Luke's Runelords Thread (Inactive)

Game Master Luke


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Female Shoanti Sheepdog 1

I'm thinking Ishah will probably retaliate here, so I'll roll an attack. If you rule different, ignore the results. 10+5=15. Dmg is 2+2=4.


Male Dwarf Fighter

Fort save 13+7=20
GRRRR... Last time you bite anyone!!


female human Sorcerer/2

Sari moves to space (38,18) by her new best friend, Shalalu.

"I can't see well enough to get a shot off!"

Sari stands there and admires the craftsmanship of her bow, and waits until she can actually DO something.


Male Half-Orc Rogue 3 / Fighter 1

Well I'll probably be ready to eat after this combat so how bout whipping up casserole #32


Male Half-Orc Rogue 3 / Fighter 1

So the one Goblin hit the trap but the other two went past, do I get an AoO on either of them?


Tale of Days Current Battlemap City Map

The other two goblins have not run past Yod yet. Their movement ended where they stand on the map. So no AoO yet.

No AoO's have been provoked where Ishah is concerned, but we'll save that action for her turn in the sequence.

Eberk's turn.


Female Shoanti Sheepdog 1

I think that is her turn. She's last on the list.


Male Dwarf Fighter

I'll let my ax do the biting dog!!
Attacking dog that bit me 17+8=25 dmg 8+4=12
Cleave if I can on the other dog 10+8=18 dmg 9+4=13
5' step to 42,19


Tale of Days Current Battlemap City Map

Ok. Ishah delayed until after Cha. Her action could have been to ready an attack against the square in front of her, so her turn moves to before the goblin dogs in sequence.

As the goblin dog attempts to leap over Ishah, she snags one of its forelegs in a vice-like grip. Then her animal instincts take over and she ducks under a barrage of heavy dwarven axe blows aimed at her unkempt mongrel attackers.

Eberk wades forward into the attacking mutts with great sweeps of his weapon. Both enemies are dismembered, leaving a fierce Ishah dangling a severed forepaw from her mouth.

Shal kneels in front of the razorwire, keeping her bow trained on the tunnel and the dwarf's back, waiting for something to get through. Waiting in vain! Nice ambush.

The modified turn sequence is...

Goblins 16
Ishah 15
Sari 14
Eberk 13
Shal 10
Yod 5
Cha 3

Yod's turn.


Male Half-Orc Rogue 3 / Fighter 1

I'll just stand here smiling at the success of my trap and wait on the goblins to go by on their way to meet the ax.
Eberk should probably get cover now from the pile of dogs around him!


Tale of Days Current Battlemap City Map

Ya, they are stacked like cordwood about his feet - chopped up cordwood.

Cha's turn.


Male Shoanti Druid 2nd

I move to 35,27 and look across the way. Spot check is 14+9=23.


Tale of Days Current Battlemap City Map

Cha, I expect you're trying to be stealthy as you do this. Sound isn't an issue, but you could make a hide check.

The last two goblins continue on their merry little charge to destruction. The first ducks into the tunnel entrance, sees the dog and the dwarf and giggles with glee. The second stops at the mouth of the tunnel and takes in the butchershop he's about to plunge into. He takes a step back and murmurs to himself.

Ishah looks around nervously for Cha and does her best to obey the last command she remembers, which was to go to Eberk. Again, she readies an attack against the square in front of her.

Sari's turn.


Male Shoanti Druid 2nd

Hide check is 2-5=-3. Oh yeah, baby, can't see me.


Male Half-Orc Rogue 3 / Fighter 1

I see something in the bushes accross the path I can't quite make it out through the brush
I wonder.....


Male Shoanti Druid 2nd

It ain't me man...cuz I'm well hidden.


Male Half-Orc Rogue 3 / Fighter 1

Maybe will dispatch a few more of those Goblin shaman druids and have enough to make you some armor


female human Sorcerer/2

Sari is still visually challenged. "Shal, can you see what is going on?" Sari stamps her foot in frustration and utters a very feminine grunt of disgust, and holds her ground.


Tale of Days Current Battlemap City Map

Cha sees no sign of alarm across the way. The two watch-towers on either side of the door show no signs of concern. They have wide observation windows and no obvious occupants. The double front doors still stand open.

