Masks: A New Generation of Heroes

Game Master Cwethan

Playbooks
Moves
Character Bible


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conditions:
None.
Influence:
I Have Influence on: No One
Labels:
Danger: 0, Freak: +3, Savior: +2, Superior: +1, Mundane:-1

Speaking of label shifts, I didn't see anything anywhere, but I would assume that they cap out at what is listed in our playbooks?


Shaun Adams - The Transformed
Tycho "North Star" Simpson wrote:
Speaking of label shifts, I didn't see anything anywhere, but I would assume that they cap out at what is listed in our playbooks?

Yes. It's in the Moves PDF. "If you ever need to shift a Label above +3 or below -2 mark a condition instead, GM’s choice."


Influence:
I have influence on: Bran the Blessed, Mercy, Kilt
Conditions: none
Labels:
Danger +2, Freak +2, Savior 0, Superior +1, Mundane +1. Potential 4/5

Yeah, the peripheral moves section says that the GM marks one of your conditions instead.

Edit: ninja'd by the deputy.


December 26th Update

Unless stated, assume that you aren't being "influenced on."

Rather not make one of those games where its like "And then this situation happens to all of you, but in slightly varying ways as we go down the line one by one."


Shaun Adams - The Transformed
Wingblade wrote:
Edit: ninja'd by the deputy.

You might be onto something there.

  • Frequents the sewers
  • Looks like the Silver SURFER ("Cowabunga, dude!"?)
  • Teenager
  • Mutant
  • Ninja apparently
  • Impenetrable Armor = Protective Shell? (Turtle??? Probably)
Result: Inconclusive. More pizza required.

DM Default wrote:

Unless stated, assume that you aren't being "influenced on."

Rather not make one of those games where its like "And then this situation happens to all of you, but in slightly varying ways as we go down the line one by one."

Thank you! I'll keep that in mind. I wanted to check because the other group was "all" affected.


Shaun Adams - The Transformed

@Wingblade - Question: Her bladewings
Eldritch brought up something in his latest post that I've been wondering. "Catching Wingblade like that? I'd be ribbons otherwise, you handled it like no problem". Physically catching Wingblade like The Deputy did would have probably gone bad for anyone in the team. But what about The Deputy himself (or at least the Theta Suit), could he (it) have been cut?

It's a question I'm still trying to answer, and it largely depends on the hardness and sharpness of Wingblade's bladewings. Are they nigh-indestructible like adamantium, or are they more like steel? Are they "razor-sharp" or are they obsidian blade sharp? I'm not looking to retcon anything, but it's a detail I might reference later on.

Interesting video: "Could Wolverine's Claws Cut Superman?"


Influence:
I have influence on: Bran the Blessed, Mercy, Kilt
Conditions: none
Labels:
Danger +2, Freak +2, Savior 0, Superior +1, Mundane +1. Potential 4/5

Good question! I've been sort of vague since I'm not sure what sort of mythic metals exist in this universe. I'd like for it to be some sort of near-indestructible metal similar to adamantium, or some sort of living metal like what Colossus is made of so she has a level of feeling and natural repair.

As for their sharpness, they're pretty deadly, but they can fold up to a safer configuration. I'd I had to define it, I would say that half of her feathers are sharp on one side and half on the other. That way, they can fold up so that the dull edges are exposed for safety, or they can be deployed so that they can slice in any direction.

So she can reflexively make them safer if someone needed to grab her like what Adams did.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

@DM: How radical do I have to get to inact Alien Ways? Like, in the old TV show, Mork (played by the wonderfully talented and too-soon-taken from us Robin Williams) would sit on his head. I assume that is not alien enough?

But does it have to cause a major disruption? (Let's use "making out with a stranger" as the gold standard. How much above or below that on the "weirdo" meter do I need to be?)


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

BTW, Imagine, the way you're playing your character reminds me so much of Starfire and I love it!


Shaun Adams - The Transformed

@Wingblade and DM Default
In that case, for your consideration, I would like to make a suggestion for a small alteration to Wingblade's abilities. Something to bring them closer to what you're thinking, in-line with the rules, and without really changing her or Whippoorwill. Here's what I'm thinking.

