Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Haskyll will determine that the statues are both very cumbersome. It would take the whole of the party with their current encumbrance to carry one statue. Which statue do you take?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Hows about we go back to tha Inn. Ah'm a wee bit tired. Anga, having spent her entire repertoire of spells and magic, is looking a bit wobbly.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

First the godess. Ladys first!


Day Six

In the early morning hours, the weary party, carrying the statue of Iomedae, makes it way back into Trunau without further incident.

When one of the guards sees the young boy, "Othdan! We thought you to be dead. Your mother is worried sick. Come with me."

Othdan leaves the company of the party, "Thank you Ruby's Champions for rescuing me." He gives the party a slight bow and goes with the town guardsmen for a reunion with his mother.

Several guards relieve the party's burden of the heavy statue and deliver it to the Sanctuary.


Kurst Grath, notified by the watchmen that you have returned, meets with the party as they make their way to the Ramblehouse, "Have you found anything more about what happened with Rodrik?" He then adds, "This evening we will be cremating Rodrik's body at the Flame of the Fallen. I would like you all to join me. You have time to rest before this evening."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

We would be honored. Yes we did find some clues also there was a half Orc that got away but the boy said he lived around here.


"There are lots of half-orcs about. What did he look like? Did you find anything else?" Kurst continues, anxious to learn as much as he can.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

A troll, only a wee one, a half orc who bolted, a few other beasties. And a few curious things


"What kind of curious things?" Kurst looks back at Anga.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

outside plaguehouse

channel: 1d6 ⇒ 4
In Town
Haskyll is content to let others speak while he contemplates going to sleep after cleaning up.
I suggest that we keep watch again tonight


At the Ramblehouse, only a cold bath is available in the wee hours of the morning. Cham does get up and looks at the party. She whispers, "Shhhh! Guest are still sleeping." The biased Halfling heads downstairs to prepare breakfast.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kurst Grath wrote:
"What kind of curious things?" Kurst looks back at Anga.

We found a Skreed written in large red runes a haunted room and Rodrik's hope knife. As for the Half Orc you would have to ask the kid.


"You found Rodrik's Hopeknife!" Kurst is excited about this news. "My Father needs to hear of this. That proves he did not kill himself. May I have his hopeknife? As a Trunau tradition, it is customary that the decease's hopeknife be with the body at the Flame of the Fallen."

"Yes. I need to talk to Othdan. The guards told me he was with you when you returned," Kurst says this almost without thinking, as his mind was elsewhere thinking about his lost brother.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, here is his hopeknife
Haskyll passes Kurst the hopeknife.
As for the kid, not sure where he went to after the guards met us. However, I am for bed, can we carry this on in a couple of hours


Rodrik's funeral at the Flame of the Fallen will be this evening. Everyone will be able to eat some breakfast and get 8 hours of sleep.

Just before sunset High Priestess Tyari Varvatos leads the service at the Flame of the Fallen (Town of Trunau map area 3) for Rodrik’s funeral. In attendance, in addition to Kurst there is his father Jagrin, Brinya and Omast are present, as well as Katrezra, Chief Defender Halgra and her daughter Ruby, plus many more from the town. After consecrating the Flame of the Fallen with sacred herbs, Tyari performs a traditional requenching of the deceased’s hopeknife that the party recently found. The heating of the hopeknife in the alchemically infused flames causes the blade to turn pure black, and after the ritual is over, Tyari hands the dagger to Rodrik’s grieving fiancee, Brinya. During the ritual Ruby sneaks up to hold Kaos' hand.

After the service, Rodrik's father, Jagrin the Captain of the Guards, approaches the party. The elder Grath releases a long breath, “At least we know Rodrik didn’t disgrace himself with an unnecessary suicide. Thank you for your help in finding the truth. We need to find his murderer.” He turn and leaves the party.

The crowd begins to disperse. Halgra gathers Ruby, giving Kaos a kind yet weathered smile. Kurst is left staring at the funeral pyre.

There is time before the services to visit shops. Please feel free to role play at any part of the above event.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Approaching the grieving family.
Once again, my sympathies for your loss

Haskyll then goes and stands near the back for the service.

