Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

If we cast reduce person on Mlinzi, then load him into a ballista with a modified bolt. We should be able to achieve some substantial height and range.

Dismiss the reduce person just before apogee, and then have Mlinzi drink a potion of enlarge person during the decent.

Epic death from above!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

@Makoto: Thanks! But my character's name is Teniel; "Dalang" is a title (it's the Javanese word for "puppetmaster" and refers to a puppeteer who has completed their apprenticeship and learned enough lore to perform solo shows)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Mlinzi could cast Enlarge Person on himself during the flight, assuming he was falling from a high enough distance. What he'd really need to do is drink a potion of Feather Fall before the flight, since Slow Fall only works when you've got a vertical surface to touch.

Still, I think we'd have trouble finding a ballista capable of launching a Small creature into the air. A catapult, maybe.


Dave Herman wrote:

Here's a question: How are we handling feat prereqs for our weapon? Do we use the character only, the weapon only, or the character and weapon both?

Also, I don't think I got a response to my question about using unchained rules for bloodraging.

And finally, made a couple of last minute modifications to Greebins before real gameplay starts. Changed Dervish of Dawn fighter (it only had one ability I actually wanted, the rest were mostly supersede by dervish dancer abilities) to Two-Weapon fighter, and removed clever cat for augmented Dex and claws

What do you mean feat prereqs for the weapon? Can you elaborate or give an example? I may be just that I am being dense. I do remember you asking about the bloodrage, can you message me about it?

Last minute mods are fine up until at least June 10


Xanya Zellor wrote:
Can I ask for permission to cast Darkness IC?

It wouldnt matter too much. I mean I could say yes, no big deal, but also I won't make you burn to death because I have a moratorium on doing anything other than talking.

Despite being able to tall and respond, time is a little bit frozen until everyone is joined in.


Lucina Rampant wrote:
How would Sorcerous Strike work with dreamshaper? it says it works like Modify memory which says the caster can spend up to five minutes modifying the memory, would they stand there for 5 minutes while i did it or would i be helpless until i stopped modifying?

it should work. You can spend up to 5 minutes, but they can move around and do stuff or react normally to your initial strike. The strike is more like you plant the seed, and spending the 5 minutes allows you to start the modifications. As mentioned if your concentration is disrupted or the target moves from range, the power use is lost.


So if we take the feats to improve our natural attacks and abilities those carry over when we change forms into other things is that correct?


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6
Yvaarik Svark wrote:
So if we take the feats to improve our natural attacks and abilities those carry over when we change forms into other things is that correct?

As long as you still meet the prerequisites, yeah.

Improved Natural Attack (claw) obviously only works if you still have claws.

But, remember.
You lose any abilities granted by race when under a polymorph effect.
So, toxic, natural attacks, natural armor, etc. are not kept.


I hope everyone is enjoying things so far. I know that everyone is itching to explore a little and start on Survival Mode. I will consider perhaps allowing some more actions, I just don't want things to get too far ahead, when there are a few pending submissions and the deadline isn't quite here.

I am away on a family vacation this weekend as well, and although I have internet access, some of the leisure activities will take up some extra time. I still continue to review characters going through my checklist.

Also, although PC interaction makes the most sense and helps guide things toward tables etc, there are also many other NPCs with you. If anyone feels they want to play off of some of this feel free, just don't get to crazy making things up that would not be in synch with the story as you know it so far. This is largely to add extra color and backstory. Although I did not require a lot, people have done a reasonable amount and many of you have interesting bios, so to me that is exciting to see people getting into their concepts as well as their crunches.

I may give some vague details coming regarding a few NPCs just to add some flavor, but honestly, there are so many of you and the posts emulating the likely chaos that would ensue given the situation, I hardly need to fan the flames ( or do I? muahhaha )


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
CaveToad wrote:
Dave Herman wrote:

Here's a question: How are we handling feat prereqs for our weapon? Do we use the character only, the weapon only, or the character and weapon both?

Also, I don't think I got a response to my question about using unchained rules for bloodraging.