Shared Ability: Superhuman Physique
Your Own Ability: Powerful Armor
Your Mentor's Ability: Weapons and Gadgets

Physique is synonymous with anatomy, body, and form. Briana and Shayera are both human, but what's superhuman about their physique is that they both have large wings on their back and enhanced physical abilities (the strength to use said wings, etc.). Thus their shared Superhuman Physique ability grants them a natural way to fly, though with the obvious caveats of having to pay attention to wind and weather, and having enough room to spread their wings. Compare to those with supernatural flight, such as Imagine, who presumably don't have to worry about such things.

As for the "Own" and "Mentor's" abilities. Shayera's Powerful Armor ability represents that her wings are made of light, nigh-indestructible metal that has been honed to razor sharpness. Briana's wings on the other hand, are 'normal' (with brown feathers), so her Weapons and Gadgets ability represents her white quills and the gadgets she gets from Whetstone, her tech guy.

Oh! By the way, I wanted to point out the Transformed move, 'Not human enough', to you. It's a berserker rage-like power that lets you mark a condition during a Directly Engage A Threat move to choose an additional option, even on a miss.


Influence:
I have influence on: Bran the Blessed, Mercy, Kilt
Conditions: none
Labels:
Danger +2, Freak +2, Savior 0, Superior +1, Mundane +1. Potential 4/5

@Atoms: That's a good way of doing it -- As long as we're both flying, and Whippoorwill's got the fighting moves and quills, and Wingblade's got the regen and enhanced senses, I'm not too concerned about how we get there.

I'll leave it to Default to tell me whether he wants me to leave it as is, or if I should go with your ideas. Either one works, in my mind. Especially since this is so 'rules light' and story focused.


Shaun Adams - The Transformed

For sure. I wasn't advocating a change as much as pointing out a different option.

Also, guys, what are we going to do with all these Team points? The Team Pool resets to 1 when time passes, so we ought to figure out something quick.


December 26th Update

Interesting Ideas, Adams and Wingblade. I'll let Wingblade decide the finer points, but more specificity creates a stronger character in my mind. Rather avoid the classic "Magnetism can do anything" problem with Magneto.

Everyone having fun? Enjoying the system? Questions? Concerns?


Angry, Insecure Potential 1/5

Yeah, it's pretty fun! It was difficult to get out of the mindset of, "I make my attack roll," at first, but I think I'm slowly getting used to it.


Shaun Adams - The Transformed

I like the system! And I like it enough that I'm considering picking up a copy of the rulebook.

I've had a lot of fun thinking about Deputy Atoms' story. Who he was, is, and will be. I really enjoy looking at the different advancement options and asking myself "how and why". Who will shape him? What will change him? There is a lot of interesting places for him to go, and I'm excited to see what happens as the game progresses.

I do have questions! Not about the system, but about everyone's characters and the team as a whole. But I suppose I'll wait and see before I start interrogating everyone.


It's an interesting system so far. I like my character and look forward to what will come of him.


Influence:
I have influence on: Bran the Blessed, Mercy, Kilt
Conditions: none
Labels:
Danger +2, Freak +2, Savior 0, Superior +1, Mundane +1. Potential 4/5

I'm having a lot of fun as well! I'm still feeling out how far our own actions can be taken, obviously. Hopefully, I'll quickly find the right balance.

The system is really quite interesting, as it seems to have a built-in end point; and not a level cap, but an actual story end. It seems counter-intuitive since for most systems the players want their characters to continue on and on. Instead, we either graduate to full-fledged adult heroes, or meet other fates.

Obviously, since pbp games don't last indefinitely either, I don't think that will be too much of a problem here. I look forward to the ways our characters develop together, since it's built right into the system.


Male Human The Beacon | Condition: None

I also like that the entire system would be conducive to short sessions if we were playing a face-to-face game. You could actually get to a satisfying endpoint every session, with the ability to throw a cliffhanger in if you need it.