Eberk's turn.


Male Dwarf Fighter

Ok I'll step to 41,21 and stop the giggling
Atk 20+9=29 confirm 2+9=11 Dang!!
Damage 7+4=11
Still see someting funny?


Tale of Days Current Battlemap City Map

Eberk hacks the monster to the earth. His companion certainly doesn't see anything funny. It lets out a scream of giddy terror, its eyes momentarily rolling back in its head.

Yod's turn.


Male Half-Orc Rogue 3 / Fighter 1

I'll step to 41,26 to deal withthe last one
Atk 12+7=19 Dmg 8+7=15 and if he was suprised 1+5=6 more


Tale of Days Current Battlemap City Map

Yod brutally ends the scream by braining the last remaining enemy.

End of combat.


Male Shoanti Druid 2nd

"Well executed everyone. Couldn't have went much better."

Let's regroup, make sure everyone is healed sufficiently, maybe set a trap across the main path and get across the bridge before it gets dark. I'll leave the plan to get across up to Shal or Yod.


Male Half-Orc Rogue 3 / Fighter 1

Well not exactly the ambush we planned, sorry girls maybe next ambush you'll have to do something. Anyway I guess I'll collect my traps wipe off any goblin bits and stow them for next use


Male Half-Orc Rogue 3 / Fighter 1

As far as a plan goes I'd say that the stealthiest get accross and signal the others once we get there. And even though we are low on mana I don't think we should wait till the ones we just dispatched are missed. Someones bound to notice that no one is guarding the bridge.
What time is it anyway? How light is it still? Are any of our spells still in effect? What say you Big Guy? as Michael would put it


Tale of Days Current Battlemap City Map

The whole ambush took less than a minute of game time, so it's still late afternoon. It's overcast and dreary,, with a cold wind blowing off the water. Most of the rain is gone. There's maybe two hours of diminished daylight left.

I'll get you a status on your protective spells tonight (when I'm in front of my notes).


female human Sorcerer/2

"Since I'm not the sneaky one, well...at least in this venue, then I'll go along with what ever reasonable plan you come up with. I do think we should move on this before these sentries are missed. And I think trapping the bridge after we're across as a "rear guard" move is smart. Other than that, I have one very small spell left to me, and that's it."

I know we bought scrolls, but I didn't write them down. Anyone remember, or have a page to reference? Might be something useful..


Tale of Days Current Battlemap City Map

Pg. 35.

Sari wrote:

The wandering Potter clan has all now reassembled...there was much rejoicing.

"I have the ability to Detect Magic already, but some of the other scrolls look very interesting."

Pat, I would like Remove Fear for 25 gold pieces, Invisibility for 150 gold pieces, Lullaby for 12 gold pieces, and the ceramic dog for 400 gold pieces. Vanna can pack it all in my car.


Male Half-Orc Rogue 3 / Fighter 1

Hey Ceramic Dog sounds interesting what does it do?


Tale of Days Current Battlemap City Map

Once the traps are down, Shal creeps back to the briar's edge and watches them for a moment.

"I'd say we've dealt Ole Ripnugget a severe blow here already. He's lost many warriors this evening, and stands to lose alot more by sunrise."

She jerks a thumb in the direction of the island. "They don't appear to have noticed their misfortune yet, but that cannot last forever. I've yet to see anything move in the watchtowers, either. They're overmatched in archery if it comes to that, but that door is still standing open with no guards..."

Cha's spell exhausts itself as you discuss these things. Each of Sari's last three hours, so you have some time on those yet.


Male Shoanti Druid 2nd

"Let's make a move. Yod, Shal, you're up. Once you establish yourselves on the other side, then comes the dwarf. I'll follow Sari with Ishah. Make sure there aren't any loose boards on that bridge."


Male Half-Orc Rogue 3 / Fighter 1

Good then my AC is still 17. So could I rig a sort of trap to make the bridge give way if we have to make a timely retreat? Like the last one accross hits a particular spot and the ropes are cut? I'm thinking a trap behind us would probably only stop 1 creature and if we do have to run for it we might hit it as well
If I can to that I will then head accross Hide 19+9=28 Move-S 16+9=25
Can't see all the way accross on the current map.
If I can get accross I'll hide by a barrel or crate or something, preferably where I could whack anything that might see someone crossing bridge and go after them.


