Luke's Runelords Thread
(Inactive)
Game Master
Luke
Male Half-Orc Rogue 3 / Fighter 1
Ok I can string the wire accross 40,18-19 hopefully lop off a few heads if they fall for it.
+4 Craft trap I believe the DM's rolling the skill check for the success of the trap, Pg 71 DMG looks like a CR1 DC 18.5?
You think I should wait till they go by on their way to Eberk or take out the last one as he goes by?
I could also set up a spiked tripping chain from say 39,26 to 41.27 and set the trigger after they go past, just in case any more follow after, protect our rears so to speak.
S-Chain CR2 DC 16.5
Male Shoanti Druid 2nd
Trap's sound great. You decide on your attack. Let's just try and keep the battle as far from the bridge as possible.
Male Half-Orc Rogue 3 / Fighter 1
Ok we'll go with the 2 traps,
unless any of it gets nixed by the DM
female human Sorcerer/2
"Sounds great! I think I have in my handy girl carryall, some chewing gum, a nail file, some adhesive band-aids, an eyelash curler, some clear nail polish, and a rubber-band. MacGuyver up boys! I'll be over here by Shal, with my bow cocked and ready....bet you wish you thought of that line first!"
Again, too much time sometimes doesn't help with the taking of words and putting them together to make them sound good.
Male Half-Orc Rogue 3 / Fighter 1
Maybe you should switch to sugar free gum and less cafine as well.
Male Dwarf Fighter
You Send um and I'll cleave um !!
Tale of Days Current Battlemap City Map
Yod strings the wire and is satisfied with the result.
Yod needs to make a Hide check, and I think Cha owes me a Handle Animal check. Anyone else have skill to use?
Male Half-Orc Rogue 3 / Fighter 1
Hide d20 10+9=19
What about the chain trap?
Male Shoanti Druid 2nd
Handle Animal is 3+9=12. Spot check is 7+9=16. I keep my eyes on Ishah and the bridge. When I think they might be getting close I start calling her back, softly at first, then louder until she hears.
Male Half-Orc Rogue 3 / Fighter 1
Cha do you have to actually speak to her?
I thought she could sense if you wanted her to come to you.
Some kind of bond or something no?
Male Shoanti Druid 2nd
We've got a bond, but I still have to speak to her. I can cast touch spells on her at a distance and I can share spells meant for me on her at the same time, such as cure light wounds. Also, she doesn't understand anything I tell her more than a regular dog would.
DM Luke wrote: Yod strings the wire and is satisfied with the result.
Yod needs to make a Hide check, and I think Cha owes me a Handle Animal check. Anyone else have skill to use?
Ummmmm......yeah....I do....but I don't think this "skill check" qualifies for discussion under the new posting rules. So we're calling it a "skill check" now, huh?
Tale of Days Current Battlemap City Map
Pamela wrote: So we're calling it a "skill check" now, huh? I think you owe me a roll.
Tale of Days Current Battlemap City Map
Yod Akarn wrote: Hide d20 10+9=19
What about the chain trap?
I figured I'll roll when you set the trap. It's something you're deploying after the goblins go by, right?
At the sight of the goblins and the dogs, Ishah plays it up. She barks viciously at the mongrel dogs on the other side of the bridge, and while goblins move slow, goblin dogs do not. The three mutts raise an instant howl and come tearing across the bridge on Ishah's heels.
She squeezes by as Cha steps back into the brambles. Cha, make a hide check if that's what you intend.
The goblins aren't any wiser than the dogs, but they are slower by far. Well, except for the one with the leash looped around his wrist. He gets dragged on his face, pike lost and with a mouth full of dirt, right onto the wildly moving rope bridge and over the side. The leash snaps and he drops into the surf with a screech.
Everyone roll initiative.
Male Dwarf Fighter
Init 11+2=13
Ready to cleave !!
Male Half-Orc Rogue 3 / Fighter 1
init d20 2+3=5 Hey! maybe I'll get a decent attack roll next!!
Male Half-Orc Rogue 3 / Fighter 1
Male Shoanti Druid 2nd
Init is 3+0=3. Hide is 14-5=9. Maybe their blind.
I point towards Eberk as I back in to the bushes. "To Eberk."
