Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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nightflier wrote:
Lanik, I'll answer your question after this encounter.

Lanik is in. Also detect evil after 6 seconds should give me number and position of evil creatures, then after 12 it should give me magnitude, magnitude is based on hi dice apparently and not level of evil.


Male Danisil - Evil Subtype Wildlander/1 Rogue/2

Back from skating, should be able to post properly later on. Need to unpack and stuff first.

Dark Archive

I have posted a new variant of Pale Legate PrC on my profile. Soon to follow Healer PrC and Warder PrC.


male Dorn Barbarian 2, Spiritual Channeler 2

Demons aren't usually immune to fear (according to the ones on the SRD anyway)

*crosses fingers*

This fight will be a whole lot easier if it spends the whole time peeing itself in a corner.

for ease- cause fear

Dark Archive

Ragnar Death-Speaker wrote:

Demons aren't usually immune to fear (according to the ones on the SRD anyway)

*crosses fingers*

This fight will be a whole lot easier if it spends the whole time peeing itself in a corner.

for ease- cause fear

Either way, it has more than 5 hd.


male Dorn Barbarian 2, Spiritual Channeler 2

What you said brings up an interesting point though, something i hadn't thought about.

Demons, being "creatures of both worlds" pose an interesting situation for Ragnar.

The Midnight book says that outsiders, when destroyed, go to the spirit realm until such time as they can make themselves a new physical body, and are subject to all the same rules as the Trapped (all other spirits). Possessor Demons, like Ugly and Astiraxes, never get to leave the spirit realm. They just puppet corporeal creatures. A lot of abilities can effect a possessor without harming or effecting the host.

This makes me think that if ghosts and spirits have the ability to effect each other (which in most cases they do) that Sky'tor, Anvinder and Eyvinder are actually in a unique position to be able to help kick the Demon's but and possibly free the queen.

Might be a fun opportunity for Scranford, Gabboge and Twiceborn to temporarily reprise their fallen characters and just post their actions in spoilers or something. :)


male Dorn Barbarian 2, Spiritual Channeler 2

This is sort of generally aimed at Ilona (hopefully I'll be forgiven) but applies to all of us-

I'm all for rules clarification and debates, but I'd like to ask that we try to keep it to this thread as much as possible. If it's going to take longer than a single ooc comment, it just muddies up the works and makes our pretty game thread look ugly. Call it my personal OCD quirk. I like it when PbP games read as much like a book as possible.

In regards to the current Fear thing, it irked me when I first read that the demon was unaffected because it was a demon, but it's a fairly unique creature and I trust Nightflier as a GM enough to let him do whatever he wants. Also, he's right. it has more than 5 HD.

Thanks for the voice of support though.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:

This is sort of generally aimed at Ilona (hopefully I'll be forgiven) but applies to all of us-

I'm all for rules clarification and debates, but I'd like to ask that we try to keep it to this thread as much as possible. If it's going to take longer than a single ooc comment, it just muddies up the works and makes our pretty game thread look ugly. Call it my personal OCD quirk. I like it when PbP games read as much like a book as possible.

In regards to the current Fear thing, it irked me when I first read that the demon was unaffected because it was a demon, but it's a fairly unique creature and I trust Nightflier as a GM enough to let him do whatever he wants. Also, he's right. it has more than 5 HD.

Thanks for the voice of support though.

Good point, it does muddy things up doesn't it? I can still edit I think.

Dark Archive

Sorry for being short, but I am on a business trip, so I don't have a lot of time. I hope to get back home tomorrow.

Dark Archive

Twenty more posts and you get bonus feats. Just to remind you, Solvi, Chops, Ilona, Ragnar and Gilian may choose any feat they like (well, pending my approval, of course); Sorok, Lanik and Anang get Toughness.

Also, to make things clear, when you qualify for achievement feats, you get them for free - you do not spend feat slot.

Dark Archive

You have dealt 36 points of damage so far. (I don't have anywhere else to write it right now.)


Female Human (Sarcosan) Fighter 2/ Chaneller 3
nightflier wrote:
You have dealt 36 points of damage so far. (I don't have anywhere else to write it right now.)

Anang, if you're flanking, which at this point we must be, the 16 would be an 18 which hits.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
nightflier wrote:
You have dealt 36 points of damage so far. (I don't have anywhere else to write it right now.)
Anang, if you're flanking, which at this point we must be, the 16 would be an 18 which hits.

