"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Claw 1: 1d12 + 1 ⇒ (10) + 1 = 111d6 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d12 + 1 ⇒ (4) + 1 = 51d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11

Damage 1: 1d12 + 2 + 2d6 + 1d6 ⇒ (9) + 2 + (4, 6) + (1) = 22
w/Raise: 22 + 1d6 ⇒ 22 + (2) = 24
Damage 2: 1d12 + 2 + 2d6 ⇒ (8) + 2 + (2, 3) = 15
w/Raise: 15 + 1d6 + 1d6 ⇒ 15 + (6) + (2) = 23

If either hit is a raise, he gets a bonus hit...

Foot Claw: 1d12 + 1 ⇒ (8) + 1 = 91d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11
Damage w/raise: 1d12 + 2 + 2d6 + 1d6 ⇒ (8) + 2 + (2, 2) + (3) = 17


Sorry, this new project at work is taking up more time than I thought. I only have time enough today to post this. I will get back as soon as possible, please hang in there everyone!


Biohazard's attack hits, the V'sori gets a Vigor save :
Vigor: 1d10 ⇒ 7
And avoids any damage.

Enkidu's first attack hits doing one Wound.
Spending a Benny to Soak :
Vigor: 1d10 ⇒ 51d6 ⇒ 5

The V'sori on Hellion attacks her :
Fighting: 1d12 ⇒ 10 Just barely hits
And does damage :
Damage: 1d6 + 1d8 + 2 ⇒ (4) + (3) + 2 = 9 AP 2, just barely does damage
Hellion is Shaken.

The V'sori in the powersuit attacks Enkidu :
Fighting: 1d12 ⇒ 91d6 ⇒ 2
And misses.

Hellion is up!


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

spirit+ace: 1d6 + 1d6 ⇒ (6) + (1) = 7

unshaken woo, don't remember if that counts in M.A.P but i should be flank/gangup with Bio so let's do it.

Fighting+Gangup+TmkWpn+Wild: 1d12 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5
wild+bonus's: 1d6 + 4 ⇒ (5) + 4 = 9

Damage+wild+ace: 1d10 + 1d8 + 2 + 2 + 1d10 ⇒ (10) + (2) + 2 + 2 + (9) = 25

Hellion staggers a bit from the attack but recovers quickly and swings her magical weapon full force into the V'sori, "I am Done with you stupid fishy bastards, get off my planet!" The blow weather it hit flesh or the ground would drive deep. The weapon leaves a sickly trail of energy as it travels betraying it's otherworldly nature.

Also can we get a post for Para, bet he wants to know how the burning of many machines is coming along. Also remember Hellion has uncanny reflexes so any attack she's aware of has a -2 to hit her.


Holy cr*p, I totally forgot about Paradigm in the Initiative! How'd that happen???

Paradigm is up!

Hellion - I took your uncanny reflexes into account, assuming that the "10" on the "8/10" on your Parry note represents the UR.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

ye just wanted to make sure for future stuff. It was also lower due to my last wild attack anyhow I believe. The '10' is my parry+UR+ additional 2 Parry when using lexicon


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm has been busy recording and burning the stuff on the inside of the facility, the last I checked. I don't recall that I've gotten the 'it's all done' signal. If so, Paradigm would be on his way out at this point and probably dragging a few bad guys behind him. Presuming that is the case, the following will occur:

Paradigm grins a wicked smile, one rarely seen on his always serious face. The flames around him warmed his cold heart. The recordings had already started uploading to his internal memory banks and the place was in ruins. From the random yelling and sounds of combat on his comms, he knew that the security forces were engaging his allies. He sighed. Time to go.

As if on cue, a group of surviving Fins came around the corner while Paradigm was leaving. Sending a quick blast their way, only to send them ducking, he turned and made haste for the exit. Once out, he speaks into the comms.

