Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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@Ragnir - Ulfgard rolled the max for level 2. 28HPs is correct.

Round Six Recap

Bad jokes aside, the Flood Troll slashes Ulfgard with both claws.

Ulfgard returns the favor dealing the Flood Troll, like damage.

Kaso, well, swings and misses.

Anga's missile doesn't miss. :)

Haskyll and Ragnir both provide healing to Ulfgard. 21/28

2 + 9 + 4 = 15

Round Seven


The female Flood Troll misses with her first attack but isn't a misses with her second. Sorry! Couldn't resist.

Flood Troll Claw 1: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 2 ⇒ (6) + 2 = 8

Flood Troll Claw 2: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (4) + 2 = 6

Ulfgard takes 6 pts of damage. (15/28)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Look out! the GM is unleashing bad puns. TPK imminent!
Can ye mother sew. Oh a toughy! Verra well then. Once more! With feeling!

force missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos Axe Hands wrote:

Kaos will get in the beasts face and take a big swing at the bloody thing.

[dice=Big Swing]1d20+4;2d8+4

This is my round 7 action its on the other page before the recap


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 7
I dunno if her mother knew her father, but she is tough.

Haskyll moves back and to the left so that he has a clearish shot at the troll.

ranged touch: 1d20 + 0 ⇒ (5) + 0 = 5
acid dart: 1d6 + 1 ⇒ (1) + 1 = 2

only to have his dart hit the wall behind the troll.

1/7 acid darts used


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"And fast!"
Attack: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 6 ⇒ (8) + 6 = 14


Round Seven recap

The Flood Troll dodges Ulfgard's strike.

But falls into Kaos' Big Swing, Big Axe. Fear returns to its face.

Anga hits the beast once more with a Force Missile, but this time with feelings.

The Flood Troll drops dead.

Flood Troll defeated.

The Young Man looks up in terror at the party, his manacles locked and chained to the furnace.

DC 20 Disabled Devise is needed to pick the lock.

Perception DC 20:
You find a Secret Door along the bottom section of the southwestern wall.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

perception: 1d20 + 5 ⇒ (10) + 5 = 15Add 2 if odd stonework

Well, I am glad that thing is done, Ulfgard, come over here so I don't accidentally wake that thing up. As for you laddie, we will be with ya in a second.

When Ulfgard comes over away from the troll.
Torag don't joke with us, give us your help

channel: 1d6 ⇒ 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
channel: 1d6 ⇒ 1

1 channel remaining, burning Shield of faith for CLW. Of course the dice are after us through my low rolls. :(


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir spits, "Blasted Troll, rot where you lie." He then looks over at the scared spitless youth, and shakes his head "Quit yer gawpin' lad, we're not for hurtin' ya." He then looks about the room.

Can we take 10 or 20 on perception now that the troll is dead?

perception: 1d20 + 3 ⇒ (18) + 3 = 21 Ha! Not necessary :D


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Bah, bloody shoddy work if they're lookin' ta keep this door hidden" Ragnir points out the secret door, and then looks back "Anyone able ta be checkin' for traps?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

should we burn the troll? Ah remember they have a bad habit of healing quick.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I see that am busy having an argument with the dice gods, so I cannot help with the burning. :)

Edit, I was tired when I posted the healing. The CLW should have 1 more on it, for a total of 8.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Let's search it first then put it in the furnace. perception check: 1d20 + 4 ⇒ (10) + 4 = 14
He will then look at the boy in the corner. What are you doing down here?diplomacy: 1d20 + 3 ⇒ (11) + 3 = 14


In addition to the secret door, the party will find a sack containing 55 platinum pieces buried under a pile of coal.

Before placing the body of the Flood Troll in the furnace, you find a small pouch hidden within the folds of the tattered foul smelling garment of this hideous female creature.

The party will find 10 Beryls (50gp each) and an Aquamarine (250gp).

The boy will look at Kaos, then look down at the manacles, "Can you help me with these? He will then sigh, "I have been sneaking down to the Plague House for a few weeks looking for lost coin." He stares at the sack of platinum and sighs again, "I missed that." He sighs yet again, " That Half-Orc found me and knocked me out. I woke up chained to this furnace."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

sense motive: 1d20 ⇒ 18
Who was that Half-Orc? What and who else have you seen here?


