Mummy's Mask: Osirion reclaims its Own

Game Master stormcrow27


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So right now mummy's mask is in the lead. Huh. That's interesting.


What's so good about mummy's mask?

I heard crimson throne was pretty cool but isn't it 3.5? Probably be more work on the dm.

Gonna toss my vote for any ap and pbp.


There are already two conversions for Curse of the Crimson Throne to Pathfinder out there. So not that much work. As to iajitsu focus, let me take a look at OA. It's been years since I cracked it open.
I think the focus on Mummy's Mask is that it rarely gets run since everyone wants to build a kingdom or go mythic or experience Gothic Horror. Rise is the first AP and everyone wants to play it, just like Against the Giants etc back in 1st Ed or the Dragonlance Chronicles...


Here are the current vote tallies

Adventure Path
Second Darkness 2
Mummies' Mask 5
Any Adventure Path 8
Jade Regent 2
Serpent's Skull 1
Kingmaker 2
Legacy of Fire 1
Cure of the Crimson Throne 2
Rise 3
Carrion Crown 1
Reign of Winter 1
Wrath of the Righteous 3
Iron Gods 1
Way of the Wicked 1
Age of Worms 1

Play method
PbP 10
Roll 20 2

I forgot one or two votes. Latest total updated.


Angelpalm wrote:

What's so good about mummy's mask?

It's an indiana jones movie and it's amazing. Seriously. Come to osiron land of pharoahs, open the grand necropolis of wati, delve into secrets of the past that were buried under the desert and not meant to be known. There's even a trait for it belongs in a museum. It's great fun. The roleplay hooks are all witty banter, the adventure is firmly in the realm of believable bad decisions escalate to locally hilarious outcomes. We're tomb robbers. Tomb robbers for the local priesthood, but tomb robbers. Draw your own conclusions about how this turns out. (Hint: Amazing.)

As an example, Wrath of the Righteous kicks off with a long boring trek as a consequence of other people doing dumb things. Mummy's Mask kicks off with you explicitly planning on doing the dumb things. Everyone should play it.


AP preference:

* Hell's Vengeance.
* Way of the Wicked.
* Mummy's Mask.
* Carrion Crown.
* Iron Gods.
* KingMaker.
* most of the others.
* Council of Thieves.
* Serpent's Skull.
* Wrath of the Righteous.

I wouldn't mind Homebrew.

Ash.. wrote:
Angelpalm wrote:

What's so good about mummy's mask?

It's an indiana jones movie and it's amazing. Seriously. Come to osiron land of pharoahs, open the grand necropolis of wati, delve into secrets of the past that were buried under the desert and not meant to be known. There's even a trait for it belongs in a museum. It's great fun. The roleplay hooks are all witty banter, the adventure is firmly in the realm of believable bad decisions escalate to locally hilarious outcomes. We're tomb robbers. Tomb robbers for the local priesthood, but tomb robbers. Draw your own conclusions about how this turns out. (Hint: Amazing.)

As an example, Wrath of the Righteous kicks off with a long boring trek as a consequence of other people doing dumb things. Mummy's Mask kicks off with you explicitly planning on doing the dumb things. Everyone should play it.

I love that resumé. <3

Silver Crusade

Dotting. I have an oracle concept I've been wanting to try


Dotting for interest...

PbP is my choice of game style.

Choice of AP...

Mummy's Mask, Iron Gods, or Maybe Serpent's Skull?

I will wait on my character design until an AP is chosen. (I liked the Warlock too but played it a long time ago and found the limitations annoying. I miss the old 3.5 Hexblade myself!)

