Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Dark Archive

Solvistania:
you should share with the others what you found out from the Dorzar-s journal.[


Male Black Blood Dwarf Fighter 5
nightflier wrote:
Sorok, you may use stuff from Hammer and Shadow. If you wish, you can even exchange your barbarian level with a level in another class if you changed your mind about the way you want to go with your character. In fact, I am converting a paragon class from my RL campaign to Pathfinder that may suit you. The class is called Master of the Forge and it may suit you. If you are interested, I'm gonna post first level stats for the class later.

Since the Master of Forges Paragon class you were thinking didn't fit due to my not quite high enough intelligence. Would you consider allowing Doomed Hero's Dwarf Paragon class from Against the Shadow site. It's a 3 level class that allows me to be a skilled smith in the party and it fits well with what I have planned at later levels.

Dark Archive

Sorok Hamfael wrote:
nightflier wrote:
Sorok, you may use stuff from Hammer and Shadow. If you wish, you can even exchange your barbarian level with a level in another class if you changed your mind about the way you want to go with your character. In fact, I am converting a paragon class from my RL campaign to Pathfinder that may suit you. The class is called Master of the Forge and it may suit you. If you are interested, I'm gonna post first level stats for the class later.
Since the Master of Forges Paragon class you were thinking didn't fit due to my not quite high enough intelligence. Would you consider allowing Doomed Hero's Dwarf Paragon class from Against the Shadow site. It's a 3 level class that allows me to be a skilled smith in the party and it fits well with what I have planned at later levels.

Sure. You can replace one or all levels that you have with DH's class.

Dark Archive

Guys, I'm ready to move this game a bit forward. Those of you who want to upgrade your equipment, please let it be known. That can be done without role playing and we will assume that Sorok and Ragnar made it without difficulties.


I almost forgot. A second masterwork urutuk would make Chops a very happy dworg. I think an inutek or two might be nice.

Edit: Hell, I guess I will ugrade any weapon I have to masterwork.

Also, nightflier, can Fate Points be spent to make a skill a "class skill"?


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Ok Ilona would want her verdatch masterworked and maybe cold iron if possible, would go with the whole ebon blade theme.

1d20 + 6 ⇒ (15) + 6 = 21Unaided spellcraft roll to learn her new spell

Anyone using skills over the course of the next few days will gain a +10 to thier checks, due to Ilona's inspiring encouragement and support, often in the form of a supporting word, a pat on the back, her occasionally quiet presence nearby, or in special cases a caress.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
or in special cases a caress.

...you're going to make ragnar snap off whatever he's working on.


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Guys, I'm ready to move this game a bit forward. Those of you who want to upgrade your equipment, please let it be known. That can be done without role playing and we will assume that Sorok and Ragnar made it without difficulties.

Ok. Since the sword is going to take the longest, I'll just assume that Ragnar can get all the other gear made before he does the final quenching of the sword.

Do you mind if we just skip the next week in a montage that culminates with Ragnar passing out everything?

I'll post it up, but save it in a notepad file too, so if you don't like it, or want something added or changed i can just delete it and repost.


male Dorn Barbarian 2, Spiritual Channeler 2

What is Ilona's favorite color? (Not black or white)


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Violet


Ilona Ebonblade wrote:
Anyone using skills over the course of the next few days will gain a +10 to thier checks, due to Ilona's inspiring encouragement and support, often in the form of a supporting word, a pat on the back, her occasionally quiet presence nearby, or in special cases a caress.

Solvi would want to research the library contents, and try to recover any useful scraps of information, and also how to protect herself or get additional protection from the flames of the Nexus. If there are any rituals she could learn, she would do such as well. Learning the druid spells would also be a priority, although I think Solvi would need to find a druid first.


male Dorn Barbarian 2, Spiritual Channeler 2

Ragnar's craft checks, taking 20.

20+10 +8 (aid another actions from sorok, anvinder, eyvindr and dad) +10 (Ilona) +2 (Fate Point)

equals 50. (yeah, I said 50)

.
.
.

