Death Initiate

Angelpalm's page

Organized Play Member. 159 posts (281 including aliases). No reviews. No lists. No wishlists. 8 aliases.


RSS

1 to 50 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Hrm, that could work, probably make it more limited though. Never really liked the whole summon familiar aspect of that class as it seemed kind of tacked on. The Zealot has that feature that allows you to grant a maneuver to an ally, so I am thinking something like that, but then as you level up you can select a single undead under your control as a captain that gains the sort of initiating capability like that Ambush Hunter ranger Archetype.

Anyways the link should be fixed now. Appreciate it.


Johnnycat if you guys want you can take a look at my archetype for the anti-paladin, gonna set it up so you all can leave comments.

Link

Please rip it to shreds if you want, I just want honest feed back.

Still not sure on an actual full class. One idea I had was an updated Dread Necromancer that gets access to 6th level casting and 6th level maneuvers sort of like the WarPath followers if you all are familiar with that. But for necromancy spells and the unquiet grave discipline that it would have access to a few select higher level spells/maneuvers would be lowered in level as per normal for those caster types. Probably ditch the charnel touch and since with unquiet grave you can already heal undead with your touch by expending a maneuver. It seems fairly complicated with all the stuff I would like to do like being able to give undead under your command the ability to initiate some of your maneuvers which could be pretty awesome.


Oic, didn't realize you could add the same trick to a weapon more than once. I don't think the whole stamina thing would be too complicated, it's just basically the same as the 3.5's Kensai's Power Surge if you all remember that lol. Yeah it's basically that same concept with an added penalty for using it too much to quickly. I feel if it were incorporated in that fashion it would be perfectly fine being given to a pc even at 1st level. Personally I am fine with a class having some crazy mechanics that aren't emulated by other classes and I would love to incorporate the whole stamina thing into other areas of the class as well but that's just me.

Like perhaps instead of just saying that you use that save, instead you have a pool that can power that as well as other effects like things that can emulate blood gems and what not, wow I had totally forgot about blood gems, that's a whole thing into itself. But yeah in the game stamina effects sprinting, your attacks with your trick weapons, dodging, and blood gems and whatnot....it would be pretty sweet to have a single system that could reward you as a player for managing it and recovering and expending it at the right times, or getting you killed if you were reckless with it. Hrm....maybe I will figure something out and get back to with you on that Johnnycat. Just take everything I am typing with a grain of salt for now as they are just ramblings of someone that is excited at the whole idea of your class. Gonna mess around with my Anti-paladin archetype a bit more and figure out what I want to do as far as an actual class.


I am liking what I am seeing Johnnycat. My only issues is that I am not seeing a trick weapon form to turn your weapon into a whip like the threaded cane or the beast cutter. Also no Parry ability? That is a big thing in Bloodborne to set up your visceral attack. I like hunter's grace but I rather give up the whole extra 5 foot step to have it work like a maneuver with the difference being that the amount of times you can use it in a particular encounter is determined by your stamina, with it becoming increasingly harder to use unless you recover. Make it an immediate action use ability like you standard martial counter.

There are a bunch of maneuvers that work like with you making a skill check versus the attack or whatever. What I am thinking is that you instead make a reflex save and add your constitution or intelligence modifier as an opposed roll to the attack. Unlike with maneuvers though you can do this against would be critical hits. Every time you use it after the first time you take a cumulative -2 penalty to the roll. In order to simulate you recovering your stamina you can take a move action to remove some of the penalty which you could make dependent on your level. Also you could make it so you are staggered if the penalty exceeds your total reflex save. I don't know how that strikes you are how that would really work in play but it seems to mimic that whole style of game play more to me.

Still not sure about the gun parry since in the game you have to use your actual ammo for that. I am thinking it could have scaling debilitation's that match the ones you have setup for your visceral attacks so that they combo into each other like in the game.


So does it specifically have to be a class from the ground up? I have a couple of archetypes that I have made that I might get the courage to use lol.

Also how would you all propose making a spider-man class? I was thinking of restricting it to a human racial class that doesn't allow you to multiclass until you have at least 6 levels in it kinda like that jotun-paragon class I have seen.


