Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:
Illiam Taal wrote:
Illiam rifles through the stuff in the hut, looking for more of any of the ingredients, but also for anything of value. It doesn't appear that he's being gentle with things, but somehow everything ends up exactly where it was, as if he was never there. Before he leaves, he'll try to snag the soul speaker without anyone noticing.
There is not the faintest mention that Illiam's action is being done sometime in the future. Nor does he say he has not done it yet.

The portion I put in bold was meant to say exactly that, but rather than get into another fight that boils down to a misunderstanding, can we discuss our respective characters' motivations?

For my part, I am certainly not try to cheat other players out of anything. Illiam is against leaving a valuable item behind. He's trying to take it without other characters noticing because several of them have stated (in character) that we shouldn't take it. Several characters have since reversed that position out of character, but nobody has really done it in character yet. If, say, as the group is starting to walk out, someone says "Hey, we should take that magic item." or "Did anyone remember to grab the magic item?" and nobody objects, Illiam will happily say that he already has is. It would be stupid of him to try to make the other characters think that it's still there if they want to take it too.

If, on the other hand, your intention is to catch Illiam and make him put it back, I'm not sure what you're trying to accomplish. Could you please explain? Once we all know both characters' motivations, we can better agree on a sequence of events.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I read over the skills document. There are a few that I would have classified differently, and a few others that are things that I think are already allowed, but generally, I like it. I still think, though, that players should be able to propose a skill use that isn't specifically listed in this document or in Paizo sources. The GM then decides whether it is possible to attempt, and what the DC should be if it is.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Mended, any chance I could get a copy of the skills document by chance?

Goruck won't be taking a thing, but doesn't care either way. He's just following Kairon's statement not to take anything.


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I've made in-character and out-of-character motivations clear, right?

If clarity is needed:

Kairon -- He's not aware of the soulspeaker. He is interested in not causing more grievance with Ulizmilla, if possible. But beyond that, . . . yeah, he approves of full public disclosure.

Syrus -- I'm not too keen on an . . . answering machine as a piece of loot, regardless of its gp value. Equal distribution of wealth is the highest attainable goal.

As Warforged has indicated -- could lead to some good roleplaying opportunities, as it stands now. If we can avoid getting bogged down with a crisis of gain, I would approve; I am more than willing to trust Mended's judgment in equalizing things farther down the narrative road.

That might seem unfair, but it helps allow for Illiam putting one (some) over on the party, and allows for Mended to tune loot to balanced effect. We don't know everything Illiam has access to in-character, and everyone still wins.

The only problem with that, given how kleptomaniacally-focused Illiam's build, is that of "loot creep". Though Illiam might grow more inclined to "donate" the fruits of his labors in the interest of helping others help him (not die the death of the ones that get the dying done).

Given my own disinterest in the item in question, it comes (maybe too) easily to say: "Let it ride. For now." And Illiam has already suggested a course of action that can effectively table the matter till the group is back in town -- "Where did it go?" "Oh, I got it."

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

In the interest of clarity, Illiam is not a kleptomaniac. He is experienced and skilled at thievery, and not a particularly altruistic individual. He also has trust issues due to the fact that he's used to at least half of the people in the room being just as unsavory as him, if not more so. He does not feel compelled to take things, but he does often see it as a viable and logical option.

He is also not a pathological liar, but he is better at getting his way with a lie (or at least a half-truth) and other similarly shady tactics than with diplomacy. Out of character, I'm trying to roleplay this dishonesty without actually depriving the other PCs of anything, but it's not always easy to reconcile those two things, so please try not to assume the worst of my intentions.

