Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

It's too bad I can't use my adaptable luck bonus to increase a spell's save DC. The bonus would really come in handy, but I don't have any spells that require an attack roll. You would think that if it can be added to an attack roll with a weapon, a ray, or touch spell, it should be usable for spells where the other guy is rolling the die for defense, but I don't see any way to make that work with RAW.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Just to clarify, the worg is the one to the north, with no color box on it right?

Exactly for reasons of visibility that in my campaign I'm going to make the maps larger! = larger icons!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

If the dice luck keeps up the way it's going, this will be a TPK.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Dolok Pickering wrote:

Just to clarify, the worg is the one to the north, with no color box on it right?

Exactly for reasons of visibility that in my campaign I'm going to make the maps larger! = larger icons!

Google drawings also have a zoom function.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Illiam Taal wrote:
Google drawings also have a zoom function.

Oh yeah! I forgot! Uuuuuhhh! Really cool pictures of the wolves and Kanga, Athena & Lucky! (Now that I can get in there & see them!)


Question: If Kairon were to Fire Bolt @Blue and move to the chapel's south door, and get just inside it, could he use Combat Reflexes to attempt to use that door to "bull rush" Blue when the creature moves in to attack?

EDIT: After stabbing it with my spear, of course.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Technically, I think Bull Rush is only allowed as a standard action or in place of a melee attack as part of a charge. This would exclude AoOs. Of course, I'm always in favor of of the GM allowing unusual maneuvers when it makes sense. Not sure I understand what you're trying to do, though. Slam the door in the wolf's face?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I can try to hit yellow and the worg with color spray, but I'll either need Goruck to move if he doesn't want it to hit him. I can move first, then ready the action, giving Goruck the chance to move and Illiam the chance to warn him in-character. I placed templates in two different places I could cast from, to give people the opportunity to get at least one of them clear.

Edit: with Baradim's move, I guess I should use the lower template. That will require Goruck to either take more than a 5-foot step to avoid being hit (unless Mended allows him to duck so that Illiam can cast over his head, though that would be a lot harder for Gouck than it was for Chillel when she did it, speaking realistically).


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I am confused about who's term it is.

Were not Illaim and I supposed to act before Baradom and Kanga acted again? And the wolves didn't get attacks this turn cos they moved too far?


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

I'm sorry, I must've thought you guys went. Teaches me for posting while having a headache. That is something I will do then when my turn comes up.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:

I am confused about who's term it is.

Were not Illaim and I supposed to act before Baradom and Kanga acted again? And the wolves didn't get attacks this turn cos they moved too far?

Baradim will get a turn before the next monster, so if we're doing block initiative as we discussed, it's fine. That also means that you and can take our turns before waiting for Kairon's question to be resolved.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Are they both dire wolves or just one?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Yellow and cyan are wolves (the non-dire variety, I think) and the other is a Worg.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Thanks. I think it is a good time for the Worg to take a nap.

Is it just me or is this rather confusing. It is OK if you get close to seeing each post as it is made, but if there are a bunch you gotta take in...

And Illiam- like your Ozzy picture, cool and appropriate.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Worg will have to make two Will saves on his turn, then.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Yep. Hopefully this will put them down.

You might want to PM Goruck about his character moving, it would not do for your action to get lost and he still be standing there when you colour spray. :(

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Btw, Chillel, you can step all the way back to the doorway, next to Kairon, if you want to be in position to try to hex the cyan wolf next round. That would still put you in range to hex the worg this round.


Too bad it's too late for me to delete/edit my earlier question. My idea got nixed when I went back and read the description of the library -- double-doors to the hall, and they're broken beyond use. Too bad.


Male Aasimar (Angel-Blooded) NG Oracle of Life Lev.2 | HP: 22/22 (1d8+2+1 FCB) Resist Acid, Cold, & Electricity 5 | Init: +2 | Perc: +1 (DV), SM: +1 (Roll twice, take the lowest) | Defense AC: 17, Tch: 12, FF: 15 (Armor +3, Shld + 2, Dex. +2) | F: +2, R: +2, W: +4 | CMB: +2, CMD: +14 | Offense Spd: 20' Land & 25' Swim | Melee: +2 (1d8+1, X2) Ranged: +3(1d8, 19-20/X2) | Spells: 1st 5/5 | Channel Energy 5/5, DC 15 | Active Conditions: None. | Character sheet

Excuse me, may I ask you all a rules question? My normal land speed would be 30 ft, except that I took the curse that reduces my land speed by 5 ft., so it is now 25 ft.. If my equipment weight takes me to a medium encumbrance, does my speed drop to 20 or 15?