"Mission accomplished. Everything is destroyed. The facility is in ruins and burning to the ground. I'm coming out and I've got a bit of a tail." Securing the weapon to his back via the straps Crackerjack insisted they install, he started an incantation to give him flight.

SuperSorcery: 1d10 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (2) - 2 = 0

He realizes in his hurry, the weight of the device is slowing him down...


I'm back! The big crunch on the extra project is done. There'll probably be some minor things to deal with, but that shouldn't take up too much time...
Paradigm - after posting the message for your action, about a day later I realized you were in the facility, but I never had enough time to come back and say so. Even tho it's probably been less than a minute game-time, I'm fine with you finishing it off.
Much more tomorrow!


Hellion, lexicon is a "Trademark Weapon", which in SWD adds to your attack, but not your Parry. ???


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

I bought Parry cheaper by making it part of the device Lexicon


The V'Sori on Biohazard attacks him :
Fighting: 1d12 ⇒ 7

Which hits, doing
Damage: 1d6 + 1d8 + 2 ⇒ (2) + (3) + 2 = 7
Which does no damage.

More V'Sori just keep coming at you all...

Initiative!
Paradigm - QH
V'Sori on Biohazard - QC
V'Sori on Hellion - 8S
Biohazard - 9C
Hellion - 8H
Powersuit - 4S
Enkidu - 2S

Did I leave anyone out?

Paradigm acts first!


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm surveys the battlefield. Seeing that his people were being overrun, he decided to try something new. "Alright everyone, hold on to your hats!", he says as he starts casting a spell to rip open a hole in space, or at least, make it look like it happened.

SuperSorcery Illusion: 1d12 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (2) - 2 = 0
Bennie to Reroll That: 1d12 - 2 ⇒ (10) - 2 = 81d6 - 2 ⇒ (2) - 2 = 0

Suddenly a large portal opens in the air above the facility and a sleek space fighter shaped like a black dart comes flying out of it, opening fire with energy cannons at the charging V'sori. While they deal with that, he starts flying towards the van.

2/3 Bennies


-Paradigm, please note in your PC description page that Illusion is 4" or 6", which is 8 or 12 yards, not 8" or 12".
-That being said, you have Illusion at "Lvl 2", so I'm assuming you've put 4 pp into it, so your illusion can cover a sphere of diameter 12 yards or 36 feet.
-Since the SPC has no rules about "disbelieving", I'm going to say that as soon as the illusion doesn't affect the real world in the way that it should, anyone seeing this will know it's an illusion.
-If you want to make it look like it's affecting the real world as it should, you must "concentrate" (take no actions or movement, and make a Smarts+2 roll) each round to make everything look real.
-All that being said, if , after I describe what happens because you flew towards the van right after casting the spell, you want to change your action, I'll allow it.

As the portal opens high in the air, and a spaceship flies thru it, the V'Sori are initially startled and while some panic, others fire at the ship. When the ship returns fire, and bounces off the ground and the V'Sori it hits harmlessly, everyone knows it to be an illusion and ignores it.

Two V'Sori are up next! I'll have to deal with them tomorrow, which will also give Paradigm a chance to think about his options.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Okay, fixed the description. I must have read it wrong while working on it. Either way, the whole idea was simply to distract them temporarily as we got away, so Paradigm will continue his flight after that.


The V'sori on Biohazard attacks him :
Fighting: 1d12 ⇒ 5
And misses.

The V'sori on Hellion attacks her :
Fighting: 1d12 ⇒ 4
And misses.

Biohazard and Hellion are up next!


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard swings again at the V'sori.

Fighting: 1d8 ⇒ 5 Wild: 1d6 ⇒ 4
Damage: 1d8 ⇒ 2


Hellion?


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Sorry I completely spaced it was my turn

fighting+TM+wild: 1d12 + 1 + 2 ⇒ (3) + 1 + 2 = 6
wild+bonus's: 1d6 + 3 ⇒ (4) + 3 = 7

damage: 1d10 + 1d8 + 2 ⇒ (8) + (7) + 2 = 17

Hellion kept it up trying to fend off the seemingly gly endless waves of V'sori
"We still gotta drop off our little pendant with the captain to complete our end of the bargain but man these damn fish are endless. Where in the nine hills were they hiding all these shark faced jerks."


