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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
Unwanted hero is unwanted
-Posted with Wayfinder
Wanted hero is wanted :) Mentioned Hashtag in my post.
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
Just so wingblade knows, nothing personal! :)
Vick's also going to help, he just needed a bit to click. Also, he didnt know you guys also failed at Franklin so he was kinda self-centered and sensitive about his damaged ego.
-Posted with Wayfinder
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Wingblade |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
It's actually amazing that no one has mentioned to the Franklin High side that Halcyon High also got hit. For all Wingblade knows, you guys had a normal day at school.
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
It's actually amazing that no one has mentioned to the Franklin High side that Halcyon High also got hit. For all Wingblade knows, you guys had a normal day at school.
Mmm, well. About that... :) *chuckles*
He would head out into the hallway, turning on the communicator and sending a message through. "Wingblade? You getting this? Some people just stepped out of a tear in reality and domed the school. The four of us are on it here."
... He gets back on his communicator, pressing the 'Call All' button while hoping there's enough juice left in his communicator for a few more transmissions...
"This is Atoms. I'm at Franklin High and my communicator is about dead. There's a situation here, some kind of force field and possible threats. We need everyone on the team channel. Change your frequencies."
Imagine sets her Bluetooth wireless talk-speaker on her ear (primitive, but convenient) and replies to Deputy. "Affirmative, Atoms. We have the same situation. 2 Heavies and a Support. Displaying exo-terrestrial capabilities. Attempts at Communication are negative. Assume hostile."
Deputy Atoms wrote:Atoms answers Imagine's message with a quick "10-4" as he makes his way through Franklin High and a river of people. It doesn't take long for him to reach the cause of all this chaos. Before him stands an odd, almost see-through figure and what appears to be two thugs, just like Imagine had said. They were doing something to the students.
"Assume hostile," his mind echoes.
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Wingblade |
1 person marked this as a favorite. |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
Yeah, well, if you'll note, Wingblade was being serenaded by Atoms when the first message went through and was dive bombing the shield during the second.
So there. ;P
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
Wingblades actions are a pretty solid example of how NOT to approach a delinquent! :D
It's very interesting how she thinks he's the supervillan, and SHE's the one planning disembowelment... I like how her origins really do play into who she is a person and how it really narrowed her viewpoint.
I mean, Vick wasn't making it any easier on her, but she's been on the edge of hysterical since the schoolground fight and Vick's not seen that they're both kinda, well, highly unstable at the moment.
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
The team is split in more ways than one.
Half the team has lost control:
The Bull - Tectonic, who is hurt emotionally. Guilty about what happened at the school when she let her powers run rampant, abused in the past, and who knows what'll happen when she wakes up, and how she reacts to her head injury.
The Doomed - North Star, who is hurt mentally. His incident with his future self caused his mind to slip. Not only was he temporarily unable to control himself , but he lost awareness afterwards (he actually follows around a group of strangers, thinking they're the team, and it takes him a while to realize that he doesn't know these people and doesn't know where he actually is).
The Nova - Eldritch, who is hurt spiritually. He lost some of his magic power, and seems to have a poor outlook on life. He's guilty about when he lost control in the past, and already feeling guilt about what he might do in the future.
The Outsider - Imagine, who is hurt 'physically'. In that she can't be physically present because presumably, her people spirited her away to the moon base and are forcing her to stay.
And the other half are 'in control':
The Beacon - Ghost Dragon, who is controlling the situation. He's trying to bring the team together, and he has already made plans in-case Haden throws them off.
The Delinquent - Hashtag, who is controlling his environment. I think out of everyone, he knows exactly what he wants and how to get it. Dude is bold and probably the most stable of the team.
The Protégé - Wingblade, who is controlling the team. She's really tightening her grip on the team after what happened with Alexis. To the point where, if you won't be controlled, you're off the team, meaning she gets control of the 'team' no matter what.
The Transformed - Atoms, who is controlling himself. In that, "The Deputy wouldn't be stopped", and he won't be turned away from something once he puts his mind to it.
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Wingblade |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
We're certainly not making things easy for ourselves, are we?