I already asked the DM for that campaign and he wasn't sure and said to ask you all. ;)


The correct answer to the question is:

Don't encumber your oracle. =D

That said: I fear you'll find your adjusted speed is 15'.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Illiam Taal wrote:
Btw, Chillel, you can step all the way back to the doorway, next to Kairon, if you want to be in position to try to hex the cyan wolf next round. That would still put you in range to hex the worg this round.

I thought of that.

But if I move there, I lose LOS on the other wolf. In either case I can move into position to hex the target next turn.

And the wolves in front of me, if they endure your spell and my hex, will take a bunch of AoOs if they want to move to attack me.

I can't be in both places. And I have moved now anyway.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Syrus Terrigan wrote:
That said: I fear you'll find your adjusted speed is 15'.

That would have been my guess, too, but the table on the carrying capacity page says otherwise.


Wild, wild question (not just for Mended, but the input from any and all, as well): Could I/Should I recast Kairon as a warpriest, rather than a cleric?

It seems we will soon be in a position to need another dedicated frontliner, what with Yirangle's impending departure. And mixing it up in combat is where I want this character, anyway.

I really don't know what I want to do with this toon. Going for the evangelist PrC makes a great deal of sense, since clerics get no capstone; it makes less sense if I went warpriest. And the evangelist is about the only reasonable way for Kairon to "get there" as a super-doctor -- I "bought in" in the first place, so why not follow through?

Though there is still the bloodrager angle . . . . And less skill-starved, too.

I like this character, through and through. The mechanics, less so; and I'm not sure about any of the alternatives . . . . .


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Illiam Taal wrote:
Syrus Terrigan wrote:
That said: I fear you'll find your adjusted speed is 15'.
That would have been my guess, too, but the table on the carrying capacity page says otherwise.

You guys are discussing the curse-

"Lame

Source PRG:APG

Effect

One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance.

At 5th level, you are immune to the fatigued condition (but not exhaustion).

At 10th level, your speed is never reduced by armor.

At 15th level, you are immune to the exhausted condition."

If so I think you have some things wrong. Or is there another that reduces movement by 5'. The intelligent thing to do is make the life oracle a merfolk, as then they will all come out as the same thing, avoiding confusion.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Chillel wrote:


You guys are discussing the curse-

"Lame

No, the curse is "Deep One - Curse of corruption."

It gives me a land speed of 25 & an equal swim speed.
@ 5th lev, Nat Arm +1

Something else at 10th lev ... but now I can't find it? I've tried every search I can think of and it's not there! What's going on?


@Dolok if you're searching d20pfsrd it's the fact that they are migrating their data to a new set of servers. The site is a jumbled mess right now. I'd suggest browsing the Official Paizo PRD for the time being instead.

@Kairon, just one thing. If you mean reskin as in start over from level one and build Kairon as a warpriest, that's a definite no. As I mentioned earlier, I don't care about removing things and putting in new things IF you've never used them. For example, if you picked selective channel as a feat, but never actually selectively channeled, I'd be fine with you swapping it for something else. Kairon has channeled energy multiple times. Warpriest does not get the channel energy ability until 4th level... If you want to keep the first level in cleric and then go warpriest forever after, I don't have a problem with that, but the first level of cleric is stuck.


So I can't retrain class levels? And I *do* mean retrain -- with all that goes along with it.


Syrus Terrigan wrote:
So I can't retrain class levels? And I *do* mean retrain -- with all that goes along with it.

To do what you are suggesting would require either 1) a warpriest of at least level two being in town and willing to train you for five days (which assumes five days of nothing but down time), or 2) ten days of downtime. As the GM I can tell you that it will be "quite a while" before this party is going to have that kind of downtime...