Taking 10 on Spellcraft equals

10+5+2 (aid another from Anvinder and his Granddad) = 17. Successfully learned a few first level spells.

Cause Fear, Disrupt Undead, Preserve Flesh, Deathwatch, and Doom, each taking 8 hours to learn (5 days, while everyone else is sleeping)


Male Black Blood Dwarf Fighter 5

For the items I'm going to use I will make the axe Dorzar was using masterwork. I would also like to melt down the chainmail and make a full plate instead. I would also like to make a large steel shield to add to defense.

Dark Archive

Sorok Hamfael wrote:
For the items I'm going to use I will make the axe Dorzar was using masterwork. I would also like to melt down the chainmail and make a full plate instead. I would also like to make a large steel shield to add to defense.

Do not be too greedy. There are not enough skilled smiths to make full plate, nor do you have time to do so. Making of a plate mail lasts for months.

Dark Archive

Solvistania Elghreah wrote:
Ilona Ebonblade wrote:
Anyone using skills over the course of the next few days will gain a +10 to thier checks, due to Ilona's inspiring encouragement and support, often in the form of a supporting word, a pat on the back, her occasionally quiet presence nearby, or in special cases a caress.
Solvi would want to research the library contents, and try to recover any useful scraps of information, and also how to protect herself or get additional protection from the flames of the Nexus. If there are any rituals she could learn, she would do such as well. Learning the druid spells would also be a priority, although I think Solvi would need to find a druid first.

Solvistania:
At this point, you can not take control of nexus away from the Progenitor and you can't survive heat from the flames. You need spells or potions that grant you immunity or resistance to heat/fire and you need to take some item creation feats in order to drain the nexus out. The best you can do is to memorize location of the Progenitor's Warren and come back at later date to finish what you started. The only other thing you can gleam from your meditation is that that dolmen mentioned in Dorzar's journal has the same markings as the stepping stone that brought you here.
Dark Archive

Chops the Defender Dworg wrote:

I almost forgot. A second masterwork urutuk would make Chops a very happy dworg. I think an inutek or two might be nice.

Edit: Hell, I guess I will ugrade any weapon I have to masterwork.

Also, nightflier, can Fate Points be spent to make a skill a "class skill"?

Yes, but you need same number as for buying a feat. 20 FP.


nightflier wrote:
Chops the Defender Dworg wrote:

I almost forgot. A second masterwork urutuk would make Chops a very happy dworg. I think an inutek or two might be nice.

Edit: Hell, I guess I will ugrade any weapon I have to masterwork.

Also, nightflier, can Fate Points be spent to make a skill a "class skill"?

Yes, but you need same number as for buying a feat. 20 FP.

Am I blind or did you just add that? Also, I noticed that individual skill points cost 4 fp, so it is more frugal to just buy three sps.

Dark Archive

Chops the Defender Dworg wrote:
nightflier wrote:
Chops the Defender Dworg wrote:

I almost forgot. A second masterwork urutuk would make Chops a very happy dworg. I think an inutek or two might be nice.

Edit: Hell, I guess I will ugrade any weapon I have to masterwork.

Also, nightflier, can Fate Points be spent to make a skill a "class skill"?

Yes, but you need same number as for buying a feat. 20 FP.
Am I blind or did you just add that? Also, I noticed that individual skill points cost 4 fp, so it is more frugal to just buy three sps.

You are right - I just added that. I'm constantly upgrading and revising the rules. And you are right once again that making a skill class skill costs to much. I'm gonna halve that. It's 10 FP now.


male Dorn Barbarian 2, Spiritual Channeler 2

Given the extremely high Craft DC, the Nexus Forge, help from a dwarven smith and the spirit of a master armorer and all the other craziness surrounding Ragnar's crafting, I was wondering if you'd consider allowing one of the Greater Masterwork rules. There's a couple to chose from-

There's Dwarven Masterwork rules in Races of Stone

There's really in depth Greater Masterwork rules in the Black Company Campaign Setting (another low-magic world)

There's one for Iron Heroes, online here

(the Black Company one gives a lot of extra options and ideas but I think the Iron Heroes one is probably the most appropriate, and coincidentally, was authored by the brother of the guy who wrote the Midnight campaign setting)

.
.