Of course, the other characters shouldn't know any of this about him. They've seen that he can be sneaky when he wants to, as comes easily to halflings, but I don't think he's given the other PCs sufficient reason to doubt his intentions the way some of them seem to. Remember that he calls himself a conjurer, not a thief. When he took something from Baradim, he gave it back immediately after the fight, before he noticed it was gone. If other characters distrust him or believe things about him without sufficient in-character reasons to do so, that's a valid character decision, but it's prejudice, even if it's correct.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

I want it to be known this is why I brought up the discussion I did awhile ago, because things inevitably break down into these conversations and the worries of players and those said worries will inevitably bleed into the characters' interactions with one another.

I think what will help clear the air and help us all move past this really comes down to what you want to do Illiam. What is your character's motivations? What is your plans for the character's growth as a person? Will he and has he changed at all in this adventure? Will he ever become altruistic? Will he change his ways or use his ways to benefit the group that has seemed to have taken him and care for him?

I understand the fact that you don't want us to be slighted against your character without due reason and to have that occur is s!+$ty and uncool. However, I think you understand that we all likely don't also enjoy being starry-eyed dupes for each and every one of Illiam's possible cons.

So I'd just like those questions answered, it'd allow us to get a better view of Illiam in out-of-character means so we can work together better in-character.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

As I've said before, Illiam is intended to be a character with a lot of character growth ahead of him, and not just over the course of level 1. Has he grown yet? Well, he's definitely started to realize that the people he's with now aren't the "distinctive heels", to borrow Chillel's phrasing, that he's used to dealing with. Presumably, he'll eventually get in too deep and need someone to save him (he'll probably also get caught doing something the rest of the party doesn't approve of). It hasn't happened yet (the situation with the tatzlwyrms was closest), and he still mostly (wrongly) thinks that he can handle anything that comes his way, but that can't last. I just hope that when it does happen, the other characters don't dislike him enough to just let him die.

Will he ever be altruistic? I don't know. He's moving in that direction, but his progress will depend on the events that happen in-game. I'm not going to say that he'll do this at level 2, this at level 3, this at level 5, etc. That's not how I play the game. He could eventually change his alignment to CG. He could also go CE, but I think he'd probably have to leave this group (and thus, this game) before that could happen.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

So you can understand why our hesitation and growing worries come from since your answer basically boils down to "Maybe?" and "I don't know.". I also hope you see at least my perspective on not being a constant dupe.

I like playing with you man, I hope you'll keep in mind not just what is best In-Character but what is best for the group. This situation alone has almost blown up into that arms race I warned about earlier.

I don't want to say anything on Chillel's part or the player's motivation for why, I'll let them say their peace when they're able to.

I hope we can just get to the monastery and have more things to fight, we seem to work better that way lol.


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Murderhobo-ing for the win!!!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I'm not trying to make anyone a dupe. I am trying to roleplay my character in a way that leads to those interesting interactions you were talking about. I did roll a 30 though, and I think that should mean something, even if it's just an opportunity to surprise another PC a little. In some ways, things were easier when I couldn't roll above a 5.

I had a longer post, but I deleted it because there were too many things that could potentially be taken the wrong way, and I really don't want to get into a fight.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I'm not going to walk off and leave a character to his death - unless they do something MAJOR, but then I'd more likely be killing them myself, or more likely taking them back to town to face justice. No one has come close so far.
I believe in taking all valuables possible. More profit = better equipment to buy. My main issue is that things get split up evenly.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I still hate for that roll to be completely wasted, but it's not worth fighting over. Dolok's solution is fine with me. Chillel?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

"Before he leaves, he'll try to snag the soul speaker without anyone noticing."

does not mean

"Illiam is taking the soul speaker at the last chance he gets, in the hopes that any sweeps like the one Chillel mentioned will already have happened."

and I don't know why anyone would think it does.

But yes, let us have Dolok openly take the item. Enough conflict for now.


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Good morning all! I have a busy day, and unfortunately what I have to narrate will take more time than I'm going to have. I also know already that I have a very busy day at work tomorrow. So, be aware it might be Tuesday before I get things set up in game for the monastery.

I just want to say a little something about the current argument. In my previous post about what happened, I made the explicit statement "because of the nature of PBP."