Ack! Ninja'd.
Pretty good assessment, Atoms.
I'm not sure how it's been coming across, but Wingblade's stress is because she decided to have fun with fighting Alloy, and she lost track of the rest of the fight. She feels that if she'd paid more attention, she could have prevented the mage from sneaking off and grabbing the girl. Now, she's trying to fix it by going after her, and in her eyes the team is falling apart around her and she can't do anything to stop it.
(It's not that she's thinking you're off the team if she can't control you, but I can see how that impression can be made. She's uneasy around Atoms and everything Hashtag has said and done makes her think he's quit on his own.)
I am having a lot of fun, even though Wingblade's being pushed to her limit.
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DM Default |
2 people marked this as a favorite. |
![Mask of Stolen Identities](http://cdn.paizo.com/image/avatar/PZO9280-Mask_500.jpeg)
1. I love that scene between Wingblade and Hashtag. Great argument guys.
2. Remember the difference between character and player. This game is double fun if we can have certain amounts of player character vs player character conflict. If for a second you suspect that someone might be taking it personally, don't hesitate to talk it out in discussion. I'd hate to end this game because two players got pissed at each other.
3. Post incoming. You guys move fast, which is absolutely great. You should react to each other more than to me, also makes my job easier at times.
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
We're certainly not making things easy for ourselves, are we?
Ack! Ninja'd.
Pretty good assessment, Atoms.
I'm not sure how it's been coming across, but Wingblade's stress is because she decided to have fun with fighting Alloy, and she lost track of the rest of the fight. She feels that if she'd paid more attention, she could have prevented the mage from sneaking off and grabbing the girl. Now, she's trying to fix it by going after her, and in her eyes the team is falling apart around her and she can't do anything to stop it.
(It's not that she's thinking you're off the team if she can't control you, but I can see how that impression can be made. She's uneasy around Atoms and everything Hashtag has said and done makes her think he's quit on his own.)
I am having a lot of fun, even though Wingblade's being pushed to her limit.
That has come across actually. I've just been keeping it as ammo for a future Atoms v Wingblade moment ;) Though it did almost come up when they talked in the school.
Vignette
I'm calling it now, Nora is the Avatar :D
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
Yup. Nora the avatar!
DM Default. I think that both Wingblade and I are out of character totally cool. It's been really fun to explore that limit of emotional outburst between teenagers. :)
... It occurred to me that I've not earned a single point of potential, have I?
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
... It occurred to me that I've not earned a single point of potential, have I?
*READS THROUGH ALL YOUR POSTS*
You are correct. You don't have any potential.
However, you do have influence over Ghost Dragon, and he has influence over you, because of your triumphant celebration with him on Page 2.
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Ghost_Dragon |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9434-Sajan_500.jpeg)
Just to remind everyone~ Comfort/Support automatically fails if your target doesn't "open up to you".
Okay, I'm gonna say I read it as differently.
When you comfort or support someone, roll
+ Mundane. On a hit, they hear you: they mark potential, clear a condition, or shift Labels if they open up to you. On a 10+, you can also add a Team to the pool or clear a condition yourself.
Emphasis mine.
It's about comma placement. Since the "if they open up to you" appears after the second comma and the phrase "shift Labels", I interpreted that to mean that they can shift their Labels if they open up to you, but they mark potential or clear a condition as long as the roll is a hit. That's what the "On a hit, they hear you" phrase means. Not that they have to open up to you in order for it to succeed, regardless of roll. Otherwise, why bother having a roll at all?
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
I'm going to disagree with you both! *le-gasp!*
"On a hit, they hear you:" This is the part of the sentence that declares that no, they don't get a choice in the matter.
But because they do hear you, they can either A: Mark Potential, B: Clear a Condition or C: Shift Labels and open up to you. You succeeded your roll, one of those three things happens.
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
Yeah I can see why that's confusing. It's clearer in the rulebook, and I'll put an excerpt from it below. The key phrase here, which I'll bold, is, "if they don’t open up, then no one gets anything".
