
_Sajan_ |

"I'm sure we'll figure something-" Sajan stops mid sentence and points toward the approaching figure before raising his open palms towards the man.
"Greetings. We are not here to fight or pillage. Come out and we can talk, I think you might be able to answer some questions. Perhaps we might be able to assist you in return."

GM Cwethan |

The man curses under his breath in Hallit, then pokes his head out from behind the corner of the building, answering in Taldane, his accent thick with disuse. "I am not needing no help. Besides, such well armed folk don't need none of the help either, I am thinking. What are your questions so you can be going?"

Rising Dawn |

"You... can turn into a cat?" Kalla utters in utter Delighted surprise "That is a trick you are going to have to share with the rest of us. If you can share that is."
"A cat, and other small animals," Dawn says. "But only when I harbor a stalker in darkened boughs. Such apparitions are moody and impulsive, and they do not care much for sharing their abilities with others, alas."

_Sajan_ |

With a gentle smile Sajan lowers his hands in response. "We're here to learn more about this town and what happened. Perhaps even help rebuild so its people can return."
Sajan pauses to nod toward Amelia. "We're here with one born here."

Kalla the Boiling Rose |

diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Kalla steps up after watching Sajan try and placate the man "We're well armed cause we but stupid not to be, as I am sure you not dumb enough to be without means either. We're not here to fight or cause you any grief, just wanting to know more about the why everything fell like it did here."
"Like the man here said, we're with one of those that lived here, plus a couple of pathfinders."

GM Cwethan |

The man looks piercingly at Kalla, then seems to come to a decision. "I can tell you what I am knowing of this place. I am Kenner Skorvlov, and my daughters are- Oh. Адула? Клара? Ви можете вийти. Принесіть кроликів."
A pair of young women appear from amidst the pines, longbows in their hands and field dressed rabbits at their belts. They're probably not twins, but the family resemblance is very strong.
"These are my my daughters, Adula and Klara. We have been living here since early last spring. It's a good place; we haven't been seeing almost anyone either. Besides, we do not know the people here who have died. Your people?" he asks Amelia. "You are having my sympathies."

Kalla the Boiling Rose |

Kalla greets the two women warmly "Мені приємно познайомитися з вами обома, нехай небо завжди буде до вас прихильним"
It is a pleasure to meet you both, may the skies always be in your favor
She noted he did not mention their mother, but avoids speaking out loud the question in case it would lead to pain. "We could share our rations and whatever we have left to drink, if you would be interested in sharing tales and things. Amelia of the area, the rest of us about the journey here, to help map out the area a little more?"

GM Cwethan |

Kenner seems a bit surprised by the offer, but slowly nods. "We are knowing this place well by now. But we can be sharing our food besides. You were mentioning your own questions as well?"

Seelah. |

Seelah, noticing Kenners discomfort with Taldane, furrows her brow and attempts to contain her normally verbose speaking style
We appreciate your hospital— kindness Kenner. Our party is looking for lost important things from those that lived here before. Have you seen an idol of a bear. Seelah quickly raises two hands to pantomime paws and then brings her hands roughly 6 inches apart to clarify the size of the idol. As well as a silver bowl She then brings her hands together to form a bowl shape. Have you seen either?
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

GM Cwethan |
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Kenner sighs. "The little idols are being in the big cursed house with the mistbears. The bowl- Of course they are wanting the bowl." With a sour smile he gestures, and Adula trots off to fetch it. She quickly returns from the house, carefully carrying a large silver bowl with a ring of soapy residue showing its current purpose. "You may have it. Besides, it is only fair. You don't happen to be bringing a large bowl either though?"

Kalla the Boiling Rose |

There is a guilt rising in her but Kalla thanks the young woman in Hallit "I don't but we should need to borrow it. And we'll be soft and smooth with it til then" she assures the man as she takes it, wrapping it in her blankets. Then with a bit a trepidation asks "If you don't mind me prying a bit more, what are MistBears?"

