Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Arcane Trickster requires a +2d6 Sneak Attack as a "prerequisite." Since gaining the feat "accomplished sneak attacker" is a part of leveling up, it would not have occurred prior to raising the level. Had Leira had this feat earlier, I would have permitted it.

I am open for discussion.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I agree but we all get a feat at 7th level. Then at level 8 she will be able to be an arcane trickster.


That works!


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Another option would be to allow her to retrain. ;-)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Hmm, 4th level spells. what to pick.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Dim door Greater invis, Ice storm, wall of ice.


Ulfgard Strongfist wrote:
Another option would be to allow her to retrain. ;-)

Leira could retrain a Rogue Feat prior to leveling. That would work. But what feat would that be?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Oh, yes yes, I was thinking on taking another arcanist level to avoid losing more caster levels, then get Arcane Trickster next level.

But this retraining option sounds interesting. I could retrain Arcane Strike to Accomplished Sneak attacker, then get Arcane Strike again on level up while getting Arcane Trickster a level earlier. What other costs are involved on retraining?


120gpc. Level 6 times 10 times 2 days of training. That should do it.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Ulfgard Strongfist wrote:
Dim door Greater invis, Ice storm, wall of ice.

good choices, but also wall of fire, greater flamng sphere, stoneskin.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Dim door is your first grapple, I am not dead spell.
Greater invis keeps you alive.
Ice Storm no saving throw
Wall of ice you can walk on it ;-)
Stoneskin is expensive, and the other do just damage. With Dim door (and teleport) is the highest dps spell in the game.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Hp: 1d10 + 4 ⇒ (5) + 4 = 9
Feat: Shield Slam
Fav. Enemy Giant +4; Orc +2
Skills: Perc +1 Surv +1 Craft weapons+1 knat+2 k geo+1

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Dragon Disciple
HP: 1d12 + 3 ⇒ (6) + 3 = 9
+1 Base attack
+1 Ref
Improved Initiative
+1 Sorcerer level
+2 Strength
Dragon Bite
+1 Diplomacy
+1 Ride
+1 Stealth
Additional Traits
Magical Knack
Highlander (hills or mountains)
True Strike


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Hp: 1d6 + 3 ⇒ (4) + 3 = 7

Feat, point blank shot

Skills, perception +1, know local +1, climb +1, spellcraft +1, know arcana +3

Spells
Dimension door, ice storm


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Level 7
HP: 1d8 + 1 ⇒ (6) + 1 = 7

Feat Quicken spell

Skills spellcraft, perception, know religion, heal, craft weapon.
Opens up 4th level spells.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

hp: 1d8 + 3 ⇒ (6) + 3 = 9

spells: Badger's Ferocity and Deadly Juggernaut

skills: Sense Motive and Spellcraft

Feat: Improved Shield Bash


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Thanks all for your suggestions! I will take the retrain route.
Before leveling, Leira will perform retraining to get Accomplished sneak attacker in place of Arcane strike.

Level 7 summary

+1 level on Arcane Trickster
HP +5 = 44
Feat: Arcane strike
Learned spells (level 2): see invisibility and brow gasher
Special abilities: ranged legerdemain
Skills (4 trickster, 3 Int, 1 human):
+1 Diplomacy
+1 Disable device
+1 Perception
+1 Spellcraft
+1 Stealth
+1 K. nature
+1 K. dungeoning
+1 Intimidate


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

In catching up on the treasure sheet, I have a couple of questions

1st about that wand of summon monster from the ogre fight.

Is this an arcane wand, or divine wand. This will determine who ends up with it. :)

2nd The scrolls of speak with dead? Arcane or Divine ?

Edit, I would also like to confirm exactly what was Umlo's gear.

Was it all of the stuff in the locked chest in the high ranking orcs tent on the side of the fort, or was it only some of it.

If you recall, I bagged it, and brought it all for him. so if it was all his, no worries there. :)


Wand and Scroll are both Arcane.

All the gear in the locked chest was Umlo's stuff. He had a +1 Warhammer and a +1 Breastplate.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga has copied the phantasmal killer scroll into her spellbook. Any arcane casters want some scrolls. She is willing to write them.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ok. I figured that was his. The other stuff is now angas or lieras

Sorry for spelling. On tablet will get last sorted.out tomorrow after work.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

If the party will wait a couple of days, i can take requests on building things. Will just take time

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Okay everyone I am planning on trading the heavy loader belt (2,000gp)for the mule cord (1,000gp). If anyone wants the belt please speak up now. I have 1,000gp to buy the cord if need be. Or if Haskyll can make it for less that could work too.

Also how much would a greater hat of disguise cost to make? and could it be done?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

don't mean to be a hassle, but how much money do we each have? not certain after looking at the treasure sheet


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

On my tablet, give me a bit and i will explain it anga.

Cannot access the treasure sheet right now.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Anga, the way the treasure sheet is, right now at the very bottom is total cash values.

They are in PP, GP, SP, CP.

Above that is Gems.

At the very bottom, is the total value of things that you have, or have claimed. This is done, so that we can determine approximately how much each person has gotten, so that I can try to keep the values for everyone approximately the same.

