Stone the Blade of Sarenrae |
Stone will move to behind Kelvin then will call out to the ghouls Return to your everlasting rest you foul creatures
Channel Energy
Channel DC14 Will: 3d6 ⇒ (5, 1, 6) = 12
Attacking Ghouls 2,3,and 4
GM Mazra |
Round Two Partial
Kelvin moves up and strikes the third Ghoul.
Garrath spares the horse from his crushing weight as he becomes Enlarged and goes and attacks a couple of Ghouls that look a lot like a Scarecrow.
The second one is killed...again by this now over-sized Greatsword. Garrath misses the third one.
Elektra is likely doing something really cool or maybe just waiting to let all her buffs on the fighters finish off the threat. Either way Elektra can take Round Two actions.
Stone runs up and the radiance of Sarenrae plus Kelvin's strike will finish off the third Ghoul and nearly takes care of the fourth one too.
But the fourth one survives and runs up and attempts to bite Stone, but Stone's armor was way too hard for its teeth to penetrate..
Ghoul 4 Bite: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (5) + 1 = 6
Brandark spurs Abacus on and kills of a Ghoul.
Elektra can finish off the last Ghoul, or we can go to:
Round Three
Brandark Plainswalker |
Considering my initiative point is after the ghouls I will do my round 2 :)
Brandark seeing a ghoul head over towards Stone and Kelvin, pries his last ghoul off his lance, seats it, and then charges the last standing ghoul.
charge: 1d20 + 5 + 4 + 4 + 1 - 2 ⇒ (2) + 5 + 4 + 4 + 1 - 2 = 14
Mods: BAB, STR, Knights Charge, Higher Ground, Power
damage: 2d8 + 16 ⇒ (3, 7) + 16 = 26
Mods: STR, Power x2
abacus charge: 1d20 + 8 ⇒ (15) + 8 = 23
abacus damage: 1d6 + 4 ⇒ (2) + 4 = 6
Another 2. . geez it has it out for me. :(, Archtype transferred.
GM Mazra |
My bad. I see now that you only previously posted a Round One action. Then that should do it!
Brandark does spur Abacus on and kills the last Ghoul in this immediate area.
Victory
Which way do you go, Left (west) or Right (East)?
@Brandark = Thanks for adding the stats from the Archtype. It is helpful.
Brandark Plainswalker |
Brandark stands in his stirrups to look over the fields.
I think we should be looking at heading towards the farmhouse and barn, so in that I think west it is
As they start to head out, he rescabbards the lance, and continues to observe for bad things, and regains the lead for Suzie.
Brandark Plainswalker |
Enie, Meanie, Minie, Mo
Brandark continues to ride along the trail that leads mostly south.
Brandark Plainswalker |
Brandark stops and looks at the others with a grin.
Shall I play bait again
With that, he rides near the group of 3, fully expecting them to jump at him.
GM Mazra |
Two of the four Scarecrows jump off their posts.
Round One
Garrath's Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Elektra's Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Kelvin's Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Stone's Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Brandark's Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Scarecrows's Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Garrath 21 Goes first
Elektra 20
Scarecrows 20
Stone 10
Kelvin 9
Brandark 8
Haste would have expired. But Garrath is still Enlarged for another 25 rounds.
Brandark Plainswalker |
Looks like the RNG is trying to get me killed.
Garrath Tricks the Giants |
Garrath grins a feral grin and strides towards one of the ghouls, and chops down on the undead creature with his greatsword.
attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 3d6 + 12 ⇒ (6, 6, 6) + 12 = 30
BAB+STR+Power Attack + Furious Focus + EnlargeAC 15 due to Enlarge
Brandark Plainswalker |
I am waiting for after the remaining scarecrow, not that I expect it to survive long. :)
Today's Villain |
The first Ghoul attacks the bait called Brandark.
Ghoul 1 Bite: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (2) + 1 = 3
Brandark needs to make two Saving Throws. Both are DC13 The first is vs. Disease and the second is vs. paralysis.
The two remaining Scarecrows on their posts, jump off freeing themselves from its splintery confines.
Had to fix this as I forgot that Brandark had moved up as bait.
GM Mazra |
Round One Start
The Enlarged Garrath moves up and murders a Ghoul. How do you murder something that is already dead? OK! Garrath moves up and takes the un-life away from a Ghoul.
Elektra begins to Summon in some help.
Your meat shields are on the map for your placement. If you are unable to place them, then just let me know the coordinates where you want them.
With one scarecrow dead again, the remaining one Ghoul attacks the Dwarf Cavalier. The two remaining scarecrows come alive and remove themselves from their posts.
Stone and Brandark ready an attack.
Garrath 21 Goes first
Elektra 20
Scarecrows 20
Stone 10
Kelvin 9
Brandark 8
Stone and Brandark have Round One actions. Go ahead with Round Two actions everyone.
Brandark Plainswalker |
Round 1
save 1: 1d20 + 7 ⇒ (15) + 7 = 22
save 2: 1d20 + 7 ⇒ (20) + 7 = 27
I am assuming fort saves :)
Brandark draws his axe as the second one comes towards him.
