Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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So 75% chance for the "NASB 1995 Updated with Concordance and Note Pages" at 3 gp? I'll chance that.

Calling 75 and *down*.

One step down from koine Greek version: 1d100 ⇒ 56

EDIT: Woot! I *would* succeed at finding the most high-dollar copy of a Bible outside a seminary library, of course. eye roll


Syrus Terrigan wrote:

So 75% chance for the "NASB 1995 Updated with Concordance and Note Pages" at 3 gp? I'll chance that.

Calling 75 and *down*.

[Dice=One step down from koine Greek version]1d100

EDIT: Woot! I *would* succeed at finding the most high-dollar copy of a Bible outside a seminary library, of course. eye roll

Have fun lugging that four pound thing around! Ha ha ha ha ha.


MendedWall12 wrote:
Kairon Daaltin wrote:
Just because I ain't running around with a 19 Cha at level 1 don't mean I ain't got no game with the ladies. Tattoo and a jacob's ladder, and . . . . well, let's let your imaginations do y'all in.
That's funny because I was just thinking the other day, that in normal society Kairon would be "the good looking guy" but when you're traveling around with a guy that is not only charismatic but rich, and another guy that is charismatic and lives his life garnering attention, maybe not always in the best ways, but still (I'm talking about Dolok btw), you end up being the sidekick, instead of the BMOC. ;)

Meh. Gals don't want to have a "spiritual experience" with Kairon, that's their loss. :) Scipio may gain the ability to "lay on hands", but channel energy is good for groups.

Yeah, I did that. Went there. And I only feel slightly conflicted about it. :D


Syrus Terrigan wrote:
MendedWall12 wrote:
Kairon Daaltin wrote:
Just because I ain't running around with a 19 Cha at level 1 don't mean I ain't got no game with the ladies. Tattoo and a jacob's ladder, and . . . . well, let's let your imaginations do y'all in.
That's funny because I was just thinking the other day, that in normal society Kairon would be "the good looking guy" but when you're traveling around with a guy that is not only charismatic but rich, and another guy that is charismatic and lives his life garnering attention, maybe not always in the best ways, but still (I'm talking about Dolok btw), you end up being the sidekick, instead of the BMOC. ;)

Meh. Gals don't want to have a "spiritual experience" with Kairon, that's their loss. :) Scipio may gain the ability to "lay on hands", but channel energy is good for groups.

Yeah, I did that. Went there. And I only feel slightly conflicted about it. :D

LOL!

Also... For shame, your keyboard betrays the darkness in your heart. I think Kairon definitely needs at least an hour spent saying his prayers.

:P :P :P

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

It's Sylvan, right? I wanted to learn Syvan, but it wasn't on my race's list of starting languages, so I took gnome instead. If it does turn out to be useful, Illiam will definitely study up (take a point in linguistics at level 2) for next time. All you humans (at least the ones with high INT scores) don't know how valuable it is to have access to all non-secret languages at level 1.


MendedWall12 wrote:
Syrus Terrigan wrote:

So 75% chance for the "NASB 1995 Updated with Concordance and Note Pages" at 3 gp? I'll chance that.

Calling 75 and *down*.

[Dice=One step down from koine Greek version]1d100

EDIT: Woot! I *would* succeed at finding the most high-dollar copy of a Bible outside a seminary library, of course. eye roll

Have fun lugging that four pound thing around! Ha ha ha ha ha.

Haven't paid for it yet,though, have I??

:)


Male NG Human Sarenite Cleric 3 | HP 25/27 | Initiative +6 | Perception +9, SM +2 (+0) | AC 16 {17} (12 t, 14 {15} ff) | CMB +5, CMD 17 | F +5, R +3, W +5 | Speed 30' | Longspear +7 (1d8+4); Scimitar +6 (1d6+3); Morningstar +5 (1d8+3) | Surgery 3/5 | Good 5/5 | Channel 4/4 (2d6, DC 12) | Spells: 1 - 2d/3d, 2 - 2d/2d | Satchel 8/10 | Active Conditions: -- | Active Buffs: -- | character sheet

"Kee-bored?" Whuzza kee-bored? Sounds bad, whutevur it is. But, yeah, I'll pray. 'Specially if she's cute.

You started the flirts in-game; I just joked about it to the "next level", is all.

