Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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"A pint sounds mighty fine," says Omast, though he doesn't know you, he is driven by his want of more alcohol.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Shall we stop by the shop on the way?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Both good ideas. A drink and new gear


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I be thinking the pint, and then the shop.

This is so we don't lose Omast before we can question him


You take Omast back to the Ramblehouse. He will drink anything. The local stout will work. What questions do you ask him?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Listen chappy, and listen good. Do you know anything about those investigations of the late friend of yours?"


Omast looks at Ulfgard, “I hear you fine!" He takes a hand and grabs the hilt of his Greatsword, but when you say 'late friend', he calms down, "Poor, young Rodrik, that magnificent bastard.” The armored Human begins to sob, “It is all these blasted Half-Orcs running around. They are not worthy Trunauans.”


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll whispers to Agna

He seemed defensive when Ulfgard mentioned an investigation, I wonder what is up with that.


It was actually the "listen good" comment that put him on edge. He is drunk and thus easily offended.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well whereever we have a problem, there seems to be a halforc at it s core. The missing blacksmith, the chap who send the assassins. It just adds up those pigfaces. OR maybe it is one and the same!"


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

so tell us whut ye know about the investigation. For good ol rodrick

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Can I get a pint over here


Cham brings Kaos a pint of the local stout, "That'll be two silvers.


Omast will look at Anga, "Investigations. I don't know anything about investigation. I been trying to clean off all these White Swords all over town. It is a sign from Rodrik. I know it is." He makes this last emphatic statement, drinks his Stout to the last drop, then passes out on the Ramblehouse table.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos slides her 3 silvers and smiles. Have you heard anything?
diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Oh dear


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Me thinks the solution to this is dipping him in the trough.

Haskyll grins at the others.
Anyone else up for a dwarven sobering party.
As he bares his arms and looks at the others,
There be a trough just out there.


Do you remove Omast's weapons before you attempt this?


Cham will look at Kaos and shake her head "no"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos laughs then looks over Omast.
perception : 1d20 ⇒ 7


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Did we hear enough from him, or are we going to have to wake him ?
Haskyll continues to grin.
Ah humans, not able to handle the good stout


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

A one pot sleeper. Well, We are not going to get much from him in this condition. Ah wonder if public drunkenness is a crime here? How about we takr this one to somewhere he can sleep it off, and then decide what to do.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

well, we are in a good spot for him to sleep it off. Lady cham, can we drop him in a room until he wakes up


Cham looks at Haskyll, "You can have Omast sleep it off in one of your rooms."

Omast really doesn't advance the investigation too much. But the party needed to get to know him. As the party lets Omast sleep it off, you head on to the Plaguehouse that evening. Go ahead with any purchases at local stores or at the Barterstones. All regular item purchases are Book Value + 50%. Trunau is a frontier town. Prices are inflated here.

The Plaguehouse is just outside of town (6 on the South side of the Trunau Town map). When the party arrives and surveys its exterior, they will find four ways to possibly enter.

Note the four arrows on the Plaguehouse map. As a reminder, since this map is a larger size, the tokens are smaller, so just use the zoom features in Google Drawing to see the action better.

You can enter through the front double doors (E9). There is a collapsed wall that could provide access (around G6). There is an open wall and the back back door area (P7). And finally there is a hole that appears to open up into a lower level (between M5 and P5).

Which way do you go?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

G6


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Only thing that I would like to pick up right now, is a grapple hook and a morning star. +50% is 13 gold 5 silver.

Looking at Kaos pointing in the direction of the collapsed wall.
You got a problem with front doors Haskyll jokes.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

It just doesn't have the same flare


Anyone take the lead? Do you have a marching order? Do you want to designate a party leader for such things?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I nominate Haskyll as party leader. Kaos will lead the way into the house unless he is stopped


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

I will take rear guard.


Moving on.

Most of this room is in shambles, and the western wall has collapsed in a heap of rubble. A staircase to the northeast leads to a wooden loft upstairs; the area beneath the loft is filled with fallen beams, jumbled bricks, and other debris.

Surprise Round

As Kaos approaches the collapsed area, hiding under the mass of jumbled bricks and debris is a Giant Centipede. It strikes (#2) the big human. Two others (#1 and #3) scurry toward Kaos.

The wall between Kaos and the Centipedes is actually the loft area above. So, ignore the wall during this encounter.

Centipede #2 bite: 1d20 + 2 ⇒ (17) + 2 = 191d6 - 1 ⇒ (6) - 1 = 5

Kaos takes 5 points of damage and must make a DC 13 Fort Save. (Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.)

Kaos’ Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Anga’s Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Ulfgard’s Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Haskyll’s Initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Ragnir’s Initiative: 1d20 + 0 ⇒ (19) + 0 = 19
Giant Centipede’s Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Round One

Kaos goes first in the Round, then Ragnir, Haskyll, Ulfgard, Anga and the Centipedes last.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga casts mage armor


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I will take number 2 in the order of march.

Torag help this servant.
As Haskyll stretches his hand out pointing at one of the centipedes that are closing with Kaos and letting a small dart head out.

ranged touch: 1d20 + 0 ⇒ (9) + 0 = 9
damage: 1d6 ⇒ 1
Only to have the dart of acid strike part of the wall.

