
Ragnar Death-Speaker |

Chops, a pair of Masterwork, Clouded Steel uturuks for you.
+1 to attack, +10' to their base range, half the normal weight, and backed in cold iron, just in case we run into any fae. ;)
the sheath is a back-harness that sets the flat blades against the small of your back and the handles sticking out over your shoulders, or, if worn inverted, laying down flat against you flanks with the grips right around your kidneys.
There is a diamond-tipped "pen" in the sheath, so you can tally your kills on the steel haft.

Ragnar Death-Speaker |

Solvistania, 30 masterwork, clouded steel arrows for you.
They add +1 to hit, +10 to base range, require a DC 20 heal check and Disable Device check to remove without further injury, and act as Shard Arrows while they are in.
The case is narrow, closeable and can be carried over the shoulder, at the hip, or strapped to the leg.
I also have the arrowhead mould, so more can be made if you run out, though the shafts will be a little harder.

Ragnar Death-Speaker |

Sorok, you get a Masterwork, clouded steel, silvered maul/battle axe.
+1 to attack, 1/2 weight, silvered, with an iron pommel for cross-checking ornery fae. This thing is even weighted for throwing, with a range increment of 10'. It's a heavy bugger though, requiring a strength of at least 16 to use as a weapon.

Ragnar Death-Speaker |

Kiron-
Masterwork, Silvered, Iron-blunted Clouded Steel Greater Vardatch.
+1 to attack, 1/2 normal weight, silver on the edge, iron on the blunt.
When you swing it, it will whistle low through the eye, like a wolf's howl, granting a +2 equipment bonus to Intimidate.

Ragnar Death-Speaker |

Ragnar, you have used mechanics presented in Hammer and Shadow for these properties, right?
Yes, and the rules for creating masterwork equipment from the Pathfinder core book.
Chops' axes are straight forward.
Solvistania's arrows use the rules for barbed arrow heads from Masters of the Wild. They cause nothing extra, they're just a b+!*# to remove. I combined that with the Shard Arrows from Midnight Core for something extra nasty to use against Legates and other casters.
Sorok's axe having a throwing range is based on the fact that clouded weapons add 10' to the base range of a weapon. Normally battleaxes have none, but I figured it wasn't a stretch to have a custom made, well-balanced axe be able to be thrown if necessary. I doubt he'd ever actually do it, but it's a cool touch.
Kiron's vardatch simply includes the rules for making masterwork equipment. It adds a +2 to a certain skill under a specific cercumstance, much like a climbing harness can add to climb, or a vaulting pole can add to jump. (or awesome tools can add to craft)
The only thing that are iffy are the "double up" thing on Gilian's Athrak (but it was neat and not much of a stretch, so I included it.) It's no more effective than a scythe or a longsword so I figured it was mechanically sound. If you don't like it, then we leave the mechanics the way they are and just use it as flavor.
Illona's and Ragnar's weapons are also straight forward.

Ragnar Death-Speaker |

Ilona, for you a Masterwork, silver-edged, Clouded Steel Vardatch.
+1 to attack, 1/2 weight, silver at the top edge of the blade. Also, it now has the equivalent of an Everburning Torch spell cast on it, that is able to be turned on and off at will.
Essentially the ghost-fire will listen to you, and retreat inside the blade where the light won't shine through when it's not needed. When you tell it to, it will go into the gem and light up the whole thing.
This will only work as long as Ilona is within about a hundred feet from Ragnar. beyond that and the light will pull free and be left behind, though it will return to you as soon as you are close enough.

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nightflier wrote:Yes. Party will be protected by white bone. You can use skill points on existing skills or bonus skills. Just mark them as bonus points.Are the sword's skill points retroactive, as if Ragnar's Int had gone up?
I'm not sure what you mean. You just got 6 skill points. You can use them to raise skills that you already know, or you can spend them on gaining completely new skills. It's one time bonus.