EDIT: And that ain't darkness, it's fanning a sacred flame!! Just a whole lot, all at once!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Wow, looks like some people are intent on keeping Illiam from joining...

Let's see, the door is in plain view of the other patrons, the window looks out on the low market, and everyone inside doesn't seem to have any interest in keeping anything about themselves to themselves, so there's no way he's going to trust any of them enough to ask to join. I think I'm running out of ideas. Illiam didn't even get a chance to catch Dolok and ask about a drill (not that he still needs to get into Laurel's, but he has realized the usefulness and wants one).


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Kairon Daaltin wrote:
EDIT: And that ain't darkness, it's fanning a sacred flame!! Just a whole lot, all at once!

Fanning the Flames? Wait! That's MY job!

And I can REALLY 'warm-up' the ladies too! ;)

And sorry Illiam! I am NOT trying to keep you from joining! Just playing my role! I'm useless on the languages so while others study the book, I patrol.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Dolok Pickering wrote:
And sorry Illiam! I am NOT trying to keep you from joining! Just playing my role! I'm useless on the languages so while others study the book, I patrol.

I'm mostly talking about Scipio, going to extreme lengths to keep the book (that nobody is supposed to know the value of) from being stolen, right after I mentioned out of character that Illiam would be looking to do that.

Edit: I mean, it's possible that he would just be that paranoid, but there's nothing in his backstory, nor in his roleplay up to that point, to suggest it.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Illiam Taal wrote:

I'm mostly talking about Scipio, going to extreme lengths to keep the book (that nobody is supposed to know the value of) from being stolen, right after I mentioned out of character that Illiam would be looking to do that.

Edit: I mean, it's possible that he would just be that paranoid, but there's nothing in his backstory, nor in his roleplay up to that point, to suggest it.

In his defense he did take an oath to return the book or die trying! I'd protect it very well as well!


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Dolok Pickering wrote:
Illiam Taal wrote:

I'm mostly talking about Scipio, going to extreme lengths to keep the book (that nobody is supposed to know the value of) from being stolen, right after I mentioned out of character that Illiam would be looking to do that.

Edit: I mean, it's possible that he would just be that paranoid, but there's nothing in his backstory, nor in his roleplay up to that point, to suggest it.

In his defense he did take an oath to return the book or die trying! I'd protect it very well as well!

I gotta go with Lunarinus on this one. I mean, the book, as far as he knows, is literally their only clue to a cure at this point. It's vitally important, and he gave an oath that he'd return it. To me, backstory or not, there are more than enough in game reasons to protect that book.

I don't want this to sound harsh, but Illiam has put himself in a position where he IS outside looking in, at this point both literally and figuratively. I understand that you are playing Illiam to his backstory, but you have to realize that playing him to his backstory has created very little chance that he finds a feasible way to meld with this group. That was a choice. Everyone made backstory choices at character creation, and so far have been playing them very well according to those choices, at least in my estimation. That your background choices have put you at odds with the group, is not the groups' fault. Creating a character that doesn't want to help others, is only looking out for himself, and doesn't like to follow society's rules, is great, but then blaming other people because that character can't find a way to join isn't helping anybody.

There's still plenty of time for Illiam to find out where the group is heading. I doubt they're going to be too secretive about the fact that they are heading into the woods (if in fact that is where they head). Perhaps it will take a really serious lesson in humility for Illiam to understand that working with a team isn't all that bad, and sometimes can be both beneficial and enjoyable.

I hope that didn't sound like a rant, it wasn't meant to be. I just want everyone to be clear that every choice you make for a character has consequences, and affects how that character interacts with the world.

Illiam, it's entirely possible that you could just pull up a chair next to the wall in the common room that is adjacent to the parlor, casually lean an ear up against it, and hear just about everything. If that were the case, I'd set the DC to hear at 10, because the walls aren't terribly thick, there's the minor distraction of the busy common room, and the distance that would affect it. Which means, depending on his level of interest, Illiam might even be able to get some information before the group does, if he turns to those people he's already made positive connections with (like for instance Brickasnurd Hildrinsocks) and asks the right questions. Might be that Illiam beats the group out of town by a decent space of time. Of course that puts him in real danger really soon, but that doesn't seem to bother him all that much, as far as I can tell.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Ok, but it's going to require my best roll yet to meet a DC 10 in perception. First, I'm going to see if I can get that key.


