Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Yes, it is the first time anyone has said anything to that effect in game Syrus. We'll all have to watch and see how Kairon's suspicions play out. I for one can't wait to find out! :) Also, it shouldn't come as a surprise, I hope, that a church has to watch their political step. America is one of the very few places that has such liberal religious freedom. I've never seen a good argument for a pre-industrial/dark ages Golarion as being a place of rampant religious freedom. More than likely the churches are all subject to politics as their authority, and have to be careful not to do things that would get them exiled, or destroyed.

@Dolok, things look fine to me, thanks again for rearranging the conditions. Honestly, I'm not sure what the best thing to do with all the maps is. I didn't want them all out in plain view, because I felt like that might give away too much in advance. I could certainly just put a big white square over the Fog o' War, if you want, to cover it up for the time being? I'm going to have a lot of downtime at work today, so I might play around with moving some things around.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
MendedWall12 wrote:
@Dolok, things look fine to me, thanks again for rearranging the conditions. Honestly, I'm not sure what the best thing to do with all the maps is. I didn't want them all out in plain view, because I felt like that might give away too much in advance. I could certainly just put a big white square over the Fog o' War, if you want, to cover it up for the time being? I'm going to have a lot of downtime at work today, so I might play around with moving some things around.

Honestly I was mainly joking about all that! Obviously you don't want us to see the maps in advance! That's why I'm going to do 1 map at a time! Copy/paste and I are going to become really good friends! Currently, I'm planning to post a link to each map at the top of the page once we have cleared that level, so that anyone can refer back to it if necessary. Think it may help people remember where treasure was found or where events happened.


MendedWall12 wrote:
Remove Disesase doesn't do anything for viruses you know.

Huhwhat??!

So my dream of becoming a healerhobo posi-lich (in real life, not with a character) wouldn't even work out??


Syrus Terrigan wrote:
MendedWall12 wrote:
Remove Disesase doesn't do anything for viruses you know.

Huhwhat??!

So my dream of becoming a healerhobo posi-lich (in real life, not with a character) wouldn't even work out??

Is it news to you that some illnesses are diseases, some are bacterial infections, and some are viruses? I can't tell if you're being sarcastic or not. Also, in game, "illnesses" are either poisons, diseases, ability damage, or nothing (read: flavor). I'd put viruses in Golarion squarely in the nothing/flavor category as there is no mechanical way to do anything about them, and, really, they don't have a mechanical effect on the game.


No, the distinctions between ailment vectors isn't new; the new part is the idea that remove disease would be efficacious on only one of the bacteriological/virological categories -- I had always believed it was a "generic catch-all".

Hmmmmmmm.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I had the same impression as Syrus.

Also, I had a look at a few definitions of "disease" online, and diseases are not confined to bacterial infections so far as I can see.

It isn't having a big impact on the campaign at the moment. Of course if the next epidemic is AIDS...


I mean... you want to talk about some legacy issues.

Look at this line from the Remove Disease spell description:

PRD Remove Disease wrote:
The spell also kills some hazards and parasites, including green slime and others.

Dafuq!? What the hell is a hazard or a parasite as far as the game is concerned? Plus, with as semantic as the population has become that plays this game, designers should know better than to leave anything out there like "and others."!!!!??? I mean, that pretty much leaves it wide open to GM/table interp.

GM: You've contracted the deadliest magical virus that exists in all of Golarion!!!! Bwahahahahahahahah!

Player: Okay, I cast Remove Disease.

GM: Dafuq?!

Player: It says it kills "others." I'm assuming this is one of those others.

GM: Looks through rulebook... Hmmm, okay. You're cured.


Follow up. Remove Disease is officially the most powerful spell in the book, because this is what the Core Rulebook says a "hazard" is:

PRD Hazards wrote:
Hazards are dangerous obstacles or events relevant to a hex's terrain type. They represent the natural disasters, harsh weather, and bad luck that can befall an expedition, and are included to liven up the PCs' journey as they explore the world. In addition to these hazards, you might use an environmental danger that's suitable to the current terrain (—433). After the effects of a hazard have been resolved, treat the hex as a standard example of that terrain.

That's right, a level three divine spell can magically get rid of natural disasters, harsh weather, and even BAD LUCK!!!


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Male NG Half-Orc Hunter 2 | HP: 20/20 | AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2 | Init: +4 | Perc: +7, SM: +8 | Speed 30ft (20ft) | Animal Aspect: 20 rnds | Spells: 1st 0/2 | Active conditions: Baradim - None; Kanga - Animal Aspect: Eagle (+4 Perception)

Pathfinder, if you really look into it, has a lot of rules that should come accompanied with the Benny Hill theme


Baradim wrote:
Pathfinder, if you really look into it, has a lot of rules that should come accompanied with the Benny Hill theme

That's two literal out loud laughs you guys have given me today. Thanks. :)


Fine, fine. Level 5, Kairon wins at all the things.

lol


If only a couple of them per day, . . . .