Illiam Taal wrote:

Illiam rifles through the stuff in the hut, looking for more of any of the ingredients, but also for anything of value. It doesn't appear that he's being gentle with things, but somehow everything ends up exactly where it was, as if he was never there. Before he leaves, he'll try to snag the soul speaker without anyone noticing.

[dice=Perception to look for things]1d20 + 3
[dice=Kn: Arcana to identify them]1d20 + 4
dice=Sleight of Hand to grab the magic item without Baradim or anyone else noticing it's gone

Here's what I meant by that. When we're out of initiative, preemptive statements like these, in my experience, and since I'm the GM my experience seems to be that which counts the most, amount to readied actions, but there's no need to say "I ready an action to..." because we're out of initiative, and playing a cooperative game. If Baradim had said, "I ready an action to strike the (insert enemy here) when it enters my threatened square," then that action would occur exactly at the moment the enemy enters his threatened square, no matter how many posts occurred in between.

I also said in my previous post that Illiam has shown himself to be smart enough to wait until the most opportune time to do something. I was talking about Illiam the character, not Illiam the player. He has, and in my estimation of the way that character has been played, he would absolutely wait until he knew it was time to go before swiping it.

This is the nature of PBP, it is possible to say you "did" something, when we're out of initiative, even if you haven't actually "done" it yet. As I mentioned, also, in situations where two players have a dispute about timing, I like to leave it up to the players. The posts in game that you are talking about happened in such quick succession, and the only post in between was Illiam talking, which he could have easily done, while making his big showy search of the rest of the ingredients, all while Chillel was searching and detecting, that it really needs to be between you the players to decide what actually happened there.

Last thing, I think there is a little bit of player feelings creeping into the gameplay here. We've all had our moments of pointing angry fingers at Illiam, and I think that has a tendency, as Baradim astutely mentioned, to bleed over into gameplay. We must work hard not to let it. As a GM, I'm not going to send an invisible wyvern right into the party to take Illiam to her nest and make a slow meal of him. :D I think if you look back at Illiam's actual posted actions, you'll see that Chillel has very little in the way of evidence to assume he's anything but a helpful magic-user. Everything he's done that was surreptitious he got away with from good stealth rolls. That she thinks otherwise, could be caused by player emotional bleed.

Also wanted to say, good on ya, to everybody again. This group has an uncanny ability to calm down, speak their minds, come to an agreement, and move on. We really do have the potential to make this a group that lasts a long time.

OH! One more thing (I feel like Columbo). I have been having a PM conversation with Lunarinus (Yirangle) and he is strongly leaning toward exiting our campaign, not because he doesn't like it, just because his schedule is not allowing him to give the game the time he thinks it deserves. He gave me permission to let you all know, as he said he probably wouldn't be able to post for a couple of days. He agreed to stick with it until the group makes it safely back to Falcon's with the ingredients (if that happens) :D, but after that we might be writing Lunarinus out of the story. Just wanted to give everybody that heads up, before leveling up, just in case it influenced people's choices.

Cheers!
MW


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Ding! Ding! I hear (read) the magic words leveling up?!?!?! Yes! ... but I'm guessing not yet huh? :( :)


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Mended Wall- Well, one of the reasons people calmed down was I didn't post except for my last one for a fair while.

There was a lot I could have said but held my piece as I was annoyed and would have added fuel to the fire. I am pretty sure Illiam did the same.

1 What annoyed me wasn't so much Illiam taking the magic item, but changing his original post into something designed to foil what I did later [see my last post] and the GM rather amazingly letting him do so.

And it still does not work for more than one reason. For things to happen as Illiam wants, he automatically notices me casting detect magic, then I automatically fail to notice him casting an illusion spell.

Then Illiam still is not in control of when I cast detect magic. The whole point of casting the spell was Illiam is not trustworthy. Illiam making sure he is last in the room just fuels my suspicions.

