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About Hseir-shae SendorusHseir-shae:
Druid (saurian shaman) (favored class)/Cleric/Bloodrager (crossblooded arcane/draconic)
Theme- the brutal side of nature. Big beasts. Darkvision- 120 feet. Deepsight- 120 feet. Init- +4
==Defense==
(rage- fast healing 1)
Melee bite- +7 1d4+5, 2 claws- +8 1d4+5
==Abilities==
==Feats==
==Traits==
Skills:
Skill points- 6/level (+4 base, +1 Int, +1 campaign)
Acrobatics- +9 (+4 Dex, 2 rank, 3 class) Climb- +9 (+5 Str, 1 rank, 3 class) Escape Artist- +4 (+4 Dex) Intimidate-+7 (+2 Cha, +2 rank, +3 class) Knowledge (Nature)- +7 (+1 Int, +1 rank, +3 class, +2 druid) Perception- +9 (+4 Wis, +2 rank, +3 class) Sense Motive- +8 (+4 Wis, +1 rank, +3 class) Stealth- +9 (+11 underwater) (+4 Dex, +2 rank, +3 class)m(+2 trait) Survival- +10 (+4 Wis, +1 rank, +3 class, +2 druid) Swim- +17 (+19 underwater) (+5 Str, +1 rank, +3 class +8 racial) (+2 trait) Spells:
Druid- CL 2 0- 4 know direction, create water, purify food/drink 1- 3+1 magic fang- (D) longstrider magic stone goodberry- 2d4 berries, heal 1 hp, full meal- Cleric- CL 2
Gear:
Light- 133 lbs. or less Medium- 134–266 lbs. Heavy- 267–400 lbs. Money:
PP-
GP- SP- CP- Other- Special Item:
Amulet Description:
Hseir is a lizardfolk, and as such, he has large muscled arms and strong legs. His entire body is covered in dark black scales, which help him blend into the night he loves so much. Even for a liardfolk, Hseir is tall and large, as a result (in his mind) of his saurian heritage. Though he weighs considerably more than he looks, most of this weight is made up of pure muscle, as the hunter's life doesn't favor the weak. Height: 6'11"
Personality: Hseir, as a self-described incarnation of nature's fury, is surprisingly calm. He understands the whims of nature, and only calls upon his inner beast when he needs it.
When the fight becomes inevitable, however, the beast is unleashed. Hseir never surrenders, and often fights well past the point where lesser men, and even lizardfolk, would collapse under the weight of their injuries. His trust is hard to earn, as before Goodwin took him, he had slain many humanoids that at first talked peace, but then started war.
Racial Traits:
Ability Scores- +2 Str, +2 Con
Humanoid (reptilian) Medium, Normal Speed, Xenophobic languages. +4 natural armor hold breath ferocity toxic- swift, 6/day, 1d2 Str, DC 17 bonus feat- aquatic adaptation bite (1d4), 2 claws (1d4) speed- 30 base, 30 swim languages- Lizardfolk Rolls:
5d6 ⇒ (1, 4, 4, 1, 4) = 14 12
5d6 ⇒ (2, 6, 2, 5, 5) = 20 16 5d6 ⇒ (3, 3, 5, 3, 3) = 17 11 (dropped) 5d6 ⇒ (6, 6, 4, 6, 5) = 27 18 5d6 ⇒ (6, 3, 4, 4, 1) = 18 14 5d6 ⇒ (4, 2, 6, 2, 6) = 20 16 5d6 ⇒ (6, 3, 2, 3, 2) = 16 12 Stats:
Strength- 16 (base) +2 (points) +2 (racial) = 20 Dexterity- 14 (base) +4 (points) = 18 Constitution- 16 (base) +2 (points) +2 (racial) = 20 Intelligence- 12 (base) = 12 Wisdom- 18 (base) = 18 Charisma- 12 (base) +2 (points) = 14 RP buys:
Total- 21 RP
Hold Breath- 1 RP Natural armor +2 (in addition to race +2)- RP Ferocity- 4 RP Toxic- 1 RP Darkvision- 3 RP Deepsight- 2 RP Bonus Feat- 4 RP Bite (upgrade from 1d3)- 1 RP Math stuff:
HP- 10 (HD) +5 (Con) + 3 (toughness) +1 (favored class) = 19 Fort- +2 (base) +5 (Con) = +7 Ref- +4 (Dex) = +4 Will- +2 (base) +4 (Wis) -2 (crossblooded) = +4 CMB- +1 (bab) +5 (Strength) = +6 CMD- +10 (base) +5 (Strength) +1 (bab) +4 (Dex) = 20 attack math:
bite- +1 (bab) +5 (Strength)/ 1d4+5 (Strength)= +6 1d4+5, 2 claws- +1 (bab) +1 (weapon focus) +5 (strength)/ 1d4+5 (Strength)= +7 1d4+5
-rage- b- +2 (bab) +7 (Strength)/1d4+7 (Strength)= +9 1d4+7, 2 c- +2 (bab) +7 (Strength) +1 (WF)/1d6+7 (Strength) +10 1d6+7 -power attack- b- +2 (bab) +5 (Strength) -1 (PA)/1d4+5 (Strength) +2 (PA) = +6 1d4+7, 2 c- +2 (bab) +5 (Strength) -1 (PA) +1 (WF)/1d4 +5(Strength) +2(PA) = +6 1d4+7 -rage, power attack- b- +2 (bab) +7 (Strength) -1 (PA)/1d4+7 (Strength) +2 (PA)= +8 1d4+9, 2 c- +2 (bab) +7 (Strength) +1 (WF) -1 (PA)/1d6+7 (Strength) +2 (PA)= +9 1d6+9 -enlarged- b- +2 (bab) +6 (Strength) -1 (size)/1d6+6 (Strength)= +7 1d6+6, 2 c- +2 (bab) +6 (Strength) -1 (size) +1 (WF)= +8 1d6+6 -enlarged, power attack- b- +2 (bab) +6 (Strength) -1 (size) -1 (PA)/1d6+6 (Strength) +2 (PA)= +6 1d6+8, 2 c- +2 (bab) +6 (Strength) +1 (WF) -1 (size) -1 (PA)= +7 1d6+8 -enlarged, rage- b- +2 (bab) +8 (Strength) -1 size/1d6+8 (Strength)= +9 1d6+8, 2 c- +2 (bab) +8 (Strength) -1 (size) +1 (WF)= +10 1d8+8 -enlarged, rage, power attack- b- +2 (bab) +8 (Strength) -1 (size) -1 (PA)/1d6+8 (Strength) +2 (PA)= +8 1d6+10, 2 c- +2 (bab) +8 (Strength) -1 (size) -1 (PA) +1 (WF)/1d8+8 (Strength) +2 (PA)= +9 1d8+10 Skill Math:
Acrobatics- +9 (+4 Dex, 2 rank, 3 class) Climb- +9 (+5 Str, 1 rank, 3 class) Escape Artist- +4 (+4 Dex) Intimidate-+7 (+2 Cha, +2 rank, +3 class) Knowledge (Nature)- +7 (+1 Int, +1 rank, +3 class, +2 druid) Perception- +9 (+4 Wis, +2 rank, +3 class) Sense Motive- +8 (+4 Wis, +1 rank, +3 class) Stealth- +9 (+11 underwater) (+4 Dex, +2 rank, +3 class)m(+2 trait) Survival- +10 (+4 Wis, +1 rank, +3 class, +2 druid) Swim- +17 (+19 underwater) (+5 Str, +1 rank, +3 class +8 racial) (+2 trait) |