And finally, made a couple of last minute modifications to Greebins before real gameplay starts. Changed Dervish of Dawn fighter (it only had one ability I actually wanted, the rest were mostly supersede by dervish dancer abilities) to Two-Weapon fighter, and removed clever cat for augmented Dex and claws

What do you mean feat prereqs for the weapon? Can you elaborate or give an example? I may be just that I am being dense. I do remember you asking about the bloodrage, can you message me about it?

Last minute mods are fine up until at least June 10

I am looking at picking up arcane strike, but my weapon can't cast. I want Horn of the Criosphinx at level 6, but I am the one with the BAB, not the weapon. If the weapon got combat reflexes, can it then pick up Bodyguard? If I pick up blind-fight with my weapon, can I myself pick up Moonlit stalker(or the other way around)? I am assuming prereqs works both ways, as it creates a lot of extra unecesarry juggling to not do so. Though it would make it extra awkward to loose the weapon.

As for the darkness question. People are constantly complaining about the light, which Xanya has said she will fix(and she would have already if not for the restriction). We also get the RP opportunity of people moving too/from the darkness if I cast it. I want it more for the RP opportunities than to avoid burning to death.


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)

So we shouldn't turn this into the Hunger Games?

I kid, I kid. Just checking in everyone. I need to sleep, and will post in the game play thread tomorrow.

Tor, I think we will get along splendidly.

Xanya...

Qahnaarin points two fingers at his eyes, then points the two fingers at Xanya.


Inactive
Qahnaarin wrote:

So we shouldn't turn this into the Hunger Games?

I kid, I kid. Just checking in everyone. I need to sleep, and will post in the game play thread tomorrow.

Tor, I think we will get along splendidly.

Xanya...

Qahnaarin points two fingers at his eyes, then points the two fingers at Xanya.

The Bred for War trait is for humans:

"These race traits are available to all characters of the race in parenthesis in the traits name. If no race is listed then it is intended for Humans."


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Makoto 'Maks' Kasumi wrote:

Speaking of splitting: I've had good success with Tavros and Dalang's players previously (and currently!), so I'd be happy to go with them. Otherwise, no strong preference, thus far. :) (Other than wanting to go with Lucina, of course. :))

I'd be fine with that split.

Also, the fact that your name is Makoto, makes me want to call you "Mako-chan." And convince you to cook. And be really good at martial arts. And wear rose earrings.


M Human Gamer 5/DJ 10
Xanya Zellor wrote:
CaveToad wrote:
Dave Herman wrote:

Here's a question: How are we handling feat prereqs for our weapon? Do we use the character only, the weapon only, or the character and weapon both?

Also, I don't think I got a response to my question about using unchained rules for bloodraging.

And finally, made a couple of last minute modifications to Greebins before real gameplay starts. Changed Dervish of Dawn fighter (it only had one ability I actually wanted, the rest were mostly supersede by dervish dancer abilities) to Two-Weapon fighter, and removed clever cat for augmented Dex and claws

What do you mean feat prereqs for the weapon? Can you elaborate or give an example? I may be just that I am being dense. I do remember you asking about the bloodrage, can you message me about it?

Last minute mods are fine up until at least June 10

I am looking at picking up arcane strike, but my weapon can't cast. I want Horn of the Criosphinx at level 6, but I am the one with the BAB, not the weapon. If the weapon got combat reflexes, can it then pick up Bodyguard? If I pick up blind-fight with my weapon, can I myself pick up Moonlit stalker(or the other way around)? I am assuming prereqs works both ways, as it creates a lot of extra unecesarry juggling to not do so. Though it would make it extra awkward to loose the weapon.

As for the darkness question. People are constantly complaining about the light, which Xanya has said she will fix(and she would have already if not for the restriction). We also get the RP opportunity of people moving too/from the darkness if I cast it. I want it more for the RP opportunities than to avoid burning to death.

Basically this. Say, I have Dodge and Mobility as feats for Greebins, can the item grant me Spring Attack?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Provide the ear rings and they shall be worn. Cooking is a craft she's thinking of taking up. Tailoring is far more likely, however. :P But Cooking is also fitting... she does need a way to accentuate the beauty of taste... :) (I was leaning towards gathering fresh herbs for food by recognizing them with K(Nature). Same way I was expecting to find paint pigments).


