Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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The Cathedral is made of stone. The palisade around the Cathedral is made of wooden stakes and concrete.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well there is always the direct approach. But Leira's idea is a good one.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well we can use that one. It may work."


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Well, let's just try to sneak through, it might be less suspicious than finding the guards missing. And if it fails..." Leira loads her giant bane heavy crossbow "We can always fight"

That said, she readies her disguise self by teaching the spell to his ring of spellknowledge.
Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

She then casts the spell to resemble a Giant. And uses enlarge person to improve the result, both on Kaos and herself "Hide your weapons and fake-tie yourselves with a rope"
3 level 1 spells spent

Once the dwarves and Kaos are ready, she makes a sign and starts to approach to the Giants in the doors "Aye. Presoak pizten ditugu. Pasa gaitezen."

Giant:

"Aye. We bring prisoners to the pits. Let us pass."

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Before this, anga casts shield on herself

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Before people start casting spells.Wait let's take a look around the side before we go through the front.


The party approaches the palisade in the darkness and rain. The Stone Giants are attentive toward the commotion at the tents below and do not notice the party approaching. The palisade is approximately 800 feet in diameter and 50 feet high. Looking around the circumference, the party does discover a channel dug under the palisade to the southwest, which is leaking a brownish sludge into a nearby mountain stream. The channel is much too small for a giant to fit through, but not a problem for a Dwarf-sized humanoid. The sludge is dirty and foul-smelling. It is sewage. The mountain stream is fresh. This part of the palisade is secluded. The mule has a place to drink from the fresh mountain stream above the sludge and tufts of grass to chew, also above the sludge.

(Yes. Infiltration is particularly difficult in this format. Getting in the Cathedral is the key.)

What does the party do next?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Let's leave the mule here and dive in.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I dunno like it. But let's.

Haskell takes a few minutes to stuff the bug bag inside his haversack.

Alright, ready now.


When the party looks beyond the outer palisade they see a 100-foot-wide stretch of trampled field. The stink of sewage taints the air and the ground is muddy where the cathedral’s sewage trenches collect into a shallow cesspit covered by stone and sod. From the cesspit a clay and stone covered trench runs along the north side of the Cathedral.

Past the field stand the buildings of the temple complex, including the cathedral itself. The Dwarves in the party will note that time has destroyed some of the original structures, but it has been repaired and
re-purposed. In addition, the giants have erected two huge tents just south of the cathedral.

Morning is approaching and there is stirring around the two huge tents outside the Cathedral complex.

A new map is up. The scale is massive. I needed to zoom in a couple of times to see the tiny party at the top of the map. I have placed the party near the area of the cesspit. The mule is off the map representing that it is beyond the palisade.

Where does the party go?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira rears back just a second before casting as the group attempts to find a way around the palisade.

" Perhaps we can find a way to go in in the back. A window or something " Leira looks if there is somewhere she can climb and set a rope for the others.

The girl will stealth to find an entry along the northern wall. Also checking for secret doors.
Perception: 1d20 + 19 ⇒ (5) + 19 = 24
Stealth: 1d20 + 16 ⇒ (8) + 16 = 24

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

We are in. Do we try to find out what's going on over by the tents? Or try to go straight in? Or we could even see if there's a good place to set up the rope trick and watch what's going on?


Leira will not notice any open windows. There are the large giant-sized doors (see map). There are also two trenches that lead from the cesspit to the Cathedral. The opening is large enough for medium-sized creatures to crawl through, though the smell is somewhat....say....strong, and....unpleasant.

Dad! Why do we have Dwarves in our toilet!