Yeah I need to read up more on sphere's of power. Probably make it based off of that. Wanted to make another gun based class that is a modular initiator class that can let you do things like use your pistol to in actual gun duels and do extra damage while using quickdraw. Also make it so you can treat each gun category as a lighter weapon for all purposes including two weapon fighting. Maybe allow you to run around with a siege engine(I don't play LoL but I remember there being a character called yordle or something that was like a goblin with a cannon. I always thought ppl should be able to play that).

I like the dragoon idea. I would love to see a dedicated spear using class with high mobility that played like some crazy wuxia monkey king type character at high levels and was more like Balsa from Moribito or Sara from Samurai Champloo at lower-mid levels.

Battle Dancer is a class I attempted to mess with but I keep losing focus on what I want it to be. I think in the end I wanted it to be more visceral and less about being a bardic monk type and more being a King of Fighters characters like King or Kim Kaphwan. Reminds me of a convo I had online not too long ago about there not being any true kickers in martial arts cinema anymore. I wanted to bring that back I suppose.


I see a bloodborne class and a warlord and few others. What other ideas do you guys have for classes that you would like to see? I was thinking of making a gun based witch-type class that lets you make someone the likes the new Izetta show with your character flying around on a gun or cannon as opposed to a broom. A gun mount if you will....lol.


1 person marked this as a favorite.

So no one made the Rabbit of Caerbannog?

I can just see a smarter version of that plotting to take over all the known realms.


Can games on paizo have more than one gm?


Deranged_Maniac_Ben wrote:
Angelpalm wrote:
DMB: Have you taken a look at the Zealot class yet?
Is this the Zealot fro Path of War Expanded, or the Zealot from Ultimate Intrigue?

Yeah sorry it is the one from Expanded, it's a charisma based full bab semi psionic class. A extremely tankier version of the aegis in some respects.

Isn't there an aegis archetype that is charisma based, anyone remember what the name of it was?


DMB: Have you taken a look at the Zealot class yet?

I was discussing some healing options in another game and I got it in my head to throw a zealot//wilder together and go full heal and kill mode on these double dealing pyramid peons. I feel like that would have so much synergy together, and make the crew actually feel like they stood a fighting chance as opposed to your average heal-scrub.

Someone else would still need to focus on that knowledge issue they were having. Could change Genevieve from an assassin to a warrior-nun on the same mission to rescue an ally and having unwittingly followed them into the accursed shadow pyramid.


Hrm let me do a quick check, sometimes it can be an error on either end to be honest. Either one should be cool although I think cleanse body is cool for the other stuff it does.

edit: yup it's on there at 2nd level with body purification being 3rd level(which was I remember it being for another class;psychic warrior?)

Lol the d20 site doesn't even have it on their list at all.


Well I suggested body purification since it's actually on the list for vitalist. :)


I always forget how cool the vitalist can be, though I suggest you guys should have Body Purification on your list of powers known.


Lol that dude is so salty.


A lot of strange racial choices in this sleepy hamlet lol. I guess I have to play some kinda weird creature just to fit in?


Yeah sorry guys not trying to overwhelm you all. And yeah I stay forgetting about the whole alignment thing with paly, use to 3.5 with all of its variants.

So it seems like you guys need to up your damage and your healing, and perhaps your overall flexibility/synergy right?

hrm...making me rethink stuff yet again, I will wait on the word from Dmb before I do anything, gonna keep the fluff for Genevieve but more than likely change her class into something that can keep you guys going.

Yessai: I really don't think there is a way for anyone else to buff the dire zone as far as I know. Best thing I can think of is them debuffing the enemies on top of it.

If you guys figure out what you are going to do with your gestalt halves let me/us know(mostly me lol) so I can tailor my crunch and avoid any overlap.


Almost forgot, why is the ninja using ranger on the other side?

You guys said he is ranged fighter? Why not Divine hunter paly? He loses the fear immunity but that shouldn't be an issue thanks to the direlock right?


Yeah Yessai, that's what I am saying, a cohort in a gestalt game will be fairly weak in comparison to the main gestalt pc's, and then your main will be weak too.

I don't think you can use the same class on both sides of a gestalt. I think your best bet would be to probably make your character tougher since as a direlock you generally want to be within range of your dire zone which is only 10ft for you now.

I am thinking a bannerman warlord with be a great fit for you since it is some what fear focused, it's all charisma, and it gives you better front line abilities which you need. Golden Lion maneuvers and stances give you stuff that makes you similar to a bard with the party buffs so you could be buffing and debuffing at the same time just by being around and bannerman is focused on that as well, and perhaps you could use your Fell Regalia as your banner instead if DMB allows it, makes sense to me.