Male Speaker Oracle (Intrigue) ((Trickster)) (6(1)) HP: 64 | AC: 24 T: 15 FF: 21 | Fort: +4 | Ref: +5 | Will: +6 | Perception: +19 / Passive Initiative: +3, (Darkvision 60', Low-light)
Champawat wrote:
Qahnaarin wrote:

So we shouldn't turn this into the Hunger Games?

I kid, I kid. Just checking in everyone. I need to sleep, and will post in the game play thread tomorrow.

Tor, I think we will get along splendidly.

Xanya...

Qahnaarin points two fingers at his eyes, then points the two fingers at Xanya.

The Bred for War trait is for humans:

"These race traits are available to all characters of the race in parenthesis in the traits name. If no race is listed then it is intended for Humans."

Ah, you are correct.

@CaveToad - Can I take the Bred for War trait? There are no racial traits for hobgoblins, this trait seems very suited for Qahnaarin's background, and my father was half-human. :)


Dave Herman wrote:
Xanya Zellor wrote:
CaveToad wrote:
Dave Herman wrote:

Here's a question: How are we handling feat prereqs for our weapon? Do we use the character only, the weapon only, or the character and weapon both?

Also, I don't think I got a response to my question about using unchained rules for bloodraging.

And finally, made a couple of last minute modifications to Greebins before real gameplay starts. Changed Dervish of Dawn fighter (it only had one ability I actually wanted, the rest were mostly supersede by dervish dancer abilities) to Two-Weapon fighter, and removed clever cat for augmented Dex and claws

What do you mean feat prereqs for the weapon? Can you elaborate or give an example? I may be just that I am being dense. I do remember you asking about the bloodrage, can you message me about it?

Last minute mods are fine up until at least June 10

I am looking at picking up arcane strike, but my weapon can't cast. I want Horn of the Criosphinx at level 6, but I am the one with the BAB, not the weapon. If the weapon got combat reflexes, can it then pick up Bodyguard? If I pick up blind-fight with my weapon, can I myself pick up Moonlit stalker(or the other way around)? I am assuming prereqs works both ways, as it creates a lot of extra unecesarry juggling to not do so. Though it would make it extra awkward to loose the weapon.

As for the darkness question. People are constantly complaining about the light, which Xanya has said she will fix(and she would have already if not for the restriction). We also get the RP opportunity of people moving too/from the darkness if I cast it. I want it more for the RP opportunities than to avoid burning to death.

Basically this. Say, I have Dodge and Mobility as feats for Greebins, can the item grant me Spring Attack?

yes it can, but if you lose your item somehow temporarily, you may lose access to the feats as the house of cards comes tumbling down.


Okay then, so the smart thing would to be to put a feat tree on your special item, and never take feats for your character that prereq from those on the item. Taking feats for the item that prereq from you works out fine, though, as you would lose only the item's feats.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

I just realized that people have still been posting in gameplay, I wasn't getting updates for some reason, sorry!


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
Goivan wrote:
I just realized that people have still been posting in gameplay, I wasn't getting updates for some reason, sorry!

You wouldn't unless you posted or dotted gameplay.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

I did. I was one of the very first to post.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable
Goivan wrote:
I did. I was one of the very first to post.

Oh wow, strange! Must have been a technical hiccup then?


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Oh wow, I totally missed the gameplay thread. damn, got some catching up to do!


Inactive
Goivan wrote:
I did. I was one of the very first to post.

I wonder if changing your pic had something to do with it since it's an account change.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

I suppose it's a possibility, but there was quite a gap between my first post and when I changed my profile pic. Not to mention that I retained my dot in the discussion thread and continued to get updates here.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Mine wasn't showing up until my second or third post. I just kept refreshing to see who had responded to me. :)

Also, something that may be noteworthy: Maks has always had an easy time of basically everything except morality. It's one of her major weaknesses, and why she'll cling strongly to Shelyn's code. If she strays from it, she may well lose herself to her hedonism completely. Along that line, she's also quite likely to underestimate how difficult things will be.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Getting crowded in the gameplay... kinda hard to interact with anyone meaningfully


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

It would probably be good for everyone to review their skill points. Having some basics in crafting, profession, and survival spread across everyone would make a lot of sense.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Yeah, it is getting crowded... That's why I have switched from targeted talks to blatant comments :) Heres hoping we see some sort of order sometime soon. I recall talks about possibly starting the tables for those who are involved and ready? now might be a good time to start one or two of those in order to get a few of us out of the mashup thread. though my thoughts lean towards waiting till our GM returns from his trip at the earliest.