GM Cwethan |
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"They were appearing in the big house, first as a foul mist, and then as claws and terrors besides. Perhaps they are the minions of the big bear who has fallen in the shrine. Perhaps they are being the trapped ghosts of his victims. Maybe the gods of the little idols are free."
"він насправді не знає, тому він просто загадковий," Klara adds with a smile to Kalla.

Kalla the Boiling Rose |
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Kalla grins back at Klara "Шайні просто роблять історії яскравіше, маленька мисливиця. Як з тим твоїм кроликом, що був єдиним цілим з деревом, загублений пучок з лукавого дупла, ясний, щоб упіймати вітер, поки твоя пастка нарешті не скінчить його біг" Kalla weaves a little tail of the little woman's soon to be dinner.
Like with that rabbit of yours, who was one with wood, the lost bun from the wicked hollow, clear to catch the wind until your snare finally ended his run
Looking to her companions "To the haunted mansion then?"

Laszlo Csoka |

Laszlo edges closer to Amelia and whispers to her "You don't think he's right about ghosts, do you? I don't like ghosts. The master would... not important, but you will watch out for me if there's ghosts, yes?" He seems unusually nervous. "In return I will watch your back if there are... I don't know rats, or bugs, I handle rats and bugs very well."

GM Cwethan |

This building, the largest in the village, was once painted white, with light-blue beams and window frames. Intricate carvings wind around the vertical supports, depicting bears and humans enacting scenes are familiar to Amelia as coming from somewhere in the Farheaven Clan’s history. Now, many of those carvings are covered by plants, the wood in many places is rotten and water stained, and the whole place smells faintly of mildew.
Despite the building’s disrepair, the only entrances remain doors on the northwest and southeast corners, preceded by short flights of rickety-looking steps. The doors are simple and unlocked. Inside the smell of mildew and dampness heightens. Thankfully the battered remains near the east wall don't add to the smell, just clean bones.
Nine small wooden carvings surround the body staring at it, each of them resembling a standing bear about a foot tall. Before you draw much nearer, Kalla notices hints of a sickly yellow fog curling up in the corners, and Laszlo feels a hot, snuffling breath at the back of his neck.
Because you learned about the Mistbears from the Skorvlovs you were able to notice the warning signs of this Haunt before it fully manifested! If you're trained in Religion you can attempt a check to ward yourself from evil, and anyone can try to lull the savage beasts with Performance... Or you could leg it!

Rising Dawn |

Dawn raises her hand and makes several warding gestures. "Spirits, protect us from those who have yet to move on. May they keep their distance and allow us safe passage."
Religion: 1d20 + 7 ⇒ (10) + 7 = 17

_Sajan_ |

Seeing Dawn's prayer, Sajan mimics her motions and chants a mantra of Iro-Shu. "Knowledge guides our actions."
Aiding Dawn
Religion: 1d20 + 5 ⇒ (20) + 5 = 25

GM Cwethan |

The sense of menace recedes before Dawn and Sajan's ritual, and the licks of noisome mist curl back into the corners of the room, dormant for now.
With the mist bears held at bay, you're able to quickly search the house, gathering the beautifully made statuettes, one of which is the darkwood one that you seek.
The rest of the house seems mostly empty, but you do find a map drawn on a piece of tanned leather, indicating in shaky Hallit where the woodcutter found the diseased tree that first infected the Farheavens.
Rather than tempt the mist bears further, you return to the town square. With all the required totems for the ritual, you turn to the shrine of Dolok Darkfur. It's overgrown and sorely in need of maintenance, but the shrine would still be immediately recognizable even without Amelia as your guide.
Near the center is a toppled statue of a bear, standing on its hind legs and looking both regal and fierce. Tatters of a once-brilliant cloak are still nailed to the shoulders, no doubt ripped off at the same time the statue was toppled and slashed, with four long gouges across the face. In front of the statue sits a low bench, now broken in two, that once held totems, offerings, and other items.
If you're ready to call Dolok Darkfur, you'll want to right his statue first. Presumably with Athletics, but if you have other thoughts then go for it!

