Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Hmmm... communication between groups is hard. If we had higher-level spells or a bunch of flying animal companions, it would be easier.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Well... having an established timeline/frame is -also- hard. It's what's kept me from even attempting to join something like this before. It's going to be really, really hard to make things go straight. Like... Makoto has performed a minute long action, while Mlinzi and Champawat have spent an hour, meanwhile, several others have only spoke a few sentences. So... as someone predicted there are already a dozen established timelines. :P

Now multiply that by there being different tables. Though, I suppose, the DM can use arbitrary time to make it make sense for everyone to be in the same 'time'.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I think time will sort itself out just fine once we split up. He did say we might run into each other, but probably not.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Well, I don't plan to have Mlinzi do something for a bit to make up for the time difference. That is, unless someone other than Champawat interacts with him.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

This is one of those times where player/character interests conflict. Tavros would think that it's really important for us all to meet up again and probably as a group go rescue Goodwin. Me...I'm a bit less concerned with that. Although as I said, I think the occasional cross-table interaction would be pretty cool. But I also tend to be a sucker for tv series crossovers.

Also, found the feather token, which is 300gp. So cheaper but slower than a scroll of sending. And at low levels still a bit pricy (especially if we don't daisy chain it).


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I have nothing but bad experiences with cross table interaction in pbp. I wouldn't want any of it.

@Quassine Alator: I am hesitant to pick up your direct offer IC as the GM is arranging tables. We are as far apart as is possible in alignment as is possible for this game (not that that has to be a problem.). Glad to see that some want to play with me at least :D.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim
Xanya Zellor wrote:
Glad to see that some want to play with me at least :D.

:(


'Sly' Slyveccysxtivastustass wrote:

On the Lizardfolk page, it says:

The lizardfolk presented here dwell in a swampy environment. Lizardfolk tribes can exist in other environments as well, but they lose their swim speed and instead gain a climb speed of 15 feet.

Is this substitution okay, or would you rather keep things as they are?

that substitution is fine


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Xanya wrote:
I have nothing but bad experiences with cross table interaction in pbp. I wouldn't want any of it.

I have literally no experience with cross table interaction, but I still think it could be cool. *shrugs*

Makoto 'Maks' Kasumi wrote:
Xanya Zellor wrote:
Glad to see that some want to play with me at least :D.
:(

:-( Tavros moves to playfully headbutt Maks. Only to realize that between his hard head and horns, this probably isn't a good idea. He instead ops to cheer her up with his dancing! Striking a dramatic pose, he slowly begins to dance the elegant, the sophisticated, the incredibly difficult...CHICKEN DANCE.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'm sure we'll all find homes, in the end. Doesn't mean I won't feel bad for making people feel bad for making me feel bad for making them feel bad, though. Xanya will understand :p


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

It's not too hard to assume that a group that has been spending time building a home base isn't taking as mucht ime as a group that clears a dungeon.

When you think about it,adventures take way too little time. Quite often people roll the dice and they magically have gathered the information they need. In reality, this would have taken hours talking to various people, reading through dozens of dusty tomes, etc.

They're in town, they accept a quest to get the family heirloom from the heart of a cursed tomb, and they forget that collecting supplies, traveling to the tomb, scouting the entrance, etc, would potentially take days.

Gaming, we have a tendency to just skip over the boring parts and forget they still have a time frame.

Some of our 'crossovers' may be as simple as the various tables occasionally returning to base and filling the other tables in on their exploits.

While having all the tables at base at one time may not be practical, it is likely that two could be available here and there.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I don't know how the tables are set up, but I do kinda like the idea of one table being dedicated to establishing a base of operations, with the others actively searching for Goodwyn. Some sort of centralized location will be valuable to us as we spread out to find out what happened to our Father.

EDIT: And the higher the level we get, the more advantageous a remote local like the one we are currently at would become.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Hey, then we could have a "downtime crossover tavern" for lighthearted roleplay! We could swap stories, make friendly bets, and get way too drunk for our own good!


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Exactly! And if we actively try to stay in touch with one another we could become one of the most intimidating Secret Society of all time! The Sons of Goodwyn! Goodwyns' Children? My point is, we could set up secret codes and deaddrops. Get all conspiratorial with our approach.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

"Sons of Goodwin" sounds awesome, but a little sexist. We could be ironic and call ourselves "The Monster Mash." Hmmm... How about the "Order of Goodwin?"


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Yeah, that's why I threw the gender neutral one out there. If Grobly were to suggest a name it would be the 'Goodly Order of Goodwyn'. Monster Mash! hah. Sons of Goodwin does sound kinda epic.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

We probably have enough Int in the party that we could make up our own language and teach to everybody. Or at least, everybody willing to put a point in linguistics.