Hrm I see you are using the fear eater archetype which means you are using your move actions to "eat" fear and regain health. I know there are at least 3 maneuvers that give you swift action movement, but two of them are in path of war expanded(and they aren't as strong as the regular path of war one, which is a reoccurring them with expanded lol). Black seraph would really do wonders for you character imo. The only issue is there is no regular way to get access to it unless you use a trait that is in expanded, or unless you change your alignment by one step in order to use the martial tradition.

You could still just use Golden lion though and be awesome. Golden lion has a 1st level boost that gives the party a +2 morale bonus to attack/damage, which stacks with bannerman's bonus that they get at level 5. If you had the community minded trait, you could basically use a swift action to give everyone a +4 morale for 3 rounds.

I think the BEST thing however, and this is if DMB decides to use expanded, is that you can use the black seraph line of style feats that eventually allow you to use your fear based stuff on creatures that are immune to mind-affecting effects. That's the real bread winner to me. Wouldn't call something like that optimizing, more like letting you actually play your direlock in the way you want to play them and the way they should be allowed to play.

That would let you fill your niche in the party without bogging down combat with an whole separate character which I personally am not a fan of when it comes to pbp.

That reminded me of something lol.

There is one kid on the weave that constantly joins games and tries to have as many cohorts, animal companions, summons, purchased animals, eidolons, familiars, and anything else you can think as humanly possible.

Dude does it without fail in EVERY game lol, I think that has me jaded to anyone trying to use more than one character. I do think it's hilarious seeing him try to optimize his character around that whole one player army concept.


Also I am not so sure about a cohort in a gestalt game, not because I think it's op, it's more of an issue of trying to make encounters cr appropriate. I like the direlock, especially the predator archetype. Something like that with any other archetype that empowers your animal companion would be pretty brutal as the party tank(as in the animal companion being the tank, not the pc lol). The only thing I didn't like about that class as that it made you split your focus between charisma and intelligence(I think predator alleviates this since you get no spells). I always just gave them a choice of which one they wanted to use.

What are you going on your other side Gemheart? Psion?


I'm glad you posted that Gemheart. My build was going to incorporate a few levels of aegis as well but now from what you said you have me thinking about something else. I was thinking if Deranged would allow it to make a nightblade//paladin with the knight disciple archetype that empowers the healing maneuvers.

The nightblade can eventually get it's own pocket dimension or something really cool like a fortress on the plane of shadows that we could make our base of operations as we got higher level( I think level 15?).

Maybe instead of a charisma based character I could go full wisdom and do a psychic warrior and another killer class called Shadow Assassin if anyone is familiar with it.

That with the psywar going pathwalker/Meditant would be pretty nasty even as a 3/4 bab gestalt.


Whiskey and a Bonesaw wrote:
Dotting in, if it's not too late. Two quick questions for you, Deranged_Maniac_Ben: Is Path of War Expanded allowed and, if it isn't, would playing something with an Animal Companion/Mount be a problem?

Would like to know this as well, I know you looked at my stuff but I wasn't sure if you were aware that the stalker archetype I had was from expanded. It basically trades out some stuff and makes the stalker synergize with the investigator.


Lol I am dying at Lonewolf Mcedgelords.

orphans:

I have character in another game that was orphaned.......but she was raised by two loving and nurturing assassins. They basically all use each other, with her being a tough girl type that gained their respect in order to learn the skills that would allow her to get revenge on the person that made her an orphan in the first place.

Dm made some crazy elves that go around slaughtering villages so I figured might as well incorporate something that wild into her backstory so she would have an actual reason to go on a potential suicide mission against the big bad.

Anyways I am all for fleshing out small parts of the game world, especially when it's something along the lines of a small village. It helps if the dm already has a good vision of the world and can express that to the players. Something they can all build upon.

Had a dm that basically had nothing to go off of(like a blurb that read like something off the back game case for a jrpg) and darn near wanted the players to create all the lore for them as they picked and choose what they wanted to use. Remember making a character and dude was like "I am not sure if I like that or not, can you revise it?" Of course I had nothing to go off of and was just basically feeding this person ideas and finally I came up with the most edgy crap I could think of and of course that person finally liked it. Terrible experience. Saw a bunch of salty players, and a few other players who are of the sort that are willing to lick boot heels in order to play a game online. Got quite a few of those on the weave.