_Sajan_ |

Drawing a deep breath to center himself, Sajan approaches the statue to help right the statue. "Is everyone ready?"
Roll to aid Seelah or Kalla who are better at athletics, unless someone tries something else.
Athletics: 1d20 + 5 ⇒ (3) + 5 = 8

Kalla the Boiling Rose |

"We should clean him up a bit first, I think. I know she's a madden, but once he was the Tom, and a gooden too." gods like this is her people's past, which speak to her even if she'd never know them.
After that cleaning, she leans into the task of righting him with Sajan "There you go, bear, there you go."
athletics: 1d20 + 6 ⇒ (15) + 6 = 21

Amelia Cyrixiar |
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Amelia leans slightly toward Laszlo, her voice pitched softly enough for only him to hear, a subtle warmth hidden beneath her usual dry humor. "Relax, Laszlo. If ghosts appear, I'll glare at them until they reconsider their unlives." Her mismatched eyes briefly meet his, and for once her smirk seems more reassuring than mocking. "And I appreciate the offer—if we encounter any particularly vengeful vermin, you'll be the first one I call."
Amelia watches quietly at first, her gaze unreadable as Kalla begins carefully clearing the debris and dust from Dolok's toppled statue. There's a brief flicker of conflicted emotion across her face—nostalgia, sadness, perhaps even bitterness—but it softens into something gentler as she steps forward to help.
"Dolok always did take pride in appearances," Amelia remarks dryly, brushing grime and fragments of moss from the bear’s carved fur with practiced fingers. "Even mad, I'd wager he'd appreciate being cleaned up a bit before we disturb his rest."
When Sajan and Kalla brace themselves to right the statue, Amelia steps back, arms crossed loosely, her voice quiet but approving. "Careful, now—he never was fond of rough handling. Even less so lately, I'd imagine." Despite her sardonic tone, the faint hint of affection in her expression betrays deeper respect for the god she once revered.

GM Cwethan |

Amelia dons the necklace, placing the silver bowl on the altar with the mottled stone within it. The honey is placed to the left of the bowl, and the statuette to the right. She drips a bit of honey on the stone, and then pours water from a waterskin over it until the bowl is full, reciting the prayer she has kept for so many years.
Within moments of the ritual's completion, a dark-furred bear walks slowly toward the altar, appearing out of nowhere as if he had walked through a fog. He walks on his hind legs, like a human, his arms swinging slowly at his sides. His shoulders are covered in a mantle of feathers arranged to create a rainbow that cascades down his back.
He comes to a halt near the statue behind the altar - a striking resemblance to the real thing - and takes a deep breath, snuffling suspiciously at Amelia. His voice is loud, but so deep that it requires attention to make out the words. "I AM DOLOK DARKFUR, LOST GOD AND FAILED GUARDIAN OF THE DOOMED FARHEAVEN CLAN. WHO ARE YOU TO HAVE DISTRACTED ME FROM MY ETERNAL SORROW?"

Kalla the Boiling Rose |
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Kalla swallows hard, not from fear but total awe struck like 'the first time a toddler sees a horse' kind of awe struck. Well maybe a little bit of fear mixed in to that awe, those claws look very useful for belly gutting.
diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18
A few seconds pass by where she manages to become less, well, this. Then she manages to step forward, bowing cause it seems like a good idea and then talks "Great and Fine Darkful, we are a clutter of people seeking answers and those seeking hope. We got stories of this place, about demons and corruption, about plague, but stories are like flies, all over the place without an easy way to find the meat they came from."
"Will you clear the who, what, why of your doomed people, so we can hope to see if they and their kin might return again?"

