Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga pulls out her pick and casts magic weapon on it, through her bonded object.

watch out, the wizard's armed...lol


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

At work, not able to access the maps from phone.
Haskyll moves to a point where he can attack a wolf.

attack: 1d20 ⇒ 10
All mods including cover add and subtract each other out
damage: 1d8 + 3 ⇒ (6) + 3 = 9

only to have one of the front line fighters knock his spear out of line of the wolf.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

For the sake of ease...and the GMs sanity, it'd be good if you could say which wolf you're attacking.

Ragnir grins as one of the wolves attacking him is dropped and he moves his attention to the next. "Shoulda brought me a rolled up newsprint ta take care o' these pups!"

attack wolf 2: 1d20 + 4 ⇒ (8) + 4 = 12
damages: 1d10 + 3 ⇒ (5) + 3 = 8


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ragnir, normally I do, but I don't know which one Ulfguard attacked. :) Besides, my attack missed no matter what, unless the puppies have a real crappy AC.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Either 1. or if it is down, 2.


Thanks Ragnir. If you don't tell me which one you attacked, I will just pick what I think makes the most sense. Also, if you are on a pad or mobile device, I realize you will likely not be able to move your token, so in those cases please use the map coordinates if you can. And please let me know if you are having any issues with moving tokens on machines with point and click functionality.

Round Three Recap

The remaining two wolves attacked Ragnir and Kaos respectively. Both missed.

Haskyll was unable to get a clean stab in.

Anga does a new little trick and cast Magic Weapon on her Heavy Pick. Gotta love a girl with a Heavy Military Pick.

Ulfgard takes down his second Wolf. The Wolf howls then falls unconscious.

Kaos simply does not make contact with his big Waraxe.

Ragnir is sharp with the one-liners, but not so much with his axe.:)

Round Four


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving to the last wolf Ulfgard swings his axe.
"Wolves. In town. Almost unheard of. At least... we get new shoes.
Attack: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (1) + 4 = 5


The last wolf standing attacks the big Human, and its bite almost penetrates his Scale armor. I did say almost. It does leave a bite mark in some of the Scales.

Wolf #2 bite: 1d20 + 0 ⇒ (17) + 0 = 171d4 - 1 ⇒ (2) - 1 = 1

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move to M11 to flank the last wolf.
attack: 1d20 + 6 ⇒ (1) + 6 = 7
While trying to shake off the wolf Kaos' swings goes wild.
Strike 3 I can't roll any worse


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Hold still ya foul beastie! I'll make a hat outta yer ears!

Attack wolf 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Bad puppy, Sit. .

attack: 1d20 ⇒ 18
All mods and penalties cancel each other out.
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Haskyll attempts to stab the last wolf.


Ulfgard slices into the last Wolf, but it was Haskyll's thrust of his spears that silences the last canine.

Victory!

Heal or Craft (alchemy) check DC 10:
The wolves weren’t rabid as they initially seemed, they had in fact been poisoned.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

ach, the wee puppies have stopped playing. Odd tha are in the town, isn't it


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Heal: 1d20 + 2 ⇒ (10) + 2 = 12
Bending down and sniffing the ooze Ulfgard looks up and comments."This is strange, lads, wee doggys were poisened."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, that is odd. I wonder who would have done something like that, and let them into town

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you think someone set it up to try and kill us


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

odd way ta do it. Can we back track em? Ah am low on spell power though. Used alot in the spell fight.


What does the party do next?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Its late and I have not eat all day. I suggest we go to the tavern and get some food then plan our next move.


To Summarize Kurst asked you to follow three leads:

1.)Cham Larringfass which lead to finding the note and the reciept. This in turn lead to Sara Morninghawk.

2.)Rodrik's girlfriend Brinya Kelver.

3.)Rodrik's friend Omast Frum.

Plus you mentioned examining Rodrik's body.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, a bite, and then look over Rodrik's body. Seems the best plan for right now.
As for backtracking the wolves, I am sure it will probably lead no where.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sounds good


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"We need ta talk ta this Frum chap, too.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

aye verra well, food at the tavern, and then plannin. As long as we don't do it from an ale tankards bottom.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir laughs, "Hah! Somtimes that's where the best dwarven plannin' comes from!"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, but I am not a member of Cayden's following, although, I can understand a good ale or two.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Looking at the cleric Ulfgard lays a hand on his back. "I thought Torag wants us to celebrate every kind of good honest craftmanship. And by his hammer a good ale is for sure a sign of good craftmanship!"


Rooms are provided for the night. Do you keep a watch?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Yes. I would think that to be a good idea. I can be on first watch do to my lack of dark vision. But is it that late or should we try to follow up at least one more lead this evening.


The Ramblehouse is not far from either the Sanctuary where Rodrik's body is kept or to Sara Morninghawk's smithy.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Laughing at Ulfgards comment Aye, you are right about a good ale being a craftsmans art.