Sorry, I've been busy with extra tasks from work. Will post tomorrow, hopefully.


Ok, tomorrow "for sure"! :)


Sorry for the long absence, that extra project at work that I thought was done flared up again unexpectedly. I should be more consistent from now on.

Both Biohazard's and Hellion's attacks miss their intended targets.
Biohazard, yours is a "Touch Attack", which is Fighting +2. Don't forget the +2 from now on, please...

The V'sori in the powersuit attacks Enkidu :
Fighting: 1d12 ⇒ 41d6 ⇒ 3
And misses.

Enkidu's up! His player has been MIA for some time, so I'll bot him if he doesn't post in a couple of days.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Claw 1: 1d12 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (1) + 1 = 2
Claw 2: 1d12 + 1 + 1d12 ⇒ (12) + 1 + (1) = 141d6 + 1 ⇒ (5) + 1 = 6
Damage: 1d12 + 2 + 2d6 ⇒ (8) + 2 + (4, 2) = 16
Damage w/raise: 16 + 1d6 ⇒ 16 + (2) = 18

Bonus Claw (if claw 2 was a raise): 1d12 + 1 + 1d12 ⇒ (12) + 1 + (11) = 241d6 + 1 ⇒ (3) + 1 = 4
Damage w/raise: 1d12 + 2 + 2d6 + 1d6 ⇒ (2) + 2 + (4, 2) + (4) = 14


Enkidu, that was perfect timing! I was going to bot you today...

Umm...I'm confused by your rolls. I'm assuming that as per RAW, you can only make one attack without a MAP. According to the raptor's description, the only attack it can make is a Bite, but if the Fighting roll on *that* gets a Raise, you can get *one* additional Free attack from a Claw.
All that being said, I'll give you 2 Claw attacks, but both with a MAP. That means that the first Claw didn't hit, and the second Claw still hits with a Raise. So I'm taking your first "Damage" and "Damage w/raise" rolls for that.

Enkidu's second attack succeeds in connecting with the powersuit's armor, but only Shakens the V'sori inside.

Enkidu's V'Sori : Shaken


Initiative! That round only took one month IRL...
Powersuit - JH (SHAKEN)
V'Sori on Hellion - 10D
Hellion - 9H
Enkidu - 7S
V'Sori on Biohazard - 4H
Biohazard - 4C
Paradigm - 3H

I'll post the V'Sori's attacks tomorrow.

To make things simple, I'm going to ret-con that the V'sori who helped you get in described that commander's armor, which would be unique.

Would everyone please make a Notice-2 roll as soon as you can?


The V'sori in the powersuit first tries to un-Shake :
Spirit & Wild: 1d8 ⇒ 71d6 ⇒ 6 = Success

And then attacks Enkidu :
Fighting & Wild: 1d12 ⇒ 71d6 ⇒ 2
And misses.

The V'sori on Hellion attacks her :
Fighting: 1d12 ⇒ 6
And misses.

Hellion and Enkidu are up!

And don't forget your Notice-2 rolls, everyone (either ASAP, or before you act).


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Notice: 1d4 - 2 ⇒ (2) - 2 = 0 Wild: 1d6 - 2 ⇒ (6) - 2 = 4 Ace!: 1d6 ⇒ 5


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

notice(explosions): 1d6 - 2 + 1d6 + 1d6 + 1d6 ⇒ (6) - 2 + (6) + (6) + (1) = 17
wild notice: 1d6 - 2 ⇒ (5) - 2 = 3

I'm gonna see what that nets me before acting cause it could change things.