"Do you mind," the youth looks down at the manacles. "I don't know that Half-Orc. I have seen him around town before. I saw that Troll once before here in the Plague House." He looks over at the creature on the floor. He hesitates when he notice the body twitching in a puddle. "I don't think that thing is dead," he says with more than a hint of trepidation.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Having searched the furnace and found the hidden bag of coin, Ragnir takes the back end of his axe and slams the spiked end through the trolls head to stop it from moving, and then stuffs it in the furnace.

"Don't ken that anythin'll move much more if you stick it in there" Ragnir then lights the furnace, or stokes the fire.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

nuthing like a key around?

perception: 1d20 + 3 ⇒ (18) + 3 = 21


Agna does not find a key to the manacles.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Stand back brake the chains: 2d8 + 4 ⇒ (2, 6) + 4 = 12


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Smiling Ulfgard comes closer to the lad and speaks. "Look away, lad. Fortunatly I have a dwarven masterkey with me!"
Damage: 1d10 + 6 ⇒ (7) + 6 = 13


As Ragnir puts the spike end of his axe into the Flood Troll's head; the brittle iron of the manacles splinters away from Kaos' and Ulfgard's masterkeys. The boy or young human is free.

Ragnir throws the Flood Troll into the furnace with some coal and lights up the contraption.

The boy continues his response to Kaos' questions, "I saw that town's guardsmen with that red headed Half-Orc. I can't believe he would kill himself over a Half-Orc. And then there was that blonde haired Half-Orc that scrawled something on the wall upstairs. I don't know what it says." Kaos senses that the boy is honest, even brutally so.

The smell of burning Troll is not a pleasant aroma.

Where do you go?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll quickly bags the coins and gems. I will sort this for you all when we return to town.

As he roughly checks the human kid over for injuries.
heal: 1d20 + 9 ⇒ (13) + 9 = 22
Lad, can you show us where the blond orc wrote on the wall, after we have finished checking this place out.

I think I got the treasure page sorted out with what we have found.


The lad will look at Haskyll, "OK! Do you have anything to eat." Other than a bit malnourished the boy is in good shape.

The furnace is not venting out very well and smoke is filling the room.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll fishes out a trail ration and passes it to Othdan.

Stay in the middle of the group and you will be fine, but we got to move now, how about that way.

Haskyll points to the door to the east

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sounds good.Is there a vent for this thing? perception: 1d20 + 4 ⇒ (1) + 4 = 5


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

ha we seen whut was written upstairs? If not, let's have a wee look.


Here is the previous post about the writings.

GM Mazra wrote:

As Ulfgard looks further down the twenty-foot wide area, he sees a great hall. The support walls and pillars that once connected the Plague House to the huge boulder behind it have burnt and crumbled in this ruined chamber, revealing nearly the entire face of the monolithic stone as well as much of the sky above. Jagged red runes have been painted onto the rock in long, broad strokes that reach from top to bottom. A cabinet on the southeast wall and a tall bookcase against the northeastern wall are all that remain of the room’s furnishings.

** spoiler omitted **

** spoiler omitted **

Everyone that enters the hall roll the Perception check below. You can't "take 20".

** spoiler omitted **

The jagged red runes spelled out "Skreed."


The stack to the furnace appears detached. Knowledge (Engineering) DC15 to know how to repair.

Ulfgard's Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Ulfgard sees nothing unusual about the East door. When he opens it, he sees that this once-grand flagstone hall is filled with statues of different celestial creatures in every corner. An old fire pit in the center of the room is bordered on all sides by moth-eaten bedrolls while shovels, picks, and other digging equipment lie strewn about a shallow tunnel bored into the northeastern wall. The ceiling above the tunnel has collapsed, leaving a hole open to the sky above a pile of burnt rubble.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Interesting, we have a digging expedition here."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

And yet, why would they leave good gear here.

Haskyll walks over to the firepit and then looks around.

percept: 1d20 + 5 ⇒ (2) + 5 = 7add 2 for stonework

sigh and my lonely fight against the dreaded die roller continues.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Why would someone tunnel from here?


As you move into the room the stench of death becomes greater. Haskyll sees the mostly covered body of a Half-Orc in the shallow tunnel. But then from amongst the rubble and abandoned gear you stumbles on some rats, hideous rats unlike any you have ever seen. They strike!

I have Haskyll and Ulfgard up front on the map. Rats are small, so you may need to zoom in a couple of times to see them.

Surprise Round

Two of three rats bite at, but only at Haskyll and Ulfgard.