Mended --
Just for future reference: is it possible to ready a Fire Bolt and "hold the charge" for dramatic effect? It's my character's only ranged threat, essentially. And would it be possible to "show" the charge and let it dissipate *unused* if my trigger is not met?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Syrus (I know you weren't asking me, but...), my understanding of the rules is that, while you can hold the charge of a touch attack, for a ranged touch attack (rays, especially), pointing toward the target is part of the somatic component, and must be done at the same time. Of course, the GM can always overrule this.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
MendedWall12 wrote:
There's still plenty of time for Illiam to find out where the group is heading. I doubt they're going to be too secretive about the fact that they are heading into the woods (if in fact that is where they head). Perhaps it will take a really serious lesson in humility for Illiam to understand that working with a team isn't all that bad, and sometimes can be both beneficial and enjoyable.

Illiam definitely will learn the value of a team, at least if he doesn't get himself killed first. I'll admit to being a little frustrated at how long it's taking for him to get an opportunity to do so (not to mention all the terrible rolls), but I'm still getting used to the pace of this game.

Illiam can always just follow the group into the woods until he has some reason to make himself known (or, the way I'm rolling, until he fails a stealth check, which will probably happen first). I'm just starting to find it difficult to justify his motivation to try it.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I too have been awaiting the time my character is again involved in events, Illiam.

I think MendedWall's point is that Illiam's actions earlier don't make it immediately obvious how he will wind up joining the group. If he is caught trying to listen in on our conversation, it makes more sense the party will rough him up a bit and tell him to keep his distance than invite him to join.

Illiam should get himself into the group, but how is a little mysterious.

I must say when Chillel prophetically expressed concern the party's conversation may be being overheard, she had in mind agents of people in town, not your diminutive self.


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

On the charisma scores of PCs, I see a 19, 18,15 and 12.

If we fail as adventurers, or think better of it due to its dangers, we should become a troupe of male strippers. :P Perhaps Chilled can find a role as mistress of ceremonies.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Chillel wrote:
I think MendedWall's point is that Illiam's actions earlier don't make it immediately obvious how he will wind up joining the group.

No, his actions certainly don't, because I'm roleplaying my character, rather than ignoring or manufacturing his motivations in order to achieve some metagame goals. I did write-in some story hooks before we started to give him a reason to join a group, but they're not as simple as everyone else's. The character's personality also turned out to clash with the other characters more than I expected. I thought he'd at least have something in common with the other non-lawful characters, but that hasn't been the case so far. Everybody's acting too noble and too trusting, and that's just not Illiam.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Oh, and Chillel, your character is the one with the most in common with Illiam (alignment, intelligence, both don't follow any deity as far as I can tell, etc.), but the two didn't get to interact long enough to realize any of that before it wasn't safe for Illiam to stick around.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Oh, I know about the roleplaying and not just sliding into the adventure for no sensible reason.

And you are right our characters have a lot in common, esp compared to the rest. Too noble and too trusting?

Well, Chillel is deeply suspicious someone in town has something to do with the plague. Who or why is unknown. Why has not Kreed organised the needed reconstruction of the well? The Lumber Consortium can't operate with so many of his workers ill or dead.

Noble? Well it his her town and family.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

You're right. Motivations for the locals are a lot simpler, and require only a minimal level of altruism. I still think, though, that everybody decided to help each other too easily when they first met, before they even knew that they had a common goal (hell, some people walked in and practically their first words were something to the effect of "Hello newcomers! Let's go on an adventure together! What are your names, by the way? Mine's X, and I'm a Y.") Yes, it's an exaggeration, but Illiam would see this kind of attitude and see a potential mark, not a potential teammate.

Actually, Scipio's paranoia about the book (though I still don't think it was an appropriate course of action for the character) was a point in the group's favor in Illiam's eyes, despite being personally frustrating for him.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

And of course, I had a bunch of ideas for how Illiam might join the group that involved becoming friends with one of the locals before they joined the group, which were shot all to hell when people insisted on meeting each other all at once and immediately joining up.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

You never quite know what others are going to do, in RPGs or real life.

I am sure things will work out eventually.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I'm going to try something, just as a statistical experiment.

test rolls:

test: 1d20 ⇒ 4
test: 1d20 ⇒ 6
test: 1d20 ⇒ 6
test: 1d20 ⇒ 9
test: 1d20 ⇒ 3
test: 1d20 ⇒ 1

Yup, pretty pathetic.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

That is impressively poor rolling.