OPTIONS FOR COMFORT OR SUPPORT SOMEONE
On a hit, the person you are comforting or supporting has to decide if they want to open up to you. What that means varies heavily depending on the specific situation—it could cover anything from confessing a secret to returning a kiss. The key is that it supports a meaningful emotional, dramatic exchange. If you don’t feel like you’ve received any kind of open-hearted response, then it’s not enough—the character you supported or comforted hasn’t opened up. If they do open up, they get to choose to either mark potential, clear a condition immediately, or shift one of their Labels up and one of their Labels down (both their choice). Making the emotional connection helps them strengthen their self. On a 10+, you also get to choose to either add a Team to the pool or clear a condition immediately yourself. You only get to do this if they open up to you—if they don’t open up, then no one gets anything. Sometimes, opening up in response to comfort or support triggers another move, a Team move—sharing a vulnerability or weakness. If that’s the case, it’s fine! Finish resolving the comfort or support, then resolve the vulnerability or weakness.
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Ghost_Dragon |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9434-Sajan_500.jpeg)
Yeah...that's a bit of important context that needs to be included for those who are using the shorthand. Like, seriously, that changes the way the entire move works, and makes me feel like rolling at all is nearly useless on that move when it comes to PC-PC interaction.
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DM Default |
2 people marked this as a favorite. |
![Mask of Stolen Identities](http://cdn.paizo.com/image/avatar/PZO9280-Mask_500.jpeg)
Apologies for the confusion. I opted to not just post swathes of text for two reasons: I feel a bit icky just posting from the rule book when they provide free materials for reference, and they did something to the rule book that makes me have to correct words when you do a copy+paste. At least I thought they did, perhaps it was just my pdf reader....
I'll work on getting a clearer definition system on the campaign info tab. And once again, thank you Deputy for the rules help. It's kinda like your co-GMing, but as this is a new system for me, I'd rather get it right.
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Ghost_Dragon |
![Sajan](http://cdn.paizo.com/image/avatar/PZO9434-Sajan_500.jpeg)
I'm not blaming you for that, DM Default. That's on the company for not phrasing the shorthand better or including the line that if they don't open up to you, you get nothing. I understand space is limited, but that changes the understanding of the move if you don't have the full ruleset.
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Hashtag |
2 people marked this as a favorite. |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
AS a player, I'd like to make a request. It seems that everyone's characters are just completely seeing through my illusions or finding me instantaneously when I teleport, and as a player that's starting to make me feel invalidated. If my powers don't have any impact at all, then why am I playing someone with them?
Can we be more mindful of this in the future? I give you your spotlight for abilities but it just seems like mine don't work even when I get a hit on my rolls.
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
Speaking of GMing, I've recently started my own game of Masks on a different site :) So thank you again, DM Default, for introducing me to the system and giving me a foundation on how to play and run the game.
And yeah, I feel that same ick when C&Ping, but I guess it's better than sitting here trying to put it in my own words or something.
EDIT:
AS a player, I'd like to make a request. It seems that everyone's characters are just completely seeing through my illusions or finding me instantaneously when I teleport, and as a player that's starting to make me feel invalidated. If my powers don't have any impact at all, then why am I playing someone with them?
Can we be more mindful of this in the future? I give you your spotlight for abilities but it just seems like mine don't work even when I get a hit on my rolls.
That's a perfectly valid point. I'll keep that in mind when the Deputy interacts with Hashtag.
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
Ghost dragon, your latest interaction was actually fine, since I made no indication that I WAS doing anything other than sitting there.
I would rather not LIE to the other players in order to make my characters tricks work. So I don't.
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Wingblade |
1 person marked this as a favorite. |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
Hashtag, I can't help but feel that your post is mostly directed at me, and Wingblade's ability to find Hashtag after he 'ported out from his home.
I thought I gave very good, logical reasons as to how she found him -- she's trained by Whippoorwill, who is very Batman-esque in this world. Driven, focused and smart, she's always prepared. She is extremely interested in redemption, having been redeemed herself, so she would definitely be on Hashtag's side, quietly rooting for him to choose good. But she's also pragmatic and always prepared. At character creation, I chose Hashtag as the other player that Wingblade is to keep an eye on.