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To all players below third level:
All of you can choose a little project that will serve as side quest for you in order to gain enough experience to reach next level. This must be something of crucial importance to your character. For instance, Gil can try to create a ritual or item that greatly expands her healing power, or she can try to cure some great disease; Sorok can try to change himself from Black Blood dwarf to paragon of dwarfs by looking for a ancient spirit of fire to cleanse him of Izrador's taint... It doesn't matter what is the theme of the quest, but it must serve to define your character and you must spend time and effort improving the story by yourself with imaginative posts, such as Ragnar's.
Of course, you don't have to do that if you are not interested or inspired to do so right now - but you will have that opportunity whenever you choose to do so.

Ragnar Death-Speaker |

Ragnar Death-Speaker wrote:I'm not sure what you mean. You just got 6 skill points. You can use them to raise skills that you already know, or you can spend them on gaining completely new skills. It's one time bonus.nightflier wrote:Yes. Party will be protected by white bone. You can use skill points on existing skills or bonus skills. Just mark them as bonus points.Are the sword's skill points retroactive, as if Ragnar's Int had gone up?
Oh! Gotcha, I misunderstood. Nevermind.
HP roll 1d4 + 2 ⇒ (4) + 2 = 6

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nightflier wrote:Ragnar Death-Speaker wrote:I'm not sure what you mean. You just got 6 skill points. You can use them to raise skills that you already know, or you can spend them on gaining completely new skills. It's one time bonus.nightflier wrote:Yes. Party will be protected by white bone. You can use skill points on existing skills or bonus skills. Just mark them as bonus points.Are the sword's skill points retroactive, as if Ragnar's Int had gone up?Oh! Gotcha, I misunderstood. Nevermind.
HP roll 1d4+2
Don't forget to include bonus HPs from you Con.
You will have to meditate 24 hours in order to summon familiar.

Solvistania Elghreah |

To all players below third level:
All of you can choose a little project that will serve as side quest for you in order to gain enough experience to reach next level. This must be something of crucial importance to your character. For instance, Gil can try to create a ritual or item that greatly expands her healing power, or she can try to cure some great disease; Sorok can try to change himself from Black Blood dwarf to paragon of dwarfs by looking for a ancient spirit of fire to cleanse him of Izrador's taint... It doesn't matter what is the theme of the quest, but it must serve to define your character and you must spend time and effort improving the story by yourself with imaginative posts, such as Ragnar's.
Of course, you don't have to do that if you are not interested or inspired to do so right now - but you will have that opportunity whenever you choose to do so.
So far the only thing Solvi wants to do, is to figure out a way to destroy the Nexus, which requires her to figure out a way to resist the heat of the forge. Perhaps there is a ritual whick allows her to resist the flames for the time it will take to attune to the Nexus. On a side note, becoming a Snow Witch is a long term goal for her, maybe I can tie these goals together. Although looking at the PrC, they have resistances to cold, instead of fire. There may be additional Nexuses out there she could track down which will give her the knowledge she needs.

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nightflier wrote:So far the only thing Solvi wants to do, is to figure out a way to destroy the Nexus, which requires her to figure out a way to resist the heat of the forge. Perhaps there is a ritual whick allows her to resist the flames for the time it will take to attune to the Nexus. On a side note, becoming a Snow Witch is a long term goal for her, maybe I can tie these goals together. Although looking at the PrC, they have resistances to cold, instead of fire. There may be additional Nexuses out there she could track down which will give her the knowledge she needs.To all players below third level:
All of you can choose a little project that will serve as side quest for you in order to gain enough experience to reach next level. This must be something of crucial importance to your character. For instance, Gil can try to create a ritual or item that greatly expands her healing power, or she can try to cure some great disease; Sorok can try to change himself from Black Blood dwarf to paragon of dwarfs by looking for a ancient spirit of fire to cleanse him of Izrador's taint... It doesn't matter what is the theme of the quest, but it must serve to define your character and you must spend time and effort improving the story by yourself with imaginative posts, such as Ragnar's.
Of course, you don't have to do that if you are not interested or inspired to do so right now - but you will have that opportunity whenever you choose to do so.
The way to destroy the nexus is simple, really. First you must attune yourself to it. To do that, you need a potion of resist heat, or something like that, and a way to position yourself directly above the forge. But that can be done with pulls and rope or chain. Then, when you attune yourself, you just need to create magic item or items using the nexus and draining it completely. But in order to do that, you need appropriate feats - and I may include special components rule for creating magic items.