You manage to average 4.83 where the expected average is 10.5, less than half.

I think you should create a new alias. The dice rolling program hates you.

Or perhaps it has been programmed poorly, reasoning that as halflings are half the height of humans on average, therefore they should roll half as much on die, on average.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

And yet, I'm pretty sure it's better than my in-game average. The 9 is higher than anything I've rolled when it counted by half.

But at least it proves that when I try to roll a d20, it's not giving me the results of a d6 roll instead. Could be a d10, but my in-game rolls would be below average even then.


Chillel wrote:

That is impressively poor rolling.

You manage to average 4.83 where the expected average is 10.5, less than half.

I think you should create a new alias. The dice rolling program hates you.

Or perhaps it has been programmed poorly, reasoning that as halflings are half the height of humans on average, therefore they should roll half as much on die, on average.

I mean, if I hadn't seen it, I never would have believed it. To say that is impressively poor rolling is right on the money. I don't think I've ever seen the dice algorithm hit one player so hard, ever.

Okay addressing a few things. Illiam in regards to the motivations of characters to join in the group. At a certain point we must all realize that this is a game, and the game works the best when all of the players' characters are working together. If their motivations to be together are held together by a gossamer thread, so be it. We all want to play the game in the most enjoyable way for us, the players, and for the players of the other characters that means finding that thin web of connection and motivation and running with it. Again, I do not fault you for playing your character true to his background and beliefs, but I don't think there is anything wrong with other players having their characters make a somewhat dramatic leap of faith to trust other characters at this point in the game. I mean the old classic trope: "you meet in a tavern," is there for a reason. Some of the best campaigns start with characters meeting and claiming fast friendship for zero reason at all, because it's a game that their players want to play.

@Syrus/Kairon, Illiam is right, you cannot hold a charge on a ray. You can certainly ready a ray for a triggering action, but what you are doing at that point is readying the character to begin and finish casting the spell upon that trigger happening.

NOW! To the book. The book and the searching of it for the proper entries are entirely my own design, for multiple reasons, not the least of which is the opportunity to get all of the characters in the same place, working towards the same goal.

So here's letting you behind the screen a bit. I've envisioned the scouring of the book as a hybrid between Gather Information, partially because the book is really a hodge-podge/potpourri of various people's entries, and partially because gathering information is exactly what you're doing. However, the hybridization of the check comes in that you are not actually canvasing people, but looking in a book, so the DC is actually a Perception based DC. Because of that it would be entirely possible for the character with the best perception to simply take 20 on the check. Ahhhh, but if they did that, it would literally take 20 times as long to search the book. That's where the hybridization becomes all important, because 20 times 1d4 hours is... yep, 20-80 hours! Ouch. So, with that in mind, here's how I think we accomplish learning from the book. Someone, I don't care who, you all decide among yourselves, is the primary searcher (do not forget that the languages they speak will affect their ability to properly read every entry, which means you might want to pick a character that has a lot of languages...). Every other character is simply going to roll an aid another check, to boost the DC of their roll. I have a DC all set up already, that I'm not going to tell you. ;P

If the character's perception roll with the addition of all the other characters' aiding is sufficient to beat the DC, you've found the appropriate entries, and I'll narrate what that looks like upon the success. If you don't meet the DC, you'll simply keep looking, and roll again, for everybody. Every roll, including the aid another rolls, represents one hour of looking through the book. I feel that this way of tackling this task represents the best mechanical way to express a group of people scouring such a huge book for one (or two) particular entries (that might not even be written in the Common script).

If there are any questions about that please let me know. If there are not questions, you should all reach a consensus about who the primary searcher is, they should post their narration of that search, and their perception roll, and everyone else can post their narration of them helping and their aid another rolls.

I'll be watching with eager anticipation. :)
MW


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
Chillel wrote:
If you run into me in the flesh, puns and other forms of wordplay are to be expected.
If I run into you in the flesh I'd say "excuse me." ;P

You are truly a wall after my own heart.


One last thing, I know who the best character to search the book is, based entirely off of languages that character speaks. I'm guessing that statement all by itself will lead you to whom your primary searcher should be, even if that character doesn't have the best bonus to perception.

It's all about the dice people, and that's the way, uh huh, uh huh, I like it.


