Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Male Duergar Huntsman 2 [ HP: 13/37 | AC: 19 T: 15 FF: 14 | F: +7 R: +5 W: +8 (+3 vs. spells and spell-like abilities) | Init: +10 Per: +10 | (I) 1st: 4/4 | (S) 1st: 6/6 | AB: 8/8, AM: 6/6; In: 1/1, Ir: 1/1 ]

Yeah, I was going to say that that didn't seem kosher.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Oh, didn't realize that. Nevermind, then!


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Gaining two natural attacks wouldn't be much better than using a weapon since I then don't get to use 1,5 str for AoOs. Cagm, broken wing gambit, outflank, paired opportunists, unexpected strike etc. would be the main reason for getting this. I assume you also need a weapon to use opportune parry and riposte right? If my eidolon have vicious stomp and both got paired opportunists, would Xanya be restricted to an unarmed AoO as well?

Since we are talking about monk dips, I have considered to eventually get a 6-8 level sohei dip, but that seems like a crazy idea with negative wis mod.

Is there a teamwork feat that grants +AC equal to the number of adjacent alles with the feat? I am considering making my familiar a Valet and I am wondering what benefits that would grant. Are there more things than shake it off that effectively gives +2 to each save for the cost of a feat? It is fine, but Xanya's saves are going to be decent even without it. I am also wondering if phalanx formation will be any good. How large percentage of our opponents will be evil?

Would Improved Spell Sharing work with extracts and/or potions? They are exactly the same as spells or do I need an actual spell/scroll/wand?


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

If not Monk, then take two levels of Brawler. Martial Flexibility is nothing to sneeze at, even if it does take a move action, and you get the Unarmed Strike that way, too. You might also consider Sensei for your monk archetype... I think it's cha-based.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Oh, Tumor familiar http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo--- alchemist-discoveries/tumor-familiar-ex does say that extracts count as spells for purposes of shared spells, though it might be intended to only work for that familiar. I am mostly interested in using Improved Shared Spells + extracts with my eidolon once I do pick up the saddle.

What sort of action is it to retrieve a potion? Is it faster with a bandolier? What about if I get the quick draw feat?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

A potion is normally drawn as a move action and consumed as standard (faster with Accelerated Drinker). An extract is NOT a potion—an extract always takes a Standard action to draw and consume, with the only things that accelerate it requiring mythic.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

With Raging Drunk a potion is a move action to consume. Isn't there something about drawing stuff at your belt as a free action if you have bab +1? What about if you have the potion in a bandolier or got the quick draw feat? Can you grab a potion with your free hand if you have vestigal arm while the two main arms do something else, for example attack?


You could draw with a vestigial but it would still be a move action I think. But it would let you also standard attack with a two handed weapon while holding it with your third.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

If you had the Vanara's Prehensile Tail racial ability, you could draw a potion as a swift action...


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Mlinzi Nwosu wrote:
Logically speaking, you should be able to threaten within your reach with a polearm, too, but Pathfinder is trying to keep things balanced, and one of the ways they think they can do that is by forcing reach fighters to have a vulnerable zone around them.

Not true... if you study the history of warfare in, say, Southern Africa, there was a lot of fascinating research into spear lengths and formation... an army of shortspear wielders would get decimated by longspears in formation, but in a regular melee they could easily get inside the others' reach, forcing longspearmen to inexpertly choke up on their spears with disastrous results... which is why the PF spear-user classes usually have special training to do this.

Makoto 'Maks' Kasumi wrote:
Logically speaking: The spiked gauntlet should be fine. Anyone who has ever wielded a polearm knows that you can just as easily punch with an object in your hand as without. Your hand makes a very fist-like shape. The reason you need a spiked gauntlet to do this in pathfinder is because fists don't threaten without a feat.

Err... a proper halberd is around 12' long, takes two hands to hold steady and a full second to swing. If you take one hand off to punch, you're not going to be able to AoO effectively with the thing.

Armor spikes, for some reason, can always be used. Them's just the rules.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Xanya Zellor wrote:
With Raging Drunk a potion is a move action to consume. Isn't there something about drawing stuff at your belt as a free action if you have bab +1? What about if you have the potion in a bandolier or got the quick draw feat? Can you grab a potion with your free hand if you have vestigal arm while the two main arms do something else, for example attack?

You can draw a weapon while taking a movement action if you have BAB +1. James Jacobs has specifically said you cannot use this on a potion, though I don't know if there are rules against it. Potion bandoliers exist in 3.5 but never made it to PF. Quick Draw also specifically prohibits potions, wands, and scrolls from being quick drawn.