We could also be the Scions of Goodwin. Although "Order" also sounds fine to me.

Unless a group of PCs wanted to stay here and build a base, we could probably use an NPC group to do it (I got the impression we traveled here with a lot of NPC siblings). Then if PCs later wanted to build a fort, they could do that and relay the location back to home base as another safe house. At really high levels, we could also set up a network of teleportation circles for quick, spell-less travel.


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

Eh. as the PC's, I feel we should dedicate some effort into protecting said npc's. Forming a home base would ensure such, and allow an easy point of refrence for everyone else. Assuming we want to gather all our Brothers/Sisters for the final Rescue, I think ensuring a homebase is paramount. A place everyone knows they can fall back to. And a place everyone can send further info to.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Assuming the NPCs are our siblings/future players to join this game, they should be just as powerful as we are. And there are potentially more of them than of us. This would cause me to assume that we don't need to protect them.

The main reason I even bring them up is because I assume not all the PCs would want to stick around long enough to set up a base, and if it turns out that in fact, none of the PCs want to stick around rather than immediately start looking for Goodwin, this provides an alternative way to build a base without saying "Oops, sorry Table X, you drew the short straw, so now you're stuck here building."


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

I don't see table X as being the short straw. I also don't see leaving an important aspect of our (the players) plan to future players. They may, or might not join us. If they do, I could see our gm just as easily forwarding them ahaead to their appropriate table after they are created.

As for the NPCs, I think we, the players need to assume responcibility for as many facets of this quest as possible. If we really wanted to boil it down, I would also suggest we specialize all of the other tables for their best avenues of inquisition: Send a table to the Underdark (We can easily fill this one), Send a Table to infiltrate 'good' civilization, Send a Table to explore points of interest of the past, Send a Table to infiltrate 'The Evil', etc.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Grobly wrote:

I don't see table X as being the short straw.

It's the short straw if nobody at the table X wants to be doing that.

Also, I'm not sure about other characters, but Tavros at least isn't likely to be thinking that far ahead. I mean, as a player, I think finding Goodwin will probably take long enough that all this is a good idea. But right now, Tavros the character doesn't. He's perfectly happy with the plan "Find Goodwin. Go back to his demi-plane. End of story."


Male Goblin Alchemist(firebomber)/UCBarbarian(Feral Gnasher)/Druid HP: 75/75 AC:19 F: +9 R: +7 W: +7 Perc: +9

There is a big reason Grobly is not stating these opinions in gamechat :) But given the amount of people we theorheticaly have here, some sort of Big Plan should be set. I do not see one Table reaching the end goal here. I see us all cooperatively reaching the end.

EDIT: what we want is mute. Our adventures are too. Maybe the Table set to tame this land finds a sleeping dragon and its Kobold cult that infests these hills? No matter our table, we will find what we want.


Inactive

For the record, I have no quarrel with taking that responsibility.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,
Tavros wrote:

He's perfectly happy with the plan "Find Goodwin. Go back to his demi-plane. End of story."

I'm still working on character goal beyond that. I was kinda banking on a higher calling presenting itself in the future.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Grobly wrote:
EDIT: what we want is mute. Our adventures are too. Maybe the Table set to tame this land finds a sleeping dragon and its Kobold cult that infests these hills? No matter our table, we will find what we want.

Haha, too true! Best laid plans of mice and men and all that. Anyway, I was just trying to throw out ideas regardless of if they're any good, so hopefully you didn't take any of that the wrong way (it can be hard to tell on the internet, and I apologize if it came off poorly).

Eleanor Sibyl wrote:
Tavros wrote:

He's perfectly happy with the plan "Find Goodwin. Go back to his demi-plane. End of story."

I'm still working on character goal beyond that. I was kinda banking on a higher calling presenting itself in the future.

Yeah...at this point I'm trying to figure out how to align meta-knowledge semi-player based goals with character-knowledge based goals. Some of the things other players have suggested thus far sound pretty cool. But how do I convince Tavros to do it?


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Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

For the record, Hseir would be perfectly okay with hunting down and wiping out some dragon cultists.

Silly little kobolds and their ideas of dragons as gods.

I will show them the true beasts that rule the wilds.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Oh, also, I love "Scions of Goodwin," since it sounds even older and more mystical than "Sons" and isn't gender-specific.

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Hseir-shae Sendorus wrote:

For the record, Hseir would be perfectly okay with hunting down and wiping out some dragon cultists.