To be a little more clear about my Fire Bolt question: I'm not trying to beat the limits of action economy. It's more about the overt implications of a guy standing in a threatening posture, versus the same guy standing in a threatening posture with faint flickers of fire dancing on his fingertips. Sure, it wouldn't take long for any thinking mook to figure out Kairon's a caster; I was just looking for an explanation about Mended's *cinematic* approach to a readied action involving a supernatural attack. It would still require the standard action to ready, and a decision the following round to either ready it again or move on to some other course of action.

Regardless -- Okay. Not a big deal. :)


Not to be a bother, but to gain a deeper understanding of the differences between "our" real-world social mores and those of the game world:

I notice that Chillel and Dolok are both 18; Kairon is 24. We have all met the CRB's "requirement" for the age of majority. Just how young does that indicate Kimi is, then?

From what I have heard recently, "we" aren't really equipped to adult "well" until around age 25. Took longer for me, personally, but whatever.

Is this part of the game world just to emulate the "harsher" environs of a pre-industrial world?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Well, this is the place for discussing who should read the book as it is game mechanics.

Chillel's languages are:-

Common, Draconic, Dwarven, Orc, Sylvan and Undercommon.

My perception is only +1, but our GM tells us no matter how good your perception it won't allow you to read languages you don't know.

Anyone got a spread of languages as good or better?

One question, given that other characters can aid another and Illiam's small size, would it be possible to employ him as a reading aide, like a spying glass?


Syrus Terrigan wrote:

To be a little more clear about my Fire Bolt question: I'm not trying to beat the limits of action economy. It's more about the overt implications of a guy standing in a threatening posture, versus the same guy standing in a threatening posture with faint flickers of fire dancing on his fingertips. Sure, it wouldn't take long for any thinking mook to figure out Kairon's a caster; I was just looking for an explanation about Mended's *cinematic* approach to a readied action involving a supernatural attack. It would still require the standard action to ready, and a decision the following round to either ready it again or move on to some other course of action.

Regardless -- Okay. Not a big deal. :)

Ahhh, I think I was misunderstanding you then. I have no problem with that cinematic description of a ready-action spell whatsoever. If you would like to narrate such things thusly, I would actively encourage that. :)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Illiam knows the same number of languages as Chillel, and half of his list is the same as hers. His perception bonus is better, but is obviously severely handicapped by not being in the room.

Also, I have the strong suspicion that the requisite language is Sylvan, which Illiam does not know.

Mendedwall, what about a linguistics check just to identify the languages in the book? If everyone attempted to aid another, it makes sense that they, as a group, would at least be able to automatically identify each language spoken by anyone making the check. I would take this step before trying to actually read anything. Of course, my character isn't in the room to suggest it.


Syrus Terrigan wrote:

Not to be a bother, but to gain a deeper understanding of the differences between "our" real-world social mores and those of the game world:

I notice that Chillel and Dolok are both 18; Kairon is 24. We have all met the CRB's "requirement" for the age of majority. Just how young does that indicate Kimi is, then?

From what I have heard recently, "we" aren't really equipped to adult "well" until around age 25. Took longer for me, personally, but whatever.

Is this part of the game world just to emulate the "harsher" environs of a pre-industrial world?

I'm placing Kimi at 14, which is six years shy of the age of "adulthood"/adventurer as far as the rules are concerned. As far as how that is a shadow/echo/reflection of our real world, I have no idea. Things like that I just tend to run by the seat of my pants with my 41 years of life experience and three kids (oldest now being 16) as a guide for human behavior.

I think Dolok does a great job of playing an 18 year old male. I think Chillel does an excellent job of playing an 18 year old female that has been through some rather harrowing experiences already in her young life. I also think Kairon does a good job of playing a man with a great deal of wisdom, but not a whole lot of intelligence. I mean, when you get right down to it, I think everyone is doing an excellent job of playing their characters. It's just one of the many reasons that I am thoroughly enjoying this game.


20 is the age limit? I thought it was 15 . . . . "adulthood". But that *is* just based off my most recent reading of the aging rules -- might be misapplied in my mind, somehow.


Illiam Taal wrote:

Illiam knows the same number of languages as Chillel, and half of his list is the same as hers. His perception bonus is better, but is obviously severely handicapped by not being in the room.

Also, I have the strong suspicion that the requisite language is Sylvan, which Illiam does not know.