If you had written that Hashtag took off to the Himalayas or a remote island, obviously Wingblade wouldn't have found him. But you went spray painting in the city -- something he's known to do. Simple deduction. I rolled a success, and I feel that aerosol paint would be something that Wingblade could detect in the air. Note that I had her show up at the end of his painting, so it wasn't instantaneously finding him, but he was in one place long enough for her to find him, I felt.
Remember, we all have powers, and maybe they're not that clear in the other players' minds. I'm sorry, I've forgotten that you have illusions at times. Maybe you've forgotten that I envision Wingblade as having heightened senses.
Maybe it'll be a smart thing to make sure everyone understands our powers and concepts to avoid future surprises and possibly hurt feelings if one of our characters makes another feel less special.
So I'll start:
Wingblade was originally conceived as an amalgam between X-23 and Hawkgirl/Hawkman. Now being a Protege, she's also got a healthy dose of Robin, having been trained by the Batman-analogue Whippoorwill. Hopefully, that will give everyone a good idea of what she can do, and what to expect from her.
Her bladed metal wings are sharp and nearly indestructible. I think I prefer them to be made of an organic-type metal that affords some self-repair. As for the rest of her body, she has a lot in common with X-23: tough, fast healing and heightened senses.
She's a good bit stronger than a normal girl her size, but nowhere near superhuman strength except for the steel musculature in her wings. Her metabolism is fast and adapted for both high speed, high altitude, and high-gee-force maneuvers.
Obviously, I'm waiting to find out from Default about how fast my healing factor will be. I don't necessarily want it to be as potent as other comic characters' such as Deadpool and Wolverine, but I do like the thought of her taking a beating every now and then and getting up and pushing through for more.
As for her senses, they're not Daredevil's level, but I would expect that she's able to listen in to any nearby whispered conversations. She's got a good sense of smell and should be able to pinpoint invisible attackers with all her senses together. I won't make the claim that she's immune to Hashtag's illusions, but I hope he'll allow that she's usually the first to see through them.
Lastly, her raw fighting talent has been honed by the best. She's far from infallible at combat, but she should be one of the better fighters on the team, if not the best. Obviously, she can't compete with the raw power of the Nova or the Doomed, or the physical strength of the Bull or the Transformed, but she's got some moves that may surprise them all.
Please understand, I'm not trying to claim my character is better than any others. What I'm gathering about this rules system is that it's trying very hard to evoke the feel of Teen Titans, Young Justice or the New Mutants. And there's one important rule about those types of shows/comics: Anybody can beat up anybody. In fact, any one team member can usually beat up the rest of the team, depending on the circumstances. How many times does one character get possessed or controlled, and proceed to rip apart the rest of the team? It happens all the time. I blame the writers. ;)
So I'm going to finish this wall-of-text by saying that I'm going to keep playing Wingblade as I envision her -- smart, cunning, resourceful and trained by the best, yet still volatile and fallible.
I hope everyone can work with that. :)
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Eldritch, The Nova |
![Winter Klazcka](http://cdn.paizo.com/image/avatar/PZO90109-Winter_500.jpeg)
Well, since we're going to be doing a descriptor of what it is that our characters do, I feel that I'll give describing Eldritch a bit and see what flows...
Truthfully, I've found categorizing him to be difficult at times. Sorcery is a big cover-all of things. In the terms of D&D, I feel him being more of a sorcerer than a wizard. What Eldritch does is driven by instincts and willpower, not by taught lore or practiced ability. I've tried to have the drawing of sigils and glyphs as a focus of his uncontrollable power; he has the power of an alien, Elder God channeling through him. It needs to be focused for him to be able to direct it without harming others or doing something worse. Even then, the potential for danger is there.
I didn't want the glyphs to be too limiting because he is the Nova, he is an explosion of power and is meant to slam into things. He isn't the best fighter in the group but who needs to be when your power actually can change reality, when you can tear apart what is and isn't. Usually, Kenneth uses it like a sledgehammer and bashes his way through things brutally. I see him almost like Mugen from Samurai Champloo in that way; he prefers direct and simple rather than complicated. Should he really take the time to practice and channel his mind, he could accomplish feats that no one can imagine. Death, time, distance, all things that we consider absolutes are no longer such when such power is there. Yet he has seen what that power can do, how much harm even a -taste- of it can do to others.
