Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Dolok Pickering wrote:
Back to the game - Can we please clarify which door we are trying to check out? Cause I thought Chillel said she was checking the door to the south, but on the map, Goruck is at a northern door. And I thought Chillel meant the door halfway down the hallway.

I wanted to go into that room. Either door to go into it is great with me. Since most people are heading to the door with Goruck and my pictures near it, if you could move up there we can proceed. We have lapsed into stuffing around. :(

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I'm pretty sure there are two different rooms in there, with their own doors, but if you want to enter the northern one first, that's fine, just not what I thought you wanted to do. If it was one room, why would the kobold walk past the north-facing door to get to the west-facing one?

Who's going in first? Baradim, Kanga, and Lunarinus are all out of position. Dolok might want to get a little closer, too.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Dolok-On your emerald spire campaign Dolok, I would be interested.

If I start trying to show you how to create maps you will really regret it. However, links are covered in "how to format your text" just below.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I don't understand what I'm doing wrong. I did set it to 'anyone with the link'!

I can't find a "digital" version to purchase. There is a PDF that has all the maps, but I don't see a way to copy them from there to put in a Google slide. Any other ideas? Maybe this is all a sign that I shouldn't do the PBP.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Screenshot. There are more complicated methods (I would use photoshop, for instance, but if you had it you would have thought of that), but that's the simplest.

Are you copying the link from your address bar, or the share link? Might make a difference.

Edit: You should also be able to check for yourself whether the link will work by trying to open it in an incognito/private browsing/whatever window, so that you won't be logged in.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Btw, you could also do your maps on roll20 or something like that. It's meant for real-time play, but there's no reason it shouldn't work for asynchronous pbp. It has all kinds of tools for measuring on the grid and whatnot.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Now I've changed it to public, anyone on the web can see it.

I copied the link from the share link.

Emerald Spire map


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

That works for me. Someone pls try it?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Ok, figured out why the link wasn't working. The forum software is inserting a space. If you use the url tag properly (you didn't edited), it will fix the problem.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Thanks for that PM with all that info about sharing Illiam. I've done all that. I don't see any spaces on the link, so hopefully it will work? I would really like to try to run this Module here, preferably with this group of players. (A completely separate PBP of course.)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Yeah, works now. The forum software was only inserting a space in the url when you had it as text instead of an actual link.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

So, what do you think of using the map like that?

The roll 20 program looks very nice! But I have found no way to adjust the size of the map & it would be VERY complicated to draw all these maps on there anyways!


Cool map. check
Hack'n'slash. check
More gaming. check

Sure, I'd be interested. :D

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

The "SAMPLE" is annoying, but doesn't make it unusable.

Roll20 does let you resize. Once you bring it in, clicking on it should make resizing controls available. You'll want to make sure it's on the map layer, of course. There are video tutorials that show you how to do all that stuff.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Count me in. Perhaps I can branch out and play an actual caster.

I apologize if I threw everyone off. I just made a move to try and get things rolling. Sorry.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

No problem Goruck! Yes! Let's get this game moving, open that door once everybody's in position!

On me running a PBP, I've updated the first map. Found I can edit the ones from the PDF, getting rid of the "sample" & got rid of the room labels and trap indicators & secret door markers (if there were any?) and placed all the appropriate fog of war! Still experimenting though, but a LOT of progress for one day! (Can anyone tell I'm kind of excited to do this?)

Here's the link again:

Emerald Spire map


It was more than fine, Goruck. Besides --these two doors adjoin a better tactical space, anyway. We can clear more room to fight better.

We should "kite" every fight in here: ordered withdrawal as Dolok and Chillel hose their cantrips at the foe, and we'll just "turtle" backwards in a loop through the courtyard, around the south wall, back through the chapel, and latherrinserepeat. Illiam can "shift" his way out of peril, so he can mage hand doors, lure them out, and then 'port behind a wall of shields, armor, and stabby, pointy things that make stuff die.

EDIT: I'm kidding. That would take too long. Though I enjoy the idea. :)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

And I've got 4 people already saying yes to Emerald Spire! I really don't want anymore than 4 or 5 since this is my first PBP to DM & really only the second game to DM. Of course I'll still allow anyone else from this campaign to join, just because it's such an awesome group!

