Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


2,851 to 2,900 of 8,006 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath darts over to the ghoul near Elektra Provided it's not in a pit, otherwise the one near Stone and hacks at it with his Greatsword. "Leave the mage be, and face your end!

attack ghoul 4: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 2d12 + 13 ⇒ (11, 7) + 13 = 31

adjustments wrote:

Power Attack -2 atk/+6 damage, Furious Focus (ignore Power Attack minus to hit on first attack of round) Rage +2 atk, +2 Will, -2 AC, Reckless Abandon +2 atk, -2 AC, Superstition +4 will save against all spells, Witch Hunter +2 damage vs spell casters, or creatures that use spell like abilities. AC 13 altogether with the amulet of nat armor.


Kelvin 23, has the first initiative, then:
Elektra 22
Garrath 18
Ghouls 13
Stone 9
Brandark goes last.

Round Two Start

Kelvin misses with his next swipe, but now hastened, swings again and critically strikes the Ghoul sending it to its second death. (Ghoul 2 dispatched.)

@Elektra:
Ghouls are undead that haunt graveyards and eat corpses. Legends hold that the first ghouls were either cannibalistic humans whose unnatural hunger dragged them back from death or humans who in life fed on the rotting remains of their kin and died (and were reborn) from the foul disease—the true source of these undead scavengers is unclear. Ghouls lurk on the edges of civilization (in or near cemeteries or in city sewers) where they can find ample supplies of their favorite food. Though they prefer rotting bodies and often bury their victims for a while to improve their taste, they eat fresh kills if they are hungry enough. Though most surface ghouls live primitively, rumors speak of ghoul cities deep underground led by priests who worship ancient cruel gods or strange demon lords of hunger. These “civilized” ghouls are no less horrific in their eating habits, and in fact the concept of a well-laid ghoul banquet table is perhaps even more horrifying than the concept of taking a meal fresh from the coffin. Ghouls are effected by Electricity normally.

Elektra misses her touch attack on the fourth Ghoul.

It doesn't really matter though, as it is Garrath's blow that butchers the corpse of the fourth Ghoul.

In the pit the first Ghoul tries to climb out. Again, it claws it's way to near the top before sliding down again.

Ghoul 1 Climb Check: 1d20 + 6 ⇒ (18) + 6 = 24

The third Ghoul continues to attack Stone, delivering another sharp bite.

Ghoul 3 Bite: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (6) + 1 = 7
Ghoul 3 Claw 1: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (6) + 1 = 7
Ghoul 3 Claw 2: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (5) + 1 = 6

@Stone - You take 7 points of damage and must make two more DC 13 Fort Saves.

The fifth Ghoul, recovers from being stomped on and attacks Brandark's Warhorse, but is unable to strike the powerful steed.

Ghoul 5 Bite: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (1) + 1 = 2
Ghoul 5 Claw 1: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (6) + 1 = 7
Ghoul 5 Claw 2: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (5) + 1 = 6

I will give Stone a chance to make his saves before finishing up the Round

Ghoul Stats:
13 pit,dead,7,dead,dead,5,dead,dead AC 14 T12

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

paralysis: 1d20 + 7 ⇒ (12) + 7 = 19
disease: 1d20 + 7 ⇒ (3) + 7 = 10


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

just waiting on the results of the channel before I do my action


Round Two Cont.

@Stone:
Ghoul Fever - onset one day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; Cure 2 consecutive saves

Stone, bitten by the third Ghoul, calls on Divine power.

The Ghoul in the Pit shrieks and dies.

The third Ghoul looks up at Stone, his expression changes from ravishing hunger to stark terror. It dies...again.

The fifth Ghoul also goes from undead to simply dead.

Ghoul 1 Will Save + Channel Resist: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Victory!

You have a Paralyze Horse and Stone feels fine....for now. Can someone say Zombie Apocalypse?