Influence:
Deputy Atoms, Tycho, Imagine
Labels:
Danger : +2 Freak : +2 Savior : 0 Superior : 0 Mundane : -1
Kenneth Kaine Potential 2/5 / Conditions: Angry

I've played Dungeon World before, which uses the same mechanics as this game, so I've been having a blast with it. I'm also super excited to see everyone leaping in with both feet, adding things, and using their own initiative to add drama to the world.

I'm still getting a feel on what I can get away with and how big I can go with my powers just like everyone else is. Which makes sense, considering we're all young heroes. Everyone's characters are great and I look forward to the angst that we'll be able to wrung out of this one. :D


Shaun Adams - The Transformed

Oh oh! I have a setting question. What is the land surrounding Halcyon City like? Is it on the coast, in a desert-like area, surrounded by plains, inundated with greenery, etc.?

EDIT: And is there a general name for those with superpowers? Like Marvel's mutants or DC's metahumans?

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Nods to Atoms' question. Do we have a real-world parallel? Like the way Gotham is New York?

Also, the second question deserves to be expanded: What do we call ourselves...and what does everyone else call us? =3


Shaun Adams - The Transformed

I was looking around the Masks Google+ and I found this useful discussion about Directly Engage vs Unleash. Thought I'd share.
https://plus.google.com/115764536231428418714/posts/X7fkqj9HX3T

Magpie Games wrote:

"are the bad guys hitting you back?" is a very useful baseline, because yes—if they aren't hitting you back, it's not a directly engage! If you're springing a surprise attack and they aren't aware of you, you just straight up inflict a condition or an effect. If they aren't actually resisting or fighting back, then they aren't actually a dangerous threat, so it's not directly engage, either.

But here are the specific examples you bring up, and a reasoning around each.

"Arachnid Lad shoots webbing to blind the thugs. Is that unleash or directly engage (to "take away their eyesight")?"
Unleash. The reason being that the core action Arachnid Lad is taking is not directly engaging. Arachnid Lad isn't trying to harm the thugs, not trying to smack them into submission. He's trying to overcome an obstacle, achieving a very specific effect.

Now, Arachnid Lad could directly engage a threat, diving into their midst and pummeling them with fists, and in the midst of that fight shoot webbing into their eyes, "taking something from them" but still directly engaging. The distinction is that in this version, shooting webbing into their eyes is essentially an extra, an additional effect—but the core intent of the directly engage move is to knock them out.

"Stunlock creates a gravity well around the BBEG to render him too heavy to move. Is that unleash to change the environment or directly engage to "take away his movement"?"
Unleash. You nailed it, it's changing the environment. Again, think in this case that "take away his movement" is the secondary, bonus effect of directly engage. If you're not after the core purpose of the move—smacking them—then you're not directly engaging.

"Popsicle is freezing Starbursts legs together in blocks of ice. Again is that unleash or is that DE to remove use of legs?"
Again, depending upon the way it came up, it's probably unleash. If the player specifically says, "Gah! I don't want to get in close to Starburst. I fly around her at top speed so she can't hit me, and then I fire ice blasts at her legs to hold her in place!", then that's unleash. The "question" the move is answering is all about your ice powers, and whether or not they can hold Starburst.

If the player instead said, "Alright, I come charging in at Starburst. I'm going to try to entirely encase her in ice—I want her out of this fight. I'll start with her legs. And I don't care if she's firing starblasts at me." Then that's probably directly engage, the keys being that the player is fine trading blows, and the player's intent is to take Starburst down, removing her from the fight, more than producing an effect or change.

So this all comes down to intent. If you want to make the distinction super clear for yourself, ask your player—"Is it more important for you to hurt her or knock her out, or is it more important to hold her in place?" If the former is more important, then it's directly engage. If the latter, then it's unleash your powers.

Hope that helps!


Male Human The Beacon | Condition: None

Traveling for the holiday weekend. Posting will be sporadic.


Influence:
Deputy Atoms, Tycho, Imagine
Labels:
Danger : +2 Freak : +2 Savior : 0 Superior : 0 Mundane : -1
Kenneth Kaine Potential 2/5 / Conditions: Angry

I hope you all have a wonderful holiday!