Ho Abacus, lets step all over this one. As ghoul guts splatter all over him and Abacus from Garraths strike.
attack: 1d20 + 5 + 4 + 1 + 1 - 2 ⇒ (7) + 5 + 4 + 1 + 1 - 2 = 16
Mods:BAB,STR,MWK,Height,Power
damage: 1d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Then abacus starts stepping and biting at the ghoul that got close.
attack Bite: 1d20 + 6 ⇒ (5) + 6 = 11
attack Hoof 1: 1d20 + 6 ⇒ (15) + 6 = 21
attack Hoof 2: 1d20 + 6 ⇒ (3) + 6 = 9
damage Bite: 1d4 + 4 ⇒ (4) + 4 = 8
damage Hoof 1: 1d6 + 4 ⇒ (3) + 4 = 7
damage Hoof 2: 1d6 + 4 ⇒ (6) + 4 = 10
Brandark Plainswalker |
I still have to wait until after the ghouls go. :(
Garrath Tricks the Giants |
Garrath sees his friends in trouble and lets out a bellow of rage, and the frenzy of the rage overtakes him, and he moves towards the ghouls, striking at the first one to come across his path.
attack ghoul: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 3d6 + 15 ⇒ (6, 4, 1) + 15 = 26
BAB 5 + STR 6 + Power Attack -2 + Furious Focus 2 + Reckless Abandon 2 + Masterwork 1
Damage: STR 6 + Power Attack 6 + two hand 3(for 1.5 str bonus)
Current AC 11 -2 reckless abandon -1 for enlarge -2 for rage
GM Mazra |
My Round 1 actions are as above
Oops! Sorry about that. Got in a hurry. He will manage to land a blow against one of the Scarecrow Ghouls. Brandark will finish it off later in the round. Elektra has her ponies appearing in Round Two. I will wait for her actions. She could potentially finish off the last Ghoul.
Elektra Stardancer |
Commanding her ponies to attack.
Pony1
Attack,flanking: 1d20 + 1 ⇒ (11) + 1 = 121d3 + 2 ⇒ (3) + 2 = 5
Attack,flanking: 1d20 + 1 ⇒ (3) + 1 = 41d3 + 2 ⇒ (3) + 2 = 5
Pony2
Attack,flanking: 1d20 + 1 ⇒ (11) + 1 = 121d3 + 2 ⇒ (1) + 2 = 3
Attack,flanking: 1d20 + 1 ⇒ (1) + 1 = 21d3 + 2 ⇒ (2) + 2 = 4
Pony3
Attack,flanking: 1d20 + 1 ⇒ (1) + 1 = 21d3 + 2 ⇒ (1) + 2 = 3
Attack,flanking: 1d20 + 1 ⇒ (9) + 1 = 101d3 + 2 ⇒ (1) + 2 = 3
Elektra will stay in the middle of her friends and casts enlarge person on stone.
Today's Villain |
As a herd of Celestial Ponies appears, the Ghoul confused by all this horse flesh, attacks one of the Ponies. When the Ghoul is finished, one of the Ponies phases out to the consternation of the Ghoul. All he wanted to do is feed.
Ghoul Bite: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (3) + 1 = 4
Ghoul Claw 1: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (5) + 1 = 6
Ghoul Claw 2: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (6) + 1 = 7
One Ghoul is still up. Kelvin and Brandark still has actions in Round Two.
Brandark Plainswalker |
round 2
Brandark rides beside the last ghoul.
attack: 1d20 + 5 + 4 + 1 + 1 - 2 ⇒ (3) + 5 + 4 + 1 + 1 - 2 = 12
Mods as above
damage: 1d10 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Then Abacus attempts to step on the ghoul as well.
Abacus stomp: 1d20 + 6 ⇒ (8) + 6 = 14
Hoof Strike: 1d6 + 4 ⇒ (6) + 4 = 10
GM Mazra |
That will do it. This is not the most interesting part of the AP for sure.
Round Two
Garrath slaughters another Ghoul. This time cutting it in half.
Elektra's herd of Ponies were not very effective in a fight. But at least they absorbed some of the damage as the last remaining Ghoul sends one of the Celestial Ponies phasing back to its plane of existence.
Stone readies a crossbow.
Though Brandark's attack missed, Abacus stomps the unlife out of the last Ghoul.
Where do you go, Southwest, due South or back to the Northeast on the Hambley Farm map?
@Kelvin - I hope you don't mind that we moved on here. The outcome was inevitable.
Brandark Plainswalker |
Save your power lady Elektra, I think we may need it later.
Brandark stands in the stirrups to see what he can see, while wiping the goo off of himself.
Well, south is as good a direction as any.
Brandark Plainswalker |
I have been looking for the farm house at every junction, but have not seen it. Shall we go right ? West
Brandark Plainswalker |
Garrath, would you do the honours
Brandark waves his hand at the scarecrow.
Garrath Tricks the Giants |
Garrath starts to raise his greatsword to cleave the ghoul in two, but stops as he hears mumbles, and looks back to Stone, "Is mumbling normal for ghouls?"
He readies a blow to chop the thing in half if it breaks free of its bonds. "Maybe this one isn't undead? Or undead yet?
Brandark Plainswalker |
Brandark keeps an eye out for other things moving.
I wonder how many others have been infected, and how many we can save ?
GM Mazra |
Stone's Caster Level Check need DC13: 1d20 + 5 ⇒ (7) + 5 = 12
It is a man bound and gagged. He is nearly dead, unable to stand on his own. Unfortunately, it appears that Stone's attempt to remove the disease on the man failed.
"My wife Lettie is around here somewhere," the man barely has the strength to even utter these few words.