Stat1: 4d6 ⇒ (1, 5, 5, 6) = 17

Stat2: 4d6 ⇒ (4, 4, 2, 2) = 12

Stat3: 4d6 ⇒ (1, 3, 6, 3) = 13

Stat4: 4d6 ⇒ (1, 5, 2, 5) = 13

Stat5: 4d6 ⇒ (4, 4, 4, 6) = 18

Stat6: 4d6 ⇒ (5, 4, 1, 2) = 12

ReRoll 1: 1d6 ⇒ 3
ReRoll 2: 1d6 ⇒ 5
ReRoll 2: 1d6 ⇒ 2
ReRoll 3: 1d6 ⇒ 5
ReRoll 4: 1d6 ⇒ 6
ReRoll 4: 1d6 ⇒ 1
ReRoll 6: 1d6 ⇒ 3
ReRoll 6: 1d6 ⇒ 6

ReRoll 2.1: 1d6 ⇒ 5
ReRoll 4.1: 1d6 ⇒ 6

Final Stats:
16
14
14
17
14
15
Good Enough for me.
=)

Do we need to keep the rolls in order or can we place as needed?
Other Questions: Hero Points? Background Skills?


Ash.. wrote:
Angelpalm wrote:

What's so good about mummy's mask?

It's an indiana jones movie and it's amazing. Seriously. Come to osiron land of pharoahs, open the grand necropolis of wati, delve into secrets of the past that were buried under the desert and not meant to be known. There's even a trait for it belongs in a museum. It's great fun. The roleplay hooks are all witty banter, the adventure is firmly in the realm of believable bad decisions escalate to locally hilarious outcomes. We're tomb robbers. Tomb robbers for the local priesthood, but tomb robbers. Draw your own conclusions about how this turns out. (Hint: Amazing.)

As an example, Wrath of the Righteous kicks off with a long boring trek as a consequence of other people doing dumb things. Mummy's Mask kicks off with you explicitly planning on doing the dumb things. Everyone should play it.

haahaaa....okay, sounds like it has a bit of the mummy returns in there as well.

Anyways let me roll these bones.

I just do it like this right(it's been a while)

1st 4d6 ⇒ (6, 5, 6, 5) = 22

2nd 4d6 ⇒ (4, 6, 5, 1) = 16

3rd 4d6 ⇒ (3, 3, 3, 5) = 14

4th 4d6 ⇒ (2, 1, 4, 1) = 8

5th 4d6 ⇒ (4, 6, 3, 3) = 16

6th 4d6 ⇒ (2, 2, 6, 2) = 12

reroll 2 1d6 ⇒ 3

reroll 4 3d6 ⇒ (2, 6, 6) = 14

reroll 6 3d6 ⇒ (3, 5, 5) = 13

reroll 4.2 1d6 ⇒ 3

so 17,16,14,16,16,16?

Is that right? wow.....


Kingmaker
Skull and Shackles
Mummy's Mask

Spoiler:

1d6 ⇒ 1
1d6 ⇒ 6
1d6 ⇒ 2
1d6 ⇒ 3
2d6 ⇒ (6, 3) = 9
[15]

1d6 ⇒ 3
1d6 ⇒ 6
1d6 ⇒ 6
1d6 ⇒ 1
1d6 ⇒ 3
[15]

1d6 ⇒ 2
1d6 ⇒ 3
1d6 ⇒ 5
1d6 ⇒ 4
1d6 ⇒ 6
[15]

1d6 ⇒ 6
1d6 ⇒ 3
1d6 ⇒ 1
1d6 ⇒ 3
1d6 ⇒ 1
1d6 ⇒ 4
[13]

1d6 ⇒ 4
1d6 ⇒ 6
1d6 ⇒ 5
1d6 ⇒ 2
1d6 ⇒ 2

1d6 ⇒ 4
[15]

1d6 ⇒ 5
1d6 ⇒ 6
1d6 ⇒ 5
1d6 ⇒ 4
[16]

Huh, those are some decent scores.


What exactly does ultimate campaign do for your background? Sorry for the dumb question but I am not familiar with it.


You get 2 extra skill points for background skills. I do not have a link to the list of background skills though

Rules are in UC


Seth86 wrote:

You get 2 extra skill points for background skills. I do not have a link to the list of background skills though

Rules are in UC

That is Pathfinder Unchained's Backgroud Skills.

Ultimate Campaign's Background is something else.


My bad =^^=


Background skills are designed for your pre-adventurer learning. IE primary school, apprenticeship, dragon taming, moisture farming, that sort of thing. Ultimate Campaign's Background is a nice random way to determine your character's pre-adventurer existence. IE, a moisture farmer who is really the hidden son of a galaxy spanning tyrant, a lost princess raised by moderately musically inclined forest animals and 7 lonely dwarves with emotional or psychological issues like narcalepsy, or an exotic dancer that fights crime at night using the power of her femininity and guns.