I have the burning, the emblems appearing upon him, cracking his skin with blue flames and other stuff because I wanted him to have something in common with both the Transformed and the Doomed. In another word and another game, he could've been either one of them and he knows it.
I'm hoping to have a better concept of who Kenneth is the more we play. I had planned on him being far moodier but I'm sure he'll have his moment :P
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
Hashtag, I can't help but feel that your post is mostly directed at me, and Wingblade's ability to find Hashtag after he 'ported out from his home.
I thought I gave very good, logical reasons as to how she found him -- she's trained by Whippoorwill, who is very Batman-esque in this world. Driven, focused and smart, she's always prepared. She is extremely interested in redemption, having been redeemed herself, so she would definitely be on Hashtag's side, quietly rooting for him to choose good. But she's also pragmatic and always prepared. At character creation, I chose Hashtag as the other player that Wingblade is to keep an eye on.
If you had written that Hashtag took off to the Himalayas or a remote island, obviously Wingblade wouldn't have found him. But you went spray painting in the city -- something he's known to do. Simple deduction. I rolled a success, and I feel that aerosol paint would be something that Wingblade could detect in the air. Note that I had her show up at the end of his painting, so it wasn't instantaneously finding him, but he was in one place long enough for her to find him, I felt.
Remember, we all have powers, and maybe they're not that clear in the other players' minds. I'm sorry, I've forgotten that you have illusions at times. Maybe you've forgotten that I envision Wingblade as having heightened senses.
Maybe it'll be a smart thing to make sure everyone understands our powers and concepts to avoid future surprises and possibly hurt feelings if one of our characters makes another feel less special.
Well, you seem infallible against the character who's entire shtick is being a trickster. While your character's recent actions are the most obvious examples, I felt it necessary to express how it was making me feel regardless of WHO it was. I will stand by what I said. I think everyone should have a time to *be* cool, and getting constantly shut down is not fun.
After looking it over, I think the issue with how instantaneously you seemed to have found me in the way you wrote you post... you figured out where I'd be and then next paragraph you were there. However it was conveyed, I must not have gotten the idea it took you time to do it.
In the interest of preventing any chafing between players, I apologize if I created any drama out of this. But, I don't believe in bottling up issues that could be fixed by doing what we're doing now, talking it over.
To explain Hashtag:
He's a punk. A rebel. He doesn't like authority because most of his experience with them has been them telling him he's nothing but trash or destined to rot in a cell next to his mother. He doesn't want to accept that, but he doesn't know how to react to those condemnations in a kind or patient manner. So he fights back, and they push, and he pushes harder. (This is, ultimately, the kind of conditioning that causes him to rather set a bridge on fire than cross it) Still, he's a good kid inside, he doesn't think his mother was necessarily *evil*; she raised him till he was 8, after all.
As for powers, his Teleportation is the first thing he developed. He doesn't have the grace or speed of his mother, but he does have oomph. He can teleport masses that his mother still strains to move. Perhaps if he had the ability to truly practice and have a mentor to help guide him, he would be great. This is in part because his powers are inherited and refined a bit in his generation.
Also, it's not that easy seeing through his illusions. They're not just visual images he creates, they have sounds, smells, everything but texture and mass. Creatures he fakes have warmth and even bad breath. He's better with his illusions than his teleportation, because he spent years practicing them every night and day, since they weren't as disruptive as popping all over the place. His family literally believes they have a cat...
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DM Default |
4 people marked this as a favorite. |
![Mask of Stolen Identities](http://cdn.paizo.com/image/avatar/PZO9280-Mask_500.jpeg)
Okay, we're starting to hit a stride of "power vs power" arguments/conversations here, and I'd like to avoid that. After all, how many great friendships were ruined due to Hulk vs Juggernaut arguments?
In all seriousness, if I seem paranoid about player vs player conflict, that is because I am.
