Lords of Themselves: A Kingmaker Adventure Path.

Game Master Red Ramage

GM Red Ramage officiates the wanderings and epic deeds of a party of cute badasses... and an elf.


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Yeah, that's good. Less bookkeeping too. I'll give you a decent gameplay post as soon as I get home. I'm working the late shift today. :/


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Watch: one of the middle ones - 3rd (or 4th) so the casters may take first and last.
Behavior:
- Pretty sleeps in her light chain shirt (since it do not make you fatigued);
- I tend to the horses before going to sleep;
- Keep watch with no lights (unless someone build a camp fire);
- On marching order I can be anywhere. (front line as i can get past the enemies and flank them; middle role do support/shoot/circle; last line to keep the rear protected)


Thanks pretty. That's exactly what I'm looking for.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Behavior
-What armor?
-Studying my books and writing notes before bed.
-Keep a small campfire (Unless I could use my low-light with the stars that are out that night).
-Center of marching order to make sure I can respond to any threat.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Since Idris doesn't have dark/low-light vision, she would prefer to keep watch when the moon is up. However, she can take 2nd, 3rd, or 4th. In this particular instance, a campfire would give away our position.


Inactive

Sleeping in light armor.
Tends to the campsite. Cooks.
Any shift is fine,(divine casters don't need to rest to regain spells) but she also lacks low-light vision.
Toward the back of the marching order. She can do okay against a rear-ambush, but there are better choices for the front line.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Other stuff: Idris sleeps in her light armor. She will be in the front, or nearly the front of the marching order, unless a rear guard is needed. Idris will use a whetstone on her blade before sleeping (so the first successful strike of the day will have the +1 to damage).


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

-Sleeping in Light armor
-During Watch Cassius will climb a near by tree to get a somewhat vantage point.
-Take the 2nd watch
-Ill take last in marching order, that way if we get flanked, the casters arent going to be attacked first.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Borrowed the format from the PFS campaign I play in. How would this work for the group as our watch schedule?

Last light ~18:00.
Double staggered, all pers get 8hrs sleep.
18:00-20:00 Sera, Cassius
20:00-22:00 Cassius, Pretty
22:00-00:00 Pretty, Idris
00:00-02:00 Idris, Kivan
02:00-04:00 Kivan, Maja
04:00-06:00 Maja Sera

No armor, she will help Maja tend to camp and cook and probably pray alongside her as well, if she's welcome. ^_^


Inactive

@Seraphina - that is very awesome.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Kivan needs 8 hours of *uninterrupted* sleep to prepare spells. He should switch with Maja.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

So it would need to be something like:
18:00-20:00 Sera, Kivan
20:00-22:00 Cassius, Pretty
22:00-00:00 Pretty, Idris
00:00-02:00 Idris, Maja
02:00-04:00 Maja, Cassius
04:00-06:00 Sera, Kivan

You will have to wake up twice Cassius! Be a gentleman ^^ We can switch this once some days pass.

I like cause we are more protected, but it takes us 12 hours. Of course we can only use 8, so it's not a problem.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

yeah thats fine with me.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I'm good with whatever.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Forgive me for being so stupid. There's no need for anyone to wake up twice:
18:00-20:00 Cassius, Kivan
20:00-22:00 Kivan, Pretty
22:00-00:00 Pretty, Idris
00:00-02:00 Idris, Maja
02:00-04:00 Maja, Sera
04:00-06:00 Sera, Cassius

There it goes.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Ok, that works. I was in the process of working it up again so the no-armor wearing squishy casters were not teamed up but you addressed that.


Inactive

One other suggestion - the darkvision (Pretty) and low-light (Kivan) silled should be split apart. We have too few of those. So how about this.

18:00-20:00 Cassius, Kivan
20:00-22:00 Kivan, Idris
22:00-00:00 Idris, Pretty
00:00-02:00 Pretty, Maja
02:00-04:00 Maja, Sera
04:00-06:00 Sera, Cassius

Separately, we seem to have an implicit marching order. Something like this.

Front: Idris, Pretty
Middle: Kivan, Sera
Back: Cassius, Maja

Does that look okay?