But it's the only spell he's prepping from that point forward. Apart from Fire domain stuff, natch.


Fireball to start forest fire. Townsfolk send for help. Kairon and crew advance to nonlethal heat damage area. Remove disease. Hazard "killed". And there is much rejoicing.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I agree totally about the rules vagueness.

But disease in it's normal usage includes cancer, which is caused by the bodies own cells mutating and reproducing, heart disease which is often due to cholesterol build up, joint decay, as well as bacteria, virus's and parasites.

If you take the rules literally, but with some sense, the spell cures diseases like anthrax, senile dementia and AIDS modern medicine can't cure.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Well, the spell could "kill" cancer, bacteria, viruses, parasites, etc. But if it "kills" things like heart disease and joint decay, that will probably leave the person worse off than before their disease was "killed."


Illiam Taal wrote:
Well, the spell could "kill" cancer, bacteria, viruses, parasites, etc. But if it "kills" things like heart disease and joint decay, that will probably leave the person worse off than before their disease was "killed."

Frick, that's three today. You people are "killing" me. :D


And here's a link to the "posi-lich healerhobo" bit I mentioned earlier.

Is there a chance I'll indirectly cast raise thread?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.
Syrus Terrigan wrote:

And here's a link to the "posi-lich healerhobo" bit I mentioned earlier.

Is there a chance I'll indirectly cast raise thread?

Or possibly Raze Thread?


There's that, too, Illiam.

DISCLAIMER: I chipped in my 2 cp there, and left well enough alone. Going back, I find yet another "Maxed Stealth Check Religio-Political Cussin'/Discussin'", so be on your guard if you choose to peruse it.


Or possibly Raze Dead?


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Here's what I'm saying on this latest topic:

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Also, regarding remove disease not affecting viruses, what you're basically saying is that a wand of remove disease is really just a holy penicillin needle.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

As a lover of fine sciences, this intrigues me. But I must add, it's more like the antibacterial holy hand grenade. "On noes! We have caught the sniffles!" Cue Kairon kicking down the door. Y'all want ta live, I'd reccamend this here magic." Waving around some glorious holy light down, Kairon walks away as the house catches on fire.

Tuberculosis:
Tuberculosis for example has three strains, "normal" TB, DR TB, and MDR TB. The first is weak to 6 antibiotcs, the second 4, and the last two. Sorry, I nerded out. I do that with chem and micro.

Side inquiry, do any of you consider your character's alter version? All of us had THE CALL TO ADVENTURE! tm, but what if it had be refused or came somewhere else. CE Bloodrager Goruck seems like an unpleasant person.


Could y'all tell the difference between NG Sarenite Kairon and NE impostor Kairon??


Everything is proceeding according to my design!

Muhuwahahahahahahahaaaaaaaa!!


Totally kidding about that last . . . . .

Ish.


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Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

OPPOSITE DAY!:
Covered in furs and blood, Warlord Goruck laughs at the human flailing about now sans an arm. Grabbing the man's throat, the heavily tattooed raider stares into his prey's eyes. "Tell your pathetic people I shall take your land, and your hope." Using a torch to cauterize the wound, the half orc hurls the man away.

I feel like evil you and evil me would be rivals in evil.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.
MendedWall12 wrote:
Illiam Taal wrote:
Well, the spell could "kill" cancer, bacteria, viruses, parasites, etc. But if it "kills" things like heart disease and joint decay, that will probably leave the person worse off than before their disease was "killed."
Frick, that's three today. You people are "killing" me. :D

Just get someone to cast remove disease, if you catch it before you actually die.

"Disease" is a very old idea, and I suspect it is an old word. It describes what is observed on the human body and pre-dates knowledge of what causes the disease. That is why it describes so many disparate things.

I nerded out too. Or I am always like that.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

"Oh great Crayola! I have failed in my worship of thee, the all-mightiest of coloring sticks! Forgive my unfaithfulness I beg of thee! Please bring back thy great beauties of Navy Blue, Royal Purple, Forest Green, Sun Yellow and all the others as well please! Lord guide my words and actions so that I may bring back into the fold those that were once faithful to thee as well! My world has grown into nothing more than Dark Grey and Midnight Black! And while I recognize these are thy servants as well, the world has become a dreary place with only the two of them in it. Please oh Great Master of the colors, please come back into my life lest it should reaach the point where I can take it no more!"

Sorry, but you all brought the wrath of Crayola upon yourselves!


It is with deepest regret that I must inform you, good sir, that Mighty Crayola is out of the office at this time. He is finger-painting with a group of kindergarteners, and will be unavailable until next week. He did tell me to paint you some friendly trees, in the meantime, though.

Hedge of Magnolias

There! We'll paint the rusty tractor tomorrow!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Was that Hedge supposed to be a link to something? or just an imaginary hedge of magnolias?


Your faith is weak, Brother Pickering! Know ye not that the beauteous magnolia is surely a tree of stalwart nature, and vivid coloration besides?


-- Back to Falcon's Hollow --

Yes. Heads are going to explode. But not Kairon's.

