Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Doh!
I remember about the holy water cost now.

Illiam Taal wrote:
Jak's would be a good place to start spreading the word that a cure is available. I would start there, then proceed to the church. From Jak's word will spread to the low market, and we'll quickly reach a critical mass of people coming for the cure to prevent the guards from breaking it up, I think. If Jak would host the distribution, that might help even more, because if the guards do try to break it up, they would have to do so in full view of the low market.

That was my main point. Start giving the cure out, then anyone who wants to stop us has to explain to the townsfolk that they can't have the cure for their dying loved ones and we deserve to be locked up not made heroes.

I say do just that, Illiam goes to Jak's, sees if he will help distribution and what he can find out. Report to the rest of us, then we start distribution. Illaim can then go to the Church to get Lady Cirthana to help. I think those are the 2 importatnt people in town most likely trustworthy.

The rest of us keep making the cure, distribute and stay together in case someone tries to stop us.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

So you want to use Master Figueroa and Chillel's uncles as guinea pigs!?!?!?! - Just kidding.

Syrus, as is my custom if I don't know anything about a subject, then I say nothing about it. So, I know nothing in particular about kreeds son unless Mended wants a knowledge local (untrained) check maybe?

I agree that once it becomes known we have a possible cure then then it's gonna hit the fan so to say. I also agree that hiding some could possibly be a good idea.

I agree Illiam is the best character to be going out alone, though he may have trouble with getting into the Perch if that is his goal?

I also agree with everything Syrus said, except for phase two of his plan.

The first step of phase 2 would seem to suggest that we are all gone at the same time while leaving the cure unprotected? NO, that is a bad idea! One group at a time, that might work.


Dolok Pickering wrote:

I also agree with everything Syrus said, except for phase two of his plan.

The first step of phase 2 would seem to suggest that we are all gone at the same time while leaving the cure unprotected? NO, that is a bad idea! One group at a time, that might work.

Excellent point. Good catch! :D

And: threw a couple edits in my previous post, bottom of previous page, just in case you have an interest in checking them.


I've said how awesome this group is right? I just realized this morning that one of the benefits of PBP is the ability to look back at everything that has happened, and it is also one of the negatives. It creates exactly what is happening right now. Not that this wouldn't happen at the table, but I think some people are trying to examine the minutiae of every previous post to see who's who and what's what. Now, as I've read and followed, I have to say that, and I know I'm not a player in the campaign, but please take the following as though I were, meaning, IF I were a player in the game, this is what I would lean towards... Illiam's plan to use Jak's place as the distribution point. It's relatively safe. He's going to have empty barrels aplenty, cups and mugs aplenty for handing out the cure, and he's almost certainly going to want to be a part of making the people that are his livelihood better. If I were a player I'd strongly lean towards, talking to him now, and moving headquarters, including all the already brewed tea, into his kitchen. There's even a chance that Jak will rustle up some men with a little fighting capability to guard things as they progress. Plus, as Illiam says, if someone is going to try and stop the cure from being distributed, they are going to be doing that in a REALLY public place. It would be awfully difficult to justify any action that hinders curing the town without raising suspicion. If somebody came in and even had boo to say about it, you could strike them down with righteous fury and burn the corpse!!! Burn it I say!!!!!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

WOW! Only about a dozen or so posts went up while I got distracted on facebook (but then again - she's a GORGEOUS Girl! ;) )

Yeah, I agree with Chillel's last post. Get the word out we have a cure, get people to start coming.

Maybe tell people not to tell the guards?


If I didn't know any better, Mended, I'd think you were trying to railroad me into a specific course of action . . . . "Strike them down", "righteous fury", "burn the corpse", and "Burn it" being the primary selling points . . . . .


My reading of the gameplay says that 7 "batches" have been completed and everyone is, at the moment, still at Laurel's? Remember that making a batch takes 1/2 hour, at Laurel's at least because she only has the one small fireplace with cauldron. So, if three batches were made starting at 1 PM, then were already talking about 2:30 PM. Getting the cure into the hands of people today has to be a priority, remember that anyone that has been symptomatic for seven days or more is beyond curing... ! :O


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
MendedWall12 wrote:
If somebody came in and even had boo to say about it, you could strike them down with righteous fury and burn the corpse!!! Burn it I say!!!!!

Yes! Yes! YESSSSSSSSSSSSS!!!!! Burn it!! Burn em all!!!!!!


Syrus Terrigan wrote:
If I didn't know any better, Mended, I'd think you were trying to railroad me into a specific course of action . . . . "Strike them down", "righteous fury", "burn the corpse", and "Burn it" being the primary selling points . . . . .

No, no, not railroad, overtly suggest. I want you to do whatever you think Kairon would do... I'm certain he's smart enough not to just kill someone because they said, "boo" about you all distributing a cure... ;)


Or -- he might be smart enough to do exactly that. lol


Syrus Terrigan wrote:
Or -- he might be smart enough to do exactly that. lol

That he might... XD


Who wants to take the reins to get that rolling? I can do it, if need be, but it may be a bit before I can get it posted -- a bit busy today.