Mendedwall, what about a linguistics check just to identify the languages in the book? If everyone attempted to aid another, it makes sense that they, as a group, would at least be able to automatically identify each language spoken by anyone making the check. I would take this step before trying to actually read anything. Of course, my character isn't in the room to suggest it.

I plead the fifth on your suggestion of the requisite language.

A great suggestion, I'll admit lazy GMery. I never looked to see if anyone had linguistics trained. If they do, and are in the room, they would simply need to make a DC 10 Perception check while flipping through the book to identify all the languages written in it. You could take 10 on that check, guaranteeing success. :)


Syrus Terrigan wrote:
20 is the age limit? I thought it was 15 . . . . "adulthood". But that *is* just based off my most recent reading of the aging rules -- might be misapplied in my mind, somehow.

Were you looking at half-elves? Kimi is half-elf.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Since you brought it up, I've been thinking that Kairon is playing his 9 intelligence (at least with regard to his level of literacy) as closer to a 8, or maybe even a 7.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
MendedWall12 wrote:
A great suggestion, I'll admit lazy GMery. I never looked to see if anyone had linguistics trained. If they do, and are in the room, they would simply need to make a DC 10 Perception check while flipping through the book to identify all the languages written in it. You could take 10 on that check, guaranteeing success. :)

Chillel, that's all you.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Well, I'm glad I reconsidered the pickpocketing, anyway...


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I've looked at all the party's languages & despite her low perception I agree that Chillel is the best to try to read it. Let's hope the rest of us are able to aid her & that she rolls high!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Dolok Pickering wrote:
I've looked at all the party's languages & despite her low perception I agree that Chillel is the best to try to read it. Let's hope the rest of us are able to aid her & that she rolls high!

Even if Illiam knew every language AND had just cast comprehend languages, you wouldn't want me to be the one to roll at this point.

I really need to start putting some skill points into skills that allow taking 10.


When (not if, because she can take 10) Chillel makes that perception check to identify all the languages that are in the book, I'll give her a +2 to the Perception check to find the appropriate entry(ies). Also, remember, finding something in such a huge menagerie of a book, (with no index, table of contents, or glossary) in real life, would not be easy, and might honestly take more than a few hours. If Chillel rolls low and the aids are not enough to help, that's one hour of looking, then we just move onto the next roll (the next hour) and hope for better rolls. This way the dice are important, which they should be, and it creates suspense, which is always good! :)

Edit: Also, if I need to bot the Aid Another perception rolls for some of the other party members to move things along, I will.


Dolok Pickering wrote:

"Well, I'll take a look in the book just in case I recognize anything."

[dice=aid another]1d20 + 0

So much for my help!

Did you really think a male, teenage, pyromaniac would be any help studying anything?!

:P

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Mendedwall, would it be ok if I start doing my rolls like this for a while? Statistically, it should be identical to a straight d20 roll, but (purely because there's clearly an imbalance in the algorithm somewhere) it would be a huge boon to my character, assuming the algorithm keeps spitting out the same low numbers for me.

Perception: 21 - 1d20 + 3 ⇒ 21 - (3) + 3 = 21


MendedWall12 wrote:
Syrus Terrigan wrote:
20 is the age limit? I thought it was 15 . . . . "adulthood". But that *is* just based off my most recent reading of the aging rules -- might be misapplied in my mind, somehow.
Were you looking at half-elves? Kimi is half-elf.

Oh, yeah. Musta had my "human supremacist" blinders on . . . .

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
MendedWall12 wrote:
Dolok Pickering wrote:

"Well, I'll take a look in the book just in case I recognize anything."

[dice=aid another]1d20 + 0

So much for my help!

Did you really think a male, teenage, pyromaniac would be any help studying anything?!

:P

If I was running the game and he rolled a 1, I would have had him accidentally set the book on fire. I'd let them put it out before doing any real damage (assuming there wasn't another string of 1s in the attempt), but they would have some explaining to do when they brought it back to Laurel.


Illiam Taal wrote:
Since you brought it up, I've been thinking that Kairon is playing his 9 intelligence (at least with regard to his level of literacy) as closer to a 8, or maybe even a 7.

Consider it a failing of mine. We start dealing with low Int, I have no idea how to effectively translate that in the game world, so I could be overcompensating. I'm a purty fart smeller irl, and maybe my "brain privilege" is showing. I'd be willing to adjust the stat to 7 for a +1 to Wis or Cha!!

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