Then I guess I'll need to be learning how to start a campaign on here as well huh? Hmmm ... lots of learning to do. (Please be patient with me!)

Plus I still want to finish reading the actual module & do some studying/research on the monsters!


Whatever you do, Stormstrider, make sure your campaign thread titles are complete before you post them.

I mucked one up in the not-too-distant past, and couldn't get the gameplay thread to work right. Didn't really matter, though, as my "gamers of the Diaspora" apparently can't be bothered to post on the *new* thread, so . . . .


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Illiam Taal wrote:

I'm pretty sure there are two different rooms in there, with their own doors, but if you want to enter the northern one first, that's fine, just not what I thought you wanted to do. If it was one room, why would the kobold walk past the north-facing door to get to the west-facing one?

Who's going in first? Baradim, Kanga, and Lunarinus are all out of position. Dolok might want to get a little closer, too.

I think Dolok who just posted should move his picture and then we can open the door. Maybe someone can try perception first, my roll was 4. :(

I am pretty sure Mended Wall will let Lurinarus and Baradim's players move their characters up.

We are taking way too long over picking which door to go through and opening it.

And I do think we should go into the room Illiam was looking into next, if it is a separate room that is, to sweep around the building in one direction.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Syrus Terrigan wrote:

Whatever you do, Stormstrider, make sure your campaign thread titles are complete before you post them.

I mucked one up in the not-too-distant past, and couldn't get the gameplay thread to work right. Didn't really matter, though, as my "gamers of the Diaspora" apparently can't be bothered to post on the *new* thread, so . . . .

It may be the players took the title "gamers of the Diaspora" to heart and posted on a wide variety of threads all throughout cyberspace. It is a possible explanation.


I will again suggest clearing these two rooms nearest the courtyard first: more room in which to work = better-concentrated firepower.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Question for Mended Wall- We have taken way too long getting ourselves ready to go through a door.

My question is, if we can more or less agree on which door to go through, do you want all the ikons in position first? Or is it OK to open the door and have a couple of players move into a sensible position afterwards?


I never called them that. Well, not to their faces, anyway.

I don't think.

:D

It's just "real life" getting in the way, really. Stubborn bunch; don't want a new venue. Digital tables aren't cool enough, as it were.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
Syrus Terrigan wrote:
I will again suggest clearing these two rooms nearest the courtyard first: more room in which to work = better-concentrated firepower.

Great minds think alike.

Also stops nasty critters emerging behind us at inconvenient times.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Any door now! Some armored individual - or Illiam with mage hand - just pick one and open it! Arrrgh!!!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I'm all for moving things along, but not without at least one of our martial guys in position to protect the squishy casters. I've seen squishy casters at much higher levels than ours get one-shotted because they decided to be the first one through the wrong door (and that's with the GM, me, trying to prevent it from happening).


Woof! Sweet crappers, I'm gone for several hours and now all of a sudden everyone is paralyzed by door choices and there's another campaign starting up.

So... Dolok. Your first problem is you have the Google Drawing set to "Open to the Public" but you don't have it set so anyone can edit it. If you want people to be able to move their icons and such you have to set the editing permission differently. I have mine set to "Anyone with the link can edit." Which is what allows everybody to draw new drawings, add in pictures, etcetera. If you are going to go the Google drawing route, you'll need to fix that. As far as maps are concerned, I just screenshot from the PDF and then opened them in MS Paint and did some doctoring. I even forgot to remove one of the numbers, "12" still appears in the upper right quadrant. :P Illiam is right that there's really no harm in leaving the numbers, it makes it much easier for that metagame communication. Looks like you already have the fog of war thing figured out. For character images, all I did was screen shot pieces of the recruitment thread where people had posted their characters, then cropped everything out except their avatar. For monsters I either took the pictures provided from the module, again just screenshot, open in MS Paint, crop, insert. Or did a google search for the specific thing and picked one I liked, latherrinserepeat, as Syrus would say.