I'm not opposed to the retraining, if you are dead set on it, but, because I know what's coming when you get back to town, I can tell you that Kairon is going to be a cleric for "quite a while" yet... ;)


Clerics seem to have a more defined role and are, in the long run, more powerful. So leaving Kairon alone may be a good choice in other ways. Of course it is not my character.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I agree with Joynt.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

So, on the subject of other games, I have one that I've been wanting to run for a while. The idea is to play a heist, that would play out like the various movies of that genre. I realized that running it as a PBP would make a lot of sense, since although it is a glorified one-shot, I'll need lots of between-session time to figure out the kinks.

An interesting thing I want to try is telling the story as a series of flash-forwards. That is, "real time" will be during the planning of the heist, and once something has been planned, the characters will act out the plan in a flash-forward. Of course, if (read: when) things don't go as planned the PCs will have to try to get things back on the rails of their plan, and there might be planning portions that don't apply to what's happening at all! These flash-forwards will range from doing a little RP with one NPC and maybe making a skill check to sections long enough that you might forget about the flash-forward format. I intend for this to be RP and skill-use heavy, and there is a slight possibility that the PCs will be able to get out with the loot without ever seeing combat.

This is just an interest check at the moment. I know that all of you are already in a pbp or two, and I would at least wait until Stormstrider's game is in swing, and thus presumably taking up less of his time, as well as that of those (me included) who are participating, but I'd love to have as many of you join as would like to.

What do you guys think?


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Illiam, would this still be a Pathfinder game? Or are you talking of something else? The mention of the movies just made me wonder I guess.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Still Pathfinder, yes.


I'd be interested in that. I've never played an campaign of that style, and it sounds intriguing. I'll try anything once, and with you at the helm I'm sure it would be great fun. I agree that you should wait until the Emerald Spire campaign has gotten "into gear" before starting it, but, yes, I'd definitely be interested. :)


Ummm... Sorry, I just now remembered this, but, *DING!* Yeah, that's right people. Level 2. Yirangle, not sure you really care about it all that much, what with Lunarinus exiting the campaign soon, but if you want to level up before heading back to town, please do. It might make a difference... Everybody else, level up those characters; make sure to adjust quickbars, profiles, and whatever character sheets you've been using. :) Enjoy. I'll plan on perusing the leveled up characters to make sure I understand everything and agree with it, rules-wise.

:D

Edit: Illiam, since you are going to be getting new spells, why don't you go ahead and post something about finding scrolls, of whichever spells you are going to take, buried in the rubble by the worg's den. That way there's an in-game reason for you to suddenly have more magic. :) Witches and sorcerers just get their spells from their own blood or their patron, so no need to have any in-game excuse.

Edit 2: And clerics get their spells from their deity. Likewise hunters get their spells from the spirits. :)


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

Should be squared away.


Dang! That was fast. You must have been planning that for a while, eh?


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Sorry Illiam, I don't think I have any more time to fit in pathfinder, despite how much said idea sounds like fun.

Mended, is it okay if I get all the level up handled around 5-6?


Going from level one to level two with a cleric is as close to an autopilot progression as you can get. I'm still recalling loot and gear that I have gained, and editing as I go, so I was less "squared away" than I first realized. The only real point of contention for me was whether to go Knowledge (nature), Survival, or Profession (herbalist) following the interactions Kairon had with Baradim, in particular. It might have taken me 30 seconds to choose to go with the skill that has a class bonus.


Goruck of the Stone wrote:

Sorry Illiam, I don't think I have any more time to fit in pathfinder, despite how much said idea sounds like fun.

Mended, is it okay if I get all the level up handled around 5-6?

Yeah, of course, take your time. There's still quite a bit of in-game time before you get back to town. I just want to make sure everyone is leveled up by the time you get to Falcon's Hollow because... reasons.


Syrus your digital character sheet on mythweavers isn't updated.


Fortunately, it's a slow day at work. WIP.

EDIT: That should do it!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Oh My! And just as I was about to climb back into bed I see this? Well, I still had to finish squaring up my character sheet for level one after Myth-Weavers lost it, and now I need to level up? ... But the idea of leveling up (finally!) kind of perked me back awake! So I have to at least get started on it!

