
fearcypher |

Dndtools Avariel
Yeah I found it on my own. Luckily I was using the dnd tools version of the bladesinger. Bit that's cause I could tell the wiki version wasn't correct.

stormcrow27 |

Point basis
Humanoid 0
Size Medium 0
Base Speed 30 RP
Ability Score Standard (+2 to to Dex, +2 Int, -2 Con)
Language Linguist 1 point
Advanced Dexterity 4 RP (+2 Dex)
Advanced Wisdom 4 RP +2 Wis
Elven Immunities 2 RP
Skill Bonus Perception +4 3
Skill Bonus Jump +4 3
Elven Magic 3 RP
Flight 50 ft Maneuverability Average 8 RP
Low Light Vision 1 RP
Weapon Familiarity 2 RP Lasso and Bolas replace bows, otherwise all the same as an elf
So 31 points, higher then a centaur. And I didn't notice the challenge adjustment table for races in the Advanced Race book, so I can easily make encounters tougher based on that as I need. Sure you can use it, if you get selected I'll just have to run that challenge table for the right encounters.

fearcypher |

Point basis
Humanoid 0
Size Medium 0
Base Speed 30 RP
Ability Score Standard (+2 to to Dex, +2 Int, -2 Con)
Language Linguist 1 point
Advanced Dexterity 4 RP (+2 Dex)
Advanced Wisdom 4 RP +2 Wis
Elven Immunities 2 RP
Skill Bonus Perception +4 3
Skill Bonus Jump +4 3
Elven Magic 3 RP
Flight 50 ft Maneuverability Average 8 RP
Low Light Vision 1 RP
Weapon Familiarity 2 RP Lasso and Bolas replace bows, otherwise all the same as an elfSo 31 points, higher then a centaur. And I didn't notice the challenge adjustment table for races in the Advanced Race book, so I can easily make encounters tougher based on that as I need. Sure you can use it, if you get selected I'll just have to run that challenge table for the right encounters.
Ok. If it'll make it harder for the rest of the party though then I'd like to work with you on nerfing it if possible instead. I don't want a character getting killed because I wanted to do a race like this.

stormcrow27 |

@Monkeygod Cool. The kineticist is an intriguing class, and there is a hybrid one from Rogue Genius or Super Genius games that combines monk and kineticist together called the Sifu. So now you can be the bender or the Street Fighter II master of ShoRyuKen.....
@Fearcypher I posted the stats for the avariel above. T
Oh and no need for any level penalties. Pathfinder just makes things harder for more powerful character races. It's been a while since I looked at the Advanced Race Guide. Also on pfsrd20 there is an archetype for magus called Singer of Blades. It's the 3rd party version of the bladesinger with some additional magus arcana that allow you to be all super bladesingery without the prestige class, which is pretty blah since you lose a lot of the features that make a magus awesome.
Just search for Singer of Blades on pfsrd20.com.

fearcypher |

@Fearcypher I posted the stats for the avariel above. TOh and no need for any level penalties. Pathfinder just makes things harder for more powerful character races. It's been a while since I looked at the Advanced Race Guide. Also on pfsrd20 there is an archetype for magus called Singer of Blades. It's the 3rd party version of the bladesinger with some additional magus arcana that allow you to be all super bladesingery without the prestige class, which is pretty blah since you lose a lot of the features that make a magus awesome.
Just search for Singer of Blades on pfsrd20.com.
Yeah I saw the post. I was quoting it.
I like the Singer of Blades. It doesn't have all the class features of the Bladesinger but I can recreate them with Magus Arcana. Thanks for pointing it out. My google fu is terrible sometimes.

stormcrow27 |

stormcrow27 wrote:Note, the priests of Phasrama have some conditions to make sure bodies aren't destroyed or the tombs damaged, etc, since they're not happy with the pharaoh's decision. Nor are the ancient cults concerned with the afterlife like Osiris, Anubis, Nepeptyhs, and Isis happy either.I was thinking my Fighter is Osirian in origin and worshiped the Osirian Pantheon (His family specifically worships Anubis) and was sent on this journey to Wati to help rid the Necropolis' area of any Undead after finishing his training/tour with the Osirian army.
Would this be appropriate at all? Or a burden for the game? If I did, I would be forced somewhat into "watchdoging" the players tom ake sure they didn't violate the "exploration" rules right?
No it wouldn't be a burden necessarily. Anubuis is the Guardian of the dead and hates tomb robbers, but since it is Pharoah's command and there are solutions in place to lessen the violation, then you could agree to it. The Osirian Pantheon also has a lot less power then it used to,so while they can control the fates of their worshippers and inflict divine punishment in Osirion, Phasrama's decree has prevented them from taking direct action, but their servants can still take initiative. So in short, you would enforce the decrees the priesthood puts down.