Heh. Barbwire...


He'sDeadJim wrote:

Dotting for interest...

PbP is my choice of game style.

Choice of AP...

Mummy's Mask, Iron Gods, or Maybe Serpent's Skull?

I will wait on my character design until an AP is chosen. (I liked the Warlock too but played it a long time ago and found the limitations annoying. I miss the old 3.5 Hexblade myself!)

[dice=Stat1]4d6

[dice=Stat2]4d6

[dice=Stat3]4d6

[dice=Stat4]4d6

[dice=Stat5]4d6

[dice=Stat6]4d6

[dice=ReRoll 1]1d6
[dice=ReRoll 2]1d6
[dice=ReRoll 2]1d6
[dice=ReRoll 3]1d6
[dice=ReRoll 4]1d6
[dice=ReRoll 4]1d6
[dice=ReRoll 6]1d6
[dice=ReRoll 6]1d6

[dice=ReRoll 2.1]1d6
[dice=ReRoll 4.1]1d6

Final Stats:
16
14
14
17
14
15
Good Enough for me.
=)

Do we need to keep the rolls in order or can we place as needed?
Other Questions: Hero Points? Background Skills?

Hero Points are fine. I'm not a big fan of Action Points from 3.5 because you can use them to imitate feats or save spells, and your poor schlub foes have enough issues with Pathfinder's higher power level without them. Background Skills are also allowed. Most people aren't born out of the womb fully equipped at birth ready to go adventuring, so you had to do something while you waited for faith to grant your first dagger and push you out the door towards adventure.


And as for the Hexblade, there is the hexblade variant of the magus that gets witch hexes and access to all curse spells, plus there is a Pathfinder conversion of the hexblade itself. You can also dump the familiar for the Dungeoncraft book option that allows you to take a spirit which acts as an indestructible short-range auto-debuff that you designate on a target.


Storm when were you planning on ending votes?
Here are my rolls:

stat 1: 4d6 ⇒ (3, 4, 1, 5) = 13
stat 2: 4d6 ⇒ (2, 1, 6, 5) = 14
stat 3: 4d6 ⇒ (6, 6, 2, 1) = 15
stat 4: 4d6 ⇒ (2, 6, 6, 5) = 19
stat 5: 4d6 ⇒ (2, 2, 3, 1) = 8
stat 6: 4d6 ⇒ (6, 1, 5, 1) = 13

stat 1 reroll: 1d6 ⇒ 3

stat 2 reroll: 2d6 ⇒ (4, 3) = 7

stat 3 reroll: 2d6 ⇒ (1, 4) = 5

stat 4 reroll: 1d6 ⇒ 2

stat 5 reroll: 3d6 ⇒ (3, 6, 2) = 11

stat 6 reroll: 2d6 ⇒ (6, 2) = 8

stat 3.1 reroll: 1d6 ⇒ 2

stat 4.1 reroll: 1d6 ⇒ 1

stat 5.1 reroll: 1d6 ⇒ 3

stat 6.1 reroll: 1d6 ⇒ 5

stat 3.2 reroll: 1d6 ⇒ 4

stat 4.2 reroll: 1d6 ⇒ 5

Finally tally is:

12, 15, 16, 17, 12, 17

I'll await the campaign announcement before proceeding further


The 25th of March at 11:00 pm. If you haven't voted for an AP or play method yet, please do so. I will be available for questions via PM or board post. Also if you have any campaigns PbP or virtual or local to Kalamazoo, Michigan that need a player, I'm open.


Thats a long time to wait :P
You know it will feel like forever?
Just the voting or will this include recruitment?


I'll set to the end of this week Saturday the 19th at 11:00 pm for recruitment and voting. Does that work for people?


Sounds Fair.
=)


Im happy with this

But most cant make a general character. So maybe voting a bit sooner so those who apply know what AP they are making a character for?