Silly little kobolds and their ideas of dragons as gods.

I will show them the true beasts that rule the wilds.

There will be no wiping out my future subjects!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

How about "The Good Winners"?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Honestly, I think that it would be epically fun if we could manage a Kingmaker approach. I'd honestly love the opportunity to 'base build', but Makoto's got a long way to go before she'd actually be capable of that in any manner of efficiency.

Kingdom Building with Monsters would be amazing. But I feel we need a way to advance as we do so.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I've only had the chance to play with leadership once in the pathfinder beta, and the only "kingdom building" experiencing I have if from a 3.5 game.

Something a little different would be a welcome change.

---

"Ghoul School"


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim
Dalang Teniel wrote:
How about "The Good Winners"?

Call yourselves whatever you like. I'm still firmly of a mind that we need at least one group to be a traveling band named 'Saving Goodwin' or similar. It's an absolute necessity for a group this large!


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

As much as I would love kingdombuilding somewhere down the line, I don't think we are anywhere near that point yet. First we need to establish our legacy, then we can establish our domain. I certainly plan to take leadership and gather a huge following though.


I definitely have plans in the works for those who are interesting in that sort of larger kingdom stuff, or legacy building. Recall that some of the later powers your items may give will be related to social stuff, like leadership or kingdom related perks etc.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8
CaveToad wrote:

I definitely have plans in the works for those who are interesting in that sort of larger kingdom stuff, or legacy building. Recall that some of the later powers your items may give will be related to social stuff, like leadership or kingdom related perks etc.

I was just thinking about that and wondering if Monster Village wasn't your intent. It would serve as an excellent base from which to draw new characters and make those abilities useful later on.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

No matter how much I, personally, would love to have Leadership, and a bunch of followers, I don't think that Hseir is much the type to lead an army or a city.

If, however, he could find enough lizardfolk to start another tribe, he would not hesitate to do so.
He misses his chieftain role, but does not want to fill any leadership position in a government that 1. isn't controlled by him. 2. isn't all lizardfolk.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Mlinzi isn't really cut out for leadership. He's got good ideas and he's pretty smart, but he's bad at getting people to do what he wants, and he's way too transparent for politics.

...Also his charisma modifier is zero.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Eventual Charisma caster here!


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

Shaeyl would also be interested in some kingdom building.

FYI, switched out fighter for stalker on my build.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Why do I get the feeling that Hseir will eventually found a Dinosaur Empire and go to war with Sly's Dragon Kingdom?


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Why do I feel that Makoto has a vested interest in getting Svark involved and reenacting the Romance of the Three Kingdoms..?


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Our advance force being as many sixth level Saurian Shaman lizardfolk as I can train, all wild shaped into a huge allosaurus.

On a more serious note, Hseir would never willingly harm another lizardfolk, whether directly, such as attacking him, or indirectly, such as destroying the dragon-worshipping kobold tribe.
Now, that doesn't mean he won't try to convert them...


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Dragon worshiping you say... hmm.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

I am kinda hoping that something happens to split us up and start things off with a bang. An earthquake, Attack or similar. The idea of manually coordinating splitting up is just not incredibly appealing to me, though I'll be glad enough to be underway once we start either way :).

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |

Awwwww.... scalebrother love. =)

I'm considering unchained monk over slayer and also crossblooded sorcerer while we still have time to adjust.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12
Dalang Teniel wrote:
How about "The Good Winners"?

Ba dum cha.

All this talk of dragons versus dinosaurs really makes me wonder how they're related to each other. I mean, I would imagine they're fairly closely related. Although "dinosaurs" also seem to be a larger category of beings than "dragons," but that could just be a game vs real life thing.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I assume they actually are, as the difference in body structure can't be that different, beyond the wings.

And there's no telling what the breath weapons actually are.

Also, what about drakes and wyverns?


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

Hmm, yes, I often forget about the dragons that aren't just called "*insert color* Dragon." Although it still seems like they all have rather similar bodies. I've been trying to figure out what kind of dinosaur dragons are most like, and the best I can come up with is some kind of long neck, but with wings and claws and eats meat.

In the tv show Grimm, they had some dragon-like people who could turn body fat into a spray that they then lit on fire like a breath weapon. I'm sure some creatures in nature spit acid. I have no idea about how they would do cold or electricity though. Although one explanation is always ~magic~.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

The linnorm are the missing link.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,
Mlinzi Nwosu wrote:
Oh, Cave Toad, is there any chance that, as Mlinzi advances, his hammer could become a monk weapon?

I just found a way to flurry with my Katana and adjusted my Cheese accordingly.

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