Handle Animal is 13+9=22. Move silently is 10-5=5. Maybe their deaf too.
Male Shoanti Druid 2nd
It's called a bright and shiny bald head. Just look out your door to the left one day and you'll see what I'm talking about. Undeveloped skill rank.
Male Half-Orc Rogue 3 / Fighter 1
Sorry I went to edit my post and deleted it by accident!!
I forgot the armor penealty worked on hide
female human Sorcerer/2
I rolled a 12 +2 for a 14 initiative.
"Is now the time to tell everyone that I really don't like dogs that much? I mean, Ishah is okay, but the other smelly ones...not really."
Male Half-Orc Rogue 3 / Fighter 1
I've learned not to look that way as I'm going out in the morning.
Male Simian druid 12, poo-slinger 3, gator fan 3
Yod Akarn wrote: I've learned not to look that way as I'm going out in the morning. Whatever, by the time your sorry ass goes to work I've been gone for like 3 hours or something. But the next time you look, I can guarantee you'll see hair.
Tale of Days Current Battlemap City Map
The goblin dogs make to blow right by Yod and Cha, provoking Attacks of Opportunities if you want them. They are gaining on Ishah very fast and have a chance of catching her before she gets to Eberk. Both Yod and Cha need to declare if they are still waiting for the dogs to pass, or if they're taking their attacks.
The new initiative order is...
Goblins 16
Goblin Dogs 15
Sari 14
Eberk 13
Shal 10
Ishah 7
Yod 5
Cha 3
Male Half-Orc Rogue 3 / Fighter 1
I do believe the jist of my statement has been misunderstood, ask Sari.
Anyway I've been told I don't have one sorry or otherwise.
Male Half-Orc Rogue 3 / Fighter 1
I think I'll take the AoO on the last dog or which ever on I can hit
d20 14+7=21 damage 3+7=10 S-Atk 2d6 6+1=7
Expecting the 3 dogs I was not!!
Male Half-Orc Rogue 3 / Fighter 1
On the map it looks like only 1 dog by me and Cha I thought all 3 were passing by us?
Male Shoanti Druid 2nd
I'll probably take a swing, but I'm confused with Yod about where the dogs are at and if I get any bonuses to successfully hiding. 16+4=20, dmg is 6+1=7.
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Sorry fellas, I wasn't clear on where exactly we are in the initiative round. It's the first full round after Ishah and the enemy got to move in the surprise round (Cha also took a step in the surprise round - into the briars).
It's now the first full round. The goblins have moved and the dogs are just beginning their moves (where you see the other two is prior to any movement). The lead dog is the first to provoke an AoO, so I'm asking you now if you want it. The other two dogs are yet to move, and your actions will certainly determine what they do.
So, with that knowledge, do either of you intend to attack the dogs as they pass, knowing that the goblins are trailing behind them? Or are you both letting one or potentially all of them to pass unmolested and wait for the goblins before closing the trap? Give me your characters intentions and I'll adapt them to the rules.
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Ugh! Important retraction here - there are FOUR goblin dogs inbound, not three. I misinformed you a couple posts back, but the map has included 4 from the beginning.
Sorry about that.
Male Shoanti Druid 2nd
I'll stick with the attack.
Male Half-Orc Rogue 3 / Fighter 1
Sorry I was confused, I thought that 3 dogs were right behind Ishah but the map shows the dogs are behind the Goblins I thought the dogs took off ahead of the Goblins.
No AoO yet then, I'll wait for the dogs to go by before setting the trap
Yod Akarn wrote: I do believe the jist of my statement has been misunderstood, ask Sari.
Anyway I've been told I don't have one sorry or otherwise.
Yeah.....all those comments from Chucks character were ACTUALLY directed at the state of the Pam in the morning when she takes out the trash....I believe to quote Chuck, I look like "Bluto".....Nice, Charles,....REAL nice.....
Male Half-Orc Rogue 3 / Fighter 1
I believe i said remind me of bluto not look like him. More a state of mind than a look.
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You have the narrative right, I think it's the turn sequence you're not getting. The map update will help by showing you the end of the goblin dog's first turn. The goblins have a higher initiative and on the map you saw, they'd already moved. The first dog's move was interrupted by it provoking AoOs.