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath wipes the gore from his blade, moving over to Elektra, as his rage subsides, and he breathes deeply catching his breath. "You are not wounded Elektra?" He looks over at the rest after making sure Elektra is not hurt, "Is everyone unharmed" He spots his horse, and walks over to grab the reins tightly, waiting for the horse to become unparalyzed, holding it steady. "Brandark, Horse will be ready to run. You can help, no?"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark rides over and collects Suzie Packhorse and then rides back and dismounts by the injured horse.

He then looks at the injuries sustained by the horse heal: 1d20 + 6 ⇒ (9) + 6 = 15

I don't think your horse will be comfortable taking you for the rest of the day Garrath.
Any options ?

As soon as the horse comes out of the Paralysis, Brandark helps soothe it, so it does not try to run.
handle animal: 1d20 + 11 ⇒ (6) + 11 = 17


"Everyone ok?" the elf asks. "Garrath, you can ride Estrella for the rest of the day. I am used to and more comfortable walking."

If Garrath takes him up on the offer, Kelvin leads the horse to him, then looking the animal in the eye and petting it's face, "easy girl. I'll walk, you take care of Garrath." If he doesn't, "ok. Lets go then."

HP 31/33


The party will have no further problems from Ghouls along the road this day. About dusk, you reach the Wayfarer's Inn. It is an ordinary inn roughly midway between Sandpoint and Magnimar. Both Brandark and Stone have stayed in this Inn in times past. It is a dive. It is a place to rest for the night.

This night it is particularly crowded. Four Conestoga style Wagons are parked here. People are in and around the wagons. One of the wagons has a Brown canvas top. Several people are gathered around it. You hear crying and screaming coming from what sounds like a girl, maybe in her early teens.

I took some liberties with your histories. Brandark and Stone have been to Magnimar along the Lost Coast Road. The rest of the party have not.


Knowledge (local): 1d20 + 11 ⇒ (19) + 11 = 30 To see if he knows what the significance of the Brown canvas top on the wagon means

Moving up to the wagon, Kelvin looks at the folks gathered around. "What is going on?" he asks one of the folks.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Watch your coin purses and gear, this place is not the same as the Dragon, its worse.

Brandark then rides up to near the wagon and dismounts while Kelvin asks his question.

GM, I don't mind on the minor liberties. :)


Kelvin will determine that the brown canvas looks to be a hurried or makeshift add-on and not the wagons original top.

A young man dressed in overalls looks at Kelvin, "Good sir, we have been beset by Ghouls. Two days ago Ghouls raided our farm. One of them bit my sister. She is acting crazy now. We were hoping to get her to Magnimar for help."

I forgot to mention, earlier, after the encounter, Brandark does help soothe Garrath's Horse. Also, Suzie can be ridden. She just a bit jittery in a combat situation.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

On hearing that Stone will jump from his horse. Let me though I'm a Cleric of Sarenrae Assuming ha can get to her he will try to assess her condition.
Heal Check: 1d20 + 13 ⇒ (3) + 13 = 16


The family moves aside for Stone. It takes you a few minutes to recall some of your teachings, but you do remember learning about Ghoul Fever. The girl, in her early teens, appears to be in the middle stages of the disease.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I will give her what healing I can now. But she needs to be separated from anyone else till I can give her what she needs.
lesser resturation


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath follows Brandark and Stone, staying somewhat in the background, but trying to look imposing, so people would think twice about starting shenanigans against them.


The group of people, particularly outside of the Wayfarer's Inn are mostly common folk, farmers. You will find four families all fleeing from Ghoul attacks. They all give the party a wide berth. Some even whisper among themselves, "Aren't those the Heroes of Sandpoint?"

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Has anyone else been bitten? I can help but i need to know.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Stone can you help them now, or will it have to wait for a bit ?

Dont forget that you have our healy stick, and you also got bit.


Stone will find that one of the farm hands with another family was bitten. But he is showing no ill effects. You will also hear about entire farm families that were missing.


"Which direction are the missing farm families?"


One of the family members responds to Kelvin's inquiry, "North of here toward Sandpoint, along or south of the Soggy River."