Remember, Illiam was in the hut when I last swept with detect magic, so Chillel knows exactly what magic items he had on him then and what they look like under detect magic. Having an illusion replace the magic item taken won't stop the item on him showing up.

2 On nature of PbP.

Well, there is something in what Mended Wall says here. OK, I could be said to be responding to what Illiam has posted on the boards that my character does not know about. But then Illiam responded to what I later posted, and that seemed to be the end of it.

3 Are we, the party, justified in mistrusting Illiam [the character].

Well, he is just obviously untrustworthy, and both Dolok and I thought he was trying to steal from the party. I am not going to say Illiam's player is lying when he says he wasn't, but it certainly looked like it.

A PC running around doing things behind the party's back, especially if it is something like stealing from the party [OK maybe that isn't the intent], will annoy the other players and tend to spoil the game.

I don't like the idea of the GM pushing the other players into being trusting fools. Can't we decide who to trust?


Mended put the ball in our court to straighten this out.

It looks like we're going to need to metagame the crap out of this point so we can move forward. We've spent nearly three days hashing through this, and we're still in close proximity to Ulizmilla's hut; weekend slowdown is very much a thing here, but I motion, strongly, that we sort this out before Mended's customary early Monday post. I want to finish this adventure with as little violence to the narrative as possible.

My final suggestion: let Illiam get the blasted thing.

Requisite Addenda:

1) No, I don't like the idea.
2) I know I've let some things slide that I would otherwise have loved to have worked into Kairon's part of the story; granted, those things had no gp/WBL implications in the direct sense. I mention it to make the case that we, individually and corporately, should take a "longer" view of how things will proceed from here, and be patient. Let the story tell itself.
3) While no less than three characters have in-game reasons to mistrust Illiam (the character) to one degree or another, crying "Prejudice!" at players' dissatisfaction with exploitation of game mechanics is close to absurd.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Syrus Terrigan wrote:
3) While no less than three characters have in-game reasons to mistrust Illiam (the character) to one degree or another, crying "Prejudice!" at players' dissatisfaction with exploitation of game mechanics is close to absurd.

In the interest of preventing fights and hurt feelings, I want to clarify that "prejudice" was in reference to character attitudes, not player attitudes. Honestly, I think it's a little absurd that we don't see more prejudice between characters of different races (such as the prejudice against half-orcs that was recently discussed in-character) than we do.


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Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

I'm really tired of arguing. I decided I'll see how all the chips land in the end of the adventure and decide what I'll do then.

As for characters, their prejudices, and all that jazz, that is because in the end...all the characters may decide who or what they dislike. Maybe they were saved by half-orcs or saw the mistreatment or what have you. I expect the DM to relate those issues and intolerance and whatnot in the world, I'd love to work on and talk with players if their characters feel that way and help craft that subplot.

I'm fine with Illiam filching the item, it was going to be something we were going to leave behind and if he wants it, he can get it. As long as we can continue the adventure, fantastic. I'd like to see this to the end at least but arguments like this, this kills my enjoyment of the game.


There seems to be some putrid emotional sludge creeping into things here, and getting worse instead of better. So I'm going to ask a question that I want everyone to take some time to think about, really work through and process all your own thoughts on it, and come back with an answer.

I'm going to preface the question by saying that, as the GM I saw it to be perfectly reasonable based off of the language of posts for Illiam to wait until "the coast was clear" to swipe it, and he made a hell of a stealth roll (which as a GM I think should be rewarded and that philosophy is not going to be unique to Illiam, future rolls by other players that are as good, will likewise be rewarded, that's how I've always run my games). That people are taking issue with the sequence of posts, as I've already said, means that players need to figure it out. I've said how I interpret the posts, and that it is your job as players playing a cooperative game to work out the details. Which means, by virtue of continued arguments and increased bad blood, that we are having a very serious player issue.

So...

What is it about Illiam swiping the (what I consider to be a fairly innocuous magic item) soulspeaker that really bothers you the player?