I thought the same thing earlier, but he's got his math right

+4 dex, +2 bab, +2 flanking, -2 fatigue= +6.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Ragnar Death-Speaker wrote:
Ilona Ebonblade wrote:
nightflier wrote:
You have dealt 36 points of damage so far. (I don't have anywhere else to write it right now.)
Anang, if you're flanking, which at this point we must be, the 16 would be an 18 which hits.

I thought the same thing earlier, but he's got his math right

+4 dex, +2 bab, +2 flanking, -2 fatigue= +6.

Except I don't think he's fatigued, he joined after. I could be wrong though. Plus - 2 to a stat would be -1 to attack. Still miss if that;s the case but good to note for later attacks.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:


Except I don't think he's fatigued, he joined after. I could be wrong though. Plus - 2 to a stat would be -1 to attack. Still miss if that;s the case but good to note for later attacks.

Oh, right. On both counts.

Also, I forgot to subtract from Str, for damage. Nightflier, Ragnar did 1 point less.


So I wanted to post about this before it might become a big deal. The way I built my charecter is about to be shown off and I want to make sure everything is ok about it before I do it.

Ok so here is what I think will happan. Im currently hiding behind this demon, holding for one attack. Now, I have a feat that allows me an attack of opritunity whenever an enemy attacks the people I'm flanking with. I also I combat reflexes which adds another 3 attacks of opritunity.

So when big demon attack next round and launches a volly of attacks like last time I can get about 3 attacks of opritunity and one held attack in. All possibly able to do 2d6 sneak attack damage and ignoring 3 points of DR on each one.

I want to point out that this is the trick he was built to do, and that this is in fact the perfect situation for it. Normaly Lanik has to be in the thick of it and runs the risk of getting surrounded.

I just wanted to point this out in case the GM has a diffrent interpretations of the rules about this and so when it comes up we dont get bogged down.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

The only thing I can think of is that each hit should be resolved as it happens since if your hits kill it in the midst of a full attack it may save the life of somebody else.

Dark Archive

Essentially, when the demon makes an attack, you can use AoO. He is in a large body, so take that into account as well. I'll see how it goes, but he may use Acrobatics to move away from you if he realizes that you are attacking him.


I guess it would depend on how many AoO's the creature provoked. It seems that the attack against Chops would be one AoO, then it leapt away using Acrobatics which would provoke the second AoO if it fails the Acrobatics check, but then it moved to attack the bird so he would be out of reach for the third. At least that's how the guy laying bleeding on the ground interprets it.

PFCR wrote:
This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity).


Female Erenlander Spiritual Chaneller 5

As we are reaching the 3000 post, which means a free feat, I came back to our Nexus problem: ie how to protect people being fried while attuning to the nexus and draining it.

Nightflier, if you confirm that a resist energy spell can work if we can manage to have it last 7+ hours, I have found a way to do it in game. For that we need to cast 14+ times the resit energy spell at CL3.

It would involve Gilian taking spellcasting(abjuration) as free feat and ritual magic as 3rd level feat. I'll also learn the ritual version of resist energy at that time.

To cast resit energy at no cost, we need Gilian with the knowledge of the ritual for resist energy, Ragnar with the ability to cast abjuration spells and a third spellcaster with the ability to cast abjuration spells of level 2.
AS the ritual would cost no sp, it would only last 10 minutes to cast so we could redo it every half hour.

Another possibility would be for both Ragnar and Gilian to cast it normally each of them could cast it 3 times with their current SP. Next we would have to cast it taking Con damage. That would mean 4 more casting each for 8 const damage each.

For the story sake, I would favor the first solution as it would make a better cooperative story.

All of that is obviously dependant on all of us suviving the current fight. So hop hop hop, go and kill it.

Dark Archive

Gilian wrote:

As we are reaching the 3000 post, which means a free feat, I came back to our Nexus problem: ie how to protect people being fried while attuning to the nexus and draining it.

Nightflier, if you confirm that a resist energy spell can work if we can manage to have it last 7+ hours, I have found a way to do it in game. For that we need to cast 14+ times the resit energy spell at CL3.

It would involve Gilian taking spellcasting(abjuration) as free feat and ritual magic as 3rd level feat. I'll also learn the ritual version of resist energy at that time.

To cast resit energy at no cost, we need Gilian with the knowledge of the ritual for resist energy, Ragnar with the ability to cast abjuration spells and a third spellcaster with the ability to cast abjuration spells of level 2.
AS the ritual would cost no sp, it would only last 10 minutes to cast so we could redo it every half hour.