By the way Mended, just so you know, I usually am an XP & treasure hunter, going to evry corner trying to eek out every bit of it! But in this case the storyline & Character RP development just would not allow me to do that! That is how good of a job telling this story you are doing! Of course, the fact that we aren't getting actual XP helped make the decision easier! ;) Plus I trust that this DM would give us a hint or something if there was something actually important that we might miss.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Nope, falling asleep. Then again, i hae been awake since about 12:30 AM and it is now about 2:30 PM! I ran out of my pain meds & the doc wanted me to try going without them, but I was in so much ppain I could not sleep! I convinced her to refill my scrip today and got them, so feeling much better now! night, night all!


Rest well, Stormstrider!! Heal quick!!

channel positive thoughts 4d6+1


Dolok Pickering wrote:


By the way Mended, just so you know, I usually am an XP & treasure hunter, going to evry corner trying to eek out every bit of it! But in this case the storyline & Character RP development just would not allow me to do that! That is how good of a job telling this story you are doing! Of course, the fact that we aren't getting actual XP helped make the decision easier! ;) Plus I trust that this DM would give us a hint or something if there was something actually important that we might miss.

Ridiculously high praise that I do not deserve, but will accept with humble heart, and do my best to continue to live up to such narrative-driven expectations. Thank you Dolok/Stormstrider/Alex... :) Peaceful rest and dreams of leveled up characters be yours.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
MendedWall12 wrote:
Edit: Illiam, since you are going to be getting new spells, why don't you go ahead and post something about finding scrolls, of whichever spells you are going to take, buried in the rubble by the worg's den. That way there's an in-game reason for you to suddenly have more magic. :) Witches and sorcerers just get their spells from their own blood or their patron, so no need to have any in-game excuse.

I was thinking that Illiam, always scheming, would have some new tricks that he's been trying to figure out, and on the boat ride, the inspiration would hit him, and he would figure them out. On the other hand, snaking a couple of scrolls that nobody else noticed, thereby giving him some extra loot in-character while not depriving anyone else of anything mechanically because it's actually a class feature would be appropriate to the character. Then again, he won't have a chance to copy scrolls onto his cards without anyone asking questions about them between here and town, and it sounds like there's not going to be much time to relax once we're there either.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

WOW! I just checked and the first post in the game was in the discussion thread on Oct 19, 2016!!! It took us almost 4 months to gain 2nd level!!!! But, it has been fun! :)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I'VE GOT HERO-LAB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !

YAY! I am quite happy with it!

Three issues though, it won't allow the efreeti-blooded, so something's not quite right? (I haven't figured out what yet, but for now the elemental blooded is close enough, it still gives me my fire rays!)

Second I can't seem to get haramaki armor, so my AC is 1 lower than it should be & I need to subtract the cost of the armor (I can just subtract that from the loot I enter I guess though.)

But thirdly and currently most important, When I try to save it as a PDF, it tells me I need to download the PDF plugin, that's available for free in the updates mechanism. The only thing I can find about updates, says nothing about PDF!!! Can one of you knowleadgable people please help me?

AND GOODBYE TO MYTH-WEAVERS! It was fun while it lasted girl, but I got the new and IMPROVED model here now! ;)


Hey Dolok. Old Hero Lab veteran here, so here're the answers to your questions.

First Efreeti blooded comes from Ultimate Magic. If you don't own that source material then you won't be able to use Hero Lab's official version of the bloodline. Though there are ways to create your own version, but that gets into the editor and a beginner shouldn't mess with that yet. If you DO own the Ultimate Magic data set you simply need to make sure it is selected as a source. In order to do that go to "Character" > "Configure Hero" and go through your list of available sources, make sure they are all checked to be used.

The same goes for the Haramaki Armor. That's Eastern Armor, not sure which sourcebook that comes from, but, again, if you don't own the data set for the source material, you won't be able to use it.

This is how Wolflair makes their money. I've turned over several hundreds of dollars to Wolflair over the years buying data sets for things I knew I wanted, and I still have a gaping hole in what I have in comparison to what is out there.

Now, as to saving as a PDF, that's actually easier than they are making out. If you just download and install the free CutePDF Writer software, you can print anything as a PDF. CutePDF Writer installs itself just like a printer on your computer. So when you go to print anything you can just select "CutePDF Writer" as the printer, and it will actually "print" a PDF of whatever it is. Super handy bit of software for lots of things, other than character sheets! :D Let me know at any time if you have other questions.

Oh! BTW if you are looking to purchase more data sets you can do that right from the user interface from the "License" menu.

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