When you share a triumphant celebration with someone, tell them how they’re awesome and add a Team to the pool. If they tell you how you’re awesome in return, add another Team to the pool.
When you share a vulnerability or weakness with someone, ask them to confirm or deny that you should be here. If they confirm it, mark potential and give them Influence over you. If they deny it, mark Angry and shift one Label up and one Label down, your choice.
1. How did you gain your skills?
Ty was raised by a single mom and was a disruptive, disobedient child in elementary school. One day, a martial arts instructor gave a demo for their physical education class, and Ty thought it would be a great way to learn how to punch people. However, while he did learn how to punch people, he also learned how to control his anger better and become more self-disciplined. He discovered his phasing ability by accident at 14, when he fell through the floor of his bedroom and onto the living room couch. HIs mother was quite shocked by his sudden appearance. Seeing that falling through floors randomly was a bad thing, he decided to learn how to control the ability to prevent it from happening.
2. When did you first put on your costume?
About a year after he discovered his ability, Ty was walking home from school one day when he saw a group of guys accost an older gentleman. Ty stepped in to suggest they leave the old man alone, and they attacked him. Using his now advanced martial arts skill to defend himself, he was able to fight the group off without serious harm. The old man, who said his name was Vincent, thanked him for intervening and asked Ty to walk him. As they did so, he said that even though Ty wasn't a superhero, he had the heart of one. Ty went home and thought to himself, Why not? He modified a gi to have the dragon insignia on it, learned how to tie a scarf into a ninja mask via YouTube, and began protecting the streets, calling himself Ghost Dragon.
3. Who, outside of the team, thinks you shouldn't be a superhero?
When his mother found out what he was doing just a few weeks after he started, she was livid. She grounded him for three weeks, and lectured him about risking himself and putting himself in danger trying to be a hero for the whole time. After three groundings, she saw that he obviously wouldn't be dissuaded, so even though she disapproves and tells him not to, she has ceased punishing him for being a masked vigilante.
4. Why do you try to be a hero?
Ty tries to be a hero because while his neighborhood may not be the best, the people in it are good people, for the most part. They're the kind of people who can easily be taken advantage of by criminals, though, so he wants to do his part to keep his neighborhood safe.
5. Why do you care about the team?
Ty cares about the team for two reasons. The first is because working with a team like this will teach him more about how to be a hero, which is something he vitally needs since he doesn't have any real training. The second is that he thinks being on the team will make his mom feel more comfortable with the decision, since he won't be out there alone most of the time.
Deputy Atoms is awesome, and you take every chance you get to hang out with them.
You've got to prove yourself to Wingblade before you feel like a real hero.
*Any Other Abilites Unique to your Playbook
Straight. Up. Creepin' - When you scope out a person or place, roll + Mundane. On a 10+, ask two. On a 7-9, ask one.
- what’s my best way in/out?
- what happened here recently?
- what here is worth grabbing?
- who or what here is not what they seem?
- whose place is this?
On a miss, you find yourself in over your head. The GM will tell you why this is a bad spot.
No Powers and not nearly enough training - You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it in as a new ability if this line is empty.
The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll + Mundane instead of the normal Label.
Mild-Mannered (from Janus) - When you try to use your civilian identity to deceive, trick, or slip past someone, roll + Mundane. On a hit they buy your facade. On a 7-9, choose one:
- you’re still under observation
- you leave something incriminating behind
- you’re forced to make a fool of yourself to sell it
On a miss, one of your civilian obligations rears its ugly head
Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and choose one: mark potential, clear a condition, take Influence over someone involved.
When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks, retire from the life, or become a paragon of the city.
1. help a teammate when they most need you
2. pull off a ridiculous stunt
3. save a teammate's life
4. reject someone who tells you "you shouldn't be here"