Alyksandrei |
Recommendation: Acquire bullseye lanterns; put Everburning Torches in them. Instant flashlight! If I roll well enough, I will attempt to include it in my inventory.
Question: Are we supposed to track encumbrance and ammo usage? Or are we handwaving that like most home games I've played/heard of?
starting gold: 5d6 ⇒ (4, 4, 3, 2, 1) = 14
Edit: Guess I don't have enough for that flashlight. Someone should definitely get one, though. Several somebodies, if possible.

He'sDeadJim |

No it wouldn't be a burden necessarily. Anubis is the Guardian of the dead and hates tomb robbers, but since it is Pharoah's command and there are solutions in place to lessen the violation, then you could agree to it. The Osirian Pantheon also has a lot less power then it used to,so while they can control the fates of their worshippers and inflict divine punishment in Osirion, Phasrama's decree has prevented them from taking direct action, but their servants can still take initiative. So in short, you would enforce the decrees the priesthood puts down.
Good, that was my thought as well. Also makes it easy to join certain groups types too I think, since he has a good reason to enter the necropolis beyond personal greed.

He'sDeadJim |

Recommendation: Acquire bullseye lanterns; put Everburning Torches in them. Instant flashlight! If I roll well enough, I will attempt to include it in my inventory.
Ioun Torch is better! (Hands free!)
=)

TheGodd*mnGM |
[1]3d6 ⇒ (2, 1, 1) = 4
[2]1d6 ⇒ 1
[3]----------------
[4]2d6 ⇒ (6, 6) = 12
[5]2d6 ⇒ (1, 2) = 3
[6]1d6 ⇒ 1
[1]3d6 ⇒ (6, 4, 5) = 15
[2]1d6 ⇒ 4
[5]2d6 ⇒ (4, 2) = 6
[6]1d6 ⇒ 1
[5]1d6 ⇒ 6
[6]1d6 ⇒ 1
[6]1d6 ⇒ 3
[1]4d6 ⇒ (6, 4, 5, 4) = 15
[2]4d6 ⇒ (5, 5, 4, 3) = 14
[3]4d6 ⇒ (6, 4, 6, 5) = 16
[4]4d6 ⇒ (6, 6, 6, 5) = 18
[5]4d6 ⇒ (4, 5, 6, 5) = 16
[6]4d6 ⇒ (4, 3, 4, 3) = 11

Alyksandrei |
Alyksandrei wrote:Recommendation: Acquire bullseye lanterns; put Everburning Torches in them. Instant flashlight! If I roll well enough, I will attempt to include it in my inventory.Ioun Torch is better! (Hands free!)
=)
No magic items in the campaign where I learned that trick. According to the PHB (3.5), an Everburning Torch doesn't count as a magic item. the GM considered banning them anyway for about half a second, then decided it really didn't matter that much. But yes, a hands-free light source is better.
Introducing the Glove of Perpetual Flame. Turn it flame-side out, tuck into your belt or under some strap somewhere, and you've got yourself a hands-free light source. Don't need light? Turn it right-side out again and put it back on your hand!

Angelpalm |

Now you guys got me thinking of playing ranged character. Hawkguard warder/Aegis would probably be fairly versatile and accurate since we are using limited 3.5 feats and I could throw in knowledge devotion.....
Gonna make a sexy tanned dhampir(Vetala-Born) and have her be the party scout. Only thing is it will be impossible to find a good picture of a non-pale skinned vampiric woman that is also using a bow lol.

oyzar |

I think allowing a race with 31 RP is opening a pandora's box. Though from the first post it said:
If you run one of the more high point races (30 points or more), you will have a 1 level deficit that you will have to overcome with XP. AKA buying ECL as they say.
Allowed 3rd party/3.5
Does that no longer apply?
I'm still thinking to go for a Ruby Knight Vindicator. The dieties you assigned to it seems quite fitting for Osirion. However I'm thinking I want to pick warlord rather than crusader (and the new knight disciple archtype from the fresh of the press path of war expanded for my paladin levels). How do you want to handle maneuvers required and learned for Ruby Knight Vindicator? I kinda want to use path of war maneuvers rather than the old Tome of Battle ones.
a) Stick with what's written. I have to find a way to learn Devoted Spirit Stuff with Initiators from pow. I'll only ever learn stuff from Devoted Spirit, Shadow Hand, Stone Dragon, or White Raven disciplines from Ruby Knight Vindicator.
b) I can use one of the path of war disciplines to qualify (Silver Crane? Eternal Garden?) I'll also get 3 other disciplines to learn from?
Obviously we don't actually have to answer this question into well into the game as it won't affect much before level 4-5, but I think it would still be nice to know so I'll know what to expect.
Just to be clear, we can pick 2 flaws and 2 drawbacks for a total of 3 feats (4 for humans) and 4 traits at level 1. Is that correct?