Perhaps after getting the answers to this question we'll be able to get at the root of the problem, deal with it, and move on.

Unfortunately this will be the only post from me today, because I have a very busy work day. I will try my darndest to check in this evening, but I can't guarantee that either.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Well, I agree with Baradim in being tired of arguing.

It isn't just the soulspeaker, Illiam has gone around doing things behind the parties backs before. And it certainly 100% looked like he was taking the item for himself.

There is something about D and D or Pathfinder that leads some players to think it is clever to steal from the party, and it always manages to spoil the game.

There are 7 PCs and 6 of them are working together to try and save Falcon's Hollow and make sure the others get through the dangers. And one you always have to keep an eye on.

What annoyed me particularly wasn't Illiam trying to swipe the thing, which I kind of expected, but his redefining what he had done and the fact the GM seems to want to let him get away with it. I have made rather a lot, perhaps too much, of why that isn't going to work, or isn't going to work automatically, earlier. And it won't.

Illiam has an impressive knowledge of the Pathfinder rules, likely the best in the group, and puts a lot of energy into the campaign. As Mended Wall has said, he has a lot of good ideas. The dark side to that is Illiam has gone on to tell others what they should be doing and mended wall how to run the campaign. Not surprisingly, that tends to annoy people. And he seems to be doing it less recently to be fair.

If you get up a person's nose once, it is easier to do so again is what I mean in the last para.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I said before that my intention, as Mended correctly interpreted, was always for Illiam wait to take the item until the last minute, when the other characters were least likely to notice. You didn't read it that way, and I'll admit that I wasn't nearly as clear about that intention as I could have been, but do you think I'm lying? I would hope that my agreement to Dolok's compromise would show that I don't feel strongly enough about it to do that. My impressive knowledge of the rules also includes the fact that it's not meant to be player-vs-player, which means the stakes of the situation aren't high enough for it to be worth changing my story the way you seem to believe I did.

All of that doesn't matter though, because even if I hadn't shown any intention of waiting, it would be entirely within the GM's purview to interpret the high roll as including waiting for an opportune moment, given that the actions were occurring outside of initiative.

So we have two things. First, there is a disagreement about what my action meant, which I'll accept most of the responsibility for. Second, there is a disagreement with the GM's interpretation of the rules. Rule 0 tells us how to handle that.

But can't we just agree that Dolok has it and move on? I really enjoy playing with you guys, Chillel included, and the worst part of all of this is that it's keeping us from continuing and enjoying the game.


Illiam Taal wrote:
But can't we just agree that Dolok has it and move on? I really enjoy playing with you guys, Chillel included, and the worst part of all of this is that it's keeping us from continuing and enjoying the game.

Seconded. If it works for Illiam and Joynt, I'm in favor.

Does the motion pass?

And a suggestion: if this amenable, could we have a brief bit of interaction among our three arcane casters in-story about it? Something where Dolok grabs it outright just as Illiam was about to "get way with it, if not for that darned fiery-headed kid" (for the Scooby-Doo parallel :D ), and Chillel notices the interaction by way of line-of-sight and the scan?

I only suggest it for the sake of keeping what's been explicated so far a part of the story. A tough position to take, likely, but one that might allow for this bit of difficulty to turn into more roleplay later -- all three casters could get something out of it (salts for Chillel, soulspeaker [oh, and the death-shrooms] for Dolok, and gemstones for Illiam)?

And then, if any of these things come up later, we can see what the other four think about it? >:}


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

I am in agreement with Syrus, that is an excellent idea.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

It does seem a good idea, as is getting on with things.

And no I don't think you are lying Illiam. This has got rather out of hand and it is time to move on.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:

It does seem a good idea, as is getting on with things.

And no I don't think you are lying Illiam. This has got rather out of hand and it is time to move on.

I think we're all in agreement :)


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

And Goruck dodges yet another arguement!

