Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Round 3
"This is not working... its flying just so high..." Leira retrieves her spellbook and spends all her turn to quick study fly in place of haste.

Round 4
With her spell readied, Leira closes by Ulfgard and casts fly on the stalwart dwarven warrior.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Being able to fly now, Ulfgard quickly rises into the air soaring higher and higher.
Double move up!


Quick Study is a really neat ability.

By the way, with Ulfgard's medium armor, he would only be able to ascend up 40' in the first round. (one-half of 40 feet times 2).


Ragnir huffs, then knocks another arrow. It nears the Manticore but misses. The second arrow doesn't even come close, falling harmlessly to the ground.

+1 longbow: 1d20 + 7 - 2 - 2 ⇒ (11) + 7 - 2 - 2 = 141d8 + 1 ⇒ (5) + 1 = 6

+1 longbow: 1d20 + 2 - 2 - 2 ⇒ (4) + 2 - 2 - 2 = 21d8 + 1 ⇒ (6) + 1 = 7


The Manticore tries to destroy the first Air Elemental. It is successful. The first Air Elemental dissipates.

bite: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 281d8 + 5 - 1 ⇒ (5) + 5 - 1 = 9
claw 1: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 102d4 + 5 - 1 ⇒ (3, 1) + 5 - 1 = 8
claw 2: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 242d4 + 5 - 1 ⇒ (3, 4) + 5 - 1 = 11


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja curses under her breath as she sees her first Air Elemental dissipate in the partial moonlight.

Wash that Half-Orc's mouth out with soap.

Her second Air Elemental appears and rapidly moves up to engage the Manticore.


Does Anga and Haskyll have actions in the Round?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 4

Torags blessing clears, and Haskyll seeing the thing going further and further up, loads his crossbow, and then brings forth a simple blessing for the party.

Bless 80/80 rounds (+1 Attack and Save vs fear), Aura of Protection wore off now.


Round Three Finish

Leira quickly studies a Fly spell.

Round Four

Kaos casts True Strike.

Anga is heroic.

Ulfgard continues his defense.

The Manticore tears into the first Air Elemental. The wispy ally dissipates.

Ragnir fire another arrow, but it falls harmlessly back to the ground.

Leira casts Fly on Ulfgard.

Ulfgard tries to ascend to the heavens, but his armor is weighing down his ascent.

Droja watches as she commands a second Air Elemental to engage the Manticore. It does so.

Haskyll Blesses the party.

Kaos 18 (AC21SH25 84/92)
Anga 17 (AC20/SH24 G28 53/53)
Manticore 15 (AC17 14/57)
Ragnir 15 (AC22/G26N28 59/69)
Leira 11 (AC19 56/56)
Ulfgard 17 (AC20/G24/N31 94/103) shifted
Droja 7 (AC16 45/55)
Haskyll 5(AC22/G26 57/57)

Anga's Round Four and Everyone's Round Five


The Manticore attacks the second Air Elemental. It tears into the wispy creation with a pair of powerful claws.

bite: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 161d8 + 5 - 1 ⇒ (2) + 5 - 1 = 6
claw 1: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 262d4 + 5 - 1 ⇒ (1, 2) + 5 - 1 = 7
claw 2: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 272d4 + 5 - 1 ⇒ (4, 3) + 5 - 1 = 11

Air Elemental 12/30


With a bow nearly as tall as himself, Ragnir pulls back and fires two more arrows toward the Manticore, though this time with a little added blessing.

+1 longbow first shot: 1d20 + 7 - 2 - 2 + 1 ⇒ (5) + 7 - 2 - 2 + 1 = 91d8 + 1 ⇒ (5) + 1 = 6
+1 longbow second shot: 1d20 + 2 - 2 - 2 + 1 ⇒ (11) + 2 - 2 - 2 + 1 = 101d8 + 1 ⇒ (8) + 1 = 9

It didn't help. Both arrows never reached the target.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard raises higher and higher


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja's second Air Elemental slams into the Manticore. The Manticore survives the slam attack, but barely.