stormcrow27 |

I'm going to knock down the avariel so it's about 1/2 that. Essentially if you get rid of the stat boosts/the higher skill boosts and keep flight you get a winged elf at 18 pts, which is what they pretty much intended for an avariel at the beginning. You still have 50 ft flight, but so does the strix.
The 1 ECL will for high end races, but no one has really submitted any 30 points or more other then the avariel. As for manuevers,let me look at what styles ruby knight Vindicators have access to and go from thwre.

fearcypher |

I'm going to knock down the avariel so it's about 1/2 that. Essentially if you get rid of the stat boosts/the higher skill boosts and keep flight you get a winged elf at 18 pts, which is what they pretty much intended for an avariel at the beginning. You still have 50 ft flight, but so does the strix.
.
How exactly will you be knocking down the race? I'm fine with losing the advanced stat mods and such. It's more for the concept of it than anything else. I just want to know because I want to finishb building this as soon as possible.

TheGodd*mnGM |
I want to use a Asherati from Sandstorm, the Duneswimmers
You can find them on D&D tools, not sure if I am allowed to link there. Google Asherati D&D Tools.
But I really wish the Eagle's Claw was a monk weapon!. Eagle's Claw So sweet.

oyzar |

I've played a charger in Risen from the Sands, it wasn't easy. Most of the time you won't have room to use your best abilities.
I'm having trouble deciding if I should make my character fight with a shield and weapon or with a two hander. There are some really cool shield bash things available. If eternal garden is required for Ruby Knight Vindicator I guess Vanguard Commander would give me access to that, which is nice.

Keerlorna "Lorn" of the Alijae |

This is Ariarh Kane's submission - a ranged character - an Elven Hunter (Scarab Stalker) with a viper companion. I still have to post her personality on the profile page and I may tinker with the character slightly before end of recruitment, but her stats etc are there to look over. Thank you for the consideration, stormcrow27. :)

Seth86 |

Well, here she is, Chakat Moonstripes, follower of Bastet
Moonstripes
Female chakat cavalier (charger) 1 (Pathfinder Campaign Setting: Inner Sea Monster Codex 5, Pathfinder RPG Advanced Player's Guide 32)
CG Large monstrous humanoid
Init +1; Senses darkvision 60 ft., scent; Perception -3
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 15 (+4 armor, +1 Dex, +2 shield, -1 size)
hp 13 (1d10+3)
Fort +5 (+4 vs. disease and poison, +2 circumstance bonus vs. hot weather), Ref +1, Will +2
Defensive Abilities healthy
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor); sprinter
Melee dagger +6 (1d4+6/19-20) or
. . mwk cold iron lance +7 (1d8+6/×3) or
. . waster lance +6 (1d8+6/×3) or
. . 2 claws +1 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks challenge 1/day (+1 damage, +1 to attack when not challenging plants or animal), relentless, tactician 1/day (Intercept Charge, 3 rds)
--------------------
Statistics
--------------------
Str 22, Dex 13, Con 17, Int 14, Wis 13, Cha 17
Base Atk +1; CMB +8; CMD 19 (23 vs. trip)
Feats Intercept Charge[ACG], Ride-by Attack, Spirited Charge
Traits blood of pharaohs, orc impaler (lastwall), signature moves
Skills Acrobatics +0, Bluff +3 (+4 while wielding Masterwork C/I Lance), Climb +7, Diplomacy +7 (+5 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +7 (+8 while wielding Masterwork C/I Lance), Knowledge (nobility) +7, Perception -3, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +5 (+6 to track aberrations or outsiders), Swim +5
Languages Ancient Osiriani, Catfolk, Common, Draconic, Sylvan
SQ green's skills, natural mount, order of the green, pride
Combat Gear blain bane (3); Other Gear hide armor, heavy steel shield, dagger, mwk cold iron lance, waster lance, backpack, bedroll, belt pouch, canvas (10'x10'.), climber's kit, exotic pack saddle, fishhook (2), flint and steel, hot weather outfit[APG], mug/tankard, scarf[UE], sewing needle, signal whistle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, waterskin (4), whetstone, 1 sp, 4 cp
--------------------
Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white only).
Green's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to attack when not challenging plants or animals.
Green's Skills +1 +1 to track abberations or outsiders.
Healthy (Ex) +2 to save vs. poison, and disease (including magical diseases).
Intercept Charge When opp charges ally with feat, mv up to speed to get in way of charge.
Natural Mount (Ex) Charger counts as having Mounted Combat and uses Acrobatics for Mounted Combat feat pre-reqs
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Relentless (Ex) +2 Bull Rush and Overrun if you and your opponent are standing on the ground.
Ride-By Attack You can move - attack - move when charging mounted.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Tactician (Intercept Charge, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.