The animal speeds by Yod at a gallop. Cha's weapon flashes out from the cover of the bushes, taking the animal by surprise and biting deeply into its shoulder. Its momentum and that of the one behind it carry them both right past Cha but the last two come skidding to a stop just in front of the druid's hidey-hole.
I believe it's the sorceress's turn.
Male Half-Orc Rogue 3 / Fighter 1
It was the "The three mutts raise an instant howl and come tearing across the bridge on Ishah's heels." That had me thinking that the dogs were already ahead of the Goblins
No problem they wont be running for long.
female human Sorcerer/2
According to the map, I can't see anything without moving. I prefer to stay next to Shal.....I'd like to ready my crossbow to shoot the first dog/goblin I can see.
Male Half-Orc Rogue 3 / Fighter 1
I'll have to ghost Eberk, he's trail skating till Sunday.
I'll try to get his turn from her if I can
Male Dwarf Fighter
I see that Ishah is about to be dog food herself and move to 42,20 to whack at the dog in 42,21 13+8=21 damage 10+4=14
That could be enough to cleave so I'll roll on the other one too
19+8=27 damage 3+4=7
These dice do work well I may have to get me some
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Are you rolling that damned orange fireball for her? I swear I'm going to steal that die.
Eberk wades into the fray, sweeping one mangy canine head into the air to land in the bushes. He uses the momentum of his follow through to wheel around Ishah and catch the other dog right where Cha's blade had already scarred it. The axe bites deep and the monster collapses with a yelp of pain, its spinal column severed.
Shal crouches low and moves up to the edge of the razorwire trap. She cannot get a shot down the tunnel, so she looks around for options.
Ishah obeys Cha, though she clearly wants to run to her master's aid. She delays until after Cha.
Yod's turn.
Male Shoanti Druid 2nd
I hate to keep asking stupid questions about the undergrowth and I hope I finally make sense of it, but for Cha, he just ignores it...it doesn't exist. For everone but the dogs, it might as well be a wall cuz they can't walk through it. For the dogs, they only get half their movement and are a -4 to AC and attacks while in it. What about visibility? How far can Cha see in it or through it and is that the same as everyone else? Thanks.
Male Half-Orc Rogue 3 / Fighter 1
Actually it's her silver marbled w/gold numbers, I wear a glove so as to not get any bad juju on them.
I will arm the trap and wait and see if anyone hits it
Male Half-Orc Rogue 3 / Fighter 1
Our crew knows what and where the traps are so they can go past or through them yes?
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On briars - you can walk through them, but not see through them. You can effectively see into the adjacent squares when you're walking through them. You get some skill bonuses, like... I gave you a bonus to that last hide check, for instance. You also get cover when fighting from it.
Others can see one square into the tangle. Others can hack their way through a square, but there's a reflex save associated with that to avoid getting all scratched up.
I also ruled that small creatures could pass through using the squeezing rule if they made the same reflex check to avoid damage.
I made some of that up. :)
Male Shoanti Druid 2nd
Okay, that makes some sense. I think it's my turn.
I take a whack at the dog in 40,24. 13+4=17. Dmg is 6+1=7. Love that six-sided die! I backpeddle to 38,23. No commands for Ishah. BTW, I'm assuming I still have a couple more minutes left on the barkskin spell?
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Yod Akarn wrote: Our crew knows what and where the traps are so they can go past or through them yes? I think that's context dependent. Knowing where that razorwire trap is doesn't allow you to leap it in combat for free. Shalelu held up at the razorwire. But in narrative I'm assuming you all can routinely avoid them.
Yod sets the chain and it rises up out of the leaves. He's quite satisfied with the trap.
Cha's turn.
Male Simian druid 12, poo-slinger 3, gator fan 3
Ha! crossposted!
*monkey claps and dances in a circle*

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Cha lashes out with the wicked blade, scoring a bloody hit on the dog's mangy shoulder and back. As Cha backs through the undergrowth he hears a gurgling screech.
Yod's efforts are rewarded as the first goblin hits the spiked chain. The chain wraps around the monster's leg and brings it down. When it tries to rise it inadvertently sticks its head into the same tangle. It lies there in a suffocating heap, its ankle and its neck in the same spiked chain noose. This at least puts a smile on the faces of the other two goblin warriors as they leap past in a rush to meet a similar fate.