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira looks at the cesspit and gulps "Well you see it as well as me I guess..." she looks at Anga "That's even worser than the dung cart... so we stamp down the doors, guess so"

The girl nods Kaos "I can place the rope trick on the trenches, I doubt anyone will come visit us there. And they will have no space to ambush us anyway, to short for a giant"


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja will look at Leira, "Maybe we can setup the Robe Trick outside the palisade next to the mule. Then wait until tomorrow night to enter the Cathedral." Droja has developed a certain fondness for the mule.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Well it would smell better out there and we could come back at night and hopefully catch them sleeping.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira looks at the others to see what to do, when Kaos says Droja's idea is cool the young girl smiles "Good, let's get to the palisade. I think I can well hide it there"

The girl is well exhausted for the day, but she recalls her last high level spell to recover her arcanist powers which she uses to prepare a rope trick and set it as well hidden as she can also using her extend rod for 16 hours of a relaxing space to rest.
Stealth (hide the rope): 1d20 + 16 ⇒ (3) + 16 = 19
consume spells on my last level 3 spell to recover 3 pool points, then spending 2 to prepare from the spellbook the rope trick. A 2 points pool is left


Day Ninety-Four

With the mule below it, Leira sets up a Rope Trick. The party climbs up and rest.

GM Screen:
?: 1d20 ⇒ 18

There is a lot of activity around the Cathedral compound, but none on this part of the palisade.

Night returns.

What does the party do?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

We may go in through the sewer by night but we will walk out the front gate in the morning. Let's go.After taking a look around first Kaos will climb down if it's clear.
perception: 1d20 + 6 ⇒ (12) + 6 = 18


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Sneakin' around will be harder after our little swim. The smell will linger somewhat, and be noticeable.
First the dung cart, now a sewer. Some deity was having a good laugh at this. Resigning herself, Anga stands ready to go, war pick in hand.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard trotts next to the others, not trusting the peace. "This will be hard I guess!"


The party has no problem following the trench to the building. Even the Giants don't like this side of the building.

This extension to the Cathedral complex has a packed earthen floor and a thatched roof. The stench is overwhelming. The trench into these rooms is wide enough for a Half-Orc or large Human to pass through. It is truly unsanitary in this room. There is not a giant currently in this privy.

Everyone must make a DC12 Fort Save as you pass through the stinky trench and into the privies.

Open after you make your saving throw.:
You hear a ruckus of some kind going on beyond the privy door.

Again, you will need to zoom in, maybe a couple of times, to see the details. It is massive.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

fort: 1d20 + 10 ⇒ (12) + 10 = 22
Kaos hold his breath as he passes though then stops at the door hearing a noise just beyond.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Rope trick
Before going to sleep Leira approaches Anga, once more looking to learn more from her mastership with magic "I think I am prepared to learn more Anga" she opens her spellbook in front of her master and tries to scribble something that might do sense. If the dwarf is feeling about sharing, Leira helps her practice sharing the magical writings she has found during their adventures, and she also tries to learn some of her most powerful magics.
Spellcraft (trying to learn Tongues from Anga if she is willing to share; take 10): 10 + 9 = 19

Leira's prepared spells for the day:

Level 0 (at will; 7 prepared)
acid splash
detect magic
message
mage hand
dancing lights
mending
open/close
Level 1 (5/day; 4 prepared+ring)
enlarge person (For DC 14, only humanoids)
vanish
liberating command (immediate)
feather fall (immediate)
ring: disguise self (10 min/level)
Level 2 (5/day; 2 prepared)
spider climb (10 min/level)
scorching ray (2x [2x spending for +1 CL] 4d6)
Level 3 (3/day; 1 prepared)
shifting sand (Ref 16 [17])

Privy
Fort DC 12: 1d20 + 6 ⇒ (3) + 6 = 9
"They told me saving Trunau would be tough, but no one suggest it would get THIS dirty" the girl advances through the trench closing her nostrils, but she can hold her repugnance.

Once in the room, she attempts to clean herself a bit "It sounds like a great commotion ahead. We should trace a plan and prepare" the girl casts then extended spider climb on herself using the rod, then uses message to create a communication channel with the group.

"I can open slightly the door from the distance then try to stealth and peek what is going on" while the others prepare their spells and weapons the girl approaches the door and takes from her backpack a strange tool, like a horn but larger in the extreme. It is an ear trumpet and she uses it to listen through the door trying to discern what is going on.
Perception (Leira knows Varisian, Giant, Orc, Draconic and Dwarven): 1d20 + 19 ⇒ (7) + 19 = 26 Ear trumpet removes the DC 5 penalty of listening through a door


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

fort: 1d20 + 5 ⇒ (18) + 5 = 23
Anga moves forward, trying to breath through her mouth.