Ok. Then we'll go with voting til Wednesday at 11:00 pm. Then recruitment ending on Monday the 21st That gives us 2 more days of voting time, and then 5 days of character application time.


Thanks. =^^=


Welcome.


I would love to play Wrath of the Righteous or Jade Regent! I can only play PbP, but it seems like that is the majority so far.

I have played a bit of the first part of Wrath of the Righteous, but the games have collapsed (4 times now!) before we got very far.

As for my rolls:

1) 4d6 ⇒ (5, 5, 6, 1) = 17
2) 4d6 ⇒ (5, 3, 2, 6) = 16
3) 4d6 ⇒ (3, 3, 5, 4) = 15
4) 4d6 ⇒ (6, 6, 6, 1) = 19
5) 4d6 ⇒ (2, 5, 2, 3) = 12
6) 4d6 ⇒ (4, 3, 5, 4) = 16

Reroll 1) 1d6 ⇒ 2
Reroll 2) 1d6 ⇒ 6
Reroll 5) 2d6 ⇒ (1, 3) = 4

Re-reroll 1) 1d6 ⇒ 6
Re-reroll 5) 1d6 ⇒ 1

Re-re-reroll 5) 1d6 ⇒ 3

Final Scores:
1) 5+6+6=17
2) 5+6+6=17
3) 5+4+3=12
4) 6+6+6=18
5) 5+3+3=11
6) 5+4+4=13

Pretty Good!


[1]4d6 ⇒ (1, 2, 3, 3) = 9 [12]
[2]4d6 ⇒ (3, 3, 4, 5) = 15 [12]
[3]4d6 ⇒ (6, 4, 5, 6) = 21 [17]
[4]4d6 ⇒ (5, 2, 1, 6) = 14 [17]
[5]4d6 ⇒ (6, 3, 1, 2) = 12 [12]
[6]4d6 ⇒ (3, 5, 2, 4) = 14 [14]


[1]1d6 ⇒ 6 | 1d6 ⇒ 1 [6]|[3]
[4]1d6 ⇒ 5 | 1d6 ⇒ 6 [5]|[6]
[5]1d6 ⇒ 3 | 1d6 ⇒ 3 [3]|[3]
[6]1d6 ⇒ 5 [5]

[1]1d6 ⇒ 2
[1]1d6 ⇒ 3


Er, I going to drop out of this recruitment.


Any chance of not starting this at 1st level?

Like others may have stated, so many pbp games seem to fissile out before anything even happens. Got a game right now I am in where the dm just disappeared. Maybe starting off at like 3rd level might keep everyone more interested?


That doesn't mix very well with adventure paths. We'd have to start a ways into the story.

Silver Crusade

Ooo, I'd be up for Mummy's Mask, and maybe Serpent's Skull or Iron Gods.

Let's see...

1)4d6 ⇒ (6, 4, 2, 5) = 17
2)4d6 ⇒ (3, 1, 4, 3) = 11
3)4d6 ⇒ (1, 5, 3, 1) = 10
4)4d6 ⇒ (6, 2, 5, 5) = 18
5)4d6 ⇒ (3, 4, 2, 5) = 14
6)4d6 ⇒ (1, 1, 2, 2) = 6 lol

1)1d6 ⇒ 4
2)1d6 ⇒ 2
3)2d6 ⇒ (2, 2) = 4 HA!
4)1d6 ⇒ 6
5)1d6 ⇒ 3
6)4d6 ⇒ (5, 6, 3, 4) = 18

2)1d6 ⇒ 2 ...
3)2d6 ⇒ (6, 6) = 12 yay!

2)1d6 ⇒ 3 ... sure.

So assuming drop the lowest is in effect:

1) (6,4,4,5) 15
2) (3,3,4,3) 10
3) (6,5,3,6) 17
4) (6,6,5,5) 17
5) (3,4,3,5) 12
6) (5,6,3,4) 15

Not bad :3

Now what's this I hear about a 3.5 Hexblade conversion?


I'll through my hat in as a Warder (Zweihander Sentinel). He'll fit in just about any campaign but Way of the Wicked so the vote is for anything.