The two goblin dogs turn their frustrations back to the dwarf and the dog at the end of the tunnel. The first leaps over Ishah, missing by a wide margin. The two dogs face off as the second goblin dog bobs unexpectedly and gets Eberks knee in a vice grip. It's teeth find their way around or through the armor and sink painfully into his dwarven flesh. It gives his knee a wrenching shake before finally letting go.
Eberk, 9 hp of damage and you owe me a fortitude save.
Sari's turn.
Male Half-Orc Rogue 3 / Fighter 1
"This at least puts a smile on the faces of the other two goblin warriors as they leap past in a rush to meet a similar fate."
So did they all hit the trap? It still shows 2 Goblins on the map

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This will be the discussion thread for a Play-by-post attempt at the Rise of the Runelords AP. We're starting with 5 characters, and we'll be working through character creation and backgrounds here before starting to post in an actual Pbp thread. I think we have:
Dwarf Fighter
Shoanti Druid
Elven Ranger
Some kind of Rogue (rumor has it this might be a half-orc)
And Pam, who hasn't decided anything yet.
I think the first thing we want to do here is to have each of you create a Paizo account if you do not already have one, and then to create an alias for your character. Once that is done, you can navigate to your alias's profile page by accessing the "My Account" link at the top of the page, selecting your alias from among the aliases appearing in the box, and clicking the link to create a profile. This will allow you to enter the particulars for your character. If we keep those up to date, I won't have to constantly ask for bonuses and whatnot.
So...you five know who you are. Complete these steps and lets start talking (posting?) about why you've come to the fair sea-side town of Sandpoint!
female human Sorcerer/2
Pamela has decided, and I'm now Sari, a Varisian sorcerer, so watch your butts!

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Splendid! Here's a couple of ground rules for starters. Keep yer grubby eyes away from the Messageboards on this site dealing with Pathfinder or the Rise of the Runelords Adventure Path. And Pam, Chuck, and Melissa are also forbidden from looking in the Savage Tide area since we're still in the middle of that one.
As you post, you'll see a button at the bottom of the screen that says "BBCode tags you can use". If you click "show", you'll see a bunch of escape codes that can be used when typing to lend special emphasis to parts of your posts. Two are particularly useful.
First is the spoiler button. You can hide things from certain players (provided they are honest), by placing them in these tags. For example...
This spoiler is only for Valerie
And this one is for Chris
The other useful one is the out of character tag. If you want your character to say or do something in game, typing it in the standard color is fine. If you want to say something out of character, use the ooc tag like so.
I want to ready an attack against the first person to walk through that door wearing Michigan colors.
Alright. Enough pointers for now. Get those characters created and profiles made, or I'll smite you with Mummy Rot! (those of you playing Savage Tide know I'm not kidding!)
Male Half-Orc Rogue 3 / Fighter 1
Decide I must many things, but I am here.
female human Sorcerer/2
If I'm to game with you, shouldn't you reveal your name, o ugly one? Or shall I call you anonymous user 214?
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User most anonymous, let me know if you have any questions on the character creation side. You're free to put as much or as little as you want into your background. Just know that if you make it up, I'll feel free to mix it into the plot. At minimum we need to know why you're in the town of Sandpoint on a festival day. You can be local, or from far away. You can also associate yourself with other characters in your background.
If you want equipment other than what comes in the standard package for your class (at the end of the class description in the Player's Handbook), you can swap that equipment at full price and buy anything in the Player's Handbook equipment tables that you can afford.
Male Shoanti Druid 2nd
I'm in. I did pretty well in getting my character set up until Luke sent me that five page email on Feats and Abilities...everything went foggy after that. I'll try and get it back on track tomorrow evening.
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Obfuscation is one of my talents. You need merely ask, and I promise your question will be confundicated.
Seriously - there are many choices for feats. If my email is too much, just pick a couple and roll with it. After I kill your first couple of characters, you'll have a better idea of what feats might have saved your life.
Male Half-Orc Rogue 3 / Fighter 1
Sorry, new to this area I am. Ugly in what way?
Male Half-Orc Rogue 3 / Fighter 1
Money for braces my parents had, a good dentist in Riddleport not so much.
