
Monkeygod |

Now that an AP has been chosen, are you going to start a different thread for the actual recruitment?
If not, would you at least re-post all the various rules for character creation, house rules you have, etc? I know there's been some additions throughout the thread, would be nice to have them all in one place.

Ariarh Kane |

I'd be interested in Mummy's Mask. I'd like to cast my vote for play-by-post. :)
1. 4d6 ⇒ (1, 2, 4, 6) = 13
2. 4d6 ⇒ (2, 2, 4, 3) = 11
3. 4d6 ⇒ (6, 4, 5, 5) = 20
4. 4d6 ⇒ (3, 6, 2, 3) = 14
5. 4d6 ⇒ (4, 4, 3, 1) = 12
6. 4d6 ⇒ (3, 1, 6, 6) = 16
re-roll for 1: 2d6 ⇒ (4, 6) = 10
re-rolls for 2 2d6 ⇒ (5, 2) = 7 1d6 ⇒ 3
re-roll for 4: 1d6 ⇒ 6
re-rolls for 5: 1d6 ⇒ 2 1d6 ⇒ 4
re-roll for 6: 1d6 ⇒ 4
Stats: 16, 12, 16, 15, 12, 16

TwelvePointFivePercent |
A-Ok. Mummy's Mask. Let's see:
4d6 ⇒ (1, 1, 5, 5) = 12
4d6 ⇒ (3, 1, 3, 2) = 9
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (1, 2, 4, 4) = 11
2: 2d6 ⇒ (2, 5) = 7
3: 2d6 ⇒ (4, 2) = 6
4: 1d6 ⇒ 5
5: 1d6 ⇒ 5
6: 2d6 ⇒ (2, 2) = 4
2: 1d6 ⇒ 6
3: 1d6 ⇒ 3
6: 2d6 ⇒ (6, 1) = 7
6: 1d6 ⇒ 6
16, 14, 12, 14, 17, 16

fearcypher |

str 4d6 ⇒ (2, 2, 4, 2) = 10
dex 4d6 ⇒ (2, 4, 5, 1) = 12
con 4d6 ⇒ (1, 5, 3, 2) = 11
wis 4d6 ⇒ (2, 4, 1, 5) = 12
int 4d6 ⇒ (3, 6, 3, 5) = 17
cha 4d6 ⇒ (2, 3, 2, 4) = 11
rerolls
str 3d6 ⇒ (5, 3, 6) = 14
dex 2d6 ⇒ (6, 3) = 9
con 2d6 ⇒ (1, 5) = 6
wis 2d6 ⇒ (3, 4) = 7
cha 2d6 ⇒ (6, 3) = 9
con1d6 ⇒ 3
totals
str 18
dex 18
con 16
wis 16
int 17
cha 16
I know it didn't have to be in order but I felt like it.
I could do literally anything with these stats. A monk may work considering Its MAD doesn't matter.

Whitewalker Jon |

str [dice=]4d6
dex [dice=]4d6
con [dice=]4d6
wis [dice=]4d6
int [dice=]4d6
cha [dice=]4d6rerolls
str [dice=]3d6
dex [dice=]2d6
con [dice=]2d6
wis [dice=]2d6
cha [dice=]2d6con[dice=]1d6
totals
str 18
dex 18
con 16
wis 16
int 17
cha 16I know it didn't have to be in order but I felt like it.
I could do literally anything with these stats. A monk may work considering Its MAD doesn't matter.
Str 6+4+5 = 15
Dex: 6+4+5 =15Con: 5+5+3 =13
Wis: 4+4+5 =13
Int: 6+5+3 =14
Cha: 6+4+3 =13
4d6, drop the lowest, reroll 1s and 2s still only adds three of the highest dice. But that is if he does say its drop the lowest. Otherwise I need to recalculate my scores.

Alyksandrei |
Let's see what I get...
1: 4d6 ⇒ (2, 4, 1, 2) = 9
2: 4d6 ⇒ (1, 1, 2, 6) = 10
3: 4d6 ⇒ (4, 2, 6, 6) = 18
4: 4d6 ⇒ (2, 1, 4, 3) = 10
5: 4d6 ⇒ (4, 4, 2, 4) = 14
6: 4d6 ⇒ (4, 6, 3, 1) = 14
1a: 3d6 ⇒ (6, 4, 5) = 15
2a: 3d6 ⇒ (6, 4, 6) = 16
3a: 1d6 ⇒ 6
4a: 2d6 ⇒ (3, 5) = 8
5a: 1d6 ⇒ 6
6a: 1d6 ⇒ 6
1: 15
2: 16
3: 18
4: 12
5: 14
6: 16
Not bad. I may reroll once I decide on a concept, but I'll try to work with what I've got.

