Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Suddenly Kaos starts to feel his skin swelling and crusting over in parts.

Loss 1d2 Con Dmg; 1d2 Cha Drain: 1d2 ⇒ 21d2 ⇒ 1

Kaos loses 2 points of Constitution, and 1 point of Charisma.

The ugly giantess was wearing magic armor, that Leira identifies as +2 leather armor. She was also wearing a magic amulet, which Leira identifies as an Amulet of Natural Armor (+2). One of the Ogres was carrying a sack with over-sized silver coins. There were 18 of these rare and ancient coins worth about 50gps a piece.

You find nothing else of value.

The valley on this side of the bridge does not lead to Cathedral. The next pass to the north and left leads to the Cathedral.

Near the "H" on the Minderhal Map.

Ragnir 18 (AC22/G26 69/69)
Haskyll 16 (AC18/G22 57/57)
Ulfgard 18 (AC20/G24 103/103)
Kaos 13 (AC21 92/92)
Leira 8 (AC19 56/56)
Anga 7 (AC20/G24 53/53)
Droja 4 (AC16 55FL67/55FL67)

Does the party continue to follow this stream and valley or do you head back toward the bridge.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

What hit me? Magic on the weapon she was using or a spell?
Kaos will start to walk over to Haskyll. But starts to stumble.
I don't feel so good.


Both weapon and slam attack. She was part Ash Giant. Their very touch can cause diseases.


Ulfgard would like the amulet.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard of course!


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

kaos boy, ye not looking well. Haskyll, look at him. Picked up some foulness in tha swamp, he did.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Catching Kaos as he stumbles.

Laddie, just sit here a minute, and let me look you over.

he pulls out a little warhammer, and starts testing reflexes by tapping various spots.

So laddie, where does it hurt.

heal check to ID disease: 1d20 + 16 ⇒ (14) + 16 = 30


Ash Leprosy: Injury; save Fort DC 19; onset 1 minute; frequency 1/day; effect 1d2 Con damage, 1d2 Cha drain; cure 2 consecutive saves.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

argh! leper, unclean! Just joking.:)


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Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Shades of Thomas Covenant

Ah Laddie, you got a bad one here. lets see if I can help

He digs into the healers bag that he has carried from Truneau, and starts to mix a poultice and a foul smelling drink.

Heal Check Cure Disease: 1d20 + 16 ⇒ (17) + 16 = 33

Treat Disease: To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Oh poor Kaos!" Leira tends to the man while Haskyll makes his works to heal him "Can you recover him Haskyll? Is he gonna' be better?"


White Gold Wielder

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

What?


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Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Started with Anga's comment of Leper!! Unclean!!
Was in the Thomas Covenant books. White Gold Wielder, Lord Fouls Bane, the Illearth War, The One Tree, The Wounded Land, and I cannot remember the last one.

Aye, Leira, I can help him, but he has to drink this solution for a couple of days, then he should be right as rain

He proffers Kaos the foul smelling drink.

I will be making another one for you in the morning, when I have had a chance to ask him for a cure spell as well.


White Gold Wielder was the last book I read in the Thomas Covenant series. Great stuff.


Next?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Well, I have no issues with going to the Cathedral, but I am thinking that we return to a city after that.
We will need to rest and recoup equipment after that.

Cannot cast cure disease until the morning, but I can back that up with a solid heal check for his save.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard leads deeper after L


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Sounds wise Haskyll.
The first and second chronicles of thomas covenant was pretty good. The main character had lepersy


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As Ulfgard leaves the bodies of the ugly female giant and her ogres behind, the Ranger pushes on through this valley. At places it widens with stands of trees. It becomes a steady climb after a mile or so. As the party rises out of the marshes, the ground again is covered in packed snow. Small clumps of green shrubs and twisted trees poke their way up through the snow revealing a weathered and stony earth. The thick roots of the trees burrow haphazardly into the earth while their leafy tops mingle to form a low canopy that stretches across the lazy slopes of the valley.