4 people marked this as a favorite.
Shaun Adams - The Transformed

@Everyone - A VERY MERRY CHRISTMAS EVERYONE. PRESENTS FOR ALL.

Deck the Haxors with boughs of stone
Fa-la-la-la-la, la-la-la-la
'Tis the season to be Wild
Fa-la-la-la-la, la-la-la-la
Don she now her rocky apparel
Fa-la-la, la-la-la, la-la-la.
Tectonic the earth-wielding soldier
Fa-la-la-la-la, la-la-la-la.

====

Ghosty the dragon was a jolly happy soul,
With a red and black gi and a ninja mask
And two black boots with soft-soles.
Ghosty the dragon is nearly powerless, they say,
He wasn't really a ninja but the Masks
Know how he came to be super one day.
There must have been some magic in that
Mylo Ren scarf they found.
For when they placed it in his hand
He began to dance around.
O, Ghosty the dragon
Was super as he could be,
And the Masks say he could quip
and fight just the same as you and me.

Thumpetty thump thump,
Thumpety thump thump,
Look at Ghosty go.
Thumpetty thump thump,
Thumpety thump thump,
A MAN IS IMPALED ON A POLE.

====

Jingle Bells, Whippoorwill smells
Wingblade laid an egg
The Masks got a clone, stuck on a pole
And the real Haxor got away, hey!

====

Eldritch the Nova Super
Had some very shiny sigils
And if you ever saw them
You would even say they glow

All of the other supers
Used to laugh and call him names
They never let poor Eldritch
Join in any super games.

Then one clear Halcyon Day,
Ghost_Dragon came to say,
"Eldritch with your marks so bright,
Won't you get Haxor out of the pole tonight?"

Then how all the supers loved him,
Until they shouted out with terror
Eldritch the Nova Super
Your eyes are on fire!

====

Rockin' around the Haxor tree
At the Haxor party hop
Clone hung where you can see
Every Mask tries to stop
Rockin' around the Haxor tree
Let Hashtag do his thing
Later we'll have a cigarrete
And we'll do some grafitti

====

We wish you a MercyDeath
We wish you a MercyDeath
We wish you a MercyDeath
And a Happy New Shell

Mindbolts we bring
To you and your kin
We wish you a MercyDeath
And a Happy New Shell

====

Here comes Foresight,
Here comes Foresight,
Right down Foresight Lane,
Fate and Destiny and all the future

Pullin' on the reins.
Sirens are blarin', children fightin',
All is tragic and dark.
So hang your capes and say you'll quit
'Cause Foresight comes tonight.

====

You're a foul one, Mr. North Star
You punched a post box through
You hit that rock with your heel
You sent it sailing through a home
Mr. North Staaar

The three best words that best describe you,
Are as follows, and I quote"
Dooming!
Doomed!
Doom!


Nicely done sir!


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

I can just imagine the record scratch at the end of Ghost Dragon's song XD


Male Human The Beacon | Condition: None

Yyyeeeeppp. Immediate record scratch.

Merry Christmas to those who celebrate it, and Happy Holidays to those who don't!


Shaun Adams - The Transformed

@Wingblade - Question: Clocktower Entrance
How do those of us without flight get into the clocktower?

@Everyone
Here's my submission for loose canon.

DEPUTY ATOMS #1:
10-8 (Part 1)

Halcyon City @ Night - Alleyway & City Streets.

Deputy Atoms would not be stopped. After Imagine gave him the Theta suit, every hour was spent in crimefighting, stepping into one situation after another, constantly patrolling and planning. He didn't eat, for he had no reason to; and he didn't sleep because it was not necessary. It felt like days had passed but The Deputy couldn't really be sure.

The little rituals that every person had that helped to define time—things like going to school or feeling cold at night and hot in the afternoon sun—had become all but meaningless to The Deputy, either no longer required or possible after the loss of his human form. The only thing stopping the hours, minutes, and seconds from completely blending together was the little earpiece communicator he had been given by Wingblade. It needed to be charged. And so, there was one ritual that the transformation had not robbed from the Deputy. The act of going home.

