Lizardfolk Sorcerer

Hseir-shae Sendorus's page

231 posts. Alias of bigrig107.


Full Name

Hseir-shae Sendorus

Race

Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater)

Classes/Levels

AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Gender

Male

Size

Medium

Special Abilities

hold breath, ferocity, toxic, darkvision 120, deepsight 120, rage, fast movement, blood of life, nature bond, wild empathy, totem transformation, woodland stride, aura, domains, channel,

Alignment

LN

Deity

none.

Languages

Lizardfolk, Druidic, Common,

Strength 20
Dexterity 18
Constitution 20
Intelligence 12
Wisdom 18
Charisma 14

About Hseir-shae Sendorus

Hseir-shae:
Druid (saurian shaman) (favored class)/Cleric/Bloodrager (crossblooded arcane/draconic)
Theme- the brutal side of nature. Big beasts.

Darkvision- 120 feet. Deepsight- 120 feet.

Init- +4
Perception- +8

==Defense==
AC 18 (+4 dex, +4 natural) touch 14, flat footed 14 (-2 rage, -2 enlarge)
Hp 35 (2d10+15) (+3- rage)
Fort- +8 Ref- +4 Will- +5
CMD- 21

(rage- fast healing 1)
==Offense==
bab- +2 CMB- +7 (+9 bull rush)
speed- 50 ft, 40 ft swim
space- 5 ft., reach- 5 ft.

Melee

bite- +7 1d4+5, 2 claws- +8 1d4+5
-rage- b- +9 1d4+7, 2 c- +10 1d6+7
-power attack- b- +5 1d4+6, 2 c- +6 1d4+6
-rage, power attack- b- +7 1d4+9, 2 c- +8 1d6+9
-enlarged- b- +7 1d6+6, 2 c- +8 1d6+6
-enlarged, power attack- b- +5 1d6+8, 2 c- +6 1d6+8
-enlarged, rage- b- +8 1d6+8, 2 c- +9 1d8+8
-enlarged, rage, power attack- b- +7 1d6+10, 2 c- +8 1d8+10

==Abilities==
Hero Points- 1
Fast Movement- +10 foot
Bloodrage- +4 Str/+6 Con, -2 AC, 11/day
Claws- when bloodraging- 1d6
Nature Bond- Animal (Fur subdomain)
Wild Empathy- full round, +4 dinos/reptiles
Nature Sense- +2 Survival/Knowledge (nature)
Fur- spells- 1st- magic fang. swift, 7/day, +10 base speed, low-light vision, 1 rd.
Aura- neutral
Channel Energy- 1d6, 4/day, DC 12
Travel- spells- 1st- longstrider +10 foot, 7/day- free, ignore difficult terrain, 1 round
Growth- spells- 1st- enlarge person. 7/day- swift action, enlarged, 1 round
Blood of Life- when raging, fast healing 1
Toxic- swift, 6/day, poison- 1d2 Strength, DC 18, 1/rd for 6 rds.

==Feats==
Toughness- +3 hp (bonus)
Power Attack- -1 att / +2 dmg (campaign)
Weapon Focus- claw- +1 attack (campaign)
Ability Focus- toxic +2 DC (campaign)
Raging Vitality- +2 Con- rage (campaign)
Aquatic Adaptation- breathe water (racial)
Mad Magic- cast spells in bloodrage
Combat Reflexes- Aoo's (campaign)
Improved Bull Rush- +2 bull rush, don't provoke.

==Traits==
Crocodile Swim- +2 swim/stealth underwater, stealth- class skill
Coherent Rage- use Stealth in rage
Beast of the Society- wild shape- small/medium animal, 2 hrs/level.

Skills:
Skill points- 6/level (+4 base, +1 Int, +1 campaign)
Acrobatics- +9 (+4 Dex, 2 rank, 3 class)
Climb- +9 (+5 Str, 1 rank, 3 class)
Escape Artist- +4 (+4 Dex)
Intimidate-+7 (+2 Cha, +2 rank, +3 class)
Knowledge (Nature)- +7 (+1 Int, +1 rank, +3 class, +2 druid)
Perception- +9 (+4 Wis, +2 rank, +3 class)
Sense Motive- +8 (+4 Wis, +1 rank, +3 class)
Stealth- +9 (+11 underwater) (+4 Dex, +2 rank, +3 class)m(+2 trait)
Survival- +10 (+4 Wis, +1 rank, +3 class, +2 druid)
Swim- +17 (+19 underwater) (+5 Str, +1 rank, +3 class +8 racial) (+2 trait)

Spells:

Druid- CL 2
0- 4 know direction, create water, purify food/drink
1- 3+1
magic fang- (D)
longstrider
magic stone
goodberry- 2d4 berries, heal 1 hp, full meal-

Cleric- CL 2
0- 4 detect magic, stabilize, spark
1- 3+1
enlarge person- (D)
endure elements-
shield of faith-
obscuring mist-

Gear:
Light- 133 lbs. or less Medium- 134–266 lbs. Heavy- 267–400 lbs.

Money:
PP-
GP-
SP-
CP-
Other-

Special Item:

Amulet

Description:

Hseir is a lizardfolk, and as such, he has large muscled arms and strong legs. His entire body is covered in dark black scales, which help him blend into the night he loves so much.
Even for a liardfolk, Hseir is tall and large, as a result (in his mind) of his saurian heritage.
Though he weighs considerably more than he looks, most of this weight is made up of pure muscle, as the hunter's life doesn't favor the weak.

Height: 6'11"
Weight: 250
Age: 35

Personality: Hseir, as a self-described incarnation of nature's fury, is surprisingly calm. He understands the whims of nature, and only calls upon his inner beast when he needs it.
Outside of combat, Hseir is a wise leader or party member, as he seeks to keep those he is in charge of or travels with safe.