Also, if I'm not mistaken, Sorok's crafting checks are getting a +2 bonus from Ragnar, a +10 bonus from Illona, and a +2 bonus from masterwork tools (assuming the forge has them) for a total additional bonus of +14


nightflier wrote:
Solvistania Elghreah wrote:
Solvi would want to research the library contents, and try to recover any useful scraps of information, and also how to protect herself or get additional protection from the flames of the Nexus. If there are any rituals she could learn, she would do such as well. Learning the druid spells would also be a priority, although I think Solvi would need to find a druid first.
** spoiler omitted **

Nightflier

Spoiler:
Would there be a danger to Ragnar's using the forge if the Progenitor is in control of the Nexus?

Female Erenlander Spiritual Chaneller 5

I'm going to be off the web for the next two days, please feel free to use Gilian skills if needed.

Dark Archive

Ragnar Death-Speaker wrote:

Given the extremely high Craft DC, the Nexus Forge, help from a dwarven smith and the spirit of a master armorer and all the other craziness surrounding Ragnar's crafting, I was wondering if you'd consider allowing one of the Greater Masterwork rules. There's a couple to chose from-

There's Dwarven Masterwork rules in Races of Stone

There's really in depth Greater Masterwork rules in the Black Company Campaign Setting (another low-magic world)

There's one for Iron Heroes, online here

(the Black Company one gives a lot of extra options and ideas but I think the Iron Heroes one is probably the most appropriate, and coincidentally, was authored by the brother of the guy who wrote the Midnight campaign setting)

.
.

Also, if I'm not mistaken, Sorok's crafting checks are getting a +2 bonus from Ragnar, a +10 bonus from Illona, and a +2 bonus from masterwork tools (assuming the forge has them) for a total additional bonus of +14

The ling you gave is dead. Is there anything about Greater Masterwork rules in the Iron Heroes core books or some other published source? I have Black Company but I've never read, so point me to appropriate page, please. But - that is all for the future. I'm not gonna allow any new rules right now. Not until you reach at least 5th level. You have insane bonuses to the skills, but not enough actual ranks in them. It's like you are this greatly talented prodigy, but lacking in technique and experience.

Dark Archive

Solvistania Elghreah wrote:
nightflier wrote:
Solvistania Elghreah wrote:
Solvi would want to research the library contents, and try to recover any useful scraps of information, and also how to protect herself or get additional protection from the flames of the Nexus. If there are any rituals she could learn, she would do such as well. Learning the druid spells would also be a priority, although I think Solvi would need to find a druid first.
** spoiler omitted **
Nightflier** spoiler omitted **

Solvistania:
No. Ragnar is using only mundane aspects of the forge. He is not even touching the nexus.

male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:


The ling you gave is dead.

Dead? Weird. Try this-

http://www.iron-league.com/displaycontent.cfm?iCatId=4&iConID=88

I'm not sure the page number. I'm remembering this, as I do not own the setting myself. I'm sure it's in the index.

I don't feel there's really a need for prereqs of rank or level for this. Not one of the rules sets requires it. I have a +8 to the skill. Everything else is circumstantial because of a unique situation, which sort of like crafting a magic item, is exactly what you need in this setting to do something unique and amazing.

I know I'm arguing this a little hard, but after you take a look at the link (assuming it works for you) you'll see that even with a 50 craft check, which maxes out the chart, the end result is not really numerically unbalancing.

I spent the FP on Ragnar's sword because it seemed appropriate. Was that a bad idea?

Dark Archive

Ragnar Death-Speaker wrote:
nightflier wrote:


The ling you gave is dead.