S*%#ty rolls:

1: 4d6 ⇒ (3, 4, 4, 4) = 15
2: 4d6 ⇒ (1, 4, 2, 2) = 9
3: 4d6 ⇒ (2, 3, 5, 1) = 11
4: 4d6 ⇒ (2, 5, 3, 3) = 13
5: 4d6 ⇒ (6, 6, 2, 4) = 18
6: 4d6 ⇒ (6, 4, 6, 2) = 18

Reroll 1:
2: 3d6 ⇒ (5, 2, 5) = 12
3: 2d6 ⇒ (1, 3) = 4
4: 1d6 ⇒ 1
5: 1d6 ⇒ 1
6: 1d6 ⇒ 4

Reroll 2:
2: 1d6 ⇒ 6
3: 1d6 ⇒ 2
4: 1d6 ⇒ 5
5: 1d6 ⇒ 6

Reroll 3:
3: 1d6 ⇒ 1

Reroll 4:
3: 1d6 ⇒ 1 Sigh

Reroll 5:
3: 1d6 ⇒ 2 Oh come on.

Reroll 6:
3: 1d6 ⇒ 4 Finally

1=4+4+4=12
2=5+6+5=16
3=4+3+5=12
4=5+5+3=13
5=6+6+5=17
6=6+4+6=16


Starting at a Later level is doable, you just need to play it kind of like we are a replacement team that is coming in after a TPK. Perhaps those selected should agree to have been from an Adventurer's guild and we are guildmates and friends of those who died along the way. So we are jumping in later sure, but we could have a summary of whats going on till then.

Also gestalt is totally doable, so long as no one is minmaxing their abilities. You still have the same action economy. So a fighter//sorcerer is still only gonna be casting 1 spell a round, or full attacking a round.


Another thing, we start at lvl2 or 3, but only level when we should level to 3 or 4? yes, the start will be very easy, but most games are like that, rp or pc games. start is very easy. then it gets more difficult
I agree with Player, Gestalt does nothing for action economy

Silver Crusade

Still provides better saves, HP, skills, and resources. The Action Economy is the only thing that cuts them off.

I am though against starting at later levels.


Those things are still capped at what is possible in a normal class. Its not like if you went Barbarian Bard that you get a d12 and a d8. You get a d12, which while really good is still doable for anyone picking up a barbarian. Saves are the same. Resources are the point of Gestalt, getting more resources to have access too. I personally like Gestalt only because it makes it easy to fully develop character concepts and no pigeonhole characters into one slot. Oh the ranger is good at using a bow, but can do jack when it comes to melee if he specialized in bow. Where as maybe your character is naturally good at archery but spent time honing his skill with a sword so not to be caught off guard. You rarely in fantasy find someone who is that over specialized. Legolas for example is a bow fighter mostly, but he was still very good at using his twin sword shorts.


Latest vote totals

Adventure Path
Second Darkness 2
Mummies' Mask 6
Any Adventure Path 9
Jade Regent 3
Serpent's Skull 2
Kingmaker 2
Legacy of Fire 1
Cure of the Crimson Throne 2
Rise 3
Carrion Crown 1
Reign of Winter 1
Wrath of the Righteous 4
Iron Gods 1
Way of the Wicked 1
Age of Worms 1
Iron Gods (which I now have) 1

Play method
PbP 11
Roll 20 2

Starting level 1 While starting at higher levels might work for some APs, I would rather not so that I can generate appropriate encounters for a 6 man group. Plus I have found that it takes people longer to build characters the higher level you go and equipment purchases even longer. One of my last groups started out at 10th level and it took 9 hours for them to finish picking gear. As for gestalt, that adds even more work since the temptation to avoid optimization is low in today's day and age. Now everything is at +2 CR and the chances for PC death become high. Some might argue no pain no gain, but I want to avoid repeated TPKs similar to the last time I ran Kingmaker with the same above character creation rules.

However, I am hopeful we can avoid the silly things like charging grizzly bears at 1st level.or using command spells on them when they're language dependent, or digging holes below a lake and flooding a corridor. That sort of thing.

