Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


351 to 400 of 1,320 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Looking forward to seeing it.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Tonight.... with my wive and a friend grr. Wanted some quality time with my wive but he whined and whined


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I intend to see it later as soon as the crowds die down.
Crowds tend to make me as comfortable as a long tailed cat in a room full of rocking chairs. :)

So that is 1 vote for Kaos, 1 for Mordea for the buckler. Anyone else ?


Female human (Garundi) rogue 4 - Init:+7 | Percept:+7 | AC 18 | T14 | FF 14 | HP 40/40 | F+3;R+8;W+2 | Spd.30' |

Kaos can have the buckler.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

In that case, Kaos, the buckler is yours. Will update the treasure sheet when home from work.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Haskyll, again, thanks for taking care of the treasure list! :D


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

It may take me a day or so to get things fully up to date, that is just a side affect of working 12 hour nights. :P

As for taking care of the treasure list, not a problem. :)


Anyone else having an issue with pulling up "A Knight in Need" map?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Nope


Female Orc

I have been having some issues with slow net. I will investigate


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

For the next few days, I will be traveling. If I am holding things up, please bot me as necessary.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Merry Christmas


I am not going to bot anyone. Post when you can.

Merry Christmas to all!


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Hope you all had a Merry Christmas


Very nice. Thanks. Truly blessed. How was everyone's Christmas?

I have been having Skyrim withdrawals, looking for something new. My wife gave me Dragon's Dogma. It is not Skyrim. But it is still a very good RPG game. It has been fun.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Skyrim is selling real cheap on steam right now for the pc


I have Skyrim. I have just played it so much that I am looking for something new. Dragon's Dogma has been a good Skyrim-like alternative. It is not Skyrim. However, it is something new and different.

I am really looking forward to Elder Scrolls VI.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Fallout has been consuming my time. And I recently started playing XCom again. Both are excellent games.

Also, sorry for my delay, we have 4 go lives here at work slated for the beginning of the year, so it's a bit chaotic.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

I just bought Skyrim .. for 7 Euro in total. So far quite quite nice.
But I looted some dragon bones and boy are they HEAVY. And I think I might need them later. And there is no vault.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

You can temporarily put the in a container in the reach. But as soon as you get a house you can store everything there. And yes you need them later.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Dragon bone armour. Hmmm, nice.

Xcom is great. I have heard xcom 2 is coming out next year, looks good. I played te original, back in the day.


Dragonbone Bow with Dragonbone Arrows. By the time you can smith those, you are essentially one serious bad@$$.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Well I go the twohanded way with my first char. Just go in and do damage. Can you do it or do you need a ranged weapon or spells?


You can have them all in Skyrim. But mastering a couple of perks is best. I usually work to max out Bows, Sneak, Smithing and Enchantment. But I have played it where I maxed out Destruction Magic too. I prefer to let my companion get up close and personal, while I take the monsters out at range. There are plenty of monsters that can take you out in one blow. I will never forget the Giant that sent my character into orbit. It is the coolest way to die in Skyrim.

Your character can be a Master Thief running the Thieves Guild in Riften, be the Arch-Mage of the College of Winterhold and head the Fighter Lodge at White Run all at the same time.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Any hints how to raise smithing a bit faster and how to work on enchanting

I have quite a few magic weapons but need smithing 60 to upgrade them.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Make jewelry and enhance it. Do these for everything you find before you sale it. You can also find a Orc smith in the city to the far west that will train you. Also the guy at the sky forge will train you if you join the campions.


Haskyll, what kind of tablet are you using. I use a Samsung. I can look at the maps, but lack functionality. For that I have to go back to my old XP.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I got a little i pad. I can look at but do nothing with things

I just have to put up with minimal map and excel acess until i am home


I have not been adding map coordinates lately. It should help us pad centric players to identify pc location that can then be updated by one of us at a later time. Pads are great for allowing me to keep current with post. I often write post during lunch at a wifi restaurant or as I sit watching TV with my wife.


Happy New Year everyone!

May 2016 be a truly blessed year for everyone.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Not 100% sure of where I was or how long it would take me to get to the deck.


I believe you said you were guarding. Melira is locked up in the bilge. I am sure she is quite ripe. The typical Orc would find it pleasing.

Round One you get an action. If you are guarding you would have your spear. You could move 20' to the ladder heading up to the rowers deck.

Round Two - Full Round action to run +60' or 80' total.

Round Three - Full Round action to run +60' or 140' total would put you top side by about 10' if my calculations are correct.

Kaos, if he ran in Round Two, could engage the third aquatic creature in Round Three, but would be unable to get an attack.

I am assuming that Ragnir stays on guard duty.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

makes sense, thank you.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Sorry I have not been online for the last couple of days.