It might take a bit of time, but we should be able to track the murderer down.

A little earlier
spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
Wand
spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
2 unidentified vials

Haskyll also gives everyone a small sack of 2 Beryls (100 gp), 1 jet (50 gp), 1 Onyx (25 gp), 10 pp, 3 gp, 5 sp, 1 cp
I will have to get the other 2 gems sold to divide it up.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will watch the ritual with reverence. When Ruby comes up he will give her hand a gentle squeeze. Then when it is done he will bend down to give her a hug before she is collected. He will return Halgra's smile in kind.

We will find his killer.But we may need some help. Kaos will go looking for an assassin he knows.


Haskyll was unable to identify any of the items he attempted.

It is a new day, Anga, Ragnir or Kaos can possibly make attempts.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

It will not take long for Kaos to make out the familiar face of the very poor Freetown Assassin Mordea. He sees her looking on at Rodrik's funeral, another town guard at her side.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll passes the items over to Anga. I have had no luck in figuring out these things, you ?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will walk up beside Mordea
So they let you out to see the funeral?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea will look down at her feet, then sheepishly look up at Kaos, "No hard feelings I hope. You were just a job. But now I have a new job. The Cleric Tyari, the one that lead the service, came up and interogated us. Afterwards, they threw the other members of my band in the brig, likely to rot away. However, they offered me a job as a scout in service to Jagrin. Something to do with how I am aligned. I really don't understand it. But they pay better, so here I am watching the crowd to see if any that originally hired us shows up or look for other troubles."


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Overhearing what Mordea said (I believe she was the one attacking Ragnir to begin with) Ragnir stomps up beside her. "Ye durn well better be tellin' us if'n ya sees any of em. I'll not be forgettin' the poke you gave te us with yer magic pig stickers."

Either way I phrased it so he could be talking about her, or the whole group of assassins.


Othdan, the young man the party rescued manages to find Anga shortly after Rodrik’s funeral. "Thank you again. Here take this," He hands Anga a Glass Bead. He then whispers to Anga, "Just say 'Polyvore' to active it. Make sure it is on the ground where you want it." Othdan runs off.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

hmm

spellcraft on wand: 1d20 + 9 ⇒ (5) + 9 = 14

spellcrafton vial 1: 1d20 + 9 ⇒ (7) + 9 = 16

spellcraft on vial 2: 1d20 + 9 ⇒ (14) + 9 = 23

Ah'm not certain. The wand... She shrugs. Maybe Kaos can tell.

Thank ye, little one Anga takes the bead and examines it with detect magic

spellcraft on glass bead: 1d20 + 9 ⇒ (13) + 9 = 22

Then she pockets it.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

spellcraft on wand: 1d20 ⇒ 6
Its a really nice stick. Can we get a spell to help with this?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

ah, we'll give it another go tomorrow. Save the gold, laddie.


@Ragnir - You also have Detect Magic and Spellcraft.

The vials had Holy Water in them.

The Glass Bead:
Campfire Bead (CL 1 - 720gp) -This tiny glass bead transforms itself into a small (2-foot-tall) pile of burning logs whenever its command word is spoken. The fire burns for 8 hours or until extinguished, at which point it turns back into a bead. The owner of the item must wait twice as long as the fire burned before he can order the bead to become a campfire again.

In the AP, the Half-Orc, if alerted, runs. He ran. In all the subsequent chaos, I forgot that he did leave behind a chest that was not locked or trapped.

In the chest the party finds, 1 ounce of sovereign glue, 2 doses of universal solvent, 50 feet of silk rope, a disguise kit (with 6 uses remaining), a set of thieves’ tools, a noble’s outfit worth 75 gp, a signet ring worth 50 gp, and coins totaling 237 gp, 155 sp, and 55 cp.

Please take the opportunity to visit shops or the barter stone, if you need to. This would have occurred before Rodrik's Funeral.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Looking at the box and its content Ulfgard whistles. "Looks like we had an infiltrator here. This bods rather ill. Some outside influence is interested in our fine city."
If we sell all unwanted items... how much is it for everyone?