In all seriousness though, I love playing with you guys (and girls). Thing is though the same passion we have for our games can bleed over really easy. Thankfully, we can at least hold discourse, fieryness notwithstanding :D

I'm completely for Syrus's plan.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I'm fully in agreement with Syrus's plan as well.

In response to Mended's question, my issue is that I believe FIRMLY in splitting all loot as evenly as possible. Illiam's character has made it quite clear that he does not. I understand role playing based on your character and his (or her) motives/beliefs/standards, but ultimately the player is in charge of the character and everyone should try to be a team player. People who aren't team players tend to cause trouble in a team based environment like this.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I agree totally Dolok.

In the game, is the wind still blowing hard? I thought the storm had died down, so Goruck won't have to play pony.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Goruck of the Stone wrote:
I love playing with you guys (and girls).

I am pretty sure it is guys. Chillel is a female, but the player is male.

Not that it is a big deal.


I'm posting this without using my character alias because I need what I'm saying to be very clear. I am not Illiam Taal. I am a human playing a roleplaying game. I am not the character I am playing in that game. While I enjoy playing with you guys, I need you to understand that distinction (not least because my character can be a bit of an a+!%%~+ sometimes).

Also, lest anyone make the wrong assumptions about the tone of this message and think I'm trying to start another fight, please read it in the calm tone in which it was written.

Dolok Pickering wrote:
In response to Mended's question, my issue is that I believe FIRMLY in splitting all loot as evenly as possible. Illiam's character has made it quite clear that he does not. I understand role playing based on your character and his (or her) motives/beliefs/standards, but ultimately the player is in charge of the character and everyone should try to be a team player. People who aren't team players tend to cause trouble in a team based environment like this.

You're right that my character does not believe that. I'll make one small correction though. I, out of character, have made that clear. My character has not. If it becomes clear to our characters that they disagree, this is something that can be worked out in character. Please do not confuse my motivations with my character's.

I've said several times that I am not trying to cheat anyone. If my character does something dishonest, please understand that I do not intend to create any lasting disparity. Getting caught with goods that he's successfully stolen is one of the things that will lead to the kind of character development and roleplaying situations I'm aiming for. Having his attempts thwarted using out-of-character knowledge because other players think that I am trying to do something unfair (and if I was, posting those actions in view of other players would be a dumb way to go about it) is not. I thought the soul speaker, being about as worthless a magic item as we're likely to find aside from the monetary value inherent in being a magic item, was a fairly safe way to exercise this aspect of my character without putting anyone in the party at any mechanical disadvantage until such a discovery could be made.

If Illiam had succeeded in taking the soul speaker, leaving everyone else thinking it was still in Ulizmilla's hut (which, at the time, was what it appeared would happen, therefore he wouldn't be depriving the other characters of anything in the meantime), it could have fallen out of his pack in front of the rest of the party when they got back to town, leading to the type of roleplay situations that Baradim was talking about. It wouldn't do anyone any good in the meantime, (unless it somehow turns out to be useful at the monastery, in which case it would benefit everyone, unlike leaving it behind as was the plan when I made the decision for Illiam to take it) and the whole group still would have been able to decide what to do with it then. This is the kind of scenario I had in mind.

I'd also like to point out the mathematical fact that given the distribution in values of the items found in the hut, one person taking the most valuable item (the soul speaker) is "splitting all loot as evenly as possible," unless you're suggesting a solomonesque division of the item, which would negate its magic, and the monetary value of the pieces would no longer be worth the effort of carrying them.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:
In the game, is the wind still blowing hard? I thought the storm had died down, so Goruck won't have to play pony.

It was my understanding that this leg of the journey, the wind would still be strong enough to require Illiam and Athena to be tied down. I'm sure Mended will clear this up in the morning.


Wow. Context.

Had no idea "you" and "whosawhatsis" were one and the same, Illiam.

Cool.