Solvistania Elghreah |

The way to destroy the nexus is simple, really. First you must attune yourself to it. To do that, you need a potion of resist heat, or something like that, and a way to position yourself directly above the forge. But that can be done with pulls and rope or chain. Then, when you attune yourself, you just need to create magic item or items using the nexus and draining it completely. But in order to do that, you need appropriate feats - and I may include special components rule for creating magic items.
I don't think a potion will last long enough to work here, since it takes hours (?) to attune to a Nexus, right? The rest of it is easy, she could learn the Fly spell, or Overland Flight even, and then once i get the feats It should be simple.

Anang |


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** spoiler omitted **

Ragnar Death-Speaker |

Ragnar Death-Speaker wrote:Familiars normally gain 1 point of Int every other level. Do the ravens gain this benefit even though they are awakened?Yes. You treat them as normal familiars for advancement sake. That way they can really be sort of spiritual advisers as you describe them.
Familiars grant the Alertness feat when they are near their master. In the case of two familiars do the effects stack?

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Description of Extra Familiar feat says that the same type of bonuses does not stack. Same ruling was given by Skip Williams in his column. That way, if you take Hugi and Muni both as familiars, you will not get any benefits for other raven. Are you sure that you want to do that? Perhaps you can summon Hugi and one of the wolves to serve you as familiars and Muni can remain as is? It's up to you.

Ragnar Death-Speaker |

Nightflier
Thematically, that only works for me if Fenri (the Vigdir spirit wolf Alpha is able to inhabit the Warg. It would certainly fit the theme having a big nasty beast-wolf acting as the pack leader for the others whenever they show up. Does that work for you?
Also, wouldn't that take the Improved Familiar feat?
Could I still raise the pups with Handle Animal if they weren't familiars?

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Ragnar Death-Speaker |

Nightflier
Well, I can't take Improved Familiar this level anyway. It would only serve to enhance a familiar I already had, which is going to be Hugi. I think I'd like to go with both ravens as familiars, and then take Leadership at 6th for the wolf pack, like you suggest. Until then I'll just raise the pups and use the skill to train them and keep them in line.
Would it be possible to gain a trait or something that would allow me to use wisdom instead of charisma for Leadership in regards to spirit creatures or undead?

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Sorok Hamfael |

To all players below third level:
All of you can choose a little project that will serve as side quest for you in order to gain enough experience to reach next level. This must be something of crucial importance to your character. For instance, Gil can try to create a ritual or item that greatly expands her healing power, or she can try to cure some great disease; Sorok can try to change himself from Black Blood dwarf to paragon of dwarfs by looking for a ancient spirit of fire to cleanse him of Izrador's taint... It doesn't matter what is the theme of the quest, but it must serve to define your character and you must spend time and effort improving the story by yourself with imaginative posts, such as Ragnar's.
Of course, you don't have to do that if you are not interested or inspired to do so right now - but you will have that opportunity whenever you choose to do so.
Hey there, sorry I haven't posted at all this week. Just got a new job and it's been eating up most of my free time.
So did I misinterpret whether or not the nexus had a guardian? I thought it was Ragnar's father. Speaking of Ragnar now that he is 3rd level and has a fear aura I guess I should start making my will saves being that I don't have a bone item.
1d20 + 8 ⇒ (5) + 8 = 13

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Because of Ragnar, there will obviously be some division between old members of the group and new ones. That can be a source for role playing opportunities until level or two. By fifth level, say, those of you who survive should gain some other type of immunity to his fear effect other than white bone.

Ragnar Death-Speaker |

Cause Fear-
Success= Shaken for one round.
Failure= Frightened for 1d4 rounds
Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Fear stacks. If already frightened, it increases to Panicked.

Ragnar Death-Speaker |

** spoiler omitted **
Nightflier
If I don't need to take it, I'd love to put that feat somewhere else. I don't think I want the warg as a familiar. It works better as just a pet that eventually gets enhanced by Leadership.

Ragnar Death-Speaker |

Ragnar's cause fear ability works in a radius of 10 feet of him. Simple solution is that those who do not have bone item try to be further away from him.
Pretty much, yeah :)
It'll probably only take one learning experience for people to decide to keep their distance.
Poor Ragnar. He's such a nice guy, too.