Just to see if I got things straight, Wingblade's and Hashtag's powers are one of direct conflict with each other (one tracks things while the other avoids being tracked). In a narrative game like this one, where I'm letting you guys have more narrative control, it seems that there's some issues brewing with how one players efforts are being easily overturned.
The key word, being easily.
Hashtag being good at illusions shouldn't make him untrackable, but it would to most normal people. To those with heightened senses, he would be fair game but it would definitely make it harder (world logic).
So in the last case of Wingblade tracking him down, perhaps a paragraph detailing all the trouble she has to go through to track someone who has as many tricks as Hashtag does.
Unfortunately, for a play by post game, we can't immediately respond and have to kind of play-by-ear from where the previous poster left off. In such cases, please feel free to drop reminders or questions here, just keep it civil and friendly.
This whole power vs power scenario doesn't really make any room for infallible, and was actually one of my major concerns for Deputy Atoms and Eldritch's character as they're powerhouses of sorts.
TLDR: There are no infallible, express your concerns politely, if another PC is trying to do something and you're going to stop/circumvent that, then at least make it a tremendous effort to do so.
Sidenote to Wingblade: With your healing factor, I'm gonig to have you keep the broken hand for a scene or two. After all, if you broke your hand to clear a condition, but then just got it back without it really affecting the narrative in a negative way towards you, then nothing really changed and you breaking your hand didn't mean anything.
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
I like to imagine that Wingblade has a good healing factor, but her hand isn't healing as quickly as expected because her thoughts and feelings are somehow retarding it.
Might be interesting to explore.
--
As for me, I think Sheriff Adams is the most worst guy. Eh pretends to be a cop and doesn't afraid of anything. I'm pretty sure his only power is to be ludicrously unstable.
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Wingblade |
![Monk](http://cdn.paizo.com/image/avatar/PZO1118-Monk_90.jpeg)
All right; sounds like we're clear -- I had thought it was obvious that it took a bit of time for her to find him, but I guess that wasn't conveyed very well. I'll keep that in mind.
As for the broken hand, I don't really want to go with a mental reason why it's not healing very fast. What if I keep aggravating it, or it's healing wrong so I need to re-break it to set the bones right?
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
^
Wrist bones are very complex and if they don't heal right they can completely ruin your hand's range of motion, or even prevent you from opening or closing your fingers.
When Wally West, a speedster with increased healing due to his super-speed metabolism, shattered his knee, he ended up with his leg in a brace and unable to use his powers for days (They had to rig a speed-suppressing thing too) because with the speed his knee healed it would come together all wrong and he'd never be able to walk.
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Hashtag |
![Hennet](http://cdn.paizo.com/image/avatar/classact_hennet.jpg)
I've been thinking, that if I get my moment of truth unlock later on i would take the "change playbook" option, and switch to the legacy. How does changing playbooks work?
Do i lose my powers and get new ones? Do i lose all my prior playbook moves?
-Posted with Wayfinder
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Deputy Atoms |
![Gearsman](http://cdn.paizo.com/image/avatar/PZO9270-Gearsman_500.jpeg)
I've been thinking, that if I get my moment of truth unlock later on i would take the "change playbook" option, and switch to the legacy. How does changing playbooks work?
Do i lose my powers and get new ones? Do i lose all my prior playbook moves?-Posted with Wayfinder
Whether you lose old moves or powers depends on the narrative that's causing you to switch playbooks. In other words, if it makes sense to the GM and you, then you could either lose or keep certain old moves and powers.
Switching playbooks though is what you'd expect, you fill everything out except for relationships, influence (you keep your old influences), labels (they stay the same as before the switch), and "When our team first came together...".
The big rule with changing playbooks is that you can't change to an occupied playbook. Which means, for example, you can't change playbooks to The Nova while Eldritch is still using it.
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DM Default |
![Mask of Stolen Identities](http://cdn.paizo.com/image/avatar/PZO9280-Mask_500.jpeg)
I like the idea that your emotions may make your healing faster but less accurate when setting itself, so it gets you back into fighting form faster, but it'll be messed up until you fix it, which can be a couple scenes from now.