Lol @burnscar, lets be orphan twins.


Deranged_Maniac_Ben wrote:
Angelpalm wrote:

Hrm, gonna have to give that some thought, will write up a bit here later and post up. What is the time from for having everything finished?

In the OP, I wrote:

When will recruitment end?

I do not have a fixed timetable. I am only looking for one new player, but that one player must fit with the rest of the group. Recruitment will end when there is a character submission that satisfies me and the other current players. If several people have mostly-completed submissions, I will give a bit of time for you to finish.

lol yeah I saw. Must have been too exhausted to keep my eyes focused.

Still wondering about Genevieve's backstory.

I am thinking she would be the sort to look up to her mentors but not entirely trust them due to their profession. Not that she would fear them betraying her in a manner that would get her killed, just betraying her ideals as they wouldn't always see eye to eye on things. I could imagine her two mentors being sort of rivals that eventually put their grievances behind them in order to achieve something for the greater good or so they say. And after a some time Genevieve popped up, perhaps a link to their past that one of them felt compelled to take under their wing.

I could see one of these mentors perhaps Britney, being tasked(aka blackmailed) into getting a certain item from the tomb only to fall into trouble. He might have left a note for Genevieve stating that he was to return at a certain date and when he didn't she sought out the person blackmailing him and they pointed her towards the pyramid. So for her it would be a rescue mission.

I think the thing she would be most afraid of is learning something that would cause her to fall out of sorts with her "foster" parents. Something that would one day make them enemies.


Did you guys decided anything about the feat taxes?

oops before I forget.

stats: 4d6 ⇒ (4, 6, 1, 1) = 12
stats: 4d6 ⇒ (6, 5, 4, 5) = 20
stats: 4d6 ⇒ (3, 5, 1, 6) = 15
stats: 4d6 ⇒ (5, 3, 6, 6) = 20
stats: 4d6 ⇒ (1, 3, 5, 5) = 14
stats: 4d6 ⇒ (6, 1, 1, 4) = 12


What do you people have against orphans lol


thunderbeard wrote:
Still working. Finished build, will have story soon! Wound up going with (Stalker+Monk)/Occultist, didn't realize how cool the occultist's "build your spell list" is and it's pretty flavorful (and some decent healing hex-like powers on top of that).

Are we talking occult adventure occultist or radiance house occultist? (aka the pathfinder version of the binder class).

If it's the radiance house they actually have an archetype for the monk that changes its binding to be wisdom based instead of charisma based.

link

If its occult adventures, I think that's all intelligence based correct? There is one archetype that changes one of it's aspects to be wisdom based but everything else still keys off intelligence. However, I am using the stalker vigilante archetype that is intelligence based, and combined with the dervish warder(lol I am using that too) you can pretty much make an intelligence based monk. That might make your build flow a bit better, not sure if it will help.


Deranged_Maniac_Ben wrote:
Angelpalm wrote:

Hrm interestingly enough I have a character on the weave that is pretty much what you guys need with the exception that she isn't gestalt. That would just allow me to add the stuff to her earlier in a build.

Basically Dervish Warder on one side and a Stalker using the Vigilante archetype with a couple of levels of Empiricist/Conspirator. Can get some nice healing maneuvers with this build for in combat healing and use wands outside of combat. Should be pretty decent at knowledge/disable device checks, sneaking, and not being a liability in combat. Oh and having see in darkness and scent probably might come in handy.

This is the gist of her as she is now.

Link

edit: forgot I don't need pragmatic activator lol. With that build I would just combine my inspiration pool into one pool correct?

I'll ignore the crunch for the moment since you appear not to be finished with it.

The fluff also looks incomplete, though. So she was in the "care" of two assassins, who gave her some training. What is her view of or relation to them? What was she doing before she was pulled into the Pyramid? What are her goals? What is she most afraid of?

Hrm, gonna have to give that some thought, will write up a bit here later and post up. What is the time from for having everything finished?


Also are there any alignment restrictions?


Is this paizo only?


Did you take a look at the background and stuff for my character Deranged?

Wanted to know what you think before I ported it over to the forum.

edit: nevermind didn't see the updated post. I can go ahead and throw it on here to make it easier for you.