TwelvePointFivePercent |
Anyone else notice sometimes it seems like the dice change from Preview to Post?
They're considered different posts. You can't preview rolls.
This is common across various forums. On forums where editing rolls is not permitted, the rolls will break entirely after previewing, displaying nothing.
On paizo, you can edit rolls, but they'll still be different if you preview them. The preview is a post that only you can see - the actual post recorded by the system has nothing to do with the preview.

Whitewalker Jon |

Whitewalker Jon wrote:Anyone else notice sometimes it seems like the dice change from Preview to Post?They're considered different posts. You can't preview rolls.
This is common across various forums. On forums where editing rolls is not permitted, the rolls will break entirely after previewing, displaying nothing.
On paizo, you can edit rolls, but they'll still be different if you preview them. The preview is a post that only you can see - the actual post recorded by the system has nothing to do with the preview.
I have found most of my posts for dice rolls if I preview them are fairly accurate, but I noticed that it seems like 1 or so dice will change. But it seems to be random.

Whitewalker Jon |

[1] (5, 6, 5, 4) = 20
[2] (4, 6, 6, 4) = 20
[3] (5, 6, 3, 3) = 17
[4] (5, 6, 6, 6) = 23
[5] (5, 5, 6, 5) = 21
[6] (4, 3, 3, 6) = 16
If rolls are not dropped
[1] (5, 6, 5, 4) = 16
[2] (4, 6, 6, 4) = 16
[3] (5, 6, 3, 3) = 14
[4] (5, 6, 6, 6) = 18
[5] (5, 5, 6, 5) = 16
[6] (4, 3, 3, 6) = 13
If I use the current rolls I have. (I probably mized up the 6 from [4] with the 3 from [3])
So with Aasimar I will have 18, 18, 18, 18, 14, 13... I think I can manage. And that is if we do drop the lowest.

stormcrow27 |

Reposting character creation rules. Recruitment will end on Wednesday the 23rd since we just finished voting yesterday.
Mummy's Mask creation rules and house rules.
Character creation rules and allowed books
Any Paizo classes or races. I've run or have had people run most of the stock races, plus the more powerful things like noble drow, etc. If you run one of the more high point races (30 points or more), you will have a 1 level deficit that you will have to overcome with XP. AKA buying ECL as they say.
Allowed 3rd party/3.5
In the Company of Dragons, Fey, Angels, etc from Rite Publishing. I have most of these, and they are essentially monster classes that allow you to have the ability to run or play giants, dragons, angels, medusae, etc.
Most classes and/races off pfsrd20 with the exception of the artificer. That class is too cumbersome and broken given the magic Conversion#1
Yes Truenamer from Interjection Games
Yes Cartomancer from the same
Yes Tarot Mage from the 3.0 Tarot Mage supplement
All classes from the Occult Book by Radiance Games (IE Binders for everyone!)
Any 3.5 Prestige class or class. If I find good Paizo board or web versions, I'll post them here.
The Pathfinder version of the disciple of metal prestige class! Play a heavy metal bard and kick some tail!
3.5 Feats on a case by case basis.item construction abilities.
Yes Psionics both systems (Paizo and Dreamscarred Press).
Yes Path of War
Yes Tome of Magic Classes (Binder and Shadowcaster). The shadowcaster will probably use the conversions on Paizo's site here. http://paizo.com/threads/rzs2n7h2?The-Pathfinder-Shadowcaster-A-
3rd party feats the same.
No gestalt. While I am insane, I'm not that insane to try to modify stuff to that level.
Alignment any based on a proper matchup. I don't want in party fighting to destroy a game before it starts.
Advancement speed based on the AP
Starting level 1
Ability creation roll 4d6, reroll 1s and 2s. Drop lowest.
Max HP first level
Gold roll
You can use Ultimate Campaign for your background.
Traits 2. 1 must be from the Mummy's Mask or People of the Sands or Osirion related material.
House rules
Classes and equipment from the technology guide, guide to Numeria, and Iron Gods are available if you have the appropriate background being from Numeria. Realize that recharging and building tech items is highly difficult due to a lack of resources.
Firearms are emerging guns as standard. Alkenstar also produces steam and clockwork engines, as well as gatling guns, revolvers, single shot cartridge rifles, shotguns, and 1860s era cannon, but they are not sold on the general or the black market due to economic concerns and Alkenstar losing its tech advantage in the Blasted Lands.
Crit rolls for combat will use the critical hit generator from pfsrd20. Essentially when you confirm a critical hit, you get to roll up to 3 times on this chart, dependent on the critical hit multiplier of your weapon (so a x2 weapon would roll once, a x3 would roll twice, and so on).
As for characters knowing each other and linking backstories, this AP highly suggests it, as well as adopting an adventuring group name. It assumes your group has already assembled and knows each other as you delve into Osirion's ancient glories in order to provide the new Pharaoh with lots of economic advancement and boom times since he opened up the 8,000 years of temples located across Osirion to adventurers to explore and/or "loot." Note, the priests of Phasrama have some conditions to make sure bodies aren't destroyed or the tombs damaged, etc, since they're not happy with the pharaoh's decision. Nor are the ancient cults concerned with the afterlife like Osiris, Anubis, Nepeptyhs, and Isis happy either. So expect to see both competition from other adventuring groups for the glory, the fame, and the wealth, plus the potential revenge of the ancient gods of Osirion for violating the sacred places of the dead. Of course, you wouldn't be adventurers if you worried about such things.