Amelia Cyrixiar |
Amelia stands very still, her mismatched eyes fixed cautiously on the imposing figure of Dolok. Her voice is steady but sharpened with guarded wariness and bitter accusation.
"I'm Amelia—one of the apprentices you orphaned when your sorrow overtook your sense. I disturbed your eternity of grief because there comes a point when mourning becomes nothing but self-indulgence."
Her lips twist into a brief, humorless smile, but her voice grows colder, edged with quiet anger. "And let's be clear—I have every right to disturb you, after what you've done. Farheaven may be lost, but there are still those who remember—and still those owed answers from the guardian who betrayed us."

GM Cwethan |
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"ANSWERS? OWED?" Dolok Darkfur rumbles, "WHO? WHAT? WHY?" His growling voice grows even more caustic. "WHAT WOULD BE THE POINT? ALL THAT MATTERS IS MY FAILURE AS THEIR GUARDIAN! WHATEVER HISTORY THE CLAN ONCE HAD IS BEST FORGOTTEN. THEY ARE DEAD; THEIR WAYS ARE ABANDONED, EVEN BY NELKET, EVEN BY YOU."
The bear-god shuffles, his feathery mantle drifting gracefully behind him in stark contrast to the dark temper that animates him. "MOURNING IS ALL THAT IS LEFT TO ME. NEITHER I NOR YOU CAN ERASE MY FAILURES OR MY DEEDS. THE BLOOD OF MY CHILDREN STAINS MY CLAWS, MY FUR, MY TEETH. EVEN NOW DO I CHOKE ON THE TASTE AND FEEL IT SEEP FROM MY EYES AS I WEEP. JUSTICE! VENGEANCE!"
Fully pacing back and forth, his claws plow new furrows in the stone in his unquenched wrath. "OH, THAT I COULD TEAR THAT FOUL CONTAGION THAT HAS TAKEN MY CHILDREN FROM THIS WORLD, WHATEVER THE COST TO MYSELF. BUT EVEN WERE MY CLAWS KEEN ENOUGH TO TEAR KNOWLEDGE FROM DARKNESS, I CANNOT RETURN TO THAT TAINTED GROVE. I AM BOUND HERE, TO THIS ALTAR, THIS VILLAGE, DAMNED TO HAUNT IT LIKE A WRETCHED GHOST."
Believe it or not, this is an improvement over where things would be without the Diplomacy check! Others can chime in (and Amelia can continue). Diplomacy is certainly useful to Influence him here, and Nature and Religion (or an appropriate Lore) would be as well to display your expertise in treating with Dolok as a great spirit or a god. There may be other avenues that could work, and you could discover them with Perception, or the appropriate Knowledge skills.

Seelah. |

Seelah steps forward, instinctively raising her shield as if to ward off the ire of the great bear. Dolok Darkfur, master of this land, we have no such binding and are here only to help restore this land and this clan. Help us so that we might serve as your swords, pointed true and steel strong at the corruption that has wrecked havoc here
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Laszlo Csoka |

Laszlo's brow furrows at the spirit's final statement. His binding sounds unnatural. Perhaps a wise final act by the dying god caller, protecting the innocent from Darkfur's wrath, but now it restrains that righteous wrath against the cause of his suffering.
Years of servitude kick in, and he peers about the ritual site for anomalies, odd details he can provide to... Rising Dawn, yes she seems like she would know best. Laszlo knows he won't know the answer, but surely he can assist someone who will.
I'm assuming Rising Dawn is likely to use either Religion or Nature and I'm equally good at aiding either.
Religion or Nature: 1d20 + 4 ⇒ (19) + 4 = 23

Rising Dawn |

Rising Dawn steps forward with her palms outstretched. "Greetings, mighty Dolok. We sympathize with your plight. I am not strong enough to attune your spirit to my own, but as Seelah says, we are here to right the wrong that befell you and your kin long ago. Tell us what we can do to aid."
Nature w/Aid: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Amelia Cyrixiar |
Amelia arches a sardonic eyebrow at Dolok's furious lamentations, her voice cool and thick with sarcasm. "Yes, clearly staying stuck in the past, drowning in your eternal guilt, has been so productive. Letting go is the only real way forward—but I'll grant that a bit of vengeance can help grease the wheels. A touch of bloody grease, perhaps?" She shoots a quick, quiet inquiry at Laszlo: "What's your recon, blood, guts or fatty tissue greases best?"
She pauses, taking a slow, measured breath before continuing sharply. "But enough theatrics, Dolok. Spit it out already. What cursed grove or dark cavern draws your mind back to your failure? And exactly what is it you need done there?" Amelia adds, quieter but still quite deliberately audible under her breath, "Gods, you're as useless as ever..."
roll Cult Lore: 1d20 + 7 ⇒ (17) + 7 = 24