Standing in the middle of an alleyway, Deputy Atoms looked at his communicator and then up at the sky. This time he had gotten the low battery warning in the middle of the night, and although some would resent having to slog through the city after midnight, The Deputy felt quite opposite. Fewer people were on the road now, and some areas of the city would be practically deserted, and that meant being able to stay aboveground. A chance to feel somewhat human again, taking the sidewalks instead of plotting a route through the sewers. To The Deputy, there was simply no better time for him to head back.

As always before heading 'home', he sent his usual message, a stickler for protocol, even though no one on the team might be awake to hear it. "Atoms 10-19 to The Farm, Code 7."* Without waiting for a response, he started on his way. It would be a long trip.

Unsurprisingly, there were few people in Halcyon who were okay with a living nuclear reactor walking the streets. The fear was that Deputy Atoms was leaking radiation, or worse, that he could somehow detonate like a bomb. At first, no one was aware of his atomic nature, but then some intelligent people realized that spikes in the Earth's natural flow of microwave energy were linked to appearances of a glowing blue figure in the city. These findings became public soon after their discovery, and as the world debated the figure they now called "Aither", it disappeared and was never seen again.

Aither had quarantined himself in Wingblade's Clocktower, in a lead-lined room designed to hold potentially hazardous objects. There, while in the midst of designing a suit to prevent anyone from coming into contact with his potentially deadly energy, Imagine gave him the Theta Suit. Emerging with newfound confidence, Aither left the Clocktower and went to Wakefield's house, where he and Wakefield began to run a series of tests. Together, using a Geiger counter Wakefield bought on the internet, they breathed a sigh of relief as they realized that, even without the suit, Aither's body showed no signs of radioactive fallout.

In the very same day as Aither's disappearance, a new hero had stepped into the scene, one seemingly made of metal. And this time, instead of letting his name be chosen by the people, he publicly began to call himself DEPUTY ATOMS; a play on his last name, Adams, which he used among friends.

With a new name and face, and a suit that made his energy signature undetectable, one might have expected Atoms to hide his nuclear origin and start fresh. But the choice of name was deliberate, and Atoms was very upfront about the nature of his abilities. Halcyon deserved to know, no matter his incarnation. The criticism started anew, but it never rose to the same level as Aither, and no one ever made the connection between them.

* (Editor's Note: 10-19 means 'returning to station/a location'. Code 7 designates that he is returning for a 'break'.)

-

Halcyon City @ Dawn - Rural/Countryside.

After much walking, the city disappeared behind Atoms as the country rose to meet him. A couple miles beyond the suburbs, the houses in this area were few, with wide stretches of undeveloped land. Here, every home had a yard at least four times the size of the house, and most homeowners took advantage of the space and the lax regulations of the countryside. It wasn't odd to see people growing edible gardens or keeping animals.

This was where Deputy Wakefield and his family live. The Wakefield's house or simply, "The Farm", as the team called it, was a 2-story, 4 bedroom country home with a covered, wrap-around porch. Its yards were sparsely decorated and full of grass, with the backyard featuring three small enclosures, one for the chickens and rooster, one for the horses, and one for the goats.

For Deputy Atoms, it was home, or at least the closest thing he had to one, and it was one of the few places where he found complete and total acceptance. Inside, stashed away in a corner, were his meager belongings; a couple changes of clothes, several books, a small amount of cash, and the charging cradle. Outside, however, there were chores; chores that Atoms had taken upon himself to complete. It was the least he could do for a family that had done so much for him. Besides, The Deputy didn't tire.

There was no stop for rest between the moment Atoms stepped onto the property and grabbed the lawnmower to begin the daunting task of trimming the entire lawn. No hesitation as he moved from this to letting the chickens out to graze and gathering the eggs. There was some reluctance in having anything to do with the goats, which he fed but had always refused to milk. But then he worked without pause as he brushed and took care of the horses.

By the time he finished and headed inside, the Wakefield family was already having breakfast. It was the usual fare, eggs, toast, and coffee with hot or cold cereal. A long time ago Atoms might have been tempted to grab a bite himself, but the transformation into The Deputy made it unappetizing and impossible to eat. He didn't need food anymore, he couldn't even smell it.