Note, of course, that an Extract is *not* a potion, and cannot be used with any feats that apply to potions without also mentioning extracts.

Vestigial Arm requires extra focus to control—so you can't use it to grab a potion for free. Tiefling's prehensile tail gets around this, as does the Vanara ability based on it.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Put it on your wish list for Cave Toad's special item advancement, I guess... Something that would allow you to draw a potion as a swift action or better.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Oh! Or, if you go for Mythic Trickster, you can get this:

Assured Drinker (Ex): No one can stop you from imbibing, even in combat. You don't provoke attacks of opportunity when drinking an elixir, extract, or potion. As a swift action, you can expend one use of mythic power to retrieve and drink an elixir, extract, or potion.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I don't think I want trickster, hopefully I'll avoid having to cast much in combat... Champion seems fitting thematicallly, but by looking through the abilities, I have actually found that much that I want. Guardian looks like it has several nice abilities though. Is there any path with a lot of mounted abilties?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

One last build question: can I bypass the "Orc or half Orc" requirement for amplified rage?
I kinda really want a large race.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

You must qualify for any racial feats and the like. You could be a Mongrel and still qualify for orc/half-orc stuff. I don't believe those can be large.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Ogres are related to orcs though there's even a "missing link" type race called orog


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

He hasn't allowed any interpretation of the rules outside of very strict so far. I doubt that will change. You might be able to get orc feats by taking the orc bloodline though I am not sure.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Oh well I was already planning on taking that


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Dang, just realized how good Orc Bloodline Sorcerer would be as a Cheese Dip, and how I probably can't do it thanks to my already having two other bloodlines (though the lack of an Orc Bloodline for Bloodrager might allow it as an exception, I'll have to see).

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

The +1 per dice of damage is really nice for evocation


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I'm thinking more about the +4 Str and Con from being able to take Amplified Rage, which helps quite a few characters out. Though how that works is up to GM interpretation.


Hahaha apparently Goodwin was doing some orcish gene splicing experiments fairly frequently


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

We can rebuild him we have the technology.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Too bad the orc bloodline hinders taking arcane heritage orc (if it does indeed work). Hmm, an orc bloodrager/scarred witch doctor/alchemist would be able to get +14 con at level 1, that's kind of nice for DCs. Combine it with the shadow boosts anyone can pick up through race and the shadow patron and you got a decent long term plan as well.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

It'd be rather interesting should a witch with that build and my bloodrager be in the same party (no he's not done yet, and I still need to know if having the Orc subtype but not being an Orc would let me take feats that say "Orc")


Lord Foul II wrote:

One last build question: can I bypass the "Orc or half Orc" requirement for amplified rage?

I kinda really want a large race.

No, you will have to qualify as an orc somehow. Various methods have been discussed.


Lord Foul II wrote:
It'd be rather interesting should a witch with that build and my bloodrager be in the same party (no he's not done yet, and I still need to know if having the Orc subtype but not being an Orc would let me take feats that say "Orc")

Yes they will.


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M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

If you're worried about reading through all the level-up posts, I'd recommend asking players to double-check each others' math; we can all get right ruthless about that sort of thing, and it might save some of the headache of returning to a thousand new posts.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Can't believe I haven't done this yet
Derp
5d6 ⇒ (4, 1, 2, 3, 4) = 14 11
5d6 ⇒ (6, 1, 5, 2, 3) = 17 14 +2
5d6 ⇒ (2, 5, 3, 2, 5) = 17 13 +3
5d6 ⇒ (5, 2, 6, 6, 3) = 22 17+1
5d6 ⇒ (3, 4, 6, 4, 5) = 22 15+1
5d6 ⇒ (5, 1, 6, 5, 5) = 22 16 +2
5d6 ⇒ (6, 2, 5, 6, 2) = 21 17+1

Before racial
Str 18
Con 18
Dex 16
Int 18
Wis 16
Cha 16
After Minotaur racial
Strength 22
Constitution 20
Dexterity 14
Intelligence 18
Wisdom 16
Charisma 14

Nice stats
Very nice
Bonus racial abilities selected rock throwing & rock catching, because chucking boulders is awesome


Question: Is it possible to take Chawful multiple times, with the additional traits feat or otherwise, and apply it to different classes?