Like Goruck I seem to have missed the bulk of this argument. Glad everybody worked it out. I see Mended let you all know that I'm most likely going to leave the game as soon as it is possible story-wise. Sorry all, but this semester is kicking my butt. I'm sure Mended can find a good way to write Lunarinus out. I'll stay on until that write-out happens, but Mended will probably need to bot me quite a bit, as my posting will be really irregular. It's been majorly fun, but this game deserves a lot more time and effort than I can give it. Take care all!


Sorry to see you go, Yirangle. It's been good having you with us!

As to that "write-out" . . . . Scipio and Kairon could resume their argument from "yesterday" . . . . }:>

Totally kidding. We're about to hit level two, and that's when paladins go from solid to just a bit shy of indestructible.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Yirangle_Draconborn wrote:
Like Goruck I seem to have missed the bulk of this argument.

That may not be a bad thing. :(

What are you studying Yirangle, if I may ask?


All right people, enough with the bickering, let's kill some stuff! Game time is the equivalent of 6:00 PM. Two more hours of "the storm," but at this point that means just a smattering of rain and, only very occasionally, some gusty winds, all of which will be tapering off gradually and ending at 8:00 PM. Light is normal while outside, but if you should enter into the buildings, at this point, it will be dim where the light bleeds in from doorways, or holes in the roof, so those without darkvision will need some light. In about 90 minutes of game time, the light will be severely diminished, only dim outside, as the thick clouds will hide the setting sun, at that point indoors it will be dark.

I hope my in game post addressed Chillel's question about the wind. If not, the answer is yes, it is still gusty enough that Athena and Lucky would have been "packed" while trekking. It's safe now to let them out to roam around if you want. Though keeping Lucky in a pack shouldn't hurt anything... It's always nice to have luck in your pack! :D

Baradim let me know in a PM that he's actually got a lot of RL stuff happening over the next couple of weeks, and his posting will be irregular at best, and I might need to bot him as well. I'll try and give people a chance to post, but if I need to, in order to move things on, I'll bot as necessary.

Have at it!!


I'm guessing that was meant for the gameplay thread, too.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

You are both right of course.

I have been mostly watching a chess tournament online, so my attention has been mostly elsewhere. Apologies.


No apologies necessary. As I tell my kids all the time. Everyone makes the steaks. :D


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I just want to be clear here. Any item that I take which has no specific use for the party (such as the soul-speaker) I intend to do my best to sell it at a good price & then divide the profit evenly among the party. Another example is the fly statuette, I offered to divide the emeralds evenly among all 6 of you in the party - leaving me out - because I want to keep the statuette. We may need to appraise the statuette to see if that comes out close to even.

@Yirangle, sorry to see you go! But I certainly understand.


I don't recall if you explicated this or not Mended (and I admit that I've never looked for it in the rules), but would we gain the benefits of leveling up only after an 8-hour rest, or upon crossing the threshold? The former is certainly "cleaner".

"Wrath 'pon wrath, /
wrack and ruin! /
Why do you ask? /
It's what we're doin'!"


That's a terrible question!!!

You level up when I say, and not a moment before or after. Tee hee! :D


MendedWall12 wrote:

That's a terrible question!!!

You level up when I say, and not a moment before or after. Tee hee! :D

?!

:P

EDIT: Yes, that's a bold emote.


Well played sir. Well played. :)

Seriously though, be thinking about what you want at level up, because if all things go according to plan, it will happen on the swan boat on the way back to town. never happen.


Agh! You can edit that out before anyone else notices!!! Too much information, sir!!! lol

EDIT: Har, har.

Imma throw my +10 aggravatin' sacred fox of Sarenrae at you!! "Chew 'is face off, girl!!"


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

@Chillel - for the psionic game, may I suggest the Psionic body feat? + 2 HP for every psionic feat you have or take, including this one! At 2nd level I have 20 HP! 6 of them from feats thanks to that feat and more HP to come in the future as I take more psionic feats!

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