As the party reaches the end of this side valley, a flock of birds suddenly screams upward into the sky, followed by a tremendous roar and shouts echoing from somewhere up ahead.

A pair of cyclops and a hill giant appear to be attempting to capture a manticore. As the party approaches, the manticore is frantically trying to fly away, but the hill giant has miraculously managed to get a rope around the creature’s rear legs, entangling it. The giants are too preoccupied by their prey to notice the party's approach.

Everyone gets a single action.

Surprise Round

Kaos' Iniative:: 1d20 + 8 ⇒ (7) + 8 = 15
Leira's Iniative: 1d20 + 5 ⇒ (6) + 5 = 11
Anga's Iniative: 1d20 + 2 ⇒ (1) + 2 = 3
Ulfgard's Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Haskyll's Iniative: 1d20 + 0 ⇒ (14) + 0 = 14
Ragnir's Iniative: 1d20 + 0 ⇒ (20) + 0 = 20
Droja's Iniative: 1d20 + 0 ⇒ (14) + 0 = 14
Hill Giant's Initiative: 1d20 - 1 ⇒ (5) - 1 = 4
Cyclop's Initiative: 1d20 - 1 ⇒ (15) - 1 = 14

New Map Up!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Shield spell failure: 1d100 ⇒ 20
Kaos will bring up a magical shield.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will move forward towards the left cyclops.
In round one he will charge the left and attack, holding his hammer in booth hands. Then he will flick his shield in place.
Attack: 1d20 + 19 ⇒ (7) + 19 = 262d6 + 22 ⇒ (1, 2) + 22 = 25


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"What the hell are they doing with that manticore?" Leira produces a piece of licorice root and uses it to cast haste on the party as the battle breaks in "Those giants are more dumb at each day" then moves slightly forward.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga pulls out a shield spell scroll


Ragnir reacting quickly touches the party as he brings up a Communal Protection from Evil on everyone before anyone else was able to act.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Is anyone out there?


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja begins to work on bringing in her fire elemental friend.

Still need Haskyll's surprise actions to move the encounter forward. Thanks.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

suddenly very quiet. You there Mazra?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Probably waiting on me.

will: 1d20 + 13 ⇒ (1) + 13 = 14 countering haste
Glad I got that 1 out of the way. :(

Haskyll quickly drops the mules lead, and brings up a Torags blessing for the group.

Blessing of Fervour:
School transmutation;
Level cleric 4
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
• Increase its speed by 30 feet.
• Stand up as a swift action without provoking an attack of opportunity.
• Make one extra attack as part of a full attack action, using its highest base attack bonus.
• Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
• Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.
Blessing of fervor does not stack with haste.


Yep. I am here. We have everyone now.

Surprise Round

Ragnir quickly touches everyone and brings up a Communal Protection from Evil on the party.

Kaos brings up a magic Shield.

Ulfgard moves forward toward the left Cyclops.

Haskyll will call upon Torag's Blessing of Fervor.

Droja begins to summon in her fiery friend.

Leira will cast Haste on the party.

Anga pulls out a scroll.

Ragnir 20 (AC22/G26 69/69)
Kaos 15 (AC21SH25 92/92)
Ulfgard 14 (AC20/G24 103/103)
Haskyll 14 (AC18/G22 57/57)
Droja 14 (AC16 55FL67/55FL67)
Cyclops 14 (AC19 65,65/65)
Leira 11 (AC19 56/56)
Hill Giant 4 (AC21 85/85)
Manticore 4 (AC17 57/57)
Anga 7 (AC20/G24 53/53)

Round One

Giants are still flat-footed through Droja. Ulfgard has already posted his Round One actions.

Another note: With all the spells, shields, communal Protection from Evil, Blessing of Fervor, Haste, please let me know your AC. Some things may not stack. Thanks.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I will post action later.
Current HP is 84/84
Current AC is 27


Ragnir runs up next to Ulfgard. It is a humorous site watching the well armored Dwarf running.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Droja brings back her Fire Elemental friend. It appears in front of the Cyclops and acts more a fool than a threat to the giants.