What are the unwanted items?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

will update our treasure when I am home from work


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Looks like a spy's kit. Disguises, tools, glue, solvent. Someone's been doin' some snoopin' about."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Someone that was playing a noble. Well now

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

What leads do we have now?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Not completely sure, will have to look at our notes back at the inn.
Anga, would you mind coming with me to trade out the things that are not needed ?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Have fun you two? Kaos will ask around to see if anyone has seen anyone new in town.


Please take the opportunity to resupply. Again, any resupply would have occurred before Rodrik's funeral.


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |
Kaos Axe Hands wrote:
Have fun, you two? Kaos will ask around to see if anyone has seen anyone new in town.

"I noticed a couple of groups from Freetown. But that may not be unusual as Trunau gets more trade opportunities than does Freetown," the former Assassin observes.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga goes with Haskyll to trade


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

when I get home from work, I will figure out the total of what we intend to sell.

Haskyll goes into town with Anga in order to sell things off before we go to the funeral.

So Where shall we go first


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Lemme have a look at that wand, lass. I got some knowledge o' these thin's, mebbe I c'n suss it out with a wee look."
spellcraft wand: 1d20 + 5 ⇒ (10) + 5 = 15


Close enough! It is a Wand of Curing. It has 8 (1d8+1) CLWs on it remaining.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Mordea wrote:
Kaos Axe Hands wrote:
Have fun, you two? Kaos will ask around to see if anyone has seen anyone new in town.
"I noticed a couple of groups from Freetown. But that may not be unusual as Trunau gets more trade opportunities than does Freetown," the former Assassin observes.

Where did you see them and what where they doing? Can you show me?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

"There was a group at the Barterstones (Trunau Map 5) yesterday. And another group this morning at the Boarding house this morning."(17) Mordea shrugs, "Again, I didn't think anything of it. There is free trade between Trunau and Freetown. Freetown folks are just always looking to make some coin."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

What are they trading at the boarding house? Wouldn't they have better luck at the shops?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea looks at Kaos quizzically, "I don't think they were trading at the Boarding House. I guess they were just staying the night there."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you think Freetown would hold any answers for us?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Mordea will think about it for a moment, "It may. Though I don't know his name, the Half-Orc that hired us to well..." Mordea hesitates, "Well, you know...he has connections in Freetown."


As the sun sinks below the horizon, the peaceful evening is shattered by the brazen calls of signal horns. Shouts and screams from the town’s lower quarter join the clamor, followed by a crash as an airborne boulder smashes into one of the guard towers. Trunau is under attack!

The solemn atmosphere at the Flame of the Fallen transforms into a chaotic race to prepare Trunau for attack and protect its citizens. Patrol Captain Jagrin Grath and Omast Frum immediately rally the nearby guards and take command of the town militia to repel the invaders. Those residents capable of fighting stop what they are doing and head to the walls, while the town leaders hurry noncombatant townsfolk into the Longhouse for safety.

Kurst Grath sees the party and runs toward them. He first looks at the guardsmen standing next to Mordea, "Move quick and follow Captain Jagrin." The guardsman looks then turns and runs. Mordea, still standing where she was, glances at the guardsman as he runs away.

Kurst then turns his attention to the party, "We need to get the beacons lit, the Commons beacon (Outside area 4), the inner gates beacon (area 19), and the Hopespring beacon (between 14 and the Hopesprings Pond). The Flame of the Fallen (area 3) is already lit from Rodrik’s funeral, but if we Trunauans are to have a chance in this fight in the dark, the other beacons must be lit as well. Can you help us? You seem to work well as a team."

You may continue any "earlier in the day" shopping or events in the Discussion Thread.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Aye, of course we'll help. We wound nay be dwarves if we ran from a fight. Oh and Kaos too, no slight intended. She looks towards the commons.
Tha commons beacon be closest. Let's head there. Anga starts moving off, casting mage armour upon herself as she moves.
Come on lads. Times a wasting

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