I took a tumble, and messed up my back, putting me on strong pain killers.
Just asking that if necessary can I be botted for another couple of days.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sorry to read that hope you feel better soon.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

question. i have taken 20hp, did I take another hit. I should be on 5

don't worry i found it. -5, plus healing is 1hp and prone. Yikes.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Hey all
have a look at this. This is the kickstarter page for 7th sea, a game I really liked in its day. Well they are putting out a 2nd edition, and wow, look at the response.

7th sea kickstarter

They asked for $30000

So far they have $540000...and there is still 28 days to go. They keep adding more stretch goals.

This looks really good.


7th seas IS AWESOME.
AND i mean it. You play in the area of piracy and musketeers usually as a swordsmaster... and there is a great ingame reason to try flashy stupid stunts. It replenishes your karma dice.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

I was stoked when I saw this. 7th sea is a great system. John Wick was one of the guys that originally worked on it with the old company, and they decided to go to almost strictly board games, so 7th Sea kind of sat fallow until Wick got the rights to it. Super excited for this.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Seriously thinking about paying 60 bucks. Looks good


Hi Everyone,

I have been contacted by a player in another Giantslayer campaign. Their campaign is ending at the termination of the first AP. I am considering bringing their PC in to replace Mordea at a point where it could fit the story. The PC will have some of the skill monkey traits Mordea offers.

If three or more agree, I will invite the player into the Discussion thread, in character, as an interview process to see if it will be a good fit. So far, the party works very well together. I would not want to do anything like this without the party's consent.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Thats fine on my side


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Fair enough on my part.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Good by me


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Sounds good.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Hello everybody and thanks for the opportunity to join you and give Leira continuity on her Giantslayer adventures. Mazra asked me to add here an in character presentation of Leira so you can better gauge if you see me in and how would you like me to adjust her to better fit your group. Because I do not know exactly where I would join the group or what other NPC to interact, I will go with an internal memory revision so she can introduce herself. So here it is.

There, in the middle of the swamp, the fires over Trunau’s roofs were still fresh in Leira’s eyes. It had passed a long week since she left town. Things had gone from bad to worst but the memory of her little half-sister Sarah crying over their mother’s chest was still pushing her to fulfill her vengeance.

Past had become the time when Leira will sit with her mother listening to her stories of heroes and magic, learning with her the mysteries of ancient artifacts, helping her to craft the small everyday objects sold in their shop. They had been close at that hard time after Leira’s father death at hands of the Twisted Nail orcs. The girl would have to fill her father’s role fixing furniture at home, performing small jobs to help set the table with food everyday. She become witty and social at the same time, profiting any small opportunity given by Trunau’s neighbours even when it involved tricking someone harmlessly.

Later on things became better when Erik entered in her mother’s life. The man took care of her family. Even after Sarah was born, he took look after Leira, teaching her how to hunt, mount and disable traps, hide in the wilderness and check the environs. Being part of the militia, he taught her to use the bow and dress with an armor like a true pride Truanian. When the time came he was the first one to push her to her Hopeknife Festival, and helped her to succeed.

Those were great times, but then Rodrik’s assassination and Trunau’s siege arrived. Her group was to defend the lower neighbourhood and that was terrible. That day some of her companions and friends died there horribly, but their effort helped hold the orcs and giants time enough for the town’s succeed. But the happiness was short, the death of her mother was too much.

I have to continue, I will not perish here thought for herself “You Twisted Nails, you will pay for all you have done” her hate against orcs getting only stronger.

Mazra desired to replace the skillmonkey role so I decided to add 2 rogue levels to Leira. This multiclassing let me decide to try go for the Arcane Trickster, to attempt keeping much of Leira’s background and feel while filling the role needed by the party. This lead me to maximizing her Int for more skills and tweaking her spells to support and utility instead of blasting while making her a bit better on ranged combat.
Last thing I would desire is to make someone feel I am invading his/her party space, and thus, I would not mind changing Leira’s background and switching to a pure bard or even rogue build.
All opinions and ideas are welcomed!


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I for one, will not tell someone on what or how they play a class.

If going for Arcane trickster is how you see the character going, I have no issues with that.

Let me be the first to say I like the way your backstory seems to work out, and this will at least allow our overworked GM a break. (No offense intended Mazra :) )

As for melee/ranged I think having a bit more ranged might be a good idea, as we seem to have a number of melee. :)

Was just my 2 coppers. :)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I agree. The NPC you maybe replacing is a rogue but I believe if you are focusing on range and some rogue type skill you should work out just fine. Pluse you can keep Anga company.


@Haskyll - None taken. ;)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Seems like a good character. Arcanist/rogue is not one i have seen before. But i like different. But no defensive or offensive spells? Shield would be a good choice. But it is your character.

351 to 400 of 1,320 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Mazra’s Giantslayer Campaign Discussion All Messageboards

Want to post a reply? Sign in.