Slam: 1d20 + 7 ⇒ (3) + 7 = 10

Droja moves closer to the action.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"You free that flying beast now!" shouts Leira at the giants, while shooting twice at the rope in order to break it and free the Manticore.
+1 shortbow+DA+haste+BoF: 1d20 + 10 - 2 + 1 + 2 ⇒ (9) + 10 - 2 + 1 + 2 = 20
Piercing damage+DA: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Haste: +1 shortbow+DA+haste+BoF: 1d20 + 10 - 2 + 1 + 2 ⇒ (2) + 10 - 2 + 1 + 2 = 13
Piercing damage+DA: 1d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10
For your ease of reference, here are the breaking an object rules


HP 56/56
AC 24
Haste
Protection from evil
BoF (+2)
Leira has no deflection bonuses and dodge bonuses stack, thus all spells stack for her.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move up behind the fire elemental and will use his dragon breath.
Breath weapon: 5d6 ⇒ (6, 5, 6, 5, 6) = 28
ref save 16 for half 30ft cone


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

will save dc 15: 1d20 + 13 ⇒ (13) + 13 = 26 or be forced to attack the giants

Haskyll runs up along side the other fighters in the group, and readies heartspit for any attacks.

AOO if able: 1d20 + 6 + 4 + 1 + 2 + 1 ⇒ (10) + 6 + 4 + 1 + 2 + 1 = 24
BAB, STR, Magic, Bane, Haste
Damage: 2d6 + 1 + 6 + 2d6 ⇒ (1, 1) + 1 + 6 + (3, 2) = 14
Magic, 2H STR, Bane

Run x 3, using the dodge bonus of Blessing (no Haste bonus) plus deflection, plus Nail Mail reminder DC 16 or take -4 on attack and saves for d4 rounds.

AC 22, 26 vs Giant, HP 57, Blessing of Fevor 7/8 rounds


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard uses Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
AC 31 vs giants.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ulfgard, hate to say this, but you can only pick one per turn. :(


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

I copied one of your options? Option 4?


Round One

Ragnir moves up behind Ulfgard.

Kaos moves up behind the Fire Elemental. He spews forth a cone of fire from his breath.

Manitcore Reflex Save: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Hill Giant Reflex Save: 1d20 + 2 ⇒ (14) + 2 = 16
Cyclops 1 Reflex Save: 1d20 + 2 ⇒ (2) + 2 = 4
Cyclops 2 Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6

The Hill Giant and the Manticore dodged some of the fiery blast, but both Cyclops with their backs turned, took the full brunt of Kaos' breath weapon.

Ulfgard charges the first Cyclops. He pounds on it with Agrimmosh.

Haskyll runs up and readies Heartspit for an attack.

The Fire Elemental appears and does a dance, but little else.

Droja moves forward.

The first Cyclops turns around and makes a pair of swings at Ulfgard with its greataxe. The Cyclops clips Ulfgard with its back-swing, a lucky hit that would have otherwise missed the well defended Dwarf.

Cyclops 1 greataxe Attack 1: 1d20 + 11 ⇒ (8) + 11 = 193d6 + 7 ⇒ (6, 1, 4) + 7 = 18
Cyclops 1 greataxe Attack 2: 1d20 + 6 ⇒ (20) + 6 = 263d6 + 7 ⇒ (6, 4, 4) + 7 = 21
Cyclops 1 greataxe Attack 2 Confirm Crit: 1d20 + 6 ⇒ (3) + 6 = 9

Ulfgard took 21 points of damage.

With a shriek, the second Cyclops turns and hacks at the Fire Elemental. It slices up the fiery creature sending it back to the Elemental Plane of Fire.