Slam: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 3 ⇒ (6) + 3 = 9

The 2nd Air Elemental delivered 9 more points of damage. The Manticore cannot flee from the far superior flying ability of the Air Elemental. It has five hit points left.

Droja looks up hopeful that this is all that is needed; for the Oracle is drained and cannot summon in another.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Long Shot: 1d20 + 8 + 20 - 4 + 1 ⇒ (7) + 8 + 20 - 4 + 1 = 321d8 ⇒ 4
Kaos takes a steading breath and let's the bolt fly true.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Does the Manicore have DR or fast healing because you said it had 9 hp a couple rounds ago?

GMPC Ragnir wrote:

Ragnir looks on pulls his arrow as far back as he can and looses an arrow.

[dice=+1 Longbow]1d20 + 7 - 4; 1d8 + 1

The arrow sticks into the Manticore. Encouraged, he immediately grabs another arrow and let's it fly.

[dice=+1 Longbow]1d20 + 2 - 4; 1d8 + 1

But the second arrow had no punch in it and fell harmlessly back to the earth.

The Manticore has 9HPS left.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"It's tearing down the air elementals, we need more people there!" Leira moves within the group reaching Kaos to cast her last fly spell of the day on the man "Fly! Get it Kaos!"

@Kaos I fear we are failing to hit her due to distance :(

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

As soon as he feels the weightlessness he takes his last shot with the crossbow then let's it fall to the ground as he moves as fast as he can up towards the battle.
@Leira Yes but then I did hit it for 1 point and the air elemental just hit it for 9 more.


@ Kaos - No. The Manticore does not have DR or Fast Healing. Thanks for catching my error. I forgot to update the Manticore's HP in the last stats recap.

Round Five

Kaos, with a little magic help, hits the Manticore with a long shot.

The Manticore tears into the second Air Elemental, but it survives.

Ragnir fires a pair of arrows. They fall harmlessly to the ground.

Leira calls out to the party.

Ulfgard climbs higher and higher.

But the second Air Elemental slams into the Manticore. The big winged creature becomes unconscious and tumbles toward the ground.

It lands into the trees with a powerful crashing sound. When the party goes to look at the Manitcore, it is mangled and very much dead.

Kaos 18 (AC21SH25 84/92)
Anga 17 (AC20/SH24 G28 53/53)
Manticore 15 (AC17 4/57)
Ragnir 15 (AC22/G26N28 59/69)
Leira 11 (AC19 56/56)
Ulfgard 17 (AC20/G24/N31 94/103) shifted
Droja 7 (AC16 45/55)
Haskyll 5(AC22/G26 57/57)

Victory!


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll walks over to the group, and those hurt as soon as they are down.

I fear that this is the best that I can do for those right now.
Torag, please help with the hurts.

Last Channel: 4d6 ⇒ (6, 2, 3, 4) = 15

He then walks over and makes sure it is a dead enemy, by stabbing Heartspit into it.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving down again Ulfgard looks at the others.
"So this is flying. Hampf. Well if Torag had wanted us to fly, he would have given us wings!"


The rest of the night goes without incident. The sun is peaking up over the mountains when the party stirs again.

Day Ninety-Three

I believe Kaos needs to make another DC19 Fort Save.

What does the party do next?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Back to H and check the valley there!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Health check: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

sometimes ah think we have to kill everything around here. Rather depressing


There was a Stone Giant that lived and left the area. ;)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Haskyll that stuff seemed to help thank you but I still feel weak is there anything else you can do?


@ Kaos - In addition the poison is strong and requires two consecutive saves.