As you scroll down, under your name, will appear some values. These are the things that you have claimed, and their total value will carry down to the bottom for you automatically.

I will be putting stuff in a new post that we can determine if they are sale fodder, or worth keeping.

As for gear, I am taking the feat Craft arms and armour to go with my craft wonderous items, so I should be able to work on things on our down time as needed.

I hope this clarifies how the treasure sheet works for the party, and answers questions.

Edit, Leira, did you fire the orc slaying and how many bane arrows ?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Post 2

Redlake fort stuff.

I am posting everything that was not claimed, and we can determine if someone wants, can use, or for sale. I try to be fair, and I will have no say in how it goes unless I am going to claim something.

Items:
Greatsword +1
3 x Masterwork Javelins
+1 Half plate
Headband of Alluring Charisma (+2)
Elixer of Swimming
Potion of Resist Energy (Electricity)
Formula Alembic (Magic)
Giant Poetry
Minderhal Bust
Carpet of Lovemaking Giants
Drinking Horn
Giant Drawings (12)
Scabbard
Bronze Statue
Dress
Platinum Holy Symbol of Gorum
Glory Medallion

Kaos, I have you as having the heavyload, and the Giant Strength (+2) Belts.

I think the Good berries have expired. :)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I am looking to sale the heavyload belt in order to get the muleback cord. That is unless someone wants it.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Kaos, just why do you need muleback cords?


I am fine if you take Mordea's coin and spread it through the party. I have one more thing to award. I will do it in the Gameplay thread.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

The large weapons are heavy and I want to stay at a light load.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira shot the slay orc and 3 bane arrows.
7 orc bane arrows are remaining.

She will only claim the dress ^_^

I have also marked in my profile equipment section all items I claimed from the party with a [p] so I can easily distinguish from bought items.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Mordea's coins were given to her in game play,
So in my thoughts they were not available.

@Leira, I just wanted to know, so that I can keep the sheet up to date.

Also, if you wish to claim something, just let me know in discussion, so I can update the sheet.

I figure that those that can use the items gets it no worries.
items that anyone can use such as the belt of strength I don't worry about to much, but I will try to keep people with at least the same rough value of items and cash.

Does anyone want to claim anything from the list given above?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Well Ulfgard would not mind the drinking horn.
How much could he draw from the funds for a magical shield with magical spike and a belt of strength belt?


Everyone let me know when you are ready to venture forth.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Depends on the funds ulfgard gets ;-)


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

@ Ulfgard

I have no issues with you getting the drinking horn.
There is a belt of strength +2 in the party treasure, but Kaos also has it, you would have to ask him for it.

As soon as I have the word from the rest of the party about the rest of the gear, I will divide the cash, and let everyone know what they have.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Just FYI the one I have Haskyll made.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I could have sworn we found one recently. I will go back and check tonight.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Nothing particularly interests me at this point, so I say sell! ;)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

The headband would help some in my skills and DC for one or two spells but other then that sell.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

ok, that is the majority, I will do up the sale, and total of those items.

I will not be able to do anything tonight (work) or tomorrow (work).
I apologize for this, and I will get this done as soon as I can.

Once this is done, I will post it in discussion exactly how much everyone will get.

@ Kaos, does this mean that you would like the headband ??

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Yes
Does anyone want the heavyload belt or can I trade it?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Going back through, it turns out i missed some more than that. Will redo the list again on wed


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ok, I am sorry, but I got really sick the last couple of days. :(
I will get things sorted as soon as I can.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Hope you are feeling better now.


Trunau will offer the heroes book price on mundane items, including the mule, tack, harness etc.. Clothing too, winter gear, food stuff, so on and so forth.


1 person marked this as a favorite.
Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ok, this is a second run through.
I took the time to re read through all the game play and discussion to find out if I missed anything.
Turns out I did but not as far back as I thought.

So, to Clarify, on route to the fort, I ended up making by request the following.
+2 Headband of Int. (I Believe it was Anga or Leira that asked for it.)
+2 Belt of Strength, Kaos had asked for it.
+1 Cloak of Resistance. (Myself. )

So now to get into the meat and potatoes of the post.
Items that we have to either get claimed or sold.

Greatsword +1
Masterwork Javelins (1)
Masterwork Great Axe (2)
Thowing Axe (4)
Hand Axe (2) Large
Masterwork Hand Axe (Large)
Masterwork Composite Longbow (Large) (+9 STR)
Arrows (20) Large
Half Plate +1
Studded Leather (+1) x2
Scale Mail (+1) Large
Hide Armour (Large)x2
Headband of alluring Charisma +2
Potion of Resist Energy (Electricity)
Potion of Vanish
Potion of Haste
Elixer of Swimming
Formula Alembic (Magic)
Giant Poetry
Minderhal Bust
Carpet of Lovemaking Giants
Giant Drawings (12)
Scabbard
Bronze Statue
Platinum Holy Symbol of Gorum
Glory Medallion

Plus there were some random gems. I will divide them up equally once I get word on this.

Once again, I apologize for taking so long, but things are currently up to date on the treasure sheet.


Great job Haskyll.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well done. Keep the potions I will take the headband. Haskyll could you use that +1 Half plate? Unless someone else wants something sell the rest.

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