Saying a quick good morning to those present in the dining room, Atoms proceeded to his collection of belongings. Placing his communicator on its charger, he noticed, to his surprise, a palm-sized device ontop of his clothes.

The Wakefield's had no idea how it got there or where it came from.

Curious, they pushed the only button on the device, and it began to playback a recorded message.

-

By receiving this transmitter you have been invited to join the revolution. If our cause is your cause, and you wish to join us, press the button three times.

Humanity is undergoing a REDSHIFT. For too long those of us with extraordinary abilities have been ostracized, segregated, and prevented from living normal lives. From birth we are expected to use our gifts to serve the ones who hate and fear us, without reward or pay, and those who refuse are put in prisons designed for our kind, such as Tartarus or The Spike, by our so-called brethren, arrogantly named "Paragons". Time and time again we have been forced to submit, but no longer will we continue to live under the oppressive authority of Earth's regimes. Together we will rise to the stars, we will stand and fight, we will live as we choose and as we deserve. Together we will unite under one banner, under REDSHIFT. Together, the Children of the Earth will tremble as we shout our cry: "A better life for powered-kind!"

=======

TO BE CONTINUED IN THE NEXT ISSUE.

About Redshift.
Redshift is an organization of superpowered individuals who believe themselves to be superior to normal humans. Members of Redshift all have aliases/names that are based on celestial bodies, but they collectively refer to themselves and most others with superpowers as 'Children of the Stars', and insultingly refer to those without powers and those with powers who emphasize with them as 'Children of the Earth'. They are generally viewed by the rest of the world as terrorists, but they see themselves as fighting the oppression that those with superpowers routinely suffer. Most of their recruits are superhumans whose powers make it difficult to live a normal life, however there are also a number of superhuman families (Legacys) who call themselves members. Currently, they are trying to establish the world's first superhuman-only state.


Influence:
I have influence on: Bran the Blessed, Mercy, Kilt
Conditions: none
Labels:
Danger +2, Freak +2, Savior 0, Superior +1, Mundane +1. Potential 4/5
Deputy Atoms wrote:

@Wingblade - Question: Clocktower Entrance

How do those of us without flight get into the clocktower?

The Clocktower has a secret entrance at the main street level, as well as an entrance from the sewers for the non-fliers.

There's four entrances from the air, one on each clock face. Scanners in the tower do a good job of calculating the ideal approach window to minimize the chances that someone will catch sight of an arrival.

There's a "launch pad" in the interior of the tower that gives fliers a speed boost to their exit. Very useful for those with wings and who depend on their own power to pick up speed, this elevator-style lift provides a rapid acceleration to send its occupant roughly 100 feet in the air above the roof. From there, the occupant has to fly on her own or gravity takes over. Safety features prevent it from operating for anyone but Whippoorwill and Wingblade, but there is an override in case of emergency.


Shaun Adams - The Transformed

@Imagine
Hashtag not teleporting Imagine to his place raises an interesting question. How fast can Imagine fly?

@Wingblade
Thank you!


Influence:
Deputy Atoms, Tycho, Imagine
Labels:
Danger : +2 Freak : +2 Savior : 0 Superior : 0 Mundane : -1
Kenneth Kaine Potential 2/5 / Conditions: Angry

Since I wasn't able to really find an avatar that I felt fit Eldritch and how he looks, I decided to go looking through the google.

So think of his usual clothing like this, this, and this. This is about how casual he is ever willing to go and he keeps his hair with the shoulder length, long black.


Female Bard (archaeologist) | HP: 9/9 | AC: 18 (14 T, 14 FF) | CMB: +0, CMD: 14 | F: +1, R: +6, W: +2 (+2 vs fear) | Init: +4 | Perc: +4 Luck: 8/8

You could always use this avatar. It might be a little too androgynous for you, though.


Ji-Wan "Vick" Zeng Conditions: Guilty; Potential 4/5; Delinquent

Ah. Winter from strange aeons... A cthulhu AP... Fitting source for eldritch.

I'll have responses for eldritch and imagine in an hour or two. Taking care of chores around the house.