Of course the RNG is maintaining its hate on me. :(


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Blasted damn bugs! come on then! Ragnir moves up and swings at the closest centipede, using his shield to fend the things from getting to Anga. Saving Shield on Anga +2 to AC

attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Attack: 1d20 + 5 ⇒ (7) + 5 = 121d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

save: 1d20 + 4 ⇒ (3) + 4 = 71d3 ⇒ 2
Kaos will move to f6 then attack the bug in front of him attack : 1d20 + 4 ⇒ (13) + 4 = 172d8 + 4 ⇒ (5, 2) + 4 = 11

10/15hp 12/14Dex


Surprise Round and Round One recap

Kaos is struck by a Giant Centipede, its poison coursing through his veins.

Kaos will in turn split the bug in two with his giant sized axe, killing the pest that just a moment earlier poisoned him.

Ragnir moves up and misses his attack on one of the bugs.

Haskyll's dart of acid goes wide of its mark.

Ulfgard will move up and attack the nearest Giant Centipede, but will not make contact with the insect.

Anga cast Mage Armor on herself.

The Giant Centipede to Kaos' left moves up about 5 feet and attacks the big Human, but misses with its mandibles.

Centipede #1 Bite: 1d20 + 2 ⇒ (11) + 2 = 131d6 - 1 ⇒ (3) - 1 = 2

GM Screen:
1 Ulfgard, 2 Ragnir, 3 Kaos: 1d3 ⇒ 1

The Giant Centipede to Kaos' right turns its attention toward Ulfgard and attempt to bite the Ranger. As it turns out, it was nothing but an attempt.

Centipede #3 Bite: 1d20 + 2 ⇒ (9) + 2 = 111d6 - 1 ⇒ (5) - 1 = 4

Round Two

Kaos will need to make another Fort Save.

If you don't indicate which monster you are attacking or what square you moved into to attack, then I will just pick something closest for your PC.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 2
Seeing as his dart missed, Haskyll moves up slightly behind Kaos.

Torag guard this servant

Resistant touch, Kaos has a +1 on his saves for 10 rounds.
He then readies his spear to attack anything that starts to get close to him.

AOO: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Move action move behind Kaos, Standard cast resistant touch, free grab spear with other hand.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

save: 1d20 + 5 ⇒ (4) + 5 = 91d3 ⇒ 1
8/13hp 11/14dex AC -2

Kaos moves to F5 then takes the vile of antitoxin


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga moves to a clear line of sight, and casts acid splash

acid splash: 1d20 + 2 ⇒ (6) + 2 = 8 touch

Missing badly.


Need Ragnir and Ulfgard's initiatives to complete the round. Thanks!


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Attacking again Ulfgard is relentless
Attack: 1d20 + 5 ⇒ (20) + 5 = 251d10 + 4 ⇒ (6) + 4 = 10
Conf: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (10) + 4 = 14

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

save: 1d20 + 10 ⇒ (3) + 10 = 13
Then moves five to G5 and attacks the bad bug unless it has move then he will move to the closest and slaughter that one
attack: 1d20 + 4 ⇒ (12) + 4 = 162d8 + 4 ⇒ (6, 7) + 4 = 17
I hate BUGS!!


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir takes another swing at the centipede (3), "Hold still ye blasted squirmin' mess! He also moves his shield to help Ulfgard. saving shield on Ulfgard

attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d10 + 3 ⇒ (4) + 3 = 7


Round Two

As the poison continues to wreck Kaos' nervous system, he steps back and takes an antitoxin.

Ragnir swings again, this time striking down the bug. The Giant Centipede stops moving.

Haskyll gives Kaos a little extra touch of resistance.

Ulfgard, seeing the bug in front of him fall to Ragnir's axe, moves up to the last remaining Centipede, and with a mighty blow kills the last of the bugs.

Anga holds back her Acid Splash.

Victory.

Kaos, with the aid of both the antitoxin and Haskyll's Resistance, prevents further damage from the Centipede's poison.

Level Two

You can either raise here or head back to the Ramblehouse, and venture again tomorrow. If you raise now, Anga would not be able to add to her spellbook. But most everything else you can add to your character. Roll your additional HPs in the Discussion thread. If you roll a "1", you get a reroll. If you roll a "1" again, then it is fate. Mazel Tov.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

i vote to return to rest and level. More spells is good

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I would like to see if I could recover my lost dex. So I'm good to go back.


Plus the Cleric and Warpriest would not be able to add spells too.

The party returns to the Ramblehouse.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

On the way back to the Ramblehouse.
If you will pardon me, I would like to make a quick stop at the store, I will meet you back at the ramblehouse
In the store, I will pick up general artisian tools. 7 gp, 5 sp with the +50%
He then goes back to the ramblehouse

Back at the Ramblehouse

During dinner.

Well, not a good start, we went looking for a troll and ran into bugs.
But there is always the morning to look at the plaguehouse again.

After dinner, Haskyll heads up to to his room to inquire with Torag as to what more he can do.


Omast is snoring away!

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