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Quote:

3. Chawful Background Trait: Ignore Law-Chaos class requirements.

Spoiler:
Benefit:
1. Being Chawful lets you ignore the Law-Chaos requirements of one class (or archetype). Principally it will affect Paladins, Monks and Barbarians.
2. You can only take the trait once.
3. It does not affect the good-evil axis.
4. It doesn't really work with Druids, who still will require one Neutral component.
5. It also does not let you ignore Deity alignment requirements. For example you could not be a CG paladin of a lawful deity, but you could be a paladin of a CG deity.
This is an untyped trait and thus can be taken in combination with your other two traits


Oh woops! Thanks, guess I forgot about that bit, embarassing.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Looking into Path of War, classes say that you can't prepare the same maneuver more than once.

Does this apply to -other- classes that you might have, or just the one in question. Essentially, if one is a PoW Paladin and Warlord, is one able to use Lion and Crane maneuvers with both (Preparing, say... Hunting Party as a Warlord and a Paladin?), or is it a hard limit of the system, not the class?


I think its a hard limit of the system. I will do some digging to see if I can find anything to the contrary, but it seems that would be the best way to do it.

Dark Archive

Male Human Library Associate

You cannot ever ready a maneuver more than once, and you cannot learn maneuvers more than once.

Your Paladin and Warlord classes would have their own separate pools of stances and maneuvers known, and they can't have any overlap.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

That's... pretty nasty. Because it basically means you can't really use two classes together due to weapon restrictions on disciplines. You'll just run out of maneuvers known and readied that you can actually perform.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

There's a feat that adds any one weapon group to all disciplines set weapons list, and only a few disciplines actually restrict you to their weapons.

With Path of War expanded adding several more disciplines I don't think there will be a problem with running out of choices.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Thanks much!


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

There is also a bunch of ways to circumvent the restrictions. For example Scarlet throne requires you to have a hand free, but doesn't say anything about that your hand can't be a weapon. This could even let you combine it with thrashing dragon which requires you to have two weapons.

Does anyone know where I can find the disciplines from expanded? Are they actually added to the old classes? If so which disciplines go to which of the classes?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I had found a link yesterday that covered which new disciplines went with old classes... but I'm unable to find it today (I'll see if my history has it when I get home). In the meantime, you can find a lot of the stuff just by googling path of war expanded. :)


It also varies by maneuver. Some maneuvers don't require anything regarding a weapon from the discipline. Some disciplines are more strict however. Just make sure to read the wording carefully.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Hmm Hone Weapon is basically arcane strike that doesn't require a swift action. It quickly outpaces weapon specialization... I was vary of picking up Arcane Strike because swift actions are going to be in high demand, but this doesn't have that restriction. I think I've found my level 4 weapon feat (unless there are some even better feats in here that are applicable for everyone)...

Wow, Golden Lion Style is nice(read:broken). It ALMOST makes me want to pick up something to seriously hamper Cryxial's ability to hit enemies. A miss results in an AoO from each of Cryxial and Xanya and if Cryxial misses again the chain goes on(The 3rd level golden lion stance grants flanking and there is a teamwork feat that grants both people an AoO if one is eligible)... Are there some cursed items or something to give miss chance to a character? Sadly blindness (that is putting something in front of his eyes) wouldn't work as that would make him unable to charge. Maybe the darkness domain power? I guess bestow curse could grant a permanent 50% miss chance...


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Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Master Link

The systems and use link tells you which of the disciplines were added to the original path of war classes.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

@CaveToad: Can you please ban "Golden Lion Style" so I don't have to worry about choosing to either play a suboptimal version or my character or to break the game in half and then some? I suppose I could take it and just not optimize it, though it still turns some decent options into truly great ones without worrying about the stupidness that is dozen-wielding tents.

I could probably restrain myself pretty easily by limiting the sillyness and not pick options that wouldn't make sense without the feat.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Hush you! I needs my Level 3 Golden Lion stance to make my team love me! :(


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Makoto 'Maks' Kasumi wrote:
Hush you! I needs my Level 3 Golden Lion stance to make my team love me! :(

Oh I am still picking the stance, it's the style feat I want to be gone.


Inactive

Cavetoad, can I be marked as inactive in this thread, thanks!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I just discussed this with Xanya—two characters, both with Golden Lion Style and Mythic Combat Reflexes, can turn any single attack into an infinite number of attacks against an enemy, provided they can both flank the same enemy (easy with warlords everywhere) and both miss the majority of times, allowing the feat to effectively obliterate multiples of anything in a single round.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Does it really need to be said, if it's broken don't do it?

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