EDIT: Referring to the plan to relocate the FOB to Crimmy's establishment, I mean.


Well it sure as heck isn't going to be me, cause I'm not a PC... ? O.o


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
No, no, not railroad, overtly suggest.

The excellent 2450 things Mr. Welch can no longer do during an RPG Includes "Not allowed to make choo choo noises as the GM rails us into the plot.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I say that as the GM says its a good idea, we have Illiam head over to Jak's to see if we can distribute from there and gather info. Enough planning.


Seconded.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I'm about to leave for the airport, so I'll be offline for a while. Should be able to post from the terminal though, and my flight is Jetblue, so I'll be able to post from the plane as well. I know the action is kinda waiting on my character, so if you want to run my part of the exchange at Jak's, that's fine. Illiam will order another huge stack of pancakes and listen to what's going on before trying to talk to Jak.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Have a good trip Illiam.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Everyone has given sound logic, and I have no issue agreeing with the plan. Though I can suggest that given Goruck's inability to create the cure, perhaps he could handle guarding and/or helping the locals defend the cure in case of assault? Not that I'm hoping for a glorious bar fight or anything ;)


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

A sensible suggestion Goruck imho. And I think you will be getting the opportunity for some glory in combat soonish. :)


"Goruck: what is good?"

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Sleight of hand is used to conceal a weapon or other item on your body. Would is also work for hiding things somewhere else?


"Hiding" things not on your person is purely role play. If you're looking for setting a DC for somebody to find something you've hidden, I'd just take your CMD, since that is the usual rule for things like tying knots, etc. It's not really sleight of hand to hide something "in the world" so to speak.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.
Syrus Terrigan wrote:
"Goruck: what is good?"

The sun's light, taking in the worlds beauty, and the aches and pains of a worthy fight.


Goruck of the Stone wrote:
Syrus Terrigan wrote:
"Goruck: what is good?"
"To crush your enemies, see dem driven before you, and to hear de lamentations of deir vimmen."

FTFY. lol


Darth Terrigan, Sith Marauder wrote:
Goruck of the Stone wrote:
Syrus Terrigan wrote:
"Goruck: what is good?"
"To crush your enemies, see dem driven before you, and to hear de lamentations of deir vimmen."
FTFY. lol

Linkified!


MendedWall12 wrote:
Darth Terrigan, Sith Marauder wrote:
Goruck of the Stone wrote:
Syrus Terrigan wrote:
"Goruck: what is good?"
"To crush your enemies, see dem driven before you, and to hear de lamentations of deir vimmen."
FTFY. lol
Linkified!

Horrible. Just horrible. How will that kid ever make it??

flicks Bic, holds it high


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

If I ever come across that kid in RL, I may not be able to stop myself from slapping him hard up beside the head! - But regrettably, that is a LOT of what our society is coming to these days! They want it their way, when they want it, without caring about anyone else.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Not sure what Kairon has in mind for Illiam. With a +13 in stealth, unless I roll as poorly as I did last time we were in town, he's less likely to be noticed out on his own than in a barrel.


Total concealment?? No need for the dice, that one time??

Though having Illiam as part of the "last out" group means we could lock up behind us -- more secure on that end.

Kairon was thinking something like "canned color spray" might be really good in a pinch, should something unforfunate go down at the kitchen while we're still moving stuff. "Surprise!! We win!!"

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I can see that, but I think he'll be more useful if he can make sight-based perception checks and know who's in range before he casts the spell. It also helps to be able to move him right before he casts to control who is in the area of effect and who isn't.


Alrighty.


Admit it Syrus, you just wanted to get Illiam in a barrel, close the lid, and then roll him down the street for a bit... We all know. Nice try.


In seriousness, no, that wasn't the case at all. Worst-case scenario: Illiam saves some calories (maybe giving the rest of the group a chance to split one flapjack six ways), and he aces traitorous face card(s). Best-case: Illiam saves some calories, and the other six get *all* the other flapjacks today.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam was trying to ask for enough flapjacks to take back for everyone, but it sounds like Jak only put the stack he had already ordered in the sack. Once we get everybody moved over there, I suspect there will be enough of them to go around.

Also, would the people there have an appropriate tea-making skill that would allow them to produce the cure, freeing us all up to guard the place?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
Admit it Syrus, you just wanted to get Illiam in a barrel, close the lid, and then roll him down the street for a bit... We all know. Nice try.

Perhaps Kairon wants to have Illiam over a barrel.

Not my business, but I am not sure the street is the place for it. :)


Illiam Taal wrote:

Illiam was trying to ask for enough flapjacks to take back for everyone, but it sounds like Jak only put the stack he had already ordered in the sack. Once we get everybody moved over there, I suspect there will be enough of them to go around.

Also, would the people there have an appropriate tea-making skill that would allow them to produce the cure, freeing us all up to guard the place?