A bit later
A watch sounds good, just to prevent what happened to Rodrik happening to us as well. I will take the morning


Kaos 1st watch. Haskyll last watch. Ulfgard? Anga? Ragnir?


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir will take second watch


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

a watch is a verra good idea. I'll have the last one, so I can ready mah spells.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Same reason that I try to take either first or last. :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Lads, let the lady sleep. I will take a middle watch!"
[ooc]I thought only wizards and Arcanists and maybe magus need a full night sleep![/oo]


GM Screen:
You shouldn't look behind the GM screen.

The night is uneventful.

Day Three

Cham has deer sausages, eggs, and breakfast potatoes prepared in quantity. Coffee is ready too.

What is the next lead that you follow?

Next to post determines the next lead to follow.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well folks, we should start examing the dead body, before he starts to stink. Well that is something for the learned of us. And we should talk to hiss dollo, erm I mean girl friend. After that some hike to this morninghawk."


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

well i am a wizard :)


When you reach the Sanctuary, Anga will notice a "White Sword" mark on the side of the building.

DC 10 Knowledge (Religion):
The mark might be a crude representation of Iomedae's Holy Symbol.

DC 15 Craft (Alchemy):
The marker dye is of alchemical design and meant to be nearly impossible to remove.

Inside the Sanctuary, you are greeted by a female Human Cleric, "I am Tyari. How may I assist you?"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Know Relig: 1d20 + 6 ⇒ (9) + 6 = 15

Well, this looks like the sanctuary of Iomedae, Well met Lady Tyari

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Looking at the mark on the building Kaos will tap Anga's shoulder. Is this the same as the graffiti all around town?


It is the same graffiti from the room at the Ramblehouse and on the side of the Sanctuary.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

KN Religion: 1d20 + 4 ⇒ (15) + 4 = 19

Ragnir spots the sigil on the side of the building, and looks at it with a nod, and follows Haskyll inside.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

know religion: 1d20 + 4 ⇒ (14) + 4 = 18

Anga notes the symbol.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Can anyone tell what it is made of?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

No idea, but I would think those that follow the inheritor, would know, or might share the knowledge to someone


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well let´s try."Ulfgard knocks at the door and enters.


Tyari leads the party to the basement where Rodrik's body is kept. Kurst is there applying oils to the body. "What have you found so far?"

When you look over Rodrik's body you notice that he died from significant blood loss.

DC 15 Heal check:
You determine that Rodrik was unconscious at the time of death.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll starts looking over the body, to see if he can determine what caused his death.

heal: 1d20 + 8 ⇒ (5) + 8 = 13

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Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Not sure if the giants are using weapons with reach, but:

Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, and whips are examples of reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren't adjacent to him. Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

Ragnir is in the adjacent square to the giant. A gaff is a reach weapon.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Unless they are orge hooks, which I have aways thought of as gaff like.

By the way, squishy mage facing off against a giant. Help, anyone.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

After Kaos attack I think there is chance we end up G2 this round. If Ulfgard survives 1 more round (and I hope Haskyll can do that happen) we have good chances of stopping G1 before he takes more than 1 attack on Anga, and with your mirror image I am sure we will be on time!


Ragnir Brightaxe wrote:

Not sure if the giants are using weapons with reach, but:

Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, and whips are examples of reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren't adjacent to him. Most reach weapons double the wielder's natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.

Ragnir is in the adjacent square to the giant. A gaff is a reach weapon.

According to the Bestiary 2, the Gaff used by Marsh Giants are to be treated like a Flail, except they do piercing damage. Flails are not reach weapons. If anything, I possibly should have had the Marsh Giants take a five foot step back; which we can adjust.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

If it looks like a gaff, but it is treated like a flail, all is well


The weapon in the Bestiary 2's art for the Marsh Giant is clearly not a polearm. It looks like the artist in the Giantslayer AP took some liberty.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Okay, just wanted to check since it says in the attack narrative that they're gaffs. That's why I asked for the clarification :D


No problem. When you made the point, I thought you were correct. I was not really familiar with the gaff. But the Bestiary 2's description cleared it up.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Yep, specific over general :D


@Ragnir - If you get a chance to post today, I will wrap up the Round this weekend. Thanks.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Sorry about the delay, my parents came into town somewhat unexpectedly for the weekend.


Map has been updated. I took some liberty with Ragnir thinking he would go after the next closest Twigjack after the second one was dispatched.


1 person marked this as a favorite.
Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Sorry for any delays. I was just made a PM for a big project at work which is eating up almost all my time. I'll be posting at night, mostly now.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Will be offline the next 4 days. Please bot when necessary.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Back, give me a day to catch up and start posting. :)


1 person marked this as a favorite.

Beginning this Thursday, I will be traveling through the next week. Postings will be spotty, if at all. Also, I will not have map functionality. So, I may depend on you for moving tokens on the map. Thanks.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Map is working fine with me.