As for joining said campaign, if you would have me as a player, I would absolutely love to join. I know that adds one more player to your core group, but I absolutely have time and energy to RP in another PBP as one of my high level characters just died in another one. So, if you'll have me, I'd love to join. :) I'll wait until Illiam posts his character concept and I'll create the exact polar opposite so he and I can argue in character all the time. It'll be fun. :)

Now as to this game, I'm going to head over and get something posted, but then I have a pretty busy morning of work, so I might be OOC <---- out of communication, until well into the afternoon, depending. But I'll try and get something posted so you guys can at least move forward with purpose. :)


Oh! Dolok. I forgot, if you really want to get this going, the first thing to do is create a new thread in the "Recruitment" area. Since you already have a group, you will need to title it with the word "Closed" in it, so strangers don't pop in and try to get recruited. If you peruse the recruitment area you'll see a few that list it like that. Also forgot to say, if at any time you need help or have questions, I would, of course, be very happy to help. :)


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Mended Wall- I think it would be very cool to have you as a fellow player.

And yay, we opened the door!

The World Around You wrote:
Resting atop the table is a half-eaten crow next to a crude knife and a cracked mug. Whomever it is that is using this chamber, has used it recently, and that to eat a crow, with feathers intact.

This reminds me of what I heard on a documentary. The Indians in Greenland catch small birds called orks as they migrate, kill them and place the corpses, whole and raw, inside a sealskin to ferment for a few months.

The result is what is considered the best local food, which apparently tastes like incredibly intense stilton cheese. I need a saving throw just contemplating it.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Thanks Mended! Yes, I used Paint as well to remove things, but for the rest of the maps I might just leave the room labels in there so as to help with communication about what room people are in. (Not to mention making it a little easier for me!)

Ok, I've changed it back to only people with the link can see & edit now. Someone pls give it a try?

Emerald Spire map level 1

I think So far everyone but Lunarinus has said they want in & I don't expect him to, since, as I understand it, he has to drop this game. Your all in!

Character concepts, I have absolutely zero books other than the pathfinder core rulebook. I'm counting on everything else being available on-line, which is going to be a big part of what I'm checking on in the next couple of days. To make things both simple and complicated, I'll currently allow anything that you can send me a link for me to read it. But keep in mind after reading it I may say no. Keep in mind that the entire campaign is underground, so vision & other underground terrains/enviornment concepts will come into play. Disable device = the higher the better. Also knowledge history, religion, planes, dungeoneering, engineering, might be good things to have. Max HP, Max gold. So, all basic classes are needed! Rogue, martial, healer, spellcaster. Oh and Detect Magic, knowledge Arcana, spellcraft! Acrobatics, climb, heal, survival, swim, as well as the obvious = Perception! I'm not saying these are the only skills neccesary, but stand out as most of what I've come across. You won't need handle animal, unless it's to handle animals you summon or something like that. You won't need ride or any riding equipment. Okay, I think I've given plenty of clues to start with. If I think of any others I'll let you know. oh - TRAPS! Puzzles! - Sense motive might be good while Diplomacy & bluff are a maybe. And Illiam, you said it didn't look like skills would come into play or something like that? Any reviews I read were not specific, but yes, I agree they didn't make mention of skills.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Chillel wrote:

And yay, we opened the door!

The World Around You wrote:
Resting atop the table is a half-eaten crow next to a crude knife and a cracked mug. Whomever it is that is using this chamber, has used it recently, and that to eat a crow, with feathers intact.

Chillel, he didn't say we opened the door. That was what Baradim (I think it was?) could see through the keyhole as I understand it, though that does seem to be a VERY good view through a keyhole!


Link works, and the map works great. I could move the shapes, and the Dolok avatar on there, so good to go. :) I might see if I can grab some of the spell templates from our game drawing and copy them into yours, that way they are already there if we need them. :)


I think Chillel was talking about Goruck busting into the other door...

Also, Yay! I got a bunch of the spell templates from our map ported over to your emerald spire. Which made me remember two very important things about using the google drawing: 1) the undo button is your friend, 2) it is very important that if you want something to show up on the map after days/weeks of moving things around that you right-click on the image/drawing, select "order" and click "bring to front." I've almost lost important icons underneath all the other maps when I forgot that little bit of truth. :) Is it okay for me to be excited about this yet? I mean, I already have a bunch of character concepts going through my head. I really do want to make the polar opposite of whatever Illiam comes up with though. I think he and I could have some redonkulous RP arguments. :)

This also made me realize that if you need help with anything as far as porting in images or whatever, just let me know. I know I can find time to make your life easier as a GM...