Another possibility would be for both Ragnar and Gilian to cast it normally each of them could cast it 3 times with their current SP. Next we would have to cast it taking Con damage. That would mean 4 more casting each for 8 const damage each.

For the story sake, I would favor the first solution as it would make a better cooperative story.

All of that is obviously dependant on all of us suviving the current fight. So hop hop hop, go and kill it.

That is very well thought out. You just need to coordinate with the rest of spellcasters. I think that the plan was for Ilona to attune herself to the nexus and to drain it while enchanting her bonded item?


Gilian wrote:

As we are reaching the 3000 post, which means a free feat, I came back to our Nexus problem: ie how to protect people being fried while attuning to the nexus and draining it.

Nightflier, if you confirm that a resist energy spell can work if we can manage to have it last 7+ hours, I have found a way to do it in game. For that we need to cast 14+ times the resit energy spell at CL3.

It would involve Gilian taking spellcasting(abjuration) as free feat and ritual magic as 3rd level feat. I'll also learn the ritual version of resist energy at that time.

To cast resit energy at no cost, we need Gilian with the knowledge of the ritual for resist energy, Ragnar with the ability to cast abjuration spells and a third spellcaster with the ability to cast abjuration spells of level 2.
AS the ritual would cost no sp, it would only last 10 minutes to cast so we could redo it every half hour.

Another possibility would be for both Ragnar and Gilian to cast it normally each of them could cast it 3 times with their current SP. Next we would have to cast it taking Con damage. That would mean 4 more casting each for 8 const damage each.

For the story sake, I would favor the first solution as it would make a better cooperative story.

All of that is obviously dependant on all of us suviving the current fight. So hop hop hop, go and kill it.

Solvi would be glad to do this, once someone gets this enraged demon out of her face.


..


Male Black Blood Dwarf Fighter 5

I apologize for not cathing this sooner.

Was the Demon effectively blinded by Muni attacking it in the eye?

Because if it was then it being a large creature (-1 size bonus to a.c.), taking an additional -2 to a.c. for being blind and currently with no dexterity bonus to a.c., with natural armor not mattering because Chops made a ranged touch attack effectively give it an armor class of 7. So thereby his attack of 10 with the net was actually a hit.

As an out of game note, Starting tomorrow I will be gone again for another week with no internet access so feel free to n.p.c. me.


male Dorn Barbarian 2, Spiritual Channeler 2
Sorok Hamfael wrote:

I apologize for not cathing this sooner.

Was the Demon effectively blinded by Muni attacking it in the eye?

Because if it was then it being a large creature (-1 size bonus to a.c.), taking an additional -2 to a.c. for being blind and currently with no dexterity bonus to a.c., with natural armor not mattering because Chops made a ranged touch attack effectively give it an armor class of 7. So thereby his attack of 10 with the net was actually a hit.

As an out of game note, Starting tomorrow I will be gone again for another week with no internet access so feel free to n.p.c. me.

I can call you and tell you what's happened, ask you what you want to do, and then post for you if you want.

BTW, I'm waiting until I find out the results of Muni's action before having Ragnar act.


Male Black Blood Dwarf Fighter 5
Ragnar Death-Speaker wrote:


I can call you and tell you what's happened, ask you what you want to do, and then post for you if you want.

BTW, I'm waiting until I find out the results of Muni's action before having Ragnar act.

Sure that'd be fine by me.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:

I guess it would depend on how many AoO's the creature provoked. It seems that the attack against Chops would be one AoO, then it leapt away using Acrobatics which would provoke the second AoO if it fails the Acrobatics check, but then it moved to attack the bird so he would be out of reach for the third. At least that's how the guy laying bleeding on the ground interprets it.

PFCR wrote:
This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity).

The moving would provoke another AoO (unless acrobatics negates, which the critter must be aware of him to use).

Also, lanik has a reach weapon and has held his own action to interrupt the creature.

Here's where it gets interesting to me-

The new 5 foot adjustment rules allow them to be taken at any time during you action, even between attacks. Since Lanik's action is happening simultaneously with the demon, he can basically follow the thing, if it doesn't go far (which it didn't. It hopped over the people in front of it and landed behind them. That's 10 feet. A 5' adjust and a reach weapon means he's still in range). Since his action was held, he gets his AoO's AND his normal attacks. If he had more attacks he could take a full attack action.

