Gold Dragon

Kaos Axe Hands's page

1,529 posts. Organized Play character for Kaos42.


Full Name

Kaos Axe Hands Fi2/Sor3/Barb1/DD4

Race

Human 5 resistance fire

Classes/Levels

Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Gender

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder)

Size

6.8ft

Age

22

Alignment

CG

Deity

Gorum

Languages

Common, Draconic , Azlanti

Occupation

Warrior

Strength 24
Dexterity 14
Constitution 16
Intelligence 13
Wisdom 10
Charisma 18

About Kaos Axe Hands

Kaos Axe Hands
Male human (Azlanti) barbarian (urban barbarian) 1/dragon disciple 4/fighter (two-handed fighter) 2/sorcerer 3 (Pathfinder RPG Advanced Player's Guide 108, Pathfinder RPG Ultimate Combat 31)
CG Medium humanoid (human)
Init +8; Senses Perception +7
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Defense:

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AC 21, touch 13, flat-footed 18 (+4 armor, +2 Dex, +1 dodge, +4 natural)
hp 112 (10 HD; 3d6+2d10+5d12+42)
Fort +11, Ref +4, Will +5
Resist fire 5

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Offense:

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Speed 30 ft.
Melee (L) +1 warhammer +14/+7 (2d6+17/×3) or
cold iron heavy pick +12/+7 (1d6+11/×4) or
gorum's thorn +15/+8 (2d6+17/17-20) or
(L) gorum's thorn +12/+7 (3d6+17/17-20) or
(L) gorum's thorn +12/+7 (3d6+17/17-20) or
(L) mwk dwarven waraxe +15/+8 (2d8+16/×3) or
(L) mwk warhammer +14/+7 (2d6+16/×3)
Ranged light crossbow +9 (1d8/19-20) or
pilum +9 (1d8+7) or
throwing axe +9 (1d6+7)
Special Attacks breath weapon (7d6 fire, 30 ft. cone, DC 17, 1/day), claws (2, 1d8 plus 1d6 fire, treated as magic weapons, 7 rounds/day), rage (7 rounds/day), shattering strike
Sorcerer Spells Known (CL 8th; concentration +12)
3rd (3of4/day)—fireball (DC 17), fly
2nd (6/day)—brow gasher[UC], fire breath[APG] (DC 16), resist energy, scorching ray
1st (5of7/day)—burning hands (DC 15), feather fall, mage armor, magic missile, shield
0 (at will)—daze (DC 14), detect magic, jolt[UM], light, mage hand, message, resistance
Bloodline Draconic

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Statistics:

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Str 24, Dex 14, Con 16, Int 13, Wis 10, Cha 18
Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder)
Feats Additional Traits, Dodge, Eschew Materials, Exotic Weapon Proficiency (dwarven waraxe), Furious Focus[APG], Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (dwarven waraxe)
Traits giant-blooded, highlander (hills or mountains), magical knack, reactionary
Skills Acrobatics +13, Climb +11, Diplomacy +12, Disguise +14, Knowledge (arcana) +9, Knowledge (nature) +5, Knowledge (planes) +14, Linguistics +5, Perception +7, Profession (sailor) +4, Ride +6, Spellcraft +6, Stealth +7 (+9 in hilly or rocky areas), Survival +4, Swim +11; Racial Modifiers highlander (hills or mountains)
Languages Azlanti, Common, Draconic, Dwarven
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), controlled rage, crowd control
Combat Gear giant fist gauntlets[UE], potion of cure light wounds; Other Gear mithral chain shirt, +1 warhammer, gorum's thorn, gorum's thorn, gorum's thorn, cold iron heavy pick, light crossbow with 10 bolts, mwk dwarven waraxe, mwk warhammer, pilum[APG] (4), throwing axe (7), +1 bodywrap of mighty strikes[UE], belt of giant strength +2, bracers of armor +3, hat of disguise, headband of alluring charisma +2, muleback cords[APG], scarlet and blue sphere ioun stone (knowledge (planes)), true love locket, backpack, bedroll, belt pouch, flask, flint and steel, grappling hook, hemp rope (50 ft.), iron spike[APG] (5), trail rations (7), waterskin, whetstone, scabbard of honing +1 to damage on the first after being drawn, 2 pp, 715 gp, 1 sp, 1 cp

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Special Abilities:

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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.
Breath Weapon (7d6 fire, 30 ft. cone, 1/day, DC 17) (Su) As a standard action, deal energy damage in area (Ref half).
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Claws & Bite (7 rounds/day) (Su) As a free action, gain 2 claw attacks (+1d6 Fire) that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Vital Strike Standard action: x2 weapon damage dice.