Dead? Weird. Try this-

http://www.iron-league.com/displaycontent.cfm?iCatId=4&iConID=88

I'm not sure the page number. I'm remembering this, as I do not own the setting myself. I'm sure it's in the index.

I don't feel there's really a need for prereqs of rank or level for this. Not one of the rules sets requires it. I have a +8 to the skill. Everything else is circumstantial because of a unique situation, which sort of like crafting a magic item, is exactly what you need in this setting to do something unique and amazing.

I know I'm arguing this a little hard, but after you take a look at the link (assuming it works for you) you'll see that even with a 50 craft check, which maxes out the chart, the end result is not really numerically unbalancing.

I spent the FP on Ragnar's sword because it seemed appropriate. Was that a bad idea?

I can't open that link and it's not working even when I google "iron league" and click on result. I'll try to find Black Company and read rules presented there. Give me some time. It won't be today.

And you do not need to use FP on your sword. You can not fail to make it.


male Dorn Barbarian 2, Spiritual Channeler 2

What the heck? It works just fine for me?

When I search for Iron Heroes Greater Masterwork, it's the second result.


male Dorn Barbarian 2, Spiritual Channeler 2

I copied it. here. The table was kind of a b$%+% to get right because of how paizo's layout coding changes things, but i think it's pretty readable now.

Alternate Masterwork System [Printer-friendly version]
by Chris Upchurch
Alternative Masterwork System

Rather than a single “Masterwork” quality that grants fixed bonuses and has a fixed cost, this system uses ten masterwork levels representing the quality of a weapon. Masterwork levels multiply the price of the weapon, armor, or shield, and provide bonuses to hardness and hit points. At higher levels, a masterwork item can take on a variety of special qualities, including enhancement bonuses, greater armor penetration, and resistance to critical hits.

In accordance with the, “it’s not the sword but the arm that wields it,” philosophy of Iron Heroes, the benefits of even a high level masterwork weapon are relatively modest, compared to magic items in standard d20. A good warrior with poor equipment should still be able to beat a poor warrior with excellent gear.

Master-
Work .. Extra ... Extra... Price Craft Special
Level Hardness .. HP ... Mult. DC Qualities
1 .......+1.......... +3 ..... x2 ....18 ..... -
2 ...... +2 ......... +6 .... x4 ....21...... -
3 ..... +3 ......... +9 .... x8 ....24....... -
4 .......+4 ........ +12 ... x16 ...27 .....1
5 ..... +5.......... +15... x32 ...30 .... 1
6 ..... +6 ........ +18 ... x64....33 ..... 2
7 ...... +7. ....... +21... x128 .. 36 .... 2
8 ...... +8 .........+24 ... x256...39 ..... 3
9 ........ +9 ......... +27... x512 ...42 ..... 3
10 ..... +10 ....... +30 ... x1024 ..45.... 4

Note: Each special quality can be taken only once.

Weapon Special Qualities

Armor Piercing: When attacking an armored enemy, ignore 2 points of damage reduction (damage reduction can never be reduced below zero). This applies only to damage reduction from armor.
Damage Bonus: Adds a +1 enhancement bonus to damage rolls with the weapon.
Increased Critical Multiplier: Increases the weapon’s critical damage multiplier by 1.
Increased Critical Threat Range: Increases the critical threat range of the weapon by +1. This increase is applied after all multiplications of the weapon’s critical threat range (such as improved critical).
Parrying: When wielding the weapon, add a +1 enhancement bonus to active defense.
To-Hit Bonus: Adds a +1 enhancement bonus to to-hit rolls with the weapon.

Armor Special Qualities

Damage Reduction Bonus: Adds a +1 enhancement bonus to the armor’s damage reduction.
Ignore Critical: When an opponent scores a critical threat against the wearer, there is a flat 25% chance that the attack roll is not a critical hit. Make this check before rolling to confirm the critical or applying any rules that affect the critical threat. If the wearer has the Armor Mastery 2 or 8 feats, roll both checks independently. The critical is negated if either check is made.
Increased Maximum Dex Bonus: Increases the max dex of the armor by 1.
Increased Speed: Treat the armor as one category lighter when determining how much it reduces your speed. This quality stacks with the benefits of the Armiger’s Armor Mastery ability.
Reduced Armor Check Penalty: Reduces the Armor Check penalty by 1.