GM Butkissery: 1d20 + 7 ⇒ (9) + 7 = 16


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Literally LOL on that GM "Butkissery"!!!!

Thanks for the spell templates! That does make it a lot easier! I was planning on working on those in the future! But, what is the 20 ft square for? (purple/lilac)

To ALL of you, don't spend a lot of time on characters or anything for my game until I've been able to go through and verify that all the other info I'll need is available on line please! I don't want to get people too excited & then say I'm not going to be able to run it!

I'm waiting to start a new thread on here until I've confirmed it is all available. Hopefully within the next 2-3 days. I will let you all know!


Dolok Pickering wrote:

Literally LOL on that GM "Butkissery"!!!!

Thanks for the spell templates! That does make it a lot easier! I was planning on working on those in the future! But, what is the 20 ft square for? (purple/lilac)

Grease! :)


Wait did you mean the small 10' square? That's grease. The 20' radius template was for darkness. :)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

uh, yeah! The 10 ft square! Forgot about Grease!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Ummmm, can I cast Detect Magic and the Dancing lights still keep going right? They are not a concentration spell, just a 1 minute spell, so I should be able to do that. Just had that nagging question?


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:

I think Chillel was talking about Goruck busting into the other door...

This also made me realize that if you need help with anything as far as porting in images or whatever, just let me know. I know I can find time to make your life easier as a GM...

[dice=GM Butkissery]1d20+7

That is exactly what Chillel meant.

And I don't think that is a GM Buttkissery roll. Given the amount of time it takes, I would say it is GM Buttkissery take 20.

As to the your campaign Dolok, I definitely want in. What I will play I don't know at all at present. I will have a bit of a think and consider what others are playing. I like spellcasters.


Dolok Pickering wrote:
Ummmm, can I cast Detect Magic and the Dancing lights still keep going right? They are not a concentration spell, just a 1 minute spell, so I should be able to do that. Just had that nagging question?

Yes, absolutely, Dancing Lights stay in effect for one minute from the time of casting, and you can just recast it every minute. So, yes, you can still have light and still cast Detect Magic and concentrate for the full three rounds with no problem.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Well, since people are already asking about my character concept, I've been thinking about it (actually couldn't get to sleep last night because I kept getting ideas), and I considered a bunch of martial stuff, but I think I want to be a Broodmaster Summoner. The character concept is a little girl with imaginary friends who discovered that she could imagine things into existence. Of course, Dolok still has to OK the idea...


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Send me a link to read the specifics.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Summoner
Broodmaster (modifies the summoner class)


So polar opposite of that would be an old skeptic who believes in only what he can prove through logic, deductive reasoning, and his use of science. An old man who thought he could cure the little girl by proving to her, logically, that the things she's bringing into existence are not imaginary, but real, and her powers summon them from an alternate plane of existence. This old man would walk with the assistance of a cane.

Oh yes, there will be fun!!!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
MendedWall12 wrote:

So polar opposite of that would be an old skeptic who believes in only what he can prove through logic, deductive reasoning, and his use of science. An old man who thought he could cure the little girl by proving to her, logically, that the things she's bringing into existence are not imaginary, but real, and her powers summon them from an alternate plane of existence. This old man would walk with the assistance of a cane.

Oh yes, there will be fun!!!

This MUST happen :)

Edit: Though it might result in Mr. Blinky and Mr. Winky (which is what I'm thinking of naming her eidolons) chewing through the mean old man's cane.


Illiam Taal wrote:
MendedWall12 wrote:

So polar opposite of that would be an old skeptic who believes in only what he can prove through logic, deductive reasoning, and his use of science. An old man who thought he could cure the little girl by proving to her, logically, that the things she's bringing into existence are not imaginary, but real, and her powers summon them from an alternate plane of existence. This old man would walk with the assistance of a cane.

Oh yes, there will be fun!!!

This MUST happen :)

No pressure Dolok... ;)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Oh, also considering taking a few levels of Shadowdancer when she qualifies, mostly to unlock Mr. Inky.


Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Play an Empiricist Investigator. They're all about that Intelligence and Logic.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Blinky, Winky & Inky? So she's Mrs. Pacman? ;)

I'll look at the class later today.

Just took a shower and that leaves me completely exhausted since my surgery. Going to lay down & try to finish reading the module. Almost done, just one more level.

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