Since he only has one right now, that means it really wouldn't matter where the thing moved. Lanike could move up to his base speed, following it while it moved, acting simultaneously, getting AoO's along the way and ending with his normal attack.

So, in theory, if he got all these attacks off, the count would be 1 normal (held) attack, 1 AoO from movement, and 1 for each attack the demon makes (4) for a potential total of 6.

That there is some nasty business.


Ragnar Death-Speaker wrote:
Chops the Defender Dworg wrote:

I guess it would depend on how many AoO's the creature provoked. It seems that the attack against Chops would be one AoO, then it leapt away using Acrobatics which would provoke the second AoO if it fails the Acrobatics check, but then it moved to attack the bird so he would be out of reach for the third. At least that's how the guy laying bleeding on the ground interprets it.

PFCR wrote:
This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity).

The moving would provoke another AoO (unless acrobatics negates, which the critter must be aware of him to use).

Also, lanik has a reach weapon and has held his own action to interrupt the creature.

Here's where it gets interesting to me-

The new 5 foot adjustment rules allow them to be taken at any time during you action, even between attacks. Since Lanik's action is happening simultaneously with the demon, he can basically follow the thing, if it doesn't go far (which it didn't. It hopped over the people in front of it and landed behind them. That's 10 feet. A 5' adjust and a reach weapon means he's still in range). Since his action was held, he gets his AoO's AND his normal attacks. If he had more attacks he could take a full attack action.

Since he only has one right now, that means it really wouldn't matter where the thing moved. Lanike could move up to his base speed, following it while it moved, acting simultaneously, getting AoO's along the way and ending with his normal attack.

So, in theory, if he got all these attacks off, the count would be 1 normal (held) attack, 1 AoO from movement, and 1 for each attack the demon makes (4) for a potential total of 6.

That there is some nasty business.

I think I know what Chops' bonus and level three feats are going to be now.


male Dorn Barbarian 2, Spiritual Channeler 2
Quote:


I think I know what Chops' bonus and level three feats...

heh. Yeah, I'd actually thought about how obnoxious it would be to have an entire group of people (us, for example) with Combat Reflexes and Backstab.

Surround the enemy. Hit them. When they hit back, everyone they don't hit, hits them again.

Toss in Karmic Strike or Robillar's Gambit, and even the guy they swing at gets to hit them again.


Yea, I'm gunna try not to abuse it to the point that the actions don't make sense.

But hot damn, just wait till I get my smite next lvl. With the new smite rules I would be riping this guy a new one by myself.


Ragnar Death-Speaker wrote:
Quote:


I think I know what Chops' bonus and level three feats...

heh. Yeah, I'd actually thought about how obnoxious it would be to have an entire group of people (us, for example) with Combat Reflexes and Backstab.

Surround the enemy. Hit them. When they hit back, everyone they don't hit, hits them again.

Toss in Karmic Strike or Robillar's Gambit, and even the guy they swing at gets to hit them again.

Sounds like a good idea for a deadly team of shadow goblins. Hehe


Male Black Blood Dwarf Fighter 5

Lanik have you used your inspire valor today?


Even with just Chops and Lanik with it, it should be pretty smoothie.

Chops has a 16 Dex and at lvl 4 will have an 18 Str. At level 5 throw in Weapon Specilization and I hope a magic bonus to damage as well. If you figure a +1 magic bonus and all AoO's hit, Chops is doing 3d8+27 or 30-51 pts of extra. Get an enemy in between Lanik and I and we have some top chefs making some tuna tartar.

Also, just to make people jealous I'm eating sushi right now. Yum :D


Female Erenlander Spiritual Chaneller 5
Chops the Defender Dworg wrote:

Even with just Chops and Lanik with it, it should be pretty smoothie.

Chops has a 16 Dex and at lvl 4 will have an 18 Str. At level 5 throw in Weapon Specilization and I hope a magic bonus to damage as well. If you figure a +1 magic bonus and all AoO's hit, Chops is doing 3d8+27 or 30-51 pts of extra. Get an enemy in between Lanik and I and we have some top chefs making some tuna tartar.

Also, just to make people jealous I'm eating sushi right now. Yum :D

I somehow think Gilian will not be out of work. She'll still have to pick you up from the floor about once in every fight :-)


male Dorn Barbarian 2, Spiritual Channeler 2

"Net is to heavy for Muni to do that."

Since this will possibly have a dramatic impact on Ragnar's next action, as well as the odds of hitting for the next round, I'm going to ask for some clarification.