-Posted with Wayfinder


Influence:
Deputy Atoms, Tycho, Imagine
Labels:
Danger : +2 Freak : +2 Savior : 0 Superior : 0 Mundane : -1
Kenneth Kaine Potential 2/5 / Conditions: Angry

Fair enough! I will have to find their picture then soonish.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

That's an interesting question, Atoms. Without a defining parameter from the game, I've always just thought of the power of flight as the ability to go "fast enough". In combat, it's mostly just running speed, but outside of that, it's fast as the narrative. Like, slower than teleportation, but faster than a car. (If we need numbers, I think of it like something that can go 250mph, but it accelerates at only 1mph/sec.)

I've also wondered about this with the Mind Powers. It just says "Telepathy" but just the ability to mind-communicate is a 1st level throw-away power for a 5E Warlock. While it can be said to not be Mind Control, since that's a specific Doomed power, I think we can say that it's high-level Mind Reading.


conditions:
None.
Influence:
I Have Influence on: No One
Labels:
Danger: 0, Freak: +3, Savior: +2, Superior: +1, Mundane:-1

and even I don't have mind control. I just have the power to alter people's memories.


December 26th Update

updates tomorrow


Shaun Adams - The Transformed

I just wanted to say that I really enjoyed the last scene and am excited for this current one. Oh! And I also wanted to say that I bought the Masks PDF over New Years and am really liking it so far. The setting is cool and the rules are fantastic, and I've found the examples they put it in the book to be especially helpful. Thanks for introducing me to the game, Default!

So for a while now I've been working on hashing out Deputy Atoms abilities, specifying how they work and what their limits are. I very much wanted to do this through some kind of fiction like I've already posted, but after thinking about it, I supposed it would be best if I made it a short just-the-facts type thing. Hope you guys enjoy the read. Feel free to ask questions.

DEFINING THE DEPUTY:
Strange Eyes & Untouchable Flesh
Calling Atoms living energy is a little bit disingenuous because he's solid and does have a body, albeit a molecularly unstable one, which is composed of the same elements as a normal humans. It's not a complete human body though and it's missing organs (with 'filler' in their place), senses, and so on (for example, he cannot smell because he doesn't have a functioning olfactory system). The body is incomplete, half because of the fact that he doesn't require most human organs and half due to his instability (which also causes his skin to brightly glow, hair to appear almost as a flame, and so on). Another effect of this instability is that he is quite dangerous to touch; Ghost Dragon got it pretty much right when he said that anyone who touches Atoms would be "incinerated" (although a better word would be disintegrated). All but the briefest of contacts can cause crippling, permanent damage, and prolonged contact will soon turn you into dust; and not because of temperature, but from radiation. Inorganic material reacts differently, degrading/decaying from rapid radiolysis, with the exact rate (seconds, minutes, hours, days, etc.) depending on the object.
REFERENCES: 1 , 2 , 3 , 4 (video)

Inhuman Might
Most of The Deputy's power comes from his ability to control his own particles. For example, his instability should reduce him to nothingness, but he holds himself together. This constant fission, combined with his constant fusion, provides him with an unlimited source of power that not only allows him to be self-sufficient (not requiring oxygen, food, or any other fuel) but also makes it so that he never physically tires. Unfortunately, he isn't aware of this ability and currently has no control over it, and his energy signature is so immense that his presence is enough to cause energy fluctuations around him, even making spikes in the global flow of microwave energy. Another manifestation of this power is his enhanced strength, as not being able to tire or be hurt (see Impenetrable Armor) allows him to use 100% of his new body's muscle mass without any negative effects.
REFERENCES: 1 , 2

Strange Costume
To prevent Deputy Atoms from being tracked wherever he went, from interfering with nearby electronics, and from accidentally disintegrating something or someone, Imagine gave him one of her people's Theta Suits. This strange feature-less costume conforms tightly to the body of whoever wears it, is metallic in appearance (but might not actually be a metal), feels like soft sand, blocks radiation, and has a self-healing ability (which allows it to survive Atoms' body and repair itself from outside damage). He hasn't taken it off since he first put it on. It's warm to the touch while he wears it because of the heat given off from it constantly self-healing, unintentionally simulating a normal human's body temperature.
REFERENCES: 1