Kaos 18 (AC21SH25 92/92)
Anga 17 (AC20/SH24 G28 53/53)
Ragnir 15 (AC22/G26N28 69/69)
Leira 11 (AC19 56/56)
Ulfgard 17 (AC20/G24/N31 103/103) shifted
Droja 7 (AC16 55/55)
Haskyll 5(AC22/G26 57/57)

It takes the party the whole day to make it where you came across a Greater Barghest, and then down the the western valley.

When the party reaches the placed noted as an "N" on the Minderhal's Valley map:

The mountain flanks draw together at this point, creating a narrow pass that is blocked by an impressive wall that spans the entire valley. Sloppily cemented stone and timber make up the wall, which contains a large archway in the center blocked by a massive portcullis of sharpened logs bound together with thick hemp rope.

You will notice two giants on top of the wall, a Hill Giant and an Ettin. Also there are a pair of big cats prowling in front of the walls and large archway.

Everyone has plenty of time for actions prior to reaching N. It is twilight as the sun is nearly fully set along the western horizon. The Ettin, Hill Giant, and two big cats have not noticed the party yet. What do you do? The party is just off the map on the new Ice Mountain Pass map.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will cast longstrider and leadblades and nods towards the enemy. The giants for me! You can have the cats!"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

will: 1d20 + 13 ⇒ (2) + 13 = 15
I will join you on the giants

Haskyll looks at the giants and the route to get to them.

Just about failed that, and had to attack


Just a note: The Giants are on top of a 30 foot high wall.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Whoa what guys how about we try a more stealthily approach. So we don't bring every giant down on us at once. Do we have anything that can get us on top of that wall before they can raise an alarm? Or something that can incapacitate them long enough for us to get to them?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"I can try to take out one for a while, but it might not work" Leira casts enlarge person on Ulfgard "The area is not very favorable at an stealthy approach, there is no place to hide, unless we can use magic to place all of us there or turn invisible"

Before the group launches the attack, Leira will cast haste on the party, unless someone is able to unleash some other tactical changing effect.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Okay then how's this anyone who can stall the ones up top do it first then the rest of us will charge the lions. Unless some of us could fly up there of course?
Kaos will cast Shield and ready his axe for a charge on one of the lions.
Spell Failure Shield: 1d100 ⇒ 75


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

"Hmmm. Fly? I have an idea..."

Droja begins to cast a summoning spell.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"If you prefer I could change the haste for some flying capacity" Leira looks to Anga "But maybe you can just teleport them there up"

Remembering something, she looks for a scroll on her belt and hands it to Kaos "This is a levitate scroll. You have showed you know about magic Kaos. If everything else fails, you can use it to go up those towers"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Alright thanks. Anyone else have any thoughts? If not Kaos sets up to charge a lion.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

ah don't like the idea of flyin, but ah could dimension door up, ah guess. Carrying folk, of course.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

That sounds good how many can you take?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Perhaps you should bring Kaos and Haskyll" comments Leira, looking at Ragnir to defend the rest of the group against the cats.

Dimension door can carry 1/3 levels = Anga+2

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Let do it. Kaos will switch to his great sword.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Sounds like a plan lass, Kaos, Anga and I for the giants, the rest for the cats.

Before any spells get cast, Haskyll calls upon Torags blessing for the simplest of Bless spells, Then Shield of Faith on himself.

This should help everyone, good luck, and see you at the remaining tower after the cats go down.

Section in between is wall ?

Round -2 casting Bless 80 Rounds, Round -1 Shield of Faith +3 Deflect AC, 80 Rounds, Round 0 Bull Strength on Self 80/80 rounds


Yes. You can Dimension Door to the section in between the tower pieces. The makeshift crenelations does grant the Ettin and Hill Giant partial cover.