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So it's a half-orc rogue from Riddleport? You guys are quite the melting pot. An elf, a dwarf, a half-orc, and a couple of humans. The racial harmonies bring a tear to my eye.
Excellent avatars so far. So where's Melissa and Valerie?
female human Sorcerer/2
I'm trying to bring my elf friend along, but alas, she is slow-witted and runs with scissors. Me on the other hand, I am in Sandpointe for the festival. A great time for the family to gather and to amaze the crowds with some dancing and flashy trinkets. I think I'll hang around the local pub looking for some fun. I'm bound to run in to some interesting people to travel with for awhile. Anyone else?
Male Elven Ranger 1
Ok, I'm in. I'll fill in the history shortly.
I'm in this town for a little R & R. I'm planning to meet up with my friend Sari. We met a while back when we were both incarcerated, me for drunk and disorderly, her for peddling her wares. I helped her escape and she has been indebted to me ever since.
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Welcome Green Ranger! (sorry, too many hours playing Gauntlet).
I'm afraid the ride can't start until your entire party has arrived. We're still missing one vertically challenged meat shield.
Tale of Days Current Battlemap City Map
Sari wrote: I'm trying to bring my elf friend along, but alas, she is slow-witted and runs with scissors. And apparently hermaphroditic as well, or possibly you're confused? You must fill in the details about this little rendez-vous you had.
female human Sorcerer/2
Rafa wrote:
I'm in this town for a little R & R. I'm planning to meet up with my friend Sari. We met a while back when we were both incarcerated, me for drunk and disorderly, her for peddling her wares. I helped her escape and she has been indebted to me ever since.
Wishful thinking on his part...he must be suffering from sunstroke.
female human Sorcerer/2
DM Luke wrote: Sari wrote: I'm trying to bring my elf friend along, but alas, she is slow-witted and runs with scissors. And apparently hermaphroditic as well, or possibly you're confused? You must fill in the details about this little rendez-vous you had. It happened many years ago....a horrible Varisian razor scarf incident. It obviously wasn't as bad as I had thought. "It got better!"
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Ouch. I take it back. This is a part of your backgrounds you should definitely keep to yourselves.
female human Sorcerer/2
Hello......anyone there.....I feel so small and alone.....
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Here'a a staus so far, since lots of this stuff is going on in emails behind the scenes. Some of you are slackers - you know who you are. If you don't want to be saddled with changing your aging Dwarven grandmother's diapers, you might want to get on the stick!
Rafa, Elven Ranger - missing background.
Sari, Human Sorcerer - missing opportunities to endear herself to the DM.
Yod, Half-Orc Rogue - missing profile and background, though I hear a rather nice one is in the works.
Cha tuk (would like to know how this is pronounced), Human Druid - missing a background.
Melissa the Dwarf - AWOL, though I know a character sheet exists.
Male Shoanti Druid 2nd
DM Luke wrote: Here'a a staus so far, since lots of this stuff is going on in emails behind the scenes. Some of you are slackers - you know who you are. If you don't want to be saddled with changing your aging Dwarven grandmother's diapers, you might want to get on the stick!
Rafa, Elven Ranger - missing background.
Sari, Human Sorcerer - missing opportunities to endear herself to the DM.
Apparently didn't get enough of the mummy rot in the current campaign.
Yod, Half-Orc Rogue - missing profile and background, though I hear a rather nice one is in the works.
Cha tuk (would like to know how this is pronounced), Human Druid - missing a background.
Cha(as in chalk) tuk (as in stuck)
Doing good to get a character sheet at this point. I'm on it.
Melissa the Dwarf - AWOL, though I know a character sheet exists.
Sari wrote: Hello......anyone there.....I feel so small and alone..... 19!? Are you even old enough to come on this adventure? You certainly can't be in the tavern. We may need to see a signed permission slip.
female human Sorcerer/2
keypond wrote: Sari wrote: Hello......anyone there.....I feel so small and alone..... 19!? Are you even old enough to come on this adventure? You certainly can't be in the tavern. We may need to see a signed permission slip. First my mother and now you! It was actually her idea in the first place....I seem to be wise beyond my years, at least in the wise-ass department. Don't worry, I'll keep up my end of the spear.
Male Dwarf Fighter
What's all this talk about. Let me know when something needs to be killed.
