| stormcrow27 |
Here are the current vote tallies
Adventure Path
Second Darkness 2
Mummies' Mask 5
Any Adventure Path 9
Jade Regent 2
Serpent's Skull 1
Kingmaker 3
Legacy of Fire 1
Cure of the Crimson Throne 2
Rise 3
Carrion Crown 1
Reign of Winter 1
Wrath of the Righteous 3
Iron Gods 1
Way of the Wicked 1
Age of Worms 1
Skulls and Shackles 2
Play method
PbP 11
Roll 20 2
@Jon Whitewalker sure and you can take an alternate birth background if you want a specific ancestry for your aasimar like angel-touched, etc. The d100 percentage roll for your ability, if you take it, replaces whatever spell-like ability you would get from your ancestry, whether using the generic background or the celestial specific one. Note that a couple of them on that table can be taken as alternate racial traits, so they may not be worth replacing your SLA with it.
| Zayne Iwatani |
Was joking when I wrote it but after going back through the rolls of others...things are not even. Sure everyone is pretty awesome but there are still some far and above the others. Oyzar managed four 17's. Like a 60 something point buy.
Can we switch to something equally powerful but more fair like a 30-35 point buy at 1-to-1?
^ Also that. No idea what character I will pick until the game is chosen.
| Whitewalker Jon |
Storm if we pick Anthro template animals... I will only become more awesome. I will be King Ape!
And I know Zayne I was joking too. But you are right, some of us are getting way lucky. I was thinking whoever is picked we fine the average in PB and allow some extra buy for the other players. So if me and Oyzar are selected you figure our totals and give the other two the benefit of bonus PB.
| stormcrow27 |
Was joking when I wrote it but after going back through the rolls of others...things are not even. Sure everyone is pretty awesome but there are still some far and above the others. Oyzar managed four 17's. Like a 60 something point buy.
Can we switch to something equally powerful but more fair like a 30-35 point buy at 1-to-1?
^ Also that. No idea what character I will pick until the game is chosen.
You can always reroll. None of the rolls are set in stone until you make and present the character. There is also the foible and fame option, in which you get one 18 and one 8 and then roll 1d10+7 for the rest of your stats. It's one way that Way of the Wicked presented their rolls for your classic strong but dumb villain.
| Whitewalker Jon |
Whitewalker Jon wrote:Anthropomorphic templates are so broken, especially when you add in crap like feral and then become a monk with the vow of poverty.With Aasimar and all that I am looking at 18,18,18,17,17,13 I can take that.
Anthro Ape is +2 Str +6 Dex and +4 Wis. +3 Natural Armor
They are pretty bad, some are underpowered too with so many ECL adjustments but no worthwhile benefits. But yeah Feral and all that are bad in general. So I will stick with my 18, 18, 18, 17, 17, 13 build. It should do ok.
| Monkeygod |
Was thinking about a potential way to allow gestalt(since it seems to have been asked for a lot) and still keep the relative power level low(ish):
What if you allow a sort of half gestalt, where you pick one class as your base, which determines your HD/BAB/Saves/Skill points, and then the second class only grants you class features(Sneak Attack, bonus feats, spellcasting) and skills.
This way, if you want to play a combat assassin and gestalt say fighter/rogue you would have to pick which one granted you the base abilities.
Thus, you could either have the fighter's BAB, Fort and HD, or the Rogue's skill points and Ref, but not both.
| stormcrow27 |
Any AP is leading at the moment with 10 while Mummy's Mask is at 5. Kingmaker is building a kingdom out of lands near the borders of Brevoy. Lots of bandits, fey, plant monsters, angry foresters, deluded dancing blood draining sidhe, the usual. Oh and one very very very very dangerous berry bush. Dangerous for kobold PCs anyway.
| Zayne Iwatani |
1: 4d6 ⇒ (4, 3, 1, 5) = 13
2: 4d6 ⇒ (1, 5, 3, 6) = 15
3: 4d6 ⇒ (2, 5, 6, 1) = 14
4: 4d6 ⇒ (2, 4, 6, 2) = 14
5: 4d6 ⇒ (5, 5, 5, 2) = 17
6: 4d6 ⇒ (2, 6, 2, 3) = 13
reroll:
1: 1d6 ⇒ 1
2: 1d6 ⇒ 5
3: 2d6 ⇒ (5, 4) = 9
4: 2d6 ⇒ (5, 3) = 8
5: 1d6 ⇒ 3
6: 2d6 ⇒ (1, 2) = 3
reroll:
1: 1d6 ⇒ 4
6: 2d6 ⇒ (6, 6) = 12
1 = (4, 3, 4, 5) = 13
2 = (5, 5, 3, 6) = 16
3 = (5, 5, 6, 4) = 16
4 = (5, 4, 6, 3) = 15
5 = (5, 5, 5, 3) = 15
6 = (6, 6, 6, 3) = 18
Well that's a lot better than the last set.
| stormcrow27 |
Here are the current vote tallies
Adventure Path
Second Darkness 2
Mummies' Mask 5
Any Adventure Path 9
Jade Regent 2
Serpent's Skull 1
Kingmaker 4
Legacy of Fire 1
Cure of the Crimson Throne 2
Rise 3
Carrion Crown 1
Reign of Winter 1
Wrath of the Righteous 3
Iron Gods 1
Way of the Wicked 1
Age of Worms 1
Skulls and Shackles 2
Play method
PbP 11
Roll 20 2
| Alyksandrei |
Any is still in the lead :P lol
But does that really count as an AP? That sounds more like a 'vote' of "abstain", which then either becomes GM's Choice or opens it up to a second round of voting...which would likely repeat the cycle. "Any" should really be counted as one vote for each AP, or (as I believe it is currently being counted) as a "floating" vote for whatever AP happens to be otherwise winning.
Sorry, sometimes I can be a bit pedantic.