Link for 3.5 Hexblade https://docs.google.com/document/d/1kEHsOr9IHjp366dOJKk_us136boYegWLc5tl2zV uVBA/edit?pref=2&pli=1

There is also the Paizo alternative that uses the magus as its base and allows you to get witch hexes and any spell with the curse descriptor added to your spell list.
Link for 3.5 Warlock http://paizo.com/threads/rzs2noz9?Master-Arminass-Revised-Warlock-for-the

PFSRD20 also has a 3rd party Warlock, and you can use the 3.5 Warlock straight up from Complete Arcane with the typical skill changes and 1d8 HD. The main differences for the warlock are this. Arminass' changes focus on converting it into a 6th level spellcaster class with arcane blast as its focus, while the 3rd party one allows you to pick your invocations from normal spell lists. If you go with the straight 3.5, you can use invocations from Complete mage, Complete Arcane, Dragon Magic, etc.


So I could use a Factotum?
Can I use Font of Inspiration and Knowledge Devotion?

Do you allow the Flaws system?


TheGodd*mnPlayer wrote:

So I could use a Factotum?

Can I use Font of Inspiration and Knowledge Devotion?

Do you allow the Flaws system?

Yup Flaws are allowed. Two Flaws, and two drawbacks for traits. Obviously you'll want to avoid flaws like chicken-infested etc from Dragon. IE for those that don't know, flaws act like drawbacks but get you feats.

Ah the Factotum. Sure. It's the do everything but not well class and font adds more points to its abilities. Knowledge Devotion is fine as well since you can play the cleric wizard memorization guy from Heroes of Horror to get the same abilities I never understood why you shouldn't get bonuses from knowing stuff about your opponents. Am I aware of its basis of optimization? Sure, but then the advice forum for Paizo here turned into the optimization forum a long time ago.

A hint on character creation. I'm looking for characters that the players enjoy. Ones that have good roleplaying hooks and mechanical abilities as secondary. If you want to be the DPS I AM BARBARIAN Lion Totem 8 attacks a round TWF super sneak attack rogue, then go for it. However, that's only really fun in the entire I kill you in one round piece. The great joy of Pathfinder is also its greatest woe, which are options. But then if I was worried about that, I would play Original D&D and everyone has a rogue with 1d4 hit points a level and a dagger with a 7 Con, or the 1 spell a day wizard with a 5 Con and 0 hp, so he's unconscious all of the time.


I know a bit of basics about it and it is my favorite class. I was thinking of doing a character who is more the bookish nerd who is not very good physically but is very friendly and very smart but he has read all about adventuring.

I do my profiles on Mythweaver, so I will add a link later.


6d4 ⇒ (2, 2, 4, 2, 3, 3) = 16 - Gold


TheGodd*mnPlayer wrote:

I know a bit of basics about it and it is my favorite class. I was thinking of doing a character who is more the bookish nerd who is not very good physically but is very friendly and very smart but he has read all about adventuring.

I do my profiles on Mythweaver, so I will add a link later.

Cool. He's the IT nerd of adventuring.


For my character idea i think i will take 1 flaw. it fits well with the race i think ;)

Silver Crusade

Stormcrow27 wrote:
Link for 3.5 Hexblade https://docs.google.com/document/d/1kEHsOr9IHjp366dOJKk_us136boYegWLc5tl2zV uVBA/edit?pref=2&pli=1

Linky no work :(

If it's just to the 3.5 version I have that, I was just hoping there was a pathfinder version (the Hexcrafter archetype is nice but it's not the same).

I rather liked my shadow debuffer :3


I will pick a campaign trait based on Mummy's Mask because it is currently in the lead.


TheGodd*mnPlayer wrote:
I will pick a campaign trait based on Mummy's Mask because it is currently in the lead.

Think i will do same


Rysky wrote:
Stormcrow27 wrote:
Link for 3.5 Hexblade https://docs.google.com/document/d/1kEHsOr9IHjp366dOJKk_us136boYegWLc5tl2zV uVBA/edit?pref=2&pli=1

Linky no work :(

If it's just to the 3.5 version I have that, I was just hoping there was a pathfinder version (the Hexcrafter archetype is nice but it's not the same).

I rather liked my shadow debuffer :3

I sent you the doc in a post via PM.

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