Laszlo Csoka |

"Fatty tissue works best, particularly if properly rendered. Most types of blood are actually surprisingly bad lubricants, and can corrode metal components of whatever you're lubricating... Laszlo looks around at the group and stops with a realization. "But that's not really relevant right now. We are in the middle of an important task."

GM Cwethan |

"SHE IS RIGHT. THERE IS VENGEANCE TO BE TAKEN IN THESE WOODS, A PLAGUE TO BE CLEANSED, BUT ALL THAT IT GAINS ME IS A PATH OUT, NOT FORWARD. Dolok Darkfur sniffs in great heaving inhalations as he tries to get a cleaner sense of Amelia. "NO TRACE, NO TRACE OF MY PEOPLE STANDS BEFORE ME. TO WHOM HAVE YOU CRAWLED? YOUR MOTHER? WHO?"
The growl of his voice builds, seeming to start from deeper and deeper within his gullet. "I HAVE SEEN CORRUPTION DRAW CLANS INTO THE DARK BEFORE. WHEN THE WOUND WOKE, WHEN THE SKIES BLED, AND THE DEMONS CAME, SINSPAWN TO TEMPT AND TO TEAR. THEN DID WE ABANDON THE LANDS WE HAD HUNTED, TENDED NEAR THE STEPPE, SHADED BY THE FOREST OF SOLDIERS.
"WE BROUGHT OUR TOTEMS AND OUR PEOPLE, AND LONG DID WE WALK; MANY HEROES PROVED THEIR METTLE AS ON AND ON OUR JOURNEY RANGED UNTIL THIS, A NEW HOME. OTHERS DID NOT FLEE THE TIDE; THEY DIED OR WORSE, MORTALS AYE, AND EVEN GODS WERE SLAIN AND WORSE-THAN-SLAIN." His face twists again in agony, clearly regarding himself as worse-than-slain. "STILL I AM SPARED THE DARKEST OF FATES, BUT WITH MY PEOPLE SCATTERED, YEARS OF PURPOSELESNESS LIE AHEAD, EVEN SHOULD I LEAVE THIS SHRINE."

_Sajan_ |
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Sajan watches the conversation unfold with quiet contemplation, doing his best to hear the things that Dolok does not say. "Shall we call you Dolok the Fallen then? When I heard tales of your clan I hardly expected to find Dolok the Mighty in such pitiable state."
Sajan pauses just long enough to judge Dolok's temper before continuing, his volume increasing to match Dolok's growl, "If all you see before you is purposelessness, then so be it. But at least tell us how to cleanse this plague for we have not given up on the Farheaven clan."
Pitching religion for walking the line between insulting Dolok and goading him into action. Diplo is fine otherwise, -2 to the result.
Religion: 1d20 + 5 ⇒ (9) + 5 = 14
Hero point...
Religion: 1d20 + 5 ⇒ (15) + 5 = 20

GM Cwethan |

Dolok sags. "I DID NOT KNOW HOW TO END IT THEN; I DO NOT NOW. GO, GO AND AVENGE THEM AND I WILL TELL YOU THEIR STORIES. IF THE FARHEAVENS MUST NOW BE TRULY GONE, LET THERE STORIES STILL BE CARRIED."
With Roga's map, you should be able to find the heart of the infection, and even if Dolok still seems purposeless, he's at least willing to help as far as he can.