Impenetrable Armor
Deputy Atoms has a unique form of invulnerability in that, in exchange for total protection and seemingly no weaknesses, there is a cost or negative effect. These usually come in the form of, "if he's immune to the negative/damaging side of X then he's also immune to the positive/good side of it too". For example; he's immune to the extreme effects of heat and cold, but is now unable to detect temperature; he can't feel physical pain, but now he can't feel texture either (everything is merely varying levels of resistance); and he can't be affected by poison or disease, but at the cost of no longer being physically able to breathe or smell, eat or taste. This total immunity is tied into his ability to control his own particles, which, because he has no control over it, seems to automatically alter him on a subatomic level during the odd event where something does damage or affect him, to make him immune to whatever that thing was. For example, if Imagine used one of her mind blasts on him, it'd work, but afterwards his brain would scramble to be resistant/immune to it and she wouldn't be able to mind-speak with or use telepathy on him without at least some difficulty (and possibly an Unleash Your Powers move). Though obviously this depends on exactly how Imagine's telepathy and mind blasts work, as altering one's molecules can't do much if the attack doesn't obey or use the laws of physics (although it could potentially make him resistant).


Im currently dealing with a family crisis. I should be back online soon.

-Posted with Wayfinder


Shaun Adams - The Transformed
Tika Fairhaven wrote:

Im currently dealing with a family crisis. I should be back online soon.

-Posted with Wayfinder

Sorry to hear that, Hashtag :( Hope everything is okay.

Dark Archive

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3 EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

@ DM Default, this is the question I was referring to:

Imagine wrote:

@DM: How radical do I have to get to inact Alien Ways? Like, in the old TV show, Mork (played by the wonderfully talented and too-soon-taken from us Robin Williams) would sit on his head. I assume that is not alien enough?

But does it have to cause a major disruption? (Let's use "making out with a stranger" as the gold standard. How much above or below that on the "weirdo" meter do I need to be?)


Angry, Insecure Potential 1/5

Yeesh. Playing out a maxed-out Danger can be a bit cringy at times.


Ji-Wan "Vick" Zeng Conditions: Guilty; Potential 4/5; Delinquent

First, I should be able to post from here on. Secondly. WTH forums. I posted as Hashtag, not the character from a different post I made 5 minutes before!


Male Human The Beacon | Condition: None

Welcome back.


Angry, Insecure Potential 1/5

Welcome back!


December 26th Update

@ Imagine

I did some research and contemplating, and decided that for your move "Alien Ways" I'd say it has to be a couple tiers above "making out with someone" standard. The intent is that you can't just pull out this move whenever you feel like as you have the freedom to decide what your alien culture is like. When you use this move, it has to genuinely shock, surprise, or affect other's opinions of you to make you feel like an Outsider.

For example:
Perhaps for Imagine, when a beloved member of the community dies custom dictates you destroy everything depicting their image to honor their life and their passing on. You could just say you throw a party, but that's something people on Earth actually do sometimes. The action of you following your culture distances you from people who don't understand (thus, your superior moving up since you believe your way is right).


Influence:
Deputy Atoms, Tycho, Imagine
Labels:
Danger : +2 Freak : +2 Savior : 0 Superior : 0 Mundane : -1
Kenneth Kaine Potential 2/5 / Conditions: Angry

Hey there folks!

My girlfriend is coming up from Texas to visit me this Monday and I will be terribly busy with her for the next two weeks. I'll try to post where I can though, feel free to bot me or put me in the background if necessary.


Shaun Adams - The Transformed

@Tectonic
I'm a big fan of what you're doing with her. In-fact, it's really interesting to see Tectonic and Wingblade fight at the same time like this. Both characters struggle with being dangerous, but they handle it completely differently. Tec doesn't have full control of her abilities, but she wants to be, and she hates herself every time she lets loose. Meanwhile, Wingblade does have full control of her abilities, but wants to let loose and be herself, because she loves what she is.

@Hashtag
Welcome back, dude!

@Eldritch
Sure thing! Good on you for spending time with her. We'll miss ya.

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