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@Leira:
Leira has contracted Filth Fever: Type disease, injury; Save Fortitude DC 12 Onset 1d3 days; Frequency 1/day; Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves. In this format, I will need your assistance to recall when this will take effect the next day. Tomorrow night. Leira's Filth Fever Onset: 1d3 ⇒ 1

In the meantime, Leira will hear the giants arguing about who was the greatest in the pits. They are throwing loaves of bread and emptied tankards at each other.

They do not pay attention to Leira stealthily opening the door and peering through. She sees rough wooden benches sit alongside huge feasting tables the size of river rafts, stained black with beer and blood. A top the tables lie greasy piles of chipped wooden bowls of congealed stew, piles of bruised apples and scorched root vegetables, dirty iron cutlery, and the cracked bones of half-eaten meat shanks. The floors are equally filthy and are littered with rotting straw, food scraps, and puddles of slop. In huge recesses along the outer walls, iron cauldrons suspended by thick chains simmer above blazing fires in massive hearths of soot-blackened stone. Three huge hogsheads stand against the western wall. The hall is uncomfortably hot and reeks of sweat, fetid stew, and stale beer. Rats skirt the room’s fringes, greedily darting from shadow to shadow.

There are six Giants in the room, two Ogres, two Hill Giants, and two larger blue skinned Giants.

What do you do?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

GM:
Ouch! Got it ;)

Leira stealthily closes the door again and explains the others everything she has seen and heard. "Fighting all of them in such a huge eating room will be to their advantage and it will be easy for one of them to escape to give the alarm. I do not know if we can just lure them to the privy... does any of you know how to craft a laxative? I could just go invisible and pour it in their food and drinks. Or we can try to call the attention of one, or just wait here until they have their needs..." she transmits the idea whispering through message for the Giants not to hear the group.

Leira attempts to identify the blue skinned Giants given the stories the dwarves have explained about them.
K. local: 1d20 + 8 ⇒ (3) + 8 = 11


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Rope Trick
In the Morning while praying for his spells, Haskyll politely asks Torag, if he might request some assistance from Trudd.
Intention is for the Level 4 Dwarf only spell, Trudds Mighty Strength. That is a DM Call.

Fort: 1d20 + 10 ⇒ (5) + 10 = 15 Add 2 if Poison
Will vs Giant: 1d20 + 13 ⇒ (13) + 13 = 26 DC 15

Seeing Leira's distress in the Privies, Haskyll brings forth some of Torag's protection to her.
She gets a +2 on the fort save

Once through the Privies, Haskyll calls upon Torag to provide a cleansing bath of water for each person.

Are we going to try to force the mule through this crap ??


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard looks at the others and shrugs. "Just 6 giants. I call this breakfast!"
Ulfgard will have collected a lock of hair so far from every giant he has killed so far.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Rope Trick

"Let's leave Sarah tied up here outside the palisades." Droja will comment about the mule before moving forward.

In the privy.

Droja gives it a sniff once inside the privy, "Reminds me of the Orcs," she whispers.

Droja's Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18

After Leira's Description

Droja's Know (Local): 1d20 + 6 ⇒ (14) + 6 = 20

As Leira struggles to identify the blue-skinned Giants, Droja whispers, "Frost Giants. Very powerful."

@Haskyll - Mighty Strength is OK to ask for and use. It is powerful, but after-all it's a 4th level spell. It provides greater strength than Divine Power, but without additional HPs. There is enough balance to that to be acceptable. And like Divine Power, only Haskyll would benefit.

@Party - So do we attack the six Giants?

If so?

Droja puts up a Shield of Faith.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Figured I would ask. After all, it does give a self buff of +8 to STR.

I am thinking that we wait to see if they move away and only leave one or two. Or we see if we can lure one or two in here to deal with at a time.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

there is barely enough room for us in here let alone trying to lure a giant in here. The way I see it we only have three options.
One we charge out there and attack them all they're not ready.
Two we wait see if some of them leave risking being discovered.
Or three we try to sneak past them with an invisibility spell.
I thinking wait or sneak unless we put the whole place on apart.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"We probably end having to fight the giants at one point or another" Leira looks at Kaos serious "I think I do prefer to wait some minutes to see if we can fight less of them, rather than trying to sneak"

"We can also lure one to the entrance of the privy, so we can fall all over him and finish it before the real fight starts, so there will be one less of them" Leira taps her Giant slayer crossbow "That would be my preferred way to start the fight if we agree to fight, which I think is the best. After all we will have to face them at some point in our advance through the Cathedral"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

So we wait a bit, then try to thin the numbers quickly, and hopefully quietly before they can raise the alarm.