Hrm interestingly enough I have a character on the weave that is pretty much what you guys need with the exception that she isn't gestalt. That would just allow me to add the stuff to her earlier in a build.

Basically Dervish Warder on one side and a Stalker using the Vigilante archetype with a couple of levels of Empiricist/Conspirator. Can get some nice healing maneuvers with this build for in combat healing and use wands outside of combat. Should be pretty decent at knowledge/disable device checks, sneaking, and not being a liability in combat. Oh and having see in darkness and scent probably might come in handy.

This is the gist of her as she is now.

Link

edit: forgot I don't need pragmatic activator lol. With that build I would just combine my inspiration pool into one pool correct?


Not starting at level 1 would be nice. And if it's pathfinder E8 would be better than E6. Feat tax rules, allowance for 3rd party stuff, and my personal favorite, the Wound threshold rules.

If you are going to make magic items rare why not use the innate item bonus system? It makes more sense to me that if you want to emphasize the rareness and special qualities of a magical item than it should do more than just be you standard cloak of resistance or whatever. I would just use that but bring the cost down some what and call it a day. Give us a decent point buy and we are good.


So we roll 2d6+6 right?

roll: 2d6 + 6 ⇒ (1, 5) + 6 = 12
roll: 2d6 + 6 ⇒ (1, 1) + 6 = 8
roll: 2d6 + 6 ⇒ (6, 5) + 6 = 17
roll: 2d6 + 6 ⇒ (2, 4) + 6 = 12
roll: 2d6 + 6 ⇒ (6, 5) + 6 = 17
roll: 2d6 + 6 ⇒ (6, 6) + 6 = 18


Also you are okay with 3.5 and some 3rd party as long as there is a reference?


Is there still time to whip something up?


Okay I am going to make an attempt, gotta read over the rules first.


Oh wow that was a swift action response bro.

Alright I got you.


I mean I could finish my crunch if I knew what level to make it. I really don't want to assume anything for something like this.


Any idea of what level the new table will start as?


Probably gonna go with a godwin golem and do a esoteric magus//dervish warder//Empiricist investigator whenever we decide what level we are going to be at.


Oh and as far as psionics, so we aren't allowed to use the lesser psionic classes like aegis and marksman? Wanted to use aegis in my build and not even worry about using powers at all.


Ah okay, will stay tuned then.


Lol oh okay, nevermind then.


Okay, we start at level 1?


5d6 ⇒ (3, 4, 3, 5, 6) = 21
5d6 ⇒ (1, 1, 4, 5, 5) = 16
5d6 ⇒ (4, 5, 4, 2, 4) = 19
5d6 ⇒ (5, 2, 1, 4, 4) = 16
5d6 ⇒ (3, 2, 3, 2, 2) = 12
5d6 ⇒ (6, 1, 6, 2, 6) = 21
5d6 ⇒ (5, 6, 6, 5, 1) = 23

18,17,13,13,14,15

So you just roll and then add ten after you move some of the numbers about right?

Is any other 3rd party on the d20 site allowed like 3rd party archetypes or feats?

edit:

so I distribute the 10 free points and end up with

18,18,14,14,18,18

Am I right?


Hrm.....if I were to do this I would have to make the base archetype one that is variable. Allow them to choose their choice of mental stat for casting and then pick from a list of things that can get in place of either the summoner casting and the familiar which has too much focus in the actual archetype. Probably buff the whole thing up so that the base variant with it's focus on the familiar is more of a flying turret and also a transformable weapon depending on what casting stat you go with.

Then if you were to give that up instead you would get initiating with recovery mechanics based on your chosen initiator stat. You would get that instead of spells and maybe a pool to use some spell like effects and to empower your weapons with. Either way all the variants would be able to fly and would be basically g gundam levels of stupid whenever they fought.


Why do you have to be a fishman to use fishman karate?

Koala is totally human and is strong enough to teach fishman karate to people in the revolutionary army.

http://onepiece.wikia.com/wiki/Koala


That's the problem I can't narrow it down.

I already figured I would make a dervish warder//hiddenblade Rogue// Empiricist investigator. Maybe focus on mithral current and buff the party while being hidden and making devastating skirmish attacks.


Lol I want to wrap my brain around this but idk lol. Having trouble making a gestalt character let alone a tristalt........it looks like a blast though.


Sign in to create or edit a product review.