Cyclops 2 greataxe Attack 1: 1d20 + 11 ⇒ (20) + 11 = 313d6 + 7 ⇒ (3, 3, 6) + 7 = 19
Cyclops 2 greataxe Attack 2: 1d20 + 6 ⇒ (12) + 6 = 183d6 + 7 ⇒ (3, 2, 4) + 7 = 16
Cyclops 2 greataxe Attack 1 Confirm Crit: 1d20 + 11 ⇒ (14) + 11 = 253d6 + 7 ⇒ (5, 1, 5) + 7 = 18

Two 20's in the same post. That is rare.

Leira fires a pair of arrows at the rope binding the Manticore. Her first arrow severs the rope freeing the winged beast.

The Hill Giant is momentarily startled by the breath weapon and the severing of the rope. It moves through the woods, becomes uneasy when it sees Haskyll, but then takes a swing anyway at Ulfgard with its big wooden club. But the attack fails to penetrate the Dwarf Ranger Barbarian's defense.

greatclub: 1d20 + 14 - 4 ⇒ (9) + 14 - 4 = 192d8 + 10 ⇒ (3, 5) + 10 = 18

The Manticore angrily flies straight up fifty feet in the air. In its anger it fires off a volley of spikes from its tail. It aims at the Hill Giant, both Cyclops, and Kaos too. None of the spikes found their targets.

Kaos did hit it with his fire breath.

spikes at Hill Giant: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 5 ⇒ (2) + 5 = 7
spikes at Cyclops 1: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 5 ⇒ (2) + 5 = 7
spikes at Cyclops 2: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 5 ⇒ (2) + 5 = 7
spikes at Kaos: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 5 ⇒ (2) + 5 = 7

Hill Giant Will Save vs Nail Mail: 1d20 + 3 ⇒ (12) + 3 = 15
Cyclops 1 Will Save vs Nail Mail: 1d20 + 4 ⇒ (16) + 4 = 20
Cyclops 2 Will Save vs Nail Mail: 1d20 + 4 ⇒ (13) + 4 = 17

Ragnir 20 (AC22/G26N28 69/69)
Kaos 15 (AC21SH25N27 92/92)
Ulfgard 14 (AC20/G24/N31 82/103)
Haskyll 14 (AC22/G26 57/57)
Droja 14 (AC16 55FL67/55FL67)
Cyclops 14 (AC19 12,37/65)
Leira 11 (AC19 56/56)
Hill Giant 4 (AC21 71/85)
Manticore 4 (AC17 43/57)
Anga 7 (AC20/G24 53/53)

Anga and Everyone's Round Two

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will step up into the but where's the fire Elemental so recently gave him cover and will start to slash and bite at the second Cyclops.
Gorum's Thorn: 1d20 + 16 ⇒ (11) + 16 = 272d6 + 16 ⇒ (6, 6) + 16 = 28
Gorum's Thorn: 1d20 + 14 ⇒ (3) + 14 = 172d6 + 16 ⇒ (1, 1) + 16 = 18
Gorum's Thorn: 1d20 + 9 ⇒ (3) + 9 = 122d6 + 16 ⇒ (1, 3) + 16 = 20
Bite: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 16 ⇒ (1) + 16 = 17

Ac28+1

crowd control:
If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Seems you made her really angry!" Leira shouts amused at Kaos, while changing her aim now towards the giant to whom she seem to have a clear line. Arming her arrows with arcane magic, she shots. Twice!
+1 shortbow+DA+PB+haste+BoF: 1d20 + 10 - 2 + 1 + 1 + 2 ⇒ (2) + 10 - 2 + 1 + 1 + 2 = 14
Piercing/Magical damage+DA+PB+AS: 1d6 + 2 + 4 + 1 + 2 ⇒ (2) + 2 + 4 + 1 + 2 = 11

+1 shortbow+DA+PB+haste+BoF: 1d20 + 10 - 2 + 1 + 1 + 2 ⇒ (13) + 10 - 2 + 1 + 1 + 2 = 25
Piercing/Magical damage+DA+PB+AS: 1d6 + 2 + 4 + 1 + 2 ⇒ (3) + 2 + 4 + 1 + 2 = 12


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga casts shield from the scroll she has out.