When the fight becomes inevitable, however, the beast is unleashed. Hseir never surrenders, and often fights well past the point where lesser men, and even lizardfolk, would collapse under the weight of their injuries.

His trust is hard to earn, as before Goodwin took him, he had slain many humanoids that at first talked peace, but then started war.
If, however, you do manage to earn his friendship, you will find he is a strong friend indeed, as he is willing to do anything for his tribe.

Racial Traits:
Ability Scores- +2 Str, +2 Con
Humanoid (reptilian)
Medium, Normal Speed, Xenophobic languages.
+4 natural armor
hold breath
ferocity
toxic- swift, 6/day, 1d2 Str, DC 17
bonus feat- aquatic adaptation
bite (1d4), 2 claws (1d4)
speed- 30 base, 30 swim
languages- Lizardfolk

Rolls:
5d6 ⇒ (1, 4, 4, 1, 4) = 14 12
5d6 ⇒ (2, 6, 2, 5, 5) = 20 16
5d6 ⇒ (3, 3, 5, 3, 3) = 17 11 (dropped)
5d6 ⇒ (6, 6, 4, 6, 5) = 27 18
5d6 ⇒ (6, 3, 4, 4, 1) = 18 14
5d6 ⇒ (4, 2, 6, 2, 6) = 20 16
5d6 ⇒ (6, 3, 2, 3, 2) = 16 12

Stats:

Strength- 16 (base) +2 (points) +2 (racial) = 20
Dexterity- 14 (base) +4 (points) = 18
Constitution- 16 (base) +2 (points) +2 (racial) = 20
Intelligence- 12 (base) = 12
Wisdom- 18 (base) = 18
Charisma- 12 (base) +2 (points) = 14

RP buys:
Total- 21 RP
Hold Breath- 1 RP
Natural armor +2 (in addition to race +2)- RP
Ferocity- 4 RP
Toxic- 1 RP
Darkvision- 3 RP
Deepsight- 2 RP
Bonus Feat- 4 RP
Bite (upgrade from 1d3)- 1 RP

Math stuff:

HP- 10 (HD) +5 (Con) + 3 (toughness) +1 (favored class) = 19
Fort- +2 (base) +5 (Con) = +7
Ref- +4 (Dex) = +4
Will- +2 (base) +4 (Wis) -2 (crossblooded) = +4
CMB- +1 (bab) +5 (Strength) = +6
CMD- +10 (base) +5 (Strength) +1 (bab) +4 (Dex) = 20

attack math:
bite- +1 (bab) +5 (Strength)/ 1d4+5 (Strength)= +6 1d4+5, 2 claws- +1 (bab) +1 (weapon focus) +5 (strength)/ 1d4+5 (Strength)= +7 1d4+5
-rage- b- +2 (bab) +7 (Strength)/1d4+7 (Strength)= +9 1d4+7, 2 c- +2 (bab) +7 (Strength) +1 (WF)/1d6+7 (Strength) +10 1d6+7
-power attack- b- +2 (bab) +5 (Strength) -1 (PA)/1d4+5 (Strength) +2 (PA) = +6 1d4+7, 2 c- +2 (bab) +5 (Strength) -1 (PA) +1 (WF)/1d4 +5(Strength) +2(PA) = +6 1d4+7
-rage, power attack- b- +2 (bab) +7 (Strength) -1 (PA)/1d4+7 (Strength) +2 (PA)= +8 1d4+9, 2 c- +2 (bab) +7 (Strength) +1 (WF) -1 (PA)/1d6+7 (Strength) +2 (PA)= +9 1d6+9
-enlarged- b- +2 (bab) +6 (Strength) -1 (size)/1d6+6 (Strength)= +7 1d6+6, 2 c- +2 (bab) +6 (Strength) -1 (size) +1 (WF)= +8 1d6+6
-enlarged, power attack- b- +2 (bab) +6 (Strength) -1 (size) -1 (PA)/1d6+6 (Strength) +2 (PA)= +6 1d6+8, 2 c- +2 (bab) +6 (Strength) +1 (WF) -1 (size) -1 (PA)= +7 1d6+8
-enlarged, rage- b- +2 (bab) +8 (Strength) -1 size/1d6+8 (Strength)= +9 1d6+8, 2 c- +2 (bab) +8 (Strength) -1 (size) +1 (WF)= +10 1d8+8
-enlarged, rage, power attack- b- +2 (bab) +8 (Strength) -1 (size) -1 (PA)/1d6+8 (Strength) +2 (PA)= +8 1d6+10, 2 c- +2 (bab) +8 (Strength) -1 (size) -1 (PA) +1 (WF)/1d8+8 (Strength) +2 (PA)= +9 1d8+10

Skill Math:

Acrobatics- +9 (+4 Dex, 2 rank, 3 class)
Climb- +9 (+5 Str, 1 rank, 3 class)
Escape Artist- +4 (+4 Dex)
Intimidate-+7 (+2 Cha, +2 rank, +3 class)
Knowledge (Nature)- +7 (+1 Int, +1 rank, +3 class, +2 druid)
Perception- +9 (+4 Wis, +2 rank, +3 class)
Sense Motive- +8 (+4 Wis, +1 rank, +3 class)
Stealth- +9 (+11 underwater) (+4 Dex, +2 rank, +3 class)m(+2 trait)
Survival- +10 (+4 Wis, +1 rank, +3 class, +2 druid)
Swim- +17 (+19 underwater) (+5 Str, +1 rank, +3 class +8 racial) (+2 trait)