FYI, I just got back from guarding a wealthy mans offspring on his artsy fartsy coming of age trip into Cheliax. I have just escorted him back to Sandpoint and figure I can make some more money during the festival or pick up another job.
Male Shoanti Druid 2nd
I arrived just yesterday in the town of Sandpoint. I have been slowly making my way South from the Churlwood forest over the last few weeks with my loyal dog Ishah. I have been trading healing for passage, to nowhere in particular, focusing on the journey not the destination. That we arrived during a festival was a complete surprise. We travelled in with a small wagon train and we're looking for more travelling companions for when we set out again.
female human Sorcerer/2
Well, well. Aren't we all just rootless and mercenary. Does no one have vision? I seem to smell a lot of teen angst here. Oh, woe is me, I'm wandering through life with no purpose! You guys crack me up! The gang's all here! Yeah!!
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Checking in from work and all of a sudden we have a full house! Sweet. I'll try to get the opening scene typed up in a new thread in the Play-by-Post section tonight (one section up).
Male Shoanti Druid 2nd
Sari wrote: Well, well. Aren't we all just rootless and mercenary. Does no one have vision? I seem to smell a lot of teen angst here. Oh, woe is me, I'm wandering through life with no purpose! You guys crack me up! The gang's all here! Yeah!! Ahh the grand life...young and no ambition.
female human Sorcerer/2
Seems the fates have sent me in your direction. Maybe you and your doggie friend need to learn how to have a little fun? I hear it's no picnic growing old.
Male Dwarf Fighter
You humans are clueless. Life does not get fun till you have reached the century mark.
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Hey there folks.
For those of you who need D&D 101, you'll need to start the game with a skill check. That means you roll d20 and add your bonus for the skill asked for in the first post. If you miss one, and another is offered, try for that one as well (unless the spoiler description notes otherwise). Sometimes I won't allow you to make a check unless you have at least one rank in the skill (and thus have qualified as "trained" in that skill). In those cases, I'll tell you that the check is trained only.
To qualify to read the spoiler, you have to tie or beat the number I give as the DC (Difficulty Class). Skill checks are going to be a common occurence in the game.
Chris - remind you of MERP?
I started the main thread here. See ya there...
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So now this thread is officially for all the s#$~-talking, table-talking, rules clarifications and sundry that goes on at the table. You know, the first 2 hours of your average D&D session. No slipping notes to one another or playing footsies (well, co-habitating folks are excluded from that last bit. C'mere Pammy...). It looks like everyone already has the right idea, so I'll shut up and let you folks be the players. I'm just going to play with my figs over here behind my virtual DM Screen...
All in character stuff, action descriptions, roll results, etc should go in the thread I just started. G'night now!
female human Sorcerer/2
Do I have to tell you what my roll was, or do I just read what spoilers apply to me and then reply. That's what I did, so hope it was right.
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It's probably better to tell both me and your compatriots whether you were able to read them or not (not in this instance, but once your friends are together and we can come out from behind the spoiler buttons). That way, if one of you passes but the others do not, the person that passed the check can share whatever part of what they learned with the rest of the group. If the person that passed the spoiler wants, that person can just give everyone else permission to read the spoiler by saying that she tells the rest of the party whatever she knows.
For most rolls however, you'll want to show something like this...
15 + 6 (attack) + 2 (flanking) + 1 (morale) = 24. If that hits I do 6 + 2(Str) = 8 damage.
That way, I can apply any other modifiers and confirm the result for everyone. This is especially true for those in your midst that do not know the rules and will be initially leaning heavily on me to guide them through.

Male Shoanti Druid 2nd
DM Luke wrote: It's probably better to tell both me and your compatriots whether you were able to read them or not (not in this instance, but once your friends are together and we can come out from behind the spoiler buttons). That way, if one of you passes but the others do not, the person that passed the check can share whatever part of what they learned with the rest of the group. If the person that passed the spoiler wants, that person can just give everyone else permission to read the spoiler by saying that she tells the rest of the party whatever she knows.
For most rolls however, you'll want to show something like this...
15 + 6 (attack) + 2 (flanking) + 1 (morale) = 24. If that hits I do 6 + 2(Str) = 8 damage.
