Trying to decide on a build type. Was thinking something simple, unassuming for the rebellion. Someone you normally overlook but could be very useful. Perhaps a Arcanist or Psychic.. maybe an Unchained Monk if we need a melee touch.
Also Drow have their Szarkai which look like normal elves, they are trained as spies and assassins normally. Maybe your drow is one.. and you where sent to the island as an advanced scout. They do live for hundreds of years after all. Sending a few scouts on ahead to integrate over two or three human generations would be something a drow spy would do.
This is my undead hunter's crunch. The Create Water is a traded off Spell-like for that Spell-like figured it would make him more useful in the desert.
Never heard of a critical hit generator is that for the effect of the crit or to confirm crits?
It's the effect of the crit. It's similar to the critical hit cards Pathfinder kicked out back in 2007 and 2008. I like some variety in my critical hits rather then dude I just did 60 pts of damage with my arrow, but not to the extent that some systems do critical hits (ala the dreaded Rolemaster....).
Oh very nice. So I have some ideas
A skill focused character would be a Factotum
Or an Arcane character an Arcanist
Which do you think is better?
Just waiting to see if my Abbits are approved before I move forward.
Though my basic concept is a MMA Abbit who uses the Unchained Monk class, focusing on speed, and unarmed strikes like kicks with his long legs or powerful short jabs with his forelimbs.
[1] (5, 6, 5, 4) = 16
[2] (4, 6, 6, 4) = 16
[3] (5, 6, 3, 3) = 14
[4] (5, 6, 6, 6) = 18
[5] (5, 5, 6, 5) = 16
[6] (4, 3, 3, 6) = 13
If I use the current rolls I have. (I probably mized up the 6 from [4] with the 3 from [3])
So with Aasimar I will have 18, 18, 18, 18, 14, 13... I think I can manage. And that is if we do drop the lowest.
Anyone else notice sometimes it seems like the dice change from Preview to Post?
They're considered different posts. You can't preview rolls.
This is common across various forums. On forums where editing rolls is not permitted, the rolls will break entirely after previewing, displaying nothing.
On paizo, you can edit rolls, but they'll still be different if you preview them. The preview is a post that only you can see - the actual post recorded by the system has nothing to do with the preview.
I have found most of my posts for dice rolls if I preview them are fairly accurate, but I noticed that it seems like 1 or so dice will change. But it seems to be random.
dex [dice=]4d6
con [dice=]4d6
wis [dice=]4d6
int [dice=]4d6
cha [dice=]4d6
rerolls
str [dice=]3d6
dex [dice=]2d6
con [dice=]2d6
wis [dice=]2d6
cha [dice=]2d6
con[dice=]1d6
totals
str 18
dex 18
con 16
wis 16
int 17
cha 16
I know it didn't have to be in order but I felt like it.
I could do literally anything with these stats. A monk may work considering Its MAD doesn't matter.
Str 6+4+5 = 15
Dex: 6+4+5 =15
Con: 5+5+3 =13
Wis: 4+4+5 =13
Int: 6+5+3 =14
Cha: 6+4+3 =13
4d6, drop the lowest, reroll 1s and 2s still only adds three of the highest dice. But that is if he does say its drop the lowest. Otherwise I need to recalculate my scores.
This is the race I wanted to create.
They are a race of humanoid rabbits similar to the style of Catfolk being humanoid cats and so forth.
Humanoid Type (0 RP)[Abbits]
Size: Medium Size (0 RP)
Speed: Normal Speed (0 RP)
Ability Score: Flexible (2 RP)[+2 Dex +2 Wis]
Languages: Standard (0 RP) [Common and Abbitian]
Defense Racial Traits
Bonded to the Snow (2 RP) (Bonded to the Land)
Abbits are born in the land of the north in the land of snow and ice. Because of this and their large feet they have a natural talent for moving in the snow and ice making them appear to be blurs of movement.
Thick Lapin (2 RP) (Desert Runner)
Abbits are native to the north, this lifestyle has made them unusually adept at dealing with the harsh cold.
Feat and Skill Racial Traits
Camouflaged in the Snow (1 RP)
Finesse of Foot (2 RP)(Weapon Finesse)
Abbits are light and fast on their feet, using this speed even the youngest are taught the art of the hit and fade.
Movement Racial Traits
Jumper (2)
Snow Strider (1 RP)
Abbit's move through snow as easily as a fish moves through water.
Total 12 RP
I like the idea of Kingmaker.. probably because I want to rule the world but hey who doesn't am I right?
I like gestalt idea. A Paladin of Freedom//Bard is my favorite idea of all time!. Of course he could never run a kingdom without falling or converting to a LG Paladin.
With Aasimar and all that I am looking at 18,18,18,17,17,13 I can take that.
Anthro Ape is +2 Str +6 Dex and +4 Wis. +3 Natural Armor
Anthropomorphic templates are so broken, especially when you add in crap like feral and then become a monk with the vow of poverty.
They are pretty bad, some are underpowered too with so many ECL adjustments but no worthwhile benefits. But yeah Feral and all that are bad in general. So I will stick with my 18, 18, 18, 17, 17, 13 build. It should do ok.
Storm if we pick Anthro template animals... I will only become more awesome. I will be King Ape!
And I know Zayne I was joking too. But you are right, some of us are getting way lucky. I was thinking whoever is picked we fine the average in PB and allow some extra buy for the other players. So if me and Oyzar are selected you figure our totals and give the other two the benefit of bonus PB.