had one thing in mind by taming the beast with Kiron and that was unleashing him on other Brethren he had already become so adept at murdering in the pits, what they hadn’t counted on was the drastic effects it had on the warrior, it was as if his vision was no longer clouded by the promise of red mist and fields of gore, but instead of stopping at merely allowing him to think with a sane mind it freed the Soul behind the curse. It set him in a serene Meadow of peace and allowed him to ponder how to best contribute to the fall of Izrador. After months of assassinations and quiet killings of Important servants of the Dark lord, he bid his fair well to the white sect and promised to continue their work elsewhere, he could stomach the Orcish civilization no longer and so ventured onward toward something his collar had always urged him to seek. Unbeknown to him he would seek out the other holders of the white bones.
campaign Journal link:
* Tribal Lands: ???
Notes: Not all of the first wives of the Dark God wished to serve the Shadow. The Moon Mother was one who tried to flee from the Dark God. She and her children fled into the wastes and instead of salvation, they found another form of damnation. An ancient evil spirit of the north attacked the small group. The spirit took the form of a large wolf. The wolf attacked the Moon Mother and infused its essence into her. The transformation inflicted the curse of lycanthropy on the Moon Mother, a curse she passed on to her offspring. The curse weakened the Moon Mother tribe's ability to resist the Dark God and before the beginning of the First Age, the tribe had become loyal servants of the Shadow.
Physical description: The members of the Moon Mother Tribe are slightly more muscular than other orcs, and tend to be much hairier. They are wild of character, and very violent. They become savage when the moon is full.
White Mother Tribe:
* Tribal Lands: ???
Notes: There are a wise few among the orcs who realize that their entire race is only an expendable weapon in Izrador’s war. They know that as soon as he has beaten the fey and won Eredane that he will no longer have need of the orcs, and that in the end he will surely sacrifice them to his unholy intent as well. Those who believe this have become known as the Followers of the White Mother. This secretive brotherhood does not gather, preach, or organize, for that would be suicide. Instead it carefully passes on its dread message one recruit at a time, hoping to spread a new consciousness, and a growing resistance, among the tribes.
The Story of the White Mother Sect
Notes: A long time ago, there was an orc tribe deep in the North. Legends say they were Izrador's best servitors, the most vicious and cruel, led by implacable kusaratch udareen. Yet they never received a word of praise for their actions; worse, too often did the Order of Shadow take for his own their achievements.
* Jaadrung: Jaadrung of the Feral Mother Tribe is a rare orc—a battle-scarred, old soldier who did not die fighting but is now simply too old to wage war. Instead he serves the Shadow by drilling young recruits in the training camp at the Wounded Mother warren of Kurobund in the south central Vale. He is also one of the oldest followers of the White Mother and as such uses his position to plant the seeds of dissent in the minds of the young soldiers he trains. He knows he plays a deadly game but believes he finally serves a purpose greater than his own life. Besides, he figures he has already lived well beyond his time.
Physical Description: ???