GM Cwethan |

Before you depart, Dolok Darkfur seems to come to a decision, prying a large stone from the side of the altar. Inside are some of Roga's concoctions, derived from the bloodpines of the forest.
6x Energy Mutagens (fire), and a Moderate Alchemist's Fire
***
It's a day of travel to the south, following after the path that Roga and Dolok Darkfur took when they investigated the diseased grove. The change from the grim trees of Finadar Forest to something worse is easy for even the untrained eye to see. All of the trees in the area appear dead and lifeless, but a copse to the south stands out as particularly unwholesome. The branches of the trees are long devoid of leaves, the bark is an unnatural gray, and large sections of the trunks are slick with a glistening liquid the color of spoiled milk. The broken limbs that remain droop, some nearly touching a morass of dark, moist land surrounding the base of their trunks. From time to time, yellowish mist bursts up from the ground before settling into the murk.
The murky area there is quite boggy, and is all difficult terrain. The exclamation pointed trees are the particularly unwholesome looking ones.
In the muck, aside from the burbles of mist, Sajan and Dawn spot something moving. Something big. Even from a glimpse, Rising Dawn recognizes it as some strange sort of ooze. It's probably a vector of whatever strange disease lingers here, and it's almost certainly volatile - when it's destroyed, it will explode in a gout of acid.
And you actually crit - so go ahead and ask another question if you want
You're only getting occasional glimpses of the ooze (or oozes?) within the muck, but they don't seem to know you're here yet at all.
What do you do?

GM Cwethan |

Deciding to cleanse the copse you move closer, and as you draw near the watery murk begins to ripple as the oozes within sense you and stir!
Thousands of tiny gelatinous clots of animate ooze swarm forward in a wet mound, surrounded by a thin yellow mist and the cloying stink of rot. Welling up from the water above them is a single taut pustule, ready to burst forth with the same horrid gelatin.
Dawn: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Kalla: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Laszlo: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Sajan: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Seelah: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Plagueborn Ooze: 1d20 + 6 ⇒ (6) + 6 = 12
Plagueborn Swarm (Blue): 1d20 + 3 ⇒ (19) + 3 = 22
Plagueborn Swarm (Yellow): 1d20 + 3 ⇒ (11) + 3 = 14
Normal Lighting
Watery Difficult Terrain as Marked
Rocks & Trees can be used as Cover
Rocks can be climbed on but not moved through without a climb speed
The Bold May Go!
Rising Dawn
Plagueborn Swarm (Blue)
Kalla
Sajan
Amelia
Plagueborn Swarm (Yellow)
Plagueborn Ooze
Seelah - Raised Shield
Laszlo

Rising Dawn |

Dawn calls on the spirits to blast the big ooze as she beseeches them for guidance for Sajan.
Divine Lance: 1d20 + 7 ⇒ (11) + 7 = 18
Spirit Damage: 2d4 ⇒ (4, 4) = 8
Sajan gains a +1 status bonus to his next attack roll, skill check, or saving throw, whichever comes first.

GM Cwethan |

The large ooze strains at its membrane, instinctively reaching towards the source of its pain. The smaller oozes also bubble up towards you, but don't reach anyone yet.
Normal Lighting
Watery Difficult Terrain as Marked
Rocks & Trees can be used as Cover
Rocks can be climbed on but not moved through without a climb speed
The Bold May Go!
Rising Dawn
Plagueborn Swarm (Blue)
Kalla
Sajan - Guidance
Amelia (I'll bot once Kalla and Sajan have gone)
Plagueborn Swarm (Yellow)
Plagueborn Ooze -8
Seelah - Raised Shield
Laszlo

_Sajan_ |

Sajan crouches down and holds his hands forward like claws. With his eyes focused on the ooze, Sajan dashes around the rocks in a blur and attempts to rip apart the ooze with his claws.
Claw 1: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Slashing Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 3 ⇒ (18) + 3 = 21
Slashing Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Activated Tiger Stance, used Qi Rush to double move, and Flurry of Blows for two attacks.
Damage is combined if both hit and deal 1d4 bleed damage on crit.
Sajan is concealed until the start of his next turn.