Biohazard and Hellion:
In the confusion of V'Sori that were guarding the bunker, and those now running out of it because of Paradigm's flame thrower, you manage to spot the leader of the group, who the V'sori who helped you wanted to deliver a message to.

He said : "all I ask is that before you kill Shavak, you show him this" - he pulls a small silver pendant off of his armor - it is the symbol of my disgrace and demotion. Shavak instantly will know who helped to author his doom."

Since Hellion and Thomas actually spoke to him, I'm going to say that Hellion has the pendant.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Notice: 1d10 + 2 - 2 ⇒ (5) + 2 - 2 = 5

What's the dc to spot him, and how far is that from where I'm fighting power armour dude?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm's Notice: 1d4 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (1) - 2 = -1

Too busy running away with his new toy to see anything...


Enkidu:
In the confusion of V'Sori that were guarding the bunker, and those now running out of it because of Paradigm's flame thrower, you manage to spot the leader of the group, who the V'sori who helped you wanted to deliver a message to. He's 20" away from you.

When Hellion got back from talking to him, she said he said : "all I ask is that before you kill Shavak, you show him this" - he pulls a small silver pendant off of his armor - it is the symbol of my disgrace and demotion. Shavak instantly will know who helped to author his doom."

I'll give you that Hellion showed you the pendant, so you know she has it.


Hellion:
The leader is about 15" away from you right now, and running generally away from you.

Hellion and Enkidu are up!


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hello turns the weapon away from her and spots the leader Shavak.
"Shavak!"

She moves to cut down the V'sori blocking her path.
fighting+Tmw+wild: 1d12 + 1 + 2 ⇒ (4) + 1 + 2 = 7
wild+bonus: 1d6 + 3 ⇒ (5) + 3 = 8
damage+wild: 1d10 + 1d8 + 2 ⇒ (5) + (6) + 2 = 13

"We've got a little present for you, cowardly tadpole!"


Hellion's V'sori is Shaken. If she moves first next round, or he acts first but stays Shaken, she can move away without a Withdraw Attack.
Hellion is -2 to Parry until her next action.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

who's up next?


Enkidu, he seems to be missing again...
Sorry for the long delay, life got in the way again.

Claw 1 & MAP: 1d12 + 1 - 2 ⇒ (6) + 1 - 2 = 51d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Claw 2 & MAP: 1d12 + 1 - 2 ⇒ (3) + 1 - 2 = 21d6 + 1 - 2 ⇒ (5) + 1 - 2 = 4

Neither attack gets thru the mech's armor.

The V'sori on Biohazard attacks him :
Fighting: 1d12 ⇒ 6

Which just barely hits, doing
Damage: 1d6 + 1d8 + 2 ⇒ (1) + (4) + 2 = 7

Which does no damage.

Biohazard and Paradigm are up!


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard continues the slugfest.

Fighting: 1d8 + 2 ⇒ (3) + 2 = 5 Wild: 1d6 + 2 ⇒ (1) + 2 = 3

If that is a hit, it's worth 1d8 ⇒ 3 damage.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm flies as fast as he can towards the van. Over the comms he messages, "We best get that little trinket to our benefactor and then get home. Something tells me we will run out of people before they run out of Fins!"

Telekinetic Flight, TK Flight: 2d6 ⇒ (2, 5) = 7. I suppose I can't do that twice per round, once as a move and once as an action?


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Claw: 1d12 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (4) + 1 = 5
Two Fisted: 1d12 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (3) + 1 = 4

"I'm at a standstill with this one, can someone take hold of the package? I can keep him busy till you're clear."


Biohazard's attack doesn't get thru Toughness.

Paradigm, once the trinket is delivered, the target must be killed. You have the option to help with that or not, your call.
If you're asking can you cast the spell and fly in the same round, sure. If that's not what you're asking, please clarify.
Enkidu, your rolls were all within 1 of all of mine that I made for you above! Weird.

Will re-deal Initiative tomorrow.


Savage Rifts RotRwT

TK is a power that while story wise is part of his magic, it is separate power and that's why it technically doesn't need to be cast, thus my question.