Shield Special Qualities

Bash To-Hit Bonus: Adds a +1 enhancement bonus to to-hit rolls with the shield when attempting a shield bash attack.
Bash Damage Bonus: Adds a +1 enhancement bonus to damage rolls when the shield is used in a bash attack.
Increased Maximum Dex Bonus: Increases the max dex of the shield by 1 (can only be applied to shields which have a maximum dex bonus).
Increased Passive Defense Bonus: Adds a +1 enhancement bonus to the shield’s passive defense bonus.
Reduced Armor Check Penalty: Reduces the Armor Check penalty by 1.

Crafting Masterwork Weapons, Armor, and Shields
To craft a masterwork item, the smith chooses the masterwork level he wishes to target and notes the appropriate price and DC. The price multiplier does NOT increase the price of raw materials. No matter what masterwork level is desired, the materials cost one-third the price of the base item (however, see high quality materials below). The multiplied price is used to determine how long the item takes to make, as well as the final sale (or purchase) price.

When crafting a masterwork item, every roll must beat the craft DC. If the smith ever rolls below the adjusted DC while forging the item, he is unable to complete the item at the desired masterwork level. The work is not completely spoiled, however, instead reduce the masterwork level of the item to the highest level DC the roll would still beat. For example, if a smith trying to forge a masterwork 4 longsword (DC 27) rolls a 22, it becomes a masterwork 2 weapon (DC 21) instead. If the smith rolls lower than the DC of a masterwork 1 item (18), it becomes a non-masterwork item (DC 15). If the smith rolls less than 10, he spoils his materials as described in the craft rules. Reducing the masterwork level of an item through a poor craft roll does not reduce the amount of time required to complete it.

While creating a masterwork sword does not require any more or better steel than an average weapon, high quality material can make creating a masterwork item easier. High quality steel costs three times more than normal and may be difficult to find, but it provides a +3 bonus to craft skill rolls when making a masterwork item. Extra high quality steel costs ten times more than normal, but provides a +6 bonus.

The DC to properly appraise a masterwork item is equal to 10 + ( 3 x masterwork level ). A failed appraise check results in appraising the item as either one level higher or lower than it’s actual value (determine randomly). If the appraiser fails the check by ten or more, he appraises the item 1d6 levels higher or lower than normal. If this error would increase the appraisal to more than ten the item is appraised as masterwork 10. If the error reduces it to less than one, it is appraised as a non-masterwork item.


Male Black Blood Dwarf Fighter 5
nightflier wrote:
Sorok Hamfael wrote:
For the items I'm going to use I will make the axe Dorzar was using masterwork. I would also like to melt down the chainmail and make a full plate instead. I would also like to make a large steel shield to add to defense.
Do not be too greedy. There are not enough skilled smiths to make full plate, nor do you have time to do so. Making of a plate mail lasts for months.

Yeah, I guess I was reaching for the stars there. Would a Breastplate be more reasonable?


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I am planning on taking Force of Personality at next level, switching Charisma to my stat for Will saves. With that being the case would it be reasonable for charisma to substititefor Wisdom to qualify for the [url=http://darknessfalls.leaderdesslok.com/character_feats.htm#Resigned to Death]Resigned to Death[/ur] feat.

Essentially I'd be spending feats on something that's more story based, making Ilona the only person who can for the most part ignore the fear aura Ragnar will begin to generate.


Ilona Ebonblade wrote:

I am planning on taking Force of Personality at next level, switching Charisma to my stat for Will saves. With that being the case would it be reasonable for charisma to substititefor Wisdom to qualify for the [url=http://darknessfalls.leaderdesslok.com/character_feats.htm#Resigned to Death]Resigned to Death[/ur] feat.