Kalla the Boiling Rose |

After hearing it bursts with foul horrible acidic liquid, Kalla looks really dubious at Sajan's choice of melee fighting. "Slash and run, chuck rocks, use whatever you can to keep from becoming a charred quivering ruin when it spends itself at the end!" her advice is elementary, her description a bit crude, but for some reason it inspires everyone.
Courageous anthem, +1 status bonus to attack rolls, damage rolls, and saves vs fear
Taking her own advice she flicks her wrist at the creature. An unattended jagged stone answers her flick and tears toward the oozing mother ooze.
telekinetic projectile: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
damage, P: 2d6 + 1 ⇒ (5, 1) + 1 = 7

GM Cwethan |

Amelia circles the battlefield, her blue eye flaring with power as she calls lightning to strike the oozes, scorching both of them, and arcing between the heaps of tiny ones.
Electric Arc: 2d4 + 1 ⇒ (2, 3) + 1 = 6
Big Ooze: 1d20 ⇒ 5 failure
Little Ooze (Blue): 1d20 ⇒ 4 Critical Failure!
Undeterred, the oozes swarm and slither over Sajan!
Acid Damage: 1d6 ⇒ 2
Concealment: 1d20 ⇒ 16
Pseudopod: 1d20 + 8 ⇒ (14) + 8 = 22 Hit!
Bludgeoning: 1d8 + 3 ⇒ (4) + 3 = 7
Concealment: 1d20 ⇒ 11
Pseudopod: 1d20 + 3 ⇒ (6) + 3 = 9
Concealment: 1d20 ⇒ 3
Normal Lighting
Watery Difficult Terrain as Marked
Rocks & Trees can be used as Cover
Rocks can be climbed on but not moved through without a climb speed
The Bold May Go!
Rising Dawn - Inspired
Plagueborn Swarm (Blue) -10
Kalla
Sajan -7 Concealed, Inspired
Amelia
Plagueborn Swarm (Yellow)
Plagueborn Ooze -28
Seelah - Inspired
Laszlo - Inspired

_Sajan_ |

As the oozes swarm over him, Sajan holds his ground with steadfast determination.
Reflex: 1d20 + 9 ⇒ (15) + 9 = 24
Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26
Fortitude: 1d20 + 6 ⇒ (6) + 6 = 12
Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20

Laszlo Csoka |

Laszlo shambles forward, eyeing the swarms cautiously. "Sajan, what are you doing in the middle of all those slimes? Get out of there so I can patch you up. this is well beyond preventatives." Reaching in to his bandolier, he pulls out a vial containing something vile and throws it at the pile of smaller oozes (blue).
Blight Bomb: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Poison (with splash) + 1d4 Persistent Poison

Seelah. |

Seeing Sajan standing alone surrounded by the oozes, Seelah quiets her fears and surges forward. I will not let you face these dangers alone! she roars. As she reaches Sajan's side, Seelah's hands glow redish white and she places the back of her sword hand on Sajan's shoulder. By Iomadae's grace, be healed she proclaims. Seeing his wounds, she whips her sword in a wide arc to her left in an attempt to strike out at the swarm of ooze accosting Sajan
Sajan restores 6 HP from Lay on Hands and gains a +2 status bonus to AC for 1 round
Longsword Strike: 1d20 + 6 ⇒ (3) + 6 = 9
Slashing damage: 1d8 + 3 ⇒ (8) + 3 = 11