I'm sure if someone asks Jak will start flipping flapjacks for everybody. Also, no, neither Jak nor any of his workers have either Profession Herbalist, or Craft Alchemy, nor do they have high enough INT scores to make attempting it worthwile. They'd be more likely to destroy ingredients than help.


About Cirthana, Mended said wrote:
. . . she does one of the most unladylike things anyone can imagine. She runs across the cluttered kitchen and practically leaps into the arms of Kairon Daaltin.

You narrated too much!!! How can I smite with furious anger someone who's giving me hugs?? If you had left any ambiguity there, though . . . . Well, Kairon would probably be outnumbered. lol

Channel Admiral Ackbar

It's a trap! . . . . We won't last long against deceitfulness of that magnitude!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I decided to try to get things moving along (see in Character post). Hope that's ok with everybody. :)


Syrus Terrigan wrote:
About Cirthana, Mended said wrote:
. . . she does one of the most unladylike things anyone can imagine. She runs across the cluttered kitchen and practically leaps into the arms of Kairon Daaltin.

You narrated too much!!! How can I smite with furious anger someone who's giving me hugs?? If you had left any ambiguity there, though . . . . Well, Kairon would probably be outnumbered. lol

Channel Admiral Ackbar

It's a trap! . . . . We won't last long against deceitfulness of that magnitude!

Great Star Wars reference. However, I don't know where your mistrust of Lady C comes from... Looking back at the posts that involved her, I didn't see anything that I thought was suspicious...


I was just hamming up my error, is all.

I think it was just her non-reaction to young Kreed's book inquiry, followed by her "Let's not bother telling Kreed" a bit later that got Kairon suspicious. I couldn't really see an angle for treachery there, but it seemed a bit odd -- in a situation like this, you frequently have to work closely with persons you'd rather not. A step *not* toward full disclosure seemed counter-productive, begging the question: "Why?"


Syrus Terrigan wrote:

I was just hamming up my error, is all.

I think it was just her non-reaction to young Kreed's book inquiry, followed by her "Let's not bother telling Kreed" a bit later that got Kairon suspicious. I couldn't really see an angle for treachery there, but it seemed a bit odd -- in a situation like this, you frequently have to work closely with persons you'd rather not. A step *not* toward full disclosure seemed counter-productive, begging the question: "Why?"

Which could be answered by a simple: I don't trust Kreed to do anything except what lines his own pockets with more gold. :)


Nevertheless -- Kreed is "necessary evil" at this point (or was, at that time), and his cooperation or non-interference would be needed. While that matter at hand then regarded the burning of the corpses, especially, and therefore didn't directly impact revenue, its long-term fallout could result in significant fiduciary losses for our "gaveled-in-the-head" tycoon.

EDIT: Can you see how convinced of success I was, even before we left town?? lol


Syrus Terrigan wrote:

Nevertheless -- Kreed is "necessary evil" at this point (or was, at that time), and his cooperation or non-interference would be needed. While that matter at hand then regarded the burning of the corpses, especially, and therefore didn't directly impact revenue, its long-term fallout could result in significant fiduciary losses for our "gaveled-in-the-head" tycoon.

EDIT: Can you see how convinced of success I was, even before we left town?? lol

Too true.


Pretty interested in finding out about her reaction . . . . .


How much do you all want to explore the subtleties of personal relationships here, and how much do you want to just handwave/skip things ahead? For my own part, I love the creativity of the back and forth of NPCs and PCs, but eating pancakes and taking 10 on craft checks is certainly not terribly exciting. Let me know if you all want to just skip things ahead; handwaving the crafting and distribution of the cure is certainly within the power of the GM to do.


I have to say: part of what makes this the best campaign I've been in, high-fantasy-wise, is the abundance of "little things" that make this a living story -- it also helps preserve the suspension of disbelief. I have no trouble "going slow", but if it puts undue pressure on you, Mended, or bores my fellow players, I can roll/role however y'all like.


No pressure here. I also enjoy the little things, and agree that, for me anyway, they add to the "reality" of the story. So I'll wait to hear the opinions/consensus of the rest before pushing anything.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I agree with going slow, or at least relatively slow.

I am quite new to PbP and what it seems good at as a form is you really have to roleplay more.

Masses of combat where each round takes a week is going to get stale fast. Cos things have to go very slow compared to playing in person means you gotta develop character and relations or you will have little to do.

So I say let the characters interact some. Not sure we have to post lots of take ten rolls on making batches of the remedy.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
MendedWall12 wrote:
How much do you all want to explore the subtleties of personal relationships here, and how much do you want to just handwave/skip things ahead? For my own part, I love the creativity of the back and forth of NPCs and PCs, but eating pancakes and taking 10 on craft checks is certainly not terribly exciting. Let me know if you all want to just skip things ahead; handwaving the crafting and distribution of the cure is certainly within the power of the GM to do.

I think my in-character post should make clear how I feel about this. :) Let's RP!

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