stormcrow27 |

Never heard of a critical hit generator is that for the effect of the crit or to confirm crits?
It's the effect of the crit. It's similar to the critical hit cards Pathfinder kicked out back in 2007 and 2008. I like some variety in my critical hits rather then dude I just did 60 pts of damage with my arrow, but not to the extent that some systems do critical hits (ala the dreaded Rolemaster....).

Whitewalker Jon |

Whitewalker Jon wrote:Never heard of a critical hit generator is that for the effect of the crit or to confirm crits?It's the effect of the crit. It's similar to the critical hit cards Pathfinder kicked out back in 2007 and 2008. I like some variety in my critical hits rather then dude I just did 60 pts of damage with my arrow, but not to the extent that some systems do critical hits (ala the dreaded Rolemaster....).
Oh very nice. So I have some ideas
A skill focused character would be a FactotumOr an Arcane character an Arcanist
Which do you think is better?

stormcrow27 |

Both would probably work. You're dealing with 8,000 year old temples/tombs filled with traps, curses, magical guardians, undead, angry spirits, extras from Stargate, potentially Macgyver, other adventurers, and a mix of 4 cults of the older gods who are associated with funerary and afterlife practices. Plus deciphering ancient Osiriani hieroglyphs and who knows how many beatsticks the group generates.

fearcypher |

So I have an idea for a character but the race j want to use isn't on the pfsrd. It's a 3.5 Race Called the Avariel
My plan would be to start as a magus or some type of fish friendly class and eventually go into the bladesinger prestige class. Would the race be okay? I don't care to get the fly speed at first level so could I pick it up at a later level with a feat or two and get somewhere like a +1 LA instead of +3?

He'sDeadJim |

Note, the priests of Phasrama have some conditions to make sure bodies aren't destroyed or the tombs damaged, etc, since they're not happy with the pharaoh's decision. Nor are the ancient cults concerned with the afterlife like Osiris, Anubis, Nepeptyhs, and Isis happy either.
I was thinking my Fighter is Osirian in origin and worshiped the Osirian Pantheon (His family specifically worships Anubis) and was sent on this journey to Wati to help rid the Necropolis' area of any Undead after finishing his training/tour with the Osirian army.
Would this be appropriate at all? Or a burden for the game? If I did, I would be forced somewhat into "watchdoging" the players tom ake sure they didn't violate the "exploration" rules right?

stormcrow27 |

So I have an idea for a character but the race j want to use isn't on the pfsrd. It's a 3.5 Race Called the Avariel
My plan would be to start as a magus or some type of fish friendly class and eventually go into the bladesinger prestige class. Would the race be okay? I don't care to get the fly speed at first level so could I pick it up at a later level with a feat or two and get somewhere like a +1 LA instead of +3?
Ah The flying elves. The flight speed is the same as the strix, so that's no real issue. Let me total up what they get right now in RP and see what needs to be modified. Only having a -2 penalty to Con for a +4 to Dex, a +2 to Wisdom and Intelligence is a bit much.

fearcypher |

fearcypher wrote:Ah The flying elves. The flight speed is the same as the strix, so that's no real issue. Let me total up what they get right now in RP and see what needs to be modified. Only having a -2 penalty to Con for a +4 to Dex, a +2 to Wisdom and Intelligence is a bit much.So I have an idea for a character but the race j want to use isn't on the pfsrd. It's a 3.5 Race Called the Avariel
My plan would be to start as a magus or some type of fish friendly class and eventually go into the bladesinger prestige class. Would the race be okay? I don't care to get the fly speed at first level so could I pick it up at a later level with a feat or two and get somewhere like a +1 LA instead of +3?
Where is the +2 int and Wis coming from? The source I used had +4 Dex -2 Str -2 wis