Muni has a Str of 2. and is a tiny creature. Net weighs 6 pounds. That's a medium load lift. Technically, Muni is only needing to Drag the net. A tiny creature with a 2 Str technically has a Drag weight of 30 pounds. At first i thought that was a little high, but then I remembered that Ravens are pretty darn big birds (about a 36 inch wing span), and this is what they can do while on the ground.

Even while flying he really should not have a problem dragging the net. If it's still an issue, Muni will use Ragnar's free Mage Hand for the round to add an extra 5 pounds of force to his efforts. ("Hey Eyvindr, gimme a hand!"). That makes him only need to lift and drag about a pound.

Technically, the only thing that should really matter under the rules, is whether or not the creature's CMD was equaled or beaten by Muni's roll. The maneuver is deliberately vague on the hows and whys.

If the roll wasn't good enough, fine. If it was, *something* should happen.

Thoughts?

Dark Archive

Well, the rules say that "A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds or a proficient user to fold a net and twice that long for a nonproficient one to do so." This net is also lying on the ground and Muni has just a beak with witch to pick it up. Also, the net is sprayed or even tangled on the earth. Muni has no hands to unravel it. I have pair of ravens living on my property and in reality they are not that big. Now, Mage Hand is Ragnar's ability - not Muni's, so Muni can not direct it. I'm not sure that his interference with the web would not disperse the spell. But all that doesn't matter really, because demon's CMD is 30.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
demon's CMD is 30.

That's good enough for me.

Aside: Technically, he wasn't using the net as a weapon. He was trying to use it as a part of a combat maneuver. According to the rules, he didn't really need the net at all. He could have tried it with rope, people's clothes, the demon's own legs, or even with nothing, and if he'd succeeded the demon would have been Entangled (or deafened, or any other condition on the list) for one round. The net was just flavor.

Dark Archive

Ragnar Death-Speaker wrote:
nightflier wrote:
demon's CMD is 30.

That's good enough for me.

Aside: Technically, he wasn't using the net as a weapon. He was trying to use it as a part of a combat maneuver. According to the rules, he didn't really need the net at all. He could have tried it with rope, people's clothes, the demon's own legs, or even with nothing, and if he'd succeeded the demon would have been Entangled (or deafened, or any other condition on the list) for one round. The net was just flavor.

I don't know. To be honest, I haven't paid much attention to that part of the rules just yet. As you can see, I returned to my usual posting rate just recently. My job was killing all of my free time.

Dark Archive

On another note, one of my friends may or may not join this game soon. If he does, it will happen after you finish with all of your encounters on this side of the stepping stone and finish with the nexus.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Now, Mage Hand is Ragnar's ability - not Muni's, so Muni can not direct it.

As a reference for later so I know how to play it, so far I've been describing and thinking of that ability as not really being Ragnar's either. it's a property of the ghosts that follow him. He can ask them to do things, but they don't necessarily have to. That's why it's a free action. It's not actually him doing the work.

A lot of his path abilities are like that, and are a little vague on how much they are really under his control or not. The gave attack, for example, is definitely him. The later Raise Dead ability, definitely is not. The undead created are under his control, but the actual creation simply happens, and would no matter the situation, even if he was unconscious.

The Mage Hand ability I've been playing as if it fell into the same category as the Raise Dead ability. It's something that happens because of his presence, not because of his will.

If your interpretation is different, i'd like to know so i can change how I describe things.


FWIW I like the way Ragnar has been flavoring his abilities.

Dark Archive

Ragnar Death-Speaker wrote:
nightflier wrote:
Now, Mage Hand is Ragnar's ability - not Muni's, so Muni can not direct it.

As a reference for later so I know how to play it, so far I've been describing and thinking of that ability as not really being Ragnar's either. it's a property of the ghosts that follow him. He can ask them to do things, but they don't necessarily have to. That's why it's a free action. It's not actually him doing the work.

A lot of his path abilities are like that, and are a little vague on how much they are really under his control or not. The gave attack, for example, is definitely him. The later Raise Dead ability, definitely is not. The undead created are under his control, but the actual creation simply happens, and would no matter the situation, even if he was unconscious.

The Mage Hand ability I've been playing as if it fell into the same category as the Raise Dead ability. It's something that happens because of his presence, not because of his will.

If your interpretation is different, i'd like to know so i can change how I describe things.