One of the benefits of Google Slides over Google Drawing is there is an app you can use to modify the map through mobile devices!


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Map is fine
Moving forward, drawing his longhammer Ulfgard hammers the left flying fae.Attack: 1d20 + 9 ⇒ (11) + 9 = 203d6 + 13 ⇒ (5, 5, 2) + 13 = 251d100 ⇒ 38


I am not familiar with Google Slides. I will check it out. Thanks.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

It's not letting me post in gameplay


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

For the next week, I will be gone fishing. I don't know if I will have net access. So please bot me as necessary.
GM's, all info should be on my profile.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Hope you land a big one.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Sorry for my slow posts, but i just got a new job, and it has distracted me somewhat. Back on game now


Anga, welcome back. I have limited internet at present. Should be better Thursday.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Sorry for that brief absence. My Mother just bought a house here in WI, moving from CA and she needed us for emergency meetings to get things finalized, (house appraisal, inspection etc). I know it's been tough over the last bit, just bear with me, lots of upheaval (mostly good :D ) on this end. (also work blocked quite a bit of what I use to manage the game! grrrr...)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I am back, it will take me a bit of time to catch up, and begin posting again.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

As mentioned above, I am starting a new job, and I have to do a whole stack of induction course. Thiese have been long and tiring (lots of looking at computer screens. Pls bot me at need, i'll post when I can. Should settle by next week.


Entangle spell.

If I am not mistaken, and please correct me if I am wrong, you make two saves in the first Round, and one every Round you end your turn in the area of affect, unless you are already Entangled.

Ingrahild moved just out of the area of affect at the end of her Round.


Has anyone heard from Anga? It has been a week since the last post.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Nope! In the game he leads he says he has the flu.
You could GMNPC him for this episode now. Identifieng is simple.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Apologies, but the flu has been very distracting, plus starting a new job
(Horrible timing). Hopefully starting to improve. Pls bot me if needed


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

The treasure is on the sheet, will try to get it distributed over the next couple of days.

However connections might be difficult, as I will be on my tablet, due to travelling.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I would be happy to take the big sword if that is good with everyone.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I am more than good, it will do a great service to our goal without doubt :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

First question. What extra animal companion would you allow for a dwarf?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Hp: 1d12 + 3 ⇒ (11) + 3 = 14


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Hp: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Dragon Disciple
Hp 11+3=14
Skills 3
Sailor 1
Acrobatics 2
+1 Natural Armor
Claws
Do you feel the prestige? : )


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

OF course... What do you think for animal companion? Wolf? Dog? Badger.
Wolf is fast and I could ride it. But a dwarf riding on a wolf....
Maybe our gm is generous and has some great dwarfish ideas.


Dire Boar? That maybe too big.

Wolf, Badger, Dog either will work. Your choice. You can say you came across it along the river shore near where the keelboat takes anchor on any of the five nights it will take to reach Redlake Fort.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Well actually a big boar could be cool. And stylish. How about a regular boar. Or a bear? I mean we were in a druid demiplane! There must be some animal companions LONGING for a nice friendly dwarf to adopt them!!!
Or reskin a wolf to something less problematic in citys... like a direfox or one of those REALLY Huge dogs. Like This one

Same stats as wolf, just more dwarfish. Orcs befriend wolfes, not dwarfes! HMM Mammoth rider... Ok not 2 points to craft weapons but 2 to handle animal

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

You sure that was a dire boar? It didn't have any bones sticking out of it.
You may want to put thoughs points into ride.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos Axe Hands wrote:

Dragon Disciple

Hp 11+3=14
Skills 3
Sailor 1
Acrobatics 2
+1 Natural Armor
Claws
Do you feel the prestige? : )

I missed the fact that I am supposed to stack my disciple level.

That would mean I would also get an additional +1 natural armor and 5 fire res


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

What about some kind of bird Ulfgard? They are less powerful compared to the options you are thinking, but given you are a ranger and multiclassed, your companion will be 5 levels behind the power level and will not resist in first line combat anyway.

A bird still can do some useful things you cannot do, like distract a far caster, go fetch a distant object, fly and in general anything that requires speed and/or reaching a generally unreachable target.

I think some of them might look pretty cool in a dwarf's arm/hand/shoulder :)
(A dwarf with a parrot? XD)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

That is a good point. Maybe a falcon.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

I thought of something I can ride. And the only option is a horse. And the idea of riding on a horse....


@Kaos - You need to pick a Dragon Type. I suggest Brass. They are CG fire breathers. The other CG Dragon Type is Copper. They spit acid.


Ulfgard Strongfist wrote:
I thought of something I can ride. And the only option is a horse. And the idea of riding on a horse....

Axe Beak


Sorry about the delay. I was hit by a semi truck on Wed. I'm okay, a bit stiff and sore with an arm in a sling. My car? The whole drivers side looks like the villains car from James Bond. The lugs from the semi's front tire did a pretty good job of shredding the metal from the back door back.

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