GM Cwethan |

Dawn's radiant beam bores another puncture into the flabby mass of ooze, foul smelling protoplasm seeping out of its many wounds. Seelah unfortunately runs into trouble, learning that for all that it is her goddess's favored weapon, the sweep of a longsword is ill-suited to dispersing so many small oozes. I added your Inspire bonus from Kalla, and it was a hit! But they resist slashing
Laszlo's alchemicals show greater promise, the splash of his blight bomb dispersing greater numbers of the tainted ooze, leaving that swarm meaningfully depleted as more and more of them succumb to his poisons. Despite his bombardment, the plagueborn swarm slithers along the ground towards the closest bodies, engulfing Sajan and Seelah in a new wave of ooze.
Acid: 1d6 ⇒ 3
Ongoing Poison: 1d4 ⇒ 1
Flat Check: 1d20 ⇒ 17
Normal Lighting
Watery Difficult Terrain as Marked
Rocks & Trees can be used as Cover
Rocks can be climbed on but not moved through without a climb speed
The Bold May Go!
Rising Dawn
Plagueborn Swarm (Blue) -16
Kalla
Sajan -4?, Inspired, +2 AC (St.) Basic Reflex Save DC 14
Amelia - Will electric arc bot once Kalla and Sajan go
Plagueborn Swarm (Yellow) - 8
Plagueborn Ooze -33
Seelah -3? Basic Reflex Save DC 14
Laszlo

_Sajan_ |

Bolstered by Seelah's blessing, Sajan holds fast against the onslaught of ooze.
Reflex: 1d20 + 9 ⇒ (17) + 9 = 26
Fortitude: 1d20 + 6 ⇒ (19) + 6 = 25
"Thanks for the healing, Seelah, but I suggest we both stand back before this explodes!" Sajan steps away from the oozes before tossing a crackling bottle followed by a dart.
Stride away, draw and throw a Lesser Bottled Lightning at the big ooze.
Bottled Lightning: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Electricity: 1d6 ⇒ 5
On hit the target is off-guard until the start of my next turn.
1 electricity splash damage

Seelah. |

Seelah attempts to dip dodge duck and dive around incoming swarming oozes
Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Kalla the Boiling Rose |

Seeing the hordes of little oozes attempting to swallow her comrades whole makes the street bard want to ignore her own advise. A heaving breath settles her, a grasping of the shaft of her blade decides her "There are probably worse ways to die...." a smirk curves her mouth "Wish I could think of what that is right but hells, let's get this done."
Her words once again carry an energizing buzz to them, which she takes advantage of herself to curve around the munching oozes to hack at their side.
inspire, stride, attack
bastard sword, two hands: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
damage: 1d12 + 3 + 1 ⇒ (9) + 3 + 1 = 13
HA
Kalla's swing is strong, but doesn't take into account the size of the beasts, missing them all and over extending herself to the point of stumbling a step or two.

GM Cwethan |

The arcing lighting from Sajan's bomb seems to be having great effect, so Amelia continues her own electrical assault!
Electric Arc: 2d4 + 1 ⇒ (1, 1) + 1 = 3
Big Ooze: 1d20 ⇒ 7 Fail!
Blue Oozes: 1d20 ⇒ 14 Fail!
Still, battered as the noisome oozes are, they seem completely undeterred in trying to feast on you all!
The little oozes, apparently concerned that they won't get enough to eat, schlorp away from in between Kalla and Seelah to engulf Amelia and Rising Dawn. Meanwhile, the larger ooze burbles forward and crushes Kalla too the ground while she's overextended from her brash charge!
Acid: 1d6 ⇒ 6
Amelia's Reflex Save: 1d20 + 6 ⇒ (2) + 6 = 8
Amelia's Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
Pseudopod: 1d20 + 8 ⇒ (19) + 8 = 27
Bludgeoning: 1d8 + 3 ⇒ (2) + 3 = 5 Crit! for 10
Pseudopod: 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10
Normal Lighting
Watery Difficult Terrain as Marked
Rocks & Trees can be used as Cover
Rocks can be climbed on but not moved through without a climb speed
The Bold May Go!
Rising Dawn -6? Basic Reflex DC 14, Inspired
Plagueborn Swarm (Blue) -23
Sajan -1, Inspired
Amelia -6
Plagueborn Swarm (Yellow) - 12
Kalla - Dying 1, Fort save on your next turn
Plagueborn Ooze -43, off guard
Seelah -1, Inspired, Fort Save please
Laszlo - Inspired