What will Anga do in Round Two?


+2 frost heavy mace 1st attack: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 271d8 + 6 + 1d6 ⇒ (6) + 6 + (3) = 15
+2 frost heavy mace 1st attack: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 181d8 + 6 + 1d6 ⇒ (2) + 6 + (4) = 12
+2 frost heavy mace 1st attack: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11

Ragnir takes a step and with his frost mace attacks the first Cyclops.


Female half-orc Oracle 10 AC18, HP(67), F6,R4,W9; Init.+0; Perc.+15; 30'

Seeing her Fire Elemental ripped to pieces, and returning back to the Elemental Plane of Fire, she calls out, "How rude!"

She looks at the Hill Giant coming through the woods and cast a Hold spell against the over-sized lump of dung.

DC16 Will Save


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Satisfied with where he is, Haskyll brings up the blessing or Torag on the group.

He then readies Heartspit for any attacks.

AOO: 1d20 + 6 + 4 + 1 + 2 + 2 ⇒ (17) + 6 + 4 + 1 + 2 + 2 = 32
BAB, STR, Magic, Bane, BOF
damage: 2d6 + 6 + 2d6 + 1 + 1 ⇒ (3, 1) + 6 + (5, 6) + 1 + 1 = 23
Weapon, 2H STR, Bane, Magic, Haste

Aura of Protection (30' from me), +1 Deflect AC, Resist 5 Vs Acid, Cold, Electricity, Fire, Sonic. Does not stack with the Deflection from Protection from evil

AC 27 vs Giant, HP 57/57, total +2 resist on saves, +3 Dodge on Reflex. BOF 7/8, Aura 8/8


Hill Giant's Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

The Hill Giant freezes in place.

Ulfgard could hold his actions and work to finish off the now helpless Hill Giant. The Cyclops are near gone too. And the Manticore is flying away. I will wait for Ulfgard's actions before recapping. @Anga - I could see you waiting until the recap before taking actions. Just as well preserve your spells.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Seeing that the Giant is stunned, Ulfgard attacks the cyclops first and finishes the giant. [ooc]+2 to attack]
Attack: 1d20 + 19 ⇒ (19) + 19 = 382d6 + 22 ⇒ (6, 5) + 22 = 33
Attack: 1d20 + 19 ⇒ (9) + 19 = 282d6 + 22 ⇒ (1, 3) + 22 = 26
Attack: 1d20 + 14 ⇒ (4) + 14 = 182d6 + 22 ⇒ (1, 5) + 22 = 28


Anga and Round Two

Anga brings up a Shield.

Ragnir takes a step dropping the first Cyclops with his Frost Mace. He pounds on it again to make sure it doesn't move again.

Kaos gets his first attack in with Gorum's Thorn. He was not as successful with his other attacks.

Ulfgard hesitates when the first Cyclops falls.

Haskyll with his giant-sized spear drives Heartspit into the second Cyclops. It falls over dead.

Haskyll had the reach, so I took his AoO roll to make an attack.

Droja asks for divine intervention to hold the Hill Giant. It is held.

With the Hill Giant held, Ulfgard slaughters the big oaf.

The Manticore flies away.

Ragnir 20 (AC22/G26N28 69/69)
Kaos 15 (AC21SH25N27 92/92)
Haskyll 14 (AC22/G26 57/57)
Droja 14 (AC16 55FL67/55FL67)
Ulfgard 14 (AC20/G24/N31 82/103) shifted
Cyclops 14 (AC19 D,D/65)
Leira 11 (AC19 56/56)
Hill Giant 4 (AC21 D/85)
Manticore 4 (AC17 43/57)
Anga 7 (AC20/G24 53/53)

Victory!

That was easy!

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