I also like the way you flavor your abilities. My comment about Muni was strictly on the mechanical side. Muni is physical being and his movement must obey the laws of physics. Mage Hand is not. It does not move in the same way, so if Muni tried to share the burden with it, the different vectors of their flight would probably resulted in dispersing the hand, because greater force would be at work than just the dragging of the net.

For the record, sometimes I don't have the time to explain all of my reasons - but I always think it through.


Sorok Hamfael wrote:
Lanik have you used your inspire valor today?

Yes, I used it when everyone was freaking out to give them better will saves.

Dark Archive

Hey guys I'm back my berry broke but I got a new and a laptop finally yay so if there is still a slot for me let me know please nightflier I belive you still have my email addy

Dark Archive

divineshadow wrote:
Hey guys I'm back my berry broke but I got a new and a laptop finally yay so if there is still a slot for me let me know please nightflier I belive you still have my email addy

I've sent you an email.


male Dorn Barbarian 2, Spiritual Channeler 2
Quote:

I also like the way you flavor your abilities. My comment about Muni was strictly on the mechanical side. Muni is physical being and his movement must obey the laws of physics. Mage Hand is not. It does not move in the same way, so if Muni tried to share the burden with it, the different vectors of their flight would probably resulted in dispersing the hand, because greater force would be at work than just the dragging of the net.

For the record, sometimes I don't have the time to explain all of my reasons - but I always think it through.

I guess I misunderstood the issue you had with what i was trying to do. I thought you didn't like the idea of Muni "activating" one of Ragnar's abilities by yelling at a ghost or something, but it was actually that you didn't think Mage Hand should be able to work with or add to any physical action. Is that right?

I can buy that. Thanks for the explanation.


Ragnar Death-Speaker wrote:
Quote:

I also like the way you flavor your abilities. My comment about Muni was strictly on the mechanical side. Muni is physical being and his movement must obey the laws of physics. Mage Hand is not. It does not move in the same way, so if Muni tried to share the burden with it, the different vectors of their flight would probably resulted in dispersing the hand, because greater force would be at work than just the dragging of the net.

For the record, sometimes I don't have the time to explain all of my reasons - but I always think it through.

I guess I misunderstood the issue you had with what i was trying to do. I thought you didn't like the idea of Muni "activating" one of Ragnar's abilities by yelling at a ghost or something, but it was actually that you didn't think Mage Hand should be able to work with or add to any physical action. Is that right?

I can buy that. Thanks for the explanation.

Kinda weird, I always thought of this ability as a ghost being able to help slightly. I don't see why a flying ghost couldn't keep up but I guess thats a bit convoluted.


male Dorn Barbarian 2, Spiritual Channeler 2
Lanik Clearwater wrote:


Kinda weird, I always thought of this ability as a ghost being able to help slightly. I don't see why a flying ghost couldn't keep up but I guess thats a bit convoluted.

The mage hand spell does only work on unattended objects weighing 5 pounds or less. The spell stops effecting things once a creature interacts with them, which fits with most poltergeist lore I'm aware of. I'm fine with it.


nightflier wrote:

Twenty more posts and you get bonus feats. Just to remind you, Solvi, Chops, Ilona, Ragnar and Gilian may choose any feat they like (well, pending my approval, of course); Sorok, Lanik and Anang get Toughness.

Also, to make things clear, when you qualify for achievement feats, you get them for free - you do not spend feat slot.

Since we are over 3000 now, did you want us to just add the feat? Also, do you approve of the "Fight on" feat from the APG?

On a related note, what do you think of dworg's gaining the Orc Ferocity racial trait? I don't think it would be game breaking at all, and I think it would be appropriate for a half-orc/dwarf.

Dark Archive

Chops the Defender Dworg wrote:
nightflier wrote:

Twenty more posts and you get bonus feats. Just to remind you, Solvi, Chops, Ilona, Ragnar and Gilian may choose any feat they like (well, pending my approval, of course); Sorok, Lanik and Anang get Toughness.

Also, to make things clear, when you qualify for achievement feats, you get them for free - you do not spend feat slot.

Since we are over 3000 now, did you want us to just add the feat? Also, do you approve of the "Fight on" feat from the APG?

On a related note, what do you think of dworg's gaining the Orc Ferocity racial trait? I don't think it would be game breaking at all, and I think it would be appropriate for a half-orc/dwarf.

When we finish with this encounter and you have a bit of downtime, then you can all rework your characters using new APG options, if you want, of course, and you can add bonus feat then. There is also possibility for you to reach third level, so you can do all character adjustments at once.

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