After getting the weapon in the van, Paradigm sighs and looks to the battlefield. "I'm on my way back to get you out of the frying pan."


Paradigm - ok, got it. Since it's a Move action, you can only do it once per round under the "you can't repeat an action" rule.

Initiative
V'Sori on Biohazard - AS
V'Sori on Hellion - AC
Hellion - KH
Enkidu - QS
Biohazard - QD
Paradigm - 6H
Powersuit - 2D

I'm out of time today, will roll the V'sori attacks tomorrow, then everyone can act in order of posting.


The V'sori on Biohazard attacks him :
Fighting: 1d12 ⇒ 7

Which just barely hits, doing
Damage: 1d6 + 1d8 + 2 ⇒ (5) + (4) + 2 = 11

Biohazard is Shaken!

The V'sori on Hellion attacks her :
Fighting: 1d12 ⇒ 2

Missing completely.

Everyone is up! Post whenever you can.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm responds to Enkidu, "I'm on my way, I'll grab it and head back." with that Paradigm flies as fast as he can towards Enkidu. As soon as he is in range, he will grab the device with his telekinetic power and head back to the van.

I'm not sure how far I am away from Enkidu, but the above is my plan.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard attempts a Spirit roll to remove the Shaken condition.

Spirit: 1d6 ⇒ 6 Wild: 1d6 ⇒ 2 Ace!: 1d6 ⇒ 2

Once free of the effect, he attempts to grab the fin's helmet (assuming that they wear such). If successful, he will let his Midas Touch do its job, decaying the helmet (10 pounds of matter). If no helmet, then he grabs the fin by the head and, well...

Fighting: 1d8 + 2 - 4 ⇒ (6) + 2 - 4 = 4 (Called Shot) Wild: 1d6 + 2 - 4 ⇒ (4) + 2 - 4 = 2 (Called Shot)


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard attempts a Spirit roll to remove the Shaken condition.

Spirit: 1d6 ⇒ 3 Wild: 1d6 ⇒ 6 Ace!: 1d6 ⇒ 4

Once free of the effect, he attempts to grab the fin's helmet (assuming that they wear such). If successful, he will let his Midas Touch do its job, decaying the helmet (10 pounds of matter). If no helmet, then he grabs the fin by the head!

Fighting: 1d8 + 2 - 4 ⇒ (6) + 2 - 4 = 4 (Called Shot) Wild: 1d6 + 2 - 4 ⇒ (6) + 2 - 4 = 4 (Called Shot)[


Paradigm, I think you misunderstood. I *believe* what Enkidu was referring to by "the package" was the V'sori leader that needs to be killed.
Enkidu, please correct me if I'm mistaken.
Biohazard, I don't know why there's 2 posts, but I'm going to go with the first one.

Hellion and Enkidu are up!


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Ok so the v'sori on hellion never tried to recover from shaken which means i should be able to move away without a withdraw action correct? Would I be able to get to the commandery dude with my pace?


Ooops, I forgot about that...the roll to recover from Shaken is automatic, not a choice.

Spirit: 1d8 ⇒ 4

So he *did* take a swing at you on his turn, and would get a Withdraw attack if you left.

Way up above, I posted this :

Hellion:
The leader is about 15" away from you right now, and running generally away from you.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

fighting+ace+Tmw+wild: 1d12 + 1d12 + 1 + 2 ⇒ (12) + (3) + 1 + 2 = 18
wild+ace+bonus: 1d6 + 1d6 + 3 ⇒ (6) + (4) + 3 = 13
damage+wild: 1d10 + 1d8 + 2 ⇒ (6) + (3) + 2 = 11

Hellion brings her weapon once again in a great arc towards the V'sori hoping to down or at least shake him up enough for her to head off towards the escaping commander.

"Target is getting away gonna go after him, follow when you can."

gonna move towards the captain after striking the one.

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