Haskyll ponders for a minute.

I will need a bit to prepare, but could we use silence?


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

were they close together. Ah can hit them with a fireball, even twice possibly.
Anga looks thoughtful.
If you muscly types cover the entrances, then we pin them here. I can haste you to aid that.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

They are distincted we could try to sneak some of us past them and cover the southern door while the rest of cover the northern door. Of course we could just burst in and attack. They will more then likely all attack us. We would just need to make sure we gettem all.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Lets not bite off more than we can chew.
Yes, let us attack, but lets be smart about it. Lets let one or two of them leave, if they will, then we take the remaining.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"I think I can hamper the escape from one of the doors" Leira smiles getting excited about the plan "If Droja can summon a guardian for the other door the others you can decimate the giants trapped in the middle"

"Still waiting some minutes to see of one or two leave, or come to the privy, might be wise, yes"


After a few minutes, one of the Hill Giants heads to the other privy to relieve himself.

What do you do? Do you take action, or continue to wait?

Map updated.


Ragnir's Fort Save: 1d20 + 8 ⇒ (16) + 8 = 24

Still need a Fort Save from Ulfgard.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Hit them. Hill giants are stupid, and verry overconfident. And they are only Hill giants. We'll slaughter them. And if we do it fast, We likely won't be revealed.
She starts to move forward.
Come on warriors. There are giants to kill


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Fort: 1d20 + 15 ⇒ (17) + 15 = 32


@Ulfgard - You have a +15 Fort? Wow! You did not even need to roll. Just remind me that your saves are automatic in these cases.

Surprise Round

Let me know what spells were prepped before actions. And then let me know what action you would take in the Surprise Round.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Ok, I can enlarge one of you before we attack. I do not think more than that can fit in the privy" says Leira, then casts enlarge person on one of the dwarves or Kaos if they ask to.

Surprise round
As the group proceeds to attack, Leira holds the bane crossbow in one hand while she makes arcane gestures with the other casting shifting sand over two and three. The earth among the tiles start to shift and churn within a large area making it difficult for the giants there to move over the group.
Using 1 arcanist point to improve the spell DC.
Ref DC 17 or get entangled. Those entangled require a Ref 17 to move or they fall prone.
The area (white in the map) is considered difficult terrain, and can affect those entering.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgards Fort is +11 Stench is usually Poison so +4 thanks to being a dwarf! But a 1 is always a botch.


Ulfgard Strongfist wrote:
Ulfgards Fort is +11 Stench is usually Poison so +4 thanks to being a dwarf! But a 1 is always a botch.

You are right! I had it confused with Skill Checks. Yes. This would be considered a Poison giving Dwarves a +4 on their saves.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Did someone mention a haste spell. I will take the enlarge if no one else what's it.
[Dice=SF Shield]1d100[/dice
Kaos cast Shield and charge if possible otherwise he will move whithin 20ft of the closet enemy and take a defensive posture.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

suggest Kaos or Ulfgard gets the Enlarge

Haskyll upon seeing the giant headed for the Privy, bings up Shield of Faith upon himself.

As Liera starts casting, Haskyll brings up Torags Protection upon everyone.
Round 1

There be Giants to Kill, lets go now
And he puts action to words as he opens the door, and walks out.

Round -1 SOF +3 Deflect AC, Round 0 Communal Resist Energy Cold (20 points).

Edit, do not forget the Nail Mail affect.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga will cast haste on the party. She has mage armour and shield active on herself. She will lead with a fireball, targeted on the largest group of giants.
fireball: 8d6 + 4 ⇒ (2, 2, 4, 6, 3, 4, 5, 4) + 4 = 34 dc21 reflex for half


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will also gladly take the enlarge spell.
He will quickly use his protection blessing and prepares for the battle with a smile on his face.

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