Hero Name: Hashtag
Real Name (if different): Ji-Wan 'Vick' Zeng
Abilities: Teleportation, TricksIllusions
Look: Man, South Asian, Laughing Eyes, Rebellious Clothing, Showy Costume
Danger : 0
Freak : -1
Savior : 0
Superior : +3
Mundane : +1
Influence over Hashtag: Wingblade We've got this thing. I don't know if it's a good thing or a thing that's going to end with me getting my butt kicked.
Bioshock After a rough start, we spent a lot of time hanging out and actually having fun. I also helped him get used to being a new hero.
Have Influence on:
Nobody; I'm really bad at this.
When you share a triumphant celebration with someone, ask them if they think you’re cool. If they say yes, give them Influence and take Influence over them. If they say no, mark a condition or spurn them immediately. If they’re a teammate, then either way, add a Team to the pool.
When you share a vulnerability or weakness with someone, give them Influence over you, and ask them who they’d like you to be. Mark potential if you show them that person. If they’re a teammate, add a Team to the pool no matter what.
(1st)Take a move from another playbook: Blowing off steam.
• How did you get your powers?
Inherited: Vick got his superpowers from his villain mother, who was known as Blink, a teleporting thief. His illusion powers... no one's entirely sure where he got those.
• What do you do for fun?
Vandalism (Spraypaint) and petty shoplifting. Pranking other people.
• Who, outside the team, thinks better of you than you do?
Officer Harding, the police officer who has been keeping tabs on Vick since he was left to the public system. Vick's mother is now in prison after a huge confrontation that ended with the death of two heroes. He believes that Vick has the potential to be better than his mother, and keeps tabs on the kid trying to guide him to be a better person.
• Why do you try to be a hero?
Because everyone thinks that Vick is just another punk kid with a super power and is going to go 'full villain' sometime soon anyways, and he hates doing what's expected and villains are fun to mess with since you can go way farther against them than other people and it's considered 'okay'.
• Why do you care about the team?
They're the only ones who actually talked with him like he's another person, not just a future problem they're going to have to deal with. He also likes how they can be cool without seeming to try... not that he'd admit it, though.
*Any Other Abilites Unique to your Playbook
Criminal Mind: you can always ask one of the following
questions, even on a miss:
- what here is useful or valuable to me?
- how could I best infuriate or provoke ____________?
- what’s the best way in/way past?
Are you watching closely?:
When you mislead, distract, or trick someone, roll + Superior. On a
hit, they are fooled, at least for a moment. On a 10+, choose three. On a 7-9, choose two.
- you get an opportunity
- you expose a weakness or flaw
- you confuse them for some time
- you avoid further entanglement
On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition
I don’t care what you think!
Whenever you reject others’ Influence, add +2 to your roll.
Blowing off steam (The Reformed): When you commit a misdemeanor or small “victimless” crime, you may clear a condition of your choice.