And we would get this wonderful bombshell right in the thick of our "weekend quiet time"!! lol


Syrus Terrigan wrote:

-- Back to Falcon's Hollow --

Yes. Heads are going to explode. But not Kairon's.

And we would get this wonderful bombshell right in the thick of our "weekend quiet time"!! lol

I don't know, seems to me the only people who haven't posted recently are Goruck and Baradim. Certainly an investigation can continue without their posts...


Oh, most definitely. And we're getting more posts on a Saturday than we ever have, I believe. :D


Syrus Terrigan wrote:
Oh, most definitely. And we're getting more posts on a Saturday than we ever have, I believe. :D

Since Lunarinus son of Scipio is gone, does that make Kairon the emotional leader of this ragtag group of adventurers?!


Pfft.

I have no idea.


And I rolled the Perception check as Kairon was going up the stairs simply to indicate he was more concerned with finding Laurel as quickly as he could. A more thorough examination will follow shortly.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Is a skill needed to make the cure? Alchemy perhaps? And has anyone got it. I do not, sadly.


Well, I got all speechified and such, and got beaten to the punch. Good thing the delete button is there.


Chillel wrote:
Is a skill needed to make the cure? Alchemy perhaps? And has anyone got it. I do not, sadly.

Great question because the answer is YES!. Craft Alchemy or Profession Herbalist is required to make the cure. The DC is 15, but you get a +3 circumstance bonus if you have the full recipe. Craft skills, as we've already used previously, can be used untrained, using only the bonus from your INT modifier. So it is certainly possible to make the cure without Laurel, since you can Take 10, even on untrained checks. Can't take 20 though because there is a chance of failure.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Chillel and Illiam would have the same bonus, but for flavor reasons, Chillel is probably the best choice if we don't get Laurel back. Unless it makes sense to make simultaneous checks to produce more of it faster, of course, in which case Illiam will make a batch as well.

A +4 ability mod plus a +3 circumstance mod is enough to take 10. A +2 would be enough, so Goruck could succeed with a take-10 as well. No sense taking chances by rolling it.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Dolok, I was looking at your sheet to see if you had added a skill rank to diplomacy, but you don't have any there now. I'm pretty sure you had one there originally. I remember you saying you had a +8 in diplomacy. I bring it up because we may very well need it here.


Couldn't hurt, and he definitely had a rank in diplomacy at level one. So there needs to be at least one there now.


Male NG Half Orc Samurai (Shogun) 1/Kineticist 2 Half Orc | HP: 23/35 Nonlethal:| AC: 21/26 with shield (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +9, R: +6, W: +3 | Init: +3 | Perc: +2, SM: +8 | Speed 30ft (20 in armor | Challenges: 0/1 | Resolve: 4/4 | Burn: 6/6 | DR-Adamantine: 1 | Active conditions: None.

Sorry about my tardiness, my circadian rhythm is all sorts of goofy right now.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

Diplomacy isn't normally a class skill for sorcerer. He might have noticed and changed it.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Illiam Taal wrote:
Dolok, I was looking at your sheet to see if you had added a skill rank to diplomacy, but you don't have any there now. I'm pretty sure you had one there originally. I remember you saying you had a +8 in diplomacy. I bring it up because we may very well need it here.

Illiam, thanks for pointing that out! I think what happened with my original character having a + 8 to Diplomacy, was that at one point I was planning to be an Aasimar with a heritage that gave him diplomacy as a class skill. But then I switched to human instead - losing diplo as class skill, but forgetting to change that on my previous Myth-Weaver-lost sheet. When I created my new replacement sheet in hero-lab, I re-entered skills as best I could remember, but forgot Diplo. I do now though remember talking about me being the face. So Diplo is not a class skill for me, but can be used untrained correct? No pemnalties for that right?

Now this comes to a question for Mended. Since Diplomacy, Knowledge Arcana, & Use Magic Device have not yet been used since we leveled up, (On leveling I had put a rank in Kn.Arc & UMD), will you allow me to switch them all out, thus getting 2 ranks in Diplomacy for a total of + 6?

EDIT: And sorry if this delays things, but I'm sitting here falling asleep due to no sleep last night! I'm going to bed to get at least 2-3 hrs of sleep then I 'll try to get things updated! Or if you need to bot me, go ahead! I would ask what Laurel has been accused of. I strongly suspect a false accusation of some sort trying to blame her for the disease or soemthing like that.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

You could also use a trait to get the class skill. Most come with an additional +1.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I thought something like that happened Dolok. You might want to keep UMD.

Hey Mended, how long will it take to prepare the cure?


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Just in case no one saw the edit: sorry if this delays things, but I'm sitting here falling asleep due to no sleep last night! I'm going to bed to get at least 2-3 hrs of sleep then I 'll try to get things updated! Or if you need to bot me, go ahead! I would ask what Laurel has been accused of. I strongly suspect a false accusation of some sort trying to blame her for the disease or soemthing like that.

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