Rat 1 Bite: 1d20 + 4 ⇒ (3) + 4 = 71d3 - 2 ⇒ (2) - 2 = 0

Rat 2 Bite: 1d20 + 4 ⇒ (9) + 4 = 131d3 - 2 ⇒ (3) - 2 = 1

Round One

Kaos Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Anga Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Ulfgard Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Haskyll Initiative: 1d20 + 0 ⇒ (13) + 0 = 13
Ragnir Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Rat’s Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Kaos goes first, then Haskyll, Rats (Dex), Anga, Ulfgard finally Ragnir.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will step up and squish a rat. Squish: 1d20 + 4 ⇒ (4) + 4 = 82d8 + 4 ⇒ (8, 1) + 4 = 13


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 1

Haskyll drops his spear, and draws his warhammer to squish a rat.
rat thumping: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 3 ⇒ (4) + 3 = 7


AC14, so Haskyll squished a rat.

The Rat on Ulfgard bites at the Dwarf Ranger, but is unable to penetrate through his boot leather.

Rat 2 Bite: 1d20 + 4 ⇒ (6) + 4 = 101d3 - 2 ⇒ (1) - 2 = -1

The third rat becomes incorporeal and engages Haskyll.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Ooh, tricky. But ah have the answer to that.

force missile: 1d4 + 1 ⇒ (1) + 1 = 2

force missiles act like magic missiles, affecting incorporeal targets fully

The bolt only strikes a glancing blow.


Need Ragnir and Ulfgard's actions. I will GMPC actions tomorrow, if they have not posted.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Looking at the tiny rat Ulfgard Tries to hit it.
Attack: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 4 ⇒ (8) + 4 = 12


Round One recap

Kaos will step up and not squish a rat.

Hasyll, however, squished a rat.

The rat on Ulfgard once again fails to bite through his boot.

A third rat strangely turns incorporeal.

Seeing the one rat become ghostly, the Dwarf Wizard had an answer for that, and sends a Force Missile at the undead rat. It lets out an eery squeal.

Ulfgard more than tries to hit the rat, he too squishes one.

Ragnir was unable to move into the fray.

Round Two

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Darn rat stay still
rat dance: 1d20 + 4 ⇒ (4) + 4 = 8
I'm telling myself that this is a good thing. Maybe if I can get all the bad rolls out now....(Don't burst my bubble)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Seeing the ghostly rat, Haskyll steps back and claps Ulfgard on the shoulder.

Torag says your up

5' adjust away from the rat, standard cast magic weapon on ulfgards weapon. Now down to just domain spell. :(


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Last missile
Anga looses another bolt at the ghostly rat

force missile: 1d4 + 1 ⇒ (1) + 1 = 2


As Haskyll steps away from the last, now incorporeal rat, the creepy undead rodent turns its attention to Kaos. But the human was able to move away from its bite.

Incorporeal Bite: 1d20 + 4 ⇒ (13) + 4 = 171d2 ⇒ 1


Round Two Start

The nearly invisible rat scurries past Kaos swing.

Haskyll enchants Ulfgards Axe.

The incorporeal rat attack misses Kaos.

Anga hits it again with a Force Missile, it lets out an eerie shriek again but continues to scurry about.

It is up to Ragnir and Ulfgard now to finish it off.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Using his momentum Ulfgard swings axe and shield.
Attack: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 3 ⇒ (2) + 3 = 5


Encounter Over!

And Ulfgard, Axe imbued with magic, finishes off the last of the undead rats.

The macabre body in the partially dugout tunnel requires a DC 10 Strength check to be freed from its resting place.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will go over and carefully free the body.
str check: 1d20 + 3 ⇒ (11) + 3 = 14


That will do it.

The body of this Half-Orc has been both eaten and is rotting away. Its condition is a gruesome sight.

On the body you will find a Wand, a fine silver dagger, six polished pieces of black onyx (25gp each), and a yellow and red gold trinket in the shape of a double-axe. The red gold portions look like blood.

Knowledge Religion DC12:
The double-axe is an Unholy symbol of the Orc diety Nulgreth.

Where do you go next?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Taking 10 on religion for 17

After holding down his bile, Haskyll looks at the others.
I wonder what was a follower of Nulgreth doing here.

He then gathers up the equipment and gems, I guess we will look these over back at the ramblehouse.

After gathering everything, Haskyll then takes a moment to cast detect magic.

I am guessing south. :)

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