That way, I can apply any other modifiers and confirm the result for everyone. This is especially true for those in your midst that do not know the rules and will be initially leaning heavily on me to guide them through.
Do I have Knowledge(Local)...not according to my sheet. Do I just roll and add my standard Knowledge box, it's not an untrained item?
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Cha tuk wrote:
Do I have Knowledge(Local)...not according to my sheet. Do I just roll and add my standard Knowledge box, it's not an untrained item? That's what I was clumsily trying to say above. The Knowledge section of the char sheet is for whatever subset of the many types you want to improve. You haven't written it down, so you haven't taken any ranks in it (makes sense for your character). Most of the time, you have to have ranks in a Knowledge category to be eligible to make the check, but for some very simple things I will often let you make the check with zero ranks (this is called trying it "untrained"). I'm letting you do that this time. So this check is your Int bonus + 0 (ranks) + d20. If your total is greater than or equal to the entrance fee - you're in!
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Cha, I need to know what spells you've meditated for this morning and what tricks you've taught your dog. Pay attention to the maximum number of tricks the dog can have based on his intelligence and your druid level. I think you're entitled to get the bonus trick for free. I'll let you have credit for two weeks of training for free. This means you can make two Handle Animal checks on single tricks (or the same one twice if you fail the first), or you can take two weeks out of the time it takes to train your animal for a "Purpose".
The relevant rules are here

Male Shoanti Druid 2nd
DM Luke wrote: Cha, I need to know what spells you've meditated for this morning and what tricks you've taught your dog. Pay attention to the maximum number of tricks the dog can have based on his intelligence and your druid level. I think you're entitled to get the bonus trick for free. I'll let you have credit for two weeks of training for free. This means you can make two Handle Animal checks on single tricks (or the same one twice if you fail the first), or you can take two weeks out of the time it takes to train your animal for a "Purpose".
The relevant rules are here
Okay, as for Spells: Detect Magic, Guidance, Flare, Cure Light Wounds, Magic Stone
On to the dog...I found maximum tricks...doesn't say anything about level of the druid. Dog has a Int of 2 and is entitled to 6 tricks plus a bonus (total of 7 and no rolling for the bonus). Also, my normal handle animal is a three (four ranks minus a -1 for charisma). With my animal companion I get to add four to this roll, now I'm looking at a 7. I rolled a 16 and a 14...mute point. I got Come, Stay and Heel. I'm also working on Guarding for the next four weeks.
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So that means that getting him to do those three things is DC 10 Handle Animal skill check. As you say, you have a 3 (ranks) + 4 (companion) = +7 bonus to handle, so under most circumstances, you can take 10 on your check rather than rolling and automatically succeed and give these commands as a free action (since you have link).
If you try to give the dog a command it hasn't mastered, it is considered 'pushing' the animal, which is a DC 25, meaning right now you have to roll an 18. The good part is, it's still a move-equivalent action in combat, which means you can do this and attack, cast most spells, or move in the same round (much more on how that all works later).
Male Shoanti Druid 2nd
DM Luke wrote: So that means that getting him to do those three things is DC 10 Handle Animal skill check. As you say, you have a 3 (ranks) + 4 (companion) = +7 bonus to handle, so under most circumstances, you can take 10 on your check rather than rolling and automatically succeed and give these commands as a free action (since you have link).
If you try to give the dog a command it hasn't mastered, it is considered 'pushing' the animal, which is a DC 25, meaning right now you have to roll an 18. The good part is, it's still a move-equivalent action in combat, which means you can do this and attack, cast most spells, or move in the same round (much more on how that all works later).
Got it. Sent you a new character sheet. Were you able to open the first? On the sheet for the dog, it says Hit Dice 1d8+2 (6hp). I rolled an eight, so she maxed out with 10.
So how exactly do I make the little spoiler button show up ??
Male Elven Ranger 1
WTF? I must have had too much grog last night, I have no idea what you just instructed us to do. You will have to help the virgin player along.....
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Chuck Damel wrote: ** spoiler omitted ** Wow. I feel like a Chevelle full of teenagers just skidded across my front lawn. The way these tags work << looking at Rafa and Yod >> is you preface the text you want affected with the opening tag and follow with the closing tag.
Val you might practice a couple as well, unless your license-to-markup comes from a different instition than Chuck's.
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