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

Luckily untrained at level 1 will work but yeah as we advance, we should distribute skill points into important areas.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'm perfectly comfortable in the environment for now. :) I like having a lot to read and react to. You may have an easier time doing something like our scalebrothers have, and single out someone for conversation. If you want to keep yourself out of other conversations (and people out of yours) spoilers will work great. :)


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Wisdom was my dump stat so I offset the low score with ranks in survival, perception and sense motive as well as a few situational bonuses to will save.

No craft, no profession but I can sing so there's that.


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Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

So, we have a singer, a dancer with a wind instrument, a percussionist eidolon, a songbird, a dancing minotaur, and an actor/orator. I'm liking where this could go... we just need to get Lucina a perform skill... Maybe string?

We can name our troupe 'Saving Goodwin'.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Dancing cat, too


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

So many talented people! Though charismatic performances are not really his thing, Mlinzi is quite the accomplished acrobat.

Though untrained in Survival, Mlinzi's Wisdom score is so high that he's got a +6 in the skill anyway, which is fairly respectable. He's also got ranks in Kn(Nature), which can be useful for surviving outdoors. He doesn't have any crafts or professions. His Perception and Stealth are quite good, however, and I'd be surprised if anyone could beat him at climbing. Though none of those skills are primary survival skills, they can really come in handy in survival situations.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

What with him being a "super natural" Druid and all, Hseir has all the typical "survival skills".
They're nothing to brag about, but they're there.


Qahnaarin wrote:


Ah, you are correct.

@CaveToad - Can I take the Bred for War trait? There are no racial traits for hobgoblins, this trait seems very suited for Qahnaarin's background, and my father was half-human. :)

I will have to say no. I understand the idea, but I should try to keep the boundaries somewhat clear.


I definitely see the need and want for splitting apart, but the chaos of the gameplay is actually a great simulation of what would possibly happen, and possibly even more so, since I am not detailing all of the chatter that would be added by the dozens of other NPCs that came along as well, so easily multiply the chatter by triple to get a more realistic result.

Also don't forget to not get too carried away with actions and abilities. Quassine has cast message cantrip. Ok no big deal. Also walked off down the hill which makes sense but I want to keep people together.

It does seem like plans are formulating. I will draw up some rough groups.

Also, I believe we have not heard from Grubgullet the ogre and Tayanella the medusa in the gameplay chat yet. I think everyone else has posted at least once?


**INACTIVE - SPECIAL** Mind Flayer "Male" Adult
STATS:
Tristalt, L6 | HP:78/78 | AC:32(34)/T:32(34)/FF:32(34)/HLP:18(20) | Init:+12 | Prcptn:+13/15/16(+DS/TF) | F:+8/R:+11/W:+9, SR:17 | CMB:+12/14, CMD:+26/28 | Spd:50' | AR:6/9, Ki:8/8
MORE STATS:
Hero Pts:3/3 | SP1:6/6 | SP2:5/5 | SP3:3/3 | +4/8 AC - Spells | +2 SV Traps/Death Magic/Enchantments | Auto-stable

No worries, I am not going far.


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7
Makoto 'Maks' Kasumi wrote:


Also, something that may be noteworthy: Maks has always had an easy time of basically everything except morality. It's one of her major weaknesses, and why she'll cling strongly to Shelyn's code. If she strays from it, she may well lose herself to her hedonism completely. Along that line, she's also quite likely to underestimate how difficult things will be.

Kiki still has pretty much fey morality, thanks to Godwin she sees non fey as people, not just as toyes, but she is still quite hedonistic, a prankster and a bit of a pervert.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'll be heading to my Friday night RP. If something is super important, interactionwise, it may be best to avoid including Mak in that, as I likely won't respond for -many- hours. :)


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Xanya has even bigger problems with morality than Maks, though the result of her slipping from her code is much more severe as she'll fall to sadism and cruelty, not just hedonism.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Hseir-shae's main slide, if any should happen, would be his hatred of the more normal humanoids, especially humans, and his love of natural destruction.