Tale of Days Current Battlemap City Map

Here's what I have for hit points right now. If I missed CLW potions or something, let me know...

Cha 13 of 22
Yod 16 of 16
Sari 18 of 18
Eberk 17 of 33
Ishah 19 of 19
Shal 19 of 23

Yod briefly examines the bridge, though it means abandoning cover for a moment. He finds that the bridge is already rigged to drop, the left line at the foot-boards is supported by a knotted sequence of ropes that could easily be released or given extra support from the other side. You also don't trust it to bear more than two or three of you at a time as it's supported right now.

Map updated.

Yod and Shal cross carefully to the other side of the bridge. There's no barrels or crates, but there are bushes and more brambles that offer some concealment.

The doors stand open, revealing a dimly lit chamber with a hard-packed floor and several visible doors. There are also some objects on the walls, but you'll need to enter to tell what they are.


Male Shoanti Druid 2nd

I drank a potion while pursuing the Shamam, pg. 37. Brought me back up to 20. Eberk, do you have any potions left, if not I'll cast a CLW spell on you.


Male Half-Orc Rogue 3 / Fighter 1

I believe I have 1 CLW and 1 CMW potion left I'll give the CMW to Eberk once he get accross if he doesn't have any on him


Male Dwarf Fighter

Oh i've been hit? Didn't really notice, well I have a potion so I'll just drink my Cure Moderate 2d8+5 8+5+5=18
I'm good to Cleave lets go!


Male Half-Orc Rogue 3 / Fighter 1

Alright I'll assume that everyone is accross and good to go.
I'll move inside and go to the door at 26,44 and take a listen, if its closed that is. Listen 4+0=4 can't hear anything, I wisper to the others "Anyone else hear any activity from any direction?"


Tale of Days Current Battlemap City Map

Entering the room, Yod gets a whiff of stale decomposition. The objects on the walls are actually two poorly preserved dog heads and a horse head, mounted on the wall like hunting trophies. There's also a large set of dry, leathery wings pinned to the wall with daggers.

All the doors out of the room are closed. Listening at the door, Yod hears nothing but the now-diminished rattle of a wind gust outside.

Y'alls' move.


Male Half-Orc Rogue 3 / Fighter 1

Ok I'm gonna crack open the door at 26,44 and take a look into the room


Male Shoanti Druid 2nd

I'll take up the rear guard at 29,41 with Ishah at 30,41. Spot check is 2+11=13. Listen check is 18+8=26.


Male Half-Orc Rogue 3 / Fighter 1

Is it you or your dog that gives you the good hearing?
I don't seem to ever hear or spot anything, course they don't hear or spot me either...


Male Shoanti Druid 2nd

I get extra bonuses because of Ishah to listen and spot, but they're skills I've developed over and over. Combination of both.


Tale of Days Current Battlemap City Map

Cha hears faint but heavy breathing from the lookout tower on the left. No sign of anything at the opening, though.

Yod's doors aren't locked and swing open with a soft squeak to reveal a dim, undecorated hallway with a packed-earth floor. The hall ends in another set of double doors. The doors show daylight leaking between them. Another door to the right has been nailed shut with long crudely-made iron spikes. There's a message in goblin-speech carved into the door, fresh and sapping.

For those who speak with goblins...

Spoiler:
Thief will feed the tiger of the waves!


Male Dwarf Fighter

I will move inside to 25,45 ax ready.


Male Half-Orc Rogue 3 / Fighter 1

I'll move to 23,44 and check that door


Male Half-Orc Rogue 3 / Fighter 1

If that door isn't locked or stuck I'll open it enough to peek through it


Tale of Days Current Battlemap City Map

Yod pushes the rickety doors open. Beyond is a square room that forms the base of one of the watchtowers. To your left, a set of wooden stairs leads up in spiral fashion to a top floor. There's another set of closed double doors to your right as well.


Male Shoanti Druid 2nd

I move to 29,46 with Ishah at 28,45. Move Silently is 6-5=1.


Female Shoanti Sheepdog 1

Move Silently is 18-5=13.

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