The party was South of that at the Western edge of the Whisperwoods when they were attacked by Ghouls.


After Stone helps the girl, and during the evening meal, Kelvin brings up the information that he discovered. "Some farming families went missing, north of here back towards Sandpoint. Perhaps we should investigate this?"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Well, we should look into the group to the south, however, the other one that was bit, should also be separated for now.

I think we dealt with the problem in the north, but if not, we can get it on our way back to sandpoint.


All Ghoul ativity that you discover or hear about is north of the Wayfarer's Inn and south of Sandpoint. Nothing southward between here and Magnimar. But maybe you have taken care of the problem. This may be helpful:

Sandpoint Hinterlands.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Brandark Plainswalker wrote:

Stone can you help them now, or will it have to wait for a bit ?

Dont forget that you have our healy stick, and you also got bit.

I will have to commun with Sarenrae in the morning but I will be ables to help.

Cure lights will not help them. But I can care two 3rd level remove diseases and I have a feeling I am going to need one of them.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

where is the inn on the map?


The Wayfarer's Inn is a good 10 miles off the map to the south.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Ok, I was a bit confused as to locations. :)

Aye, we should look into this his voice gets lower but we are also looking into a winged critter


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Taking her time Elektra talks with Stone in great lengths about the ghoul situation, inquiring solutions and battle strategys.
Mainly divine channel, holy water and my personal favorite the alchemical silver battle aspergillum


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Stone the Blade of Sarenrae wrote:
Brandark Plainswalker wrote:

Stone can you help them now, or will it have to wait for a bit ?

Dont forget that you have our healy stick, and you also got bit.

I will have to commun with Sarenrae in the morning but I will be ables to help.

Cure lights will not help them. But I can care two 3rd level remove diseases and I have a feeling I am going to need one of them.

I wasn't saying use it on them, but the injured in our party, the worst hurt of which is you.


As night approaches a burly man in a badly stained apron comes out of the Wayfarer's Inn, "Your horses are five silvers a piece to stay also there is a five silver fee for parking your wagons overnight. We only have two rooms available. They are 3 golds each for the night. But they come with grub and tea or beer for one. Any additional folk are two golds per person up to four per room. Its a gold if you just want to eat."

The party notices that the families go back to their wagons and scrounge for coins to pay the innkeeper.

The Wayfarer's Inn is a single story establishment with a dining area and bar as you enter that seats about 25 or so folk. There are, four each left and right, a total of eight rooms available for rent on each side of the dining area. The innkeeper is also the bartender. His wife cooks. Their daughter, about fourteen, serves the tables. Their son, about sixteen, dressed in a too-large for him rusted suit of chain mail, acts as a guard. Thankfully for the innkeeper he hasn't been needed in this role. There isn't much to steal here and most people that stay leave the next day thankful for a dry place to sleep and a warm meal. Even if the mattresses are lumpy and the meal is bland and tasteless. This night the meal is a potato and leek stew with a small amount bacon. It is actually fairly tasty. The party got lucky this night. The beer, however, is very flat. The tea is strong though. They do sell bottles of the local Red Wine for 2 golds a bottle. It is very sweet. They also sell jars of pickles for 5 silvers.

Please indicate any activity on Day Twenty-One like spells being cast or activities or interactions at the Wayfarer's Inn overnight.

Day Twenty-Two

Stone wakes up not feeling too well.

Con Dmg then Dex Dmg: 1d3 ⇒ 21d3 ⇒ 3

Stone takes 2 points of Con Dmg and 3 points of Dex Dmg. He must make another DC13 Fort Save. He needs two consecutive saves to cure, so he is still under the effects.


During the night, Kelvin sleeps very lightly, as he is not sure that the Inn is the safest place to be. The next morning, when he see Stone, "you look ragged. Do you have spells that can help you and the others?"