Essentially I'd be spending feats on something that's more story based, making Ilona the only person who can for the most part ignore the fear aura Ragnar will begin to generate.

You shouldn't have to spend a feat to do that. Other PC's should not have to be affected by one players peculiarities.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

This is specifically a feature designed to affect everyone for flavor and theme, it's a 10ft radius so its designed to make the character more withdrawn since even his friends are uncomfortable approaching him.

The result is shaken, so not really all that bad. Besides, I don't mind spending a feat for story purposes, I have a ton of other optimization options.


More to the point, I don't think that what Ragnar chooses as his traits should have a mechanical effect on the rest of us.

Dark Archive

Ragnar, those rules seem okay to me - but not at this point in the game, and not without some kind os special training. For one thing, I think that any improvement like that would take more time than usual to implement - and you do not have that amount of time right now. If you talk to Solvistania, you should all realize that you must come back at some later time in order to destroy the Progenitor. That is beyond you right now. For another, you will not be left alone and uninterrupted for that amount of time in the Warrens. I'm waiting for Kiron's Perception roll. So, in short, yes in general to those rules, but not right now.

Dark Archive

Sorok Hamfael wrote:
nightflier wrote:
Sorok Hamfael wrote:
For the items I'm going to use I will make the axe Dorzar was using masterwork. I would also like to melt down the chainmail and make a full plate instead. I would also like to make a large steel shield to add to defense.
Do not be too greedy. There are not enough skilled smiths to make full plate, nor do you have time to do so. Making of a plate mail lasts for months.
Yeah, I guess I was reaching for the stars there. Would a Breastplate be more reasonable?

Breastplate is more than fine. Will you take those paragon substitute levels?

Dark Archive

Ilona Ebonblade wrote:

I am planning on taking Force of Personality at next level, switching Charisma to my stat for Will saves. With that being the case would it be reasonable for charisma to substititefor Wisdom to qualify for the [url=http://darknessfalls.leaderdesslok.com/character_feats.htm#Resigned to Death]Resigned to Death[/ur] feat.

Essentially I'd be spending feats on something that's more story based, making Ilona the only person who can for the most part ignore the fear aura Ragnar will begin to generate.

That is fine, but you don't need to do it just because of Ragnar. In time the bond between you all will grow thanks to your white bone items, so you will be partially immune to some effects that you have on others outside your new family.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

Good to know, although being immune to most fear effects isn't a bad thing to have in Midnight anyway.

Dark Archive

Ilona Ebonblade wrote:
Good to know, although being immune to most fear effects isn't a bad thing to have in Midnight anyway.

I meant effects from other members of the party, not monsters and NPCs.


Female Human (Sarcosan) Fighter 2/ Chaneller 3

I know, that's why I'm still considering the feat.


nightflier wrote:
Ilona Ebonblade wrote:
Good to know, although being immune to most fear effects isn't a bad thing to have in Midnight anyway.
I meant effects from other members of the party, not monsters and NPCs.

WTF


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Chops the Defender Dworg wrote:
nightflier wrote:
Ilona Ebonblade wrote:
Good to know, although being immune to most fear effects isn't a bad thing to have in Midnight anyway.
I meant effects from other members of the party, not monsters and NPCs.
WTF

He's saying i DON'T HAVE TO TAKE THE FEAT BECAUSE OUR BOND WILL PARTIALLY PROTECT THE PARTY FROM EACH OTHERS NEGATIVE EFFECTS. i CAN SEE THE POINT, I DON'T REALLY PLAY BY THE , CHARACTERS ARE IMMUNE TO CHARACTERS EFFECTS EITHER SO IT MAKES SENSE.

Ooop, sorry, caps lock was on and I'm feeeling lazy.


That's what I meant. I don't see why one players choices should debuff another player. Getting caught in a fireball. Sure. Accidentally getting swiped by a critical fumble. Okay. One player taking a feat that negatively affects another players ability to perform. BS.