It seems like our paladins will have their hands full!


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Hmm, if there's going to be slipping, sounds like Tavros is on the less-bad-for-the-world side. He basically just had anger management and addiction problems. Dangerous for those immediately around him but that's about it. Although I guess it'd be pretty bad if someone more malicious decided to manipulate him.

Although thinking on it, I'm also not sure he feels at all guilty about those he killed pre-Goodwin. I will have to ponder if this is because he just doesn't care about killing or if because he thinks it's not his fault.


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M Mind Flayer Wizard//Witch//Cleric 2 | HP 25/25 | AC:13/13/10 | Fort +5 Ref +3 Will +7 | Init +13 | SR 12 | CMD 17 | Perception +9 |

Mind-Dot


Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Dot. Could you remove Tor from the active characters list, CaveToad? :)


f
skills:
Stealth: 30 Acrobatics: 14 Climb: 30 Bluff: 8 Diplomacy 7 intimidate 7 Craft(alch)10 Escape atrist 16 Knowledge(nature) 12 Knowledge(martial) 8 Perception: 10 Sense motive 9 Slight of hand 11 Survival 12
Spiderling (UC)rogue(vexing dodger)/swashbuckler(mouser),Warlord/druidHP: 52/52 init: 10 per: 9 saves: 7, 10, 6 AC: 22 20 15 Rage rounds 7/7

Kiki slipping back to her pre Godwin state would be prety bad for everyone, three is a reason the only thing Drow are truly afraid of are dark fey ...


Update:

Just so everyone knows, I have started to compile tables together. I am not ready to reveal who is on what table yet, but I am starting frameworks based so far on the following (in no particular order of importance):

1) Post frequency - everyone has been pretty good about this so far, and of course noted is that its just been standing around talking, so not a perfect judge yet. This sort of frequency thing will come out more in the trial time. Although we have two players MIA. Also I have a few that have PMed me that they are still interested in playing and will have their crunch done by the deadline.
2) Compatibility/Variety - trying to go somewhat by alignments and personality as well as get some variety of roles, although that is tough since everyone is gestalt as well as likely to add lots of powers as time goes on, so that is a bit less concern for me. I also tried to somewhat break up the races (see below though) somewhat so there was uniqueness of races in the groups.
3) Requests - I grouped a few people together based on their request to be grouped together. This will probably hold through trial if everyone stays at the same level of posting. Also for example i grouped the three lizard guys together at their request despite the race uniqueness of #2.

This is all very rough initially but a step towards letting you guys break off and do your own things a little bit more, which if everyone is patient is coming. I need to prepare the table threads etc, and complete reviewing characters. Also I want to get closer to the formal submission deadline.

To assist in letting people interact more and foster grouping a little, I will let people move around a little bit, and use abilities and what not. Just keep it to the general area, and don't wander far. This will help with the sunlight anxiety, and allow me to give you a smidge more information about the general area.

I don't want people going far because I have things planned. Sorry to have to artificially reign things in, but its better I think than everyone waiting in the recruitment thread doing nothing.


Male Lesser Gargoyle Paladin/Bloodrager/Rogue l HP 51/52 [60/61] l AC 22 [20], T 14 [12], FF 17 [15] l F +13 [16], R +11, W +7 [9] l Init +4 l Perc +6

Sounds good CaveToad, thanks for keeping us in the loop.

I just want to say that I'm really impressed with Xanya's personality. She plays the evil race turned good in a way that's brilliant and isn't the typical stereotype of breaking the stereotype of your race.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Goivan wrote:

Sounds good CaveToad, thanks for keeping us in the loop.

I just want to say that I'm really impressed with Xanya's personality. She plays the evil race turned good in a way that's brilliant and isn't the typical stereotype of breaking the stereotype of your race.

Thanks for the compliment :D. Playing insane will be challenging, but at least her schizophrenia is actually so strong it manifests physically ;).

I hope I end up with at least a few other people that aren't as focused on the martial aspect as Xanya, though honestly good role-play will fuel fun better than any mechanical compatibility.

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