Kaos' Iniative:: 1d20 + 8 ⇒ (7) + 8 = 15
Leira's Iniative: 1d20 + 5 ⇒ (19) + 5 = 24
Anga's Iniative: 1d20 + 2 ⇒ (20) + 2 = 22
Ulfgard's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Haskyll's Iniative: 1d20 + 0 ⇒ (12) + 0 = 12
Ragnir's Iniative: 1d20 + 0 ⇒ (1) + 0 = 1
Droja's Iniative: 1d20 + 0 ⇒ (3) + 0 = 3
Big Cats' Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Ettin's Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Hill Giant's Initiative: 1d20 - 1 ⇒ (4) - 1 = 3

Surprise Round

Everyone can take a single action. Kaos and Haskyll's single actions are with Anga's to start.

Anga Dimension Doors Kaos,Haskyll, and herself to the top of the wall.

Ragnir runs toward the Cat to the left.

A Giant Wasp appears and begins to fly toward the wall.

Droja has never summoned in a Giant Wasp before, she takes the moment to stand somewhat amazed at this.

Round One

Seeing Haskyll and his Giant Nail armor the Ettin and Hill Giant react.

Ettin Will Save: 1d20 + 5 ⇒ (14) + 5 = 19
Hill Giant Will Save: 1d20 + 3 ⇒ (11) + 3 = 14

The Ettin resist the effects of Haskyll's armor.

Hill Giant Rounds: 1d4 ⇒ 2

The Hill Giant will take a -4 on attack rolls and saving throws for 2 rounds.

We can go in initiative order starting in Round One.

Leira 24 (AC19 56/56)
Ettin 23 (AC18Cr20 65/65)
Anga 22 (AC20/SH24 G28 53/53)
Big Cats 17 (AC? ?,?/?)
Kaos 15 (AC21SH25 92/92)
Haskyll 12(AC22/G26SoF29 57/57)
Ulfgard 11 (AC20/G24 103/103)
Droja 3 (AC16 55/55)
Hill Giant 3 (AC21Cr23 85/85)
Ragnir 1 (AC22/G26 69/69)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

anga casts an empowered scorching ray at the ettin, assuming she can act after dimension mooring. If she cannot, then she will on round 2

scorching ray 1: 1d20 + 10 ⇒ (3) + 10 = 13 touch

scorching ray 2: 1d20 + 10 ⇒ (2) + 10 = 12 touch

damage 1: 4d6 + 5 ⇒ (5, 6, 5, 4) + 5 = 25

damage 2: 4d6 + 1 ⇒ (6, 1, 6, 3) + 1 = 17


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Can Ulfgard reach the giants?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Suprise Round
Appear and look menacing.
Round 1
Kaos charges the giant if he is flat footed. But will try to tumble past its defense's if not.acrobatic: 1d20 + 9 ⇒ (5) + 9 = 14 Either way he will attack the big brut.
Gorum's Thorn: 1d20 + 13 + 1 + 1 ⇒ (14) + 13 + 1 + 1 = 292d6 + 16 ⇒ (6, 2) + 16 = 24 Add 2 to attack and subtract 2 from ac if he does get to charge.
Current AC 20 +4 Shield, +1 for Haste


@Anga - The Scorching Ray would be Round One. The Dimension Door is the Surprise Round.


Ulfgard Strongfist wrote:
Can Ulfgard reach the giants?

I don't think you have that kind of reach. ;) Just kidding. Does Ulfgard have Longstrider or something to help his movement? If not, he would have his standard movement for a full round of movement to get to either the big cats or the wall.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

He has Longstrider so he will use his full movement to reach them.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Before the group dimension doors, Leira casts 'enlarge person' on Ulfgard and 'haste' on the whole group, using her extend rod to make the haste last longer.

When her turn comes, she double shots at the second cat.

+1 shortbow+DA: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Piercing/Magical damage+DA+AS: 1d6 + 2 + 4 + 2 ⇒ (3) + 2 + 4 + 2 = 11

+1 shortbow+DA: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Piercing/Magical damage+DA+AS: 1d6 + 2 + 4 + 2 ⇒ (1) + 2 + 4 + 2 = 9

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