Dark Archive

Okay, who went hunting with Kiron?


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
That's what I meant. I don't see why one players choices should debuff another player. Getting caught in a fireball. Sure. Accidentally getting swiped by a critical fumble. Okay. One player taking a feat that negatively affects another players ability to perform. BS.

That's not what Ilona is saying. Here's the breakdown-

Next level Ragnar will begin to generate an aura, which he can't turn off, that makes anyone who ever comes near him have to save against Fear.

Ilona was asking about a feat which would make her able to ignore fear effects so that she and Ragnar could spend time together.

Nightflier is saying that the party's white bone items will protect them from having to make the save (which is awfully kind, btw)

No one is getting debuffed or negated that i can see.


Female Human (Sarcosan) Fighter 2/ Chaneller 3
Chops the Defender Dworg wrote:
That's what I meant. I don't see why one players choices should debuff another player. Getting caught in a fireball. Sure. Accidentally getting swiped by a critical fumble. Okay. One player taking a feat that negatively affects another players ability to perform. BS.

Well for one thing the 10ft radius makes it less likely to affect other party members, and Nightflier just said we'd all be attuned to it.

That being said there is a precedent for PC's being immune to each others negative effects or having only allies affected by positive effects, think bard, so it would make sense not to have a mecanical effect on allies and simply roleplay it as a sense of uneasiness when standing in the area.

With paths it becomes an interesting question and thinking through my own path your point might make sense since at one point I'll be able to charm people permanently just by saying hello, I don't really think it should work on allies.


male Dorn Barbarian 2, Spiritual Channeler 2
Ilona Ebonblade wrote:
I don't really think it should work on allies.

I guess I'm in the opposite camp. I figure for abilities that aren't under your control (like the fear aura) they should effect everyone equally.

I also think there's no reason that Ilona couldn't charm a party member, and it's debatable whether or not it's under her control. She can do it on purpose, sure. It might also happen without her meaning to or being aware of it.

The only reason I can think of that those abilities wouldn't work on party members is because of the meta-game "Keep it simple" principal. (Which I'm all for as long as we give it an in-game caveat, like hand-waving it as a "white bone" thing. There's a fine line between arbitrary nonsense and story-driven reasons)


Female Human (Sarcosan) Fighter 2/ Chaneller 3

White bone metagame got us here in the first place so it seems to work as the perfect bridge between philosophies. Maintains storyline integrity while at the same time keeping noses from getting out of joint about others manipulating their characters.


Ilona Ebonblade wrote:

Maintains storyline integrity while at the same time keeping noses from getting out of joint about others manipulating their characters.

Precisely. I actually get annoyed when one player's decision on things like feat choices (I would lump Heroic Paths in this catagory) has a negative effect on my character. It has happened another campaign, and I was annoyed then too. Just my own personal preference. We are here to have fun, not manipulate each others characters which, for me at least, decreases the amount of fun I will have.

As far as my WTF, it was at the words partially immune. I don't want my character to be affected at all, even partially. I appreciate things like buffs and item enhancements. That's gravy after all, but getting debuffed is like finding a hair in my mashed potatoes.


male Dorn Barbarian 2, Spiritual Channeler 2
Chops the Defender Dworg wrote:
Ilona Ebonblade wrote:

Maintains storyline integrity while at the same time keeping noses from getting out of joint about others manipulating their characters.

Precisely. I actually get annoyed when one player's decision on things like feat choices (I would lump Heroic Paths in this catagory) has a negative effect on my character. It has happened another campaign, and I was annoyed then too. Just my own personal preference. We are here to have fun, not manipulate each others characters which, for me at least, decreases the amount of fun I will have.

Then I guess it's good you've got a white bone thingy ;)


male Dorn Barbarian 2, Spiritual Channeler 2
nightflier wrote:
Okay, who went hunting with Kiron?

How about if Muni went to keep an eye on him and stretch his wings?

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