As the group gathers around the breakfast table, "well, back north to visit the farms where families have gone missing, or continue on to Magnimar?"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

My vote is to go look for those that have gone missing. I also second what Kelvin is saying, you look bad.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will use his remaining spells to heal himself and the rest of the party.
The next day he will try to cure the girl
save: 1d20 + 4 ⇒ (14) + 4 = 18
cure disease If that works he will then try to heal him self cure disease, restoration,lesser x2


Stone needs to make Caster Level Check (1d20+5) versus the DC 13 of the Ghoul Fever for both himself and the young girl when casting the Remove Disease. Also, he can cure one ability score damage for (1d4) points per Restoration, Lesser cast.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

So it looks like we are here for 2 days then. :)
As we don't have a wagon, I think that cost is not necessary. :)

This inn has rude rates. I will cover 1 room for two nights.
Subtracting 7 gold. 1 Room 2 nights, 2 horses 2 nights.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

CLC for the girl: 1d20 + 5 ⇒ (16) + 5 = 21
CLC for me: 1d20 + 5 ⇒ (12) + 5 = 17
LR dex: 1d4 ⇒ 4
LR con: 1d4 ⇒ 2
I feel better. I could use a rest to get my spells back. But I understand if we need to get going.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think we can pause for one more day, to ensure that you are feeling well. Besides, I don't think the horses mind the rest.
Brandark grins at the others, but frowns slightly at the barkeep.
Our room is paid for another day, so another day would not be amiss

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Thank you, Brandark would you be willing to show me what I need to know about have and care for Shadowmist? I have never really had a horse and well I really don't know what I'm doing.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I would be glad to show you

Brandark heads out to the stables to show Stone how to properly care for a horse, using Abacus as an example.

So do you think either Kelvin or Elektra would mind if I taught their horses how to fight
Brandark inquires with stone.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Ha, I would,n´t mind a guardian! It is a nice offer Brandark, and I gladly accept."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark looks at Elektra who came after them, Just be aware, that it will take time for me to train them, but a Warhorse is not just a mount, and that they take time and effort to keep healthy


Stone sees great relief on the face of a mother and father, "Bless you priest. You saved my daughter from a fate worst than death. We are the 'Cornwells' and that was my daughter Marra. These are my sons Tamin and Jakin, my wife Filista and I am Davin. We are in your debt. How can we repay you?"

Later that morning a young buck was brought to the inn. It was dressing and placed on a spit. That evening the party has venison. It was tough and a bit gamey, but it filled the bellies.

Day Twenty-Three

Stone wakes up feeling well.

The party can venture on at full strength. Where do you go? Also you had a full day at the Wayfarer's Inn.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

It was Sarenrae will that I had the ability and was there thank her

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6
Brandark Plainswalker wrote:

I would be glad to show you

Brandark heads out to the stables to show Stone how to properly care for a horse, using Abacus as an example.

So do you think either Kelvin or Elektra would mind if I taught their horses how to fight
Brandark inquires with stone.

I don't think they will mind


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

The extra day of rest, I put in a training day on Abacus for a trick. 4 days of training on that trick remaining. :)

I am thinking that we go north, to look into these attacks by the undead, so families like this can return home.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath looks grimly towards the north where the farms are. "We head to the families' farms, and we give them their homes back. We have played heroes as it suited us, when things fell in line. Now we do something that will earn us the title.


Human Fighter 4 | Init+4 | Percept+1 | AC 21 T11,FF20 | HP 42 | F+7, R+2, W+2

As the party heads back north you pass the spot where you fought Ghouls. You pause to look around, buy you see no further evidence of Ghouls in this area.

As you continue to head further North toward Sandpoint and the Soggy River, you are met by a familiar lone rider on Calene's horse. Orik looks at the party, "Thank goodness. I thought for sure I was going to end up in Magnimar. Sheriff Hemlock needs to see you. He sent me out to find you and hurry you back to Sandpoint."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

What is the problem, can you tell us ?

1 to 50 of 8,006 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Burnt Offerings All Messageboards

Want to post a reply? Sign in.