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Makes sense, of course pretty or idris would switch with Cassius when he needs to use survival to find our way or track things.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Sounds good to me


Alright, I've been out and about all day against my wishes, so I can't make a real post for another few hours yet. That being the case, you're off the hook for a random encounter roll tonight. Let me know where you're headed next and what route you're taking.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

I'm having connection problems, so a might not be present for one or two days.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Which Hex are we in currently?


Inactive

I think it's the first camp on the river. Doesn't much matter to me where we go next, or if we stay and explore thoroughly.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I suggest we move towards where we found the kobolds and then explore. I don't want to be caught in the same area as where we killed some of the Stag Lord's bandits.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

The player's guide mentions "opening the trade routes along the rivers" as a primary objective. I think we should explore this hex and then continue along the river to begin.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Whatever the group decides to go with I'm fine with.
Another question, does this AP use the fast, medium, or slow method of advancement?


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Lets take out those Kobolds


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Hey we can't kill them. They might be good, or neutral. please let them be neutral


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

they tried to kill us....


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Let's leave the hex of the bandit camp for now, and return to the hex where the kobolds ambushed us, and explore it. Or wait -- is the loot we got weighing down the horses and slowing us? Maybe we should return to Oleg's first.


The AP is on the medium advancement scale. The loot has not accrued to a point where it's weighing down your horses too much, unless you wanted to take them into combat, which I don't think anyone has so far.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2
Kivan Corsan wrote:
I don't want to be caught in the same area as where we killed some of the Stag Lord's bandits.

That's actually a very strong point. They MAY send a strong force to match us. so let's avoid staying here for the time being. Let's go to the kobold tribe square.


Inactive

I think that's 3 votes for kobolds, 2 abstentions, and one for remaining in the hex. So to the kobolds!

I'm intrigued by the principle of exploring the river in the near future, though.


Hey, folks, sorry I missed a day. Full disclosure, I'm getting married in 2 weeks, so my life is IN-SANE right now. I'll certainly miss a few more days over the next 3 weeks or so, but I'll definitely try to get in as much as possible. I'm not forsaking the game, and I'll be back to consistent posting after everything settles down. For now, your patience is greatly appreciated. I hope you're all enjoying yourselves. I'm working on gameplay posts right now, so you'll have something to play with soon.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Congratulations!


Inactive

Congratulations indeed - enjoy this special time!


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Congratulations on your marriage.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Yay! Pretty loves marriages! Congratulations!


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Congratulations !


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Congrats on the impending nuptials! Life always comes first, and we'll still be here when the commotion has died down. Hope everything goes well! ^_^

I'm enjoying the game, but I'd really love it if we, the players, could get past the quibbling over morality and resolve that it's ok to attack and kill the low CR critters GM Jacob is giving us to cut our teeth on. The diplomatic approach is good for people, but if we keep trying to make friends with everything, we won't have anything to level up on!


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

In most cases, myself and many other GMs i know will award the XP of the creatures wether you kill them or handle the situation diplomatically. Im not sure if our DM is the same though.

But i agree, its getting tedious


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Sure. Demonic Mode ON. I was pissed of with Kivan calling me a demon anyway. Know at least he was right ^_^


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

The Noble Born trait I took from the campaign kinda requires that Sera would be opposed to outright attacking fey of any variety, even nasty ones. *shrugs*
I know it probably seems in opposition to what I said earlier, but she's not going to sway from the opinion that we should target the kobolds instead. We know they are attacking travelers and raiding just like the bandits.

Medvyed: Your family has long a deep respect for the wilderness and is superstitious about the creatures that dwell therein. You gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities.


Inactive

I will be away tomorrow and for the weekend. Will be back online Monday. If needed, please bot me!


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

@Jacob: we've got a little lost regarding the hexes. In which one we just arrived, in which are the kobolds and in which the trails moves to. Also, the hour we made things this day, so we might now when to rest and such.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Looks like we're not the only ones to be confused about the hex sizes...
Link to a discussion.

The happy day approaches soon, so I doubt we'll hear much from our GM for a few days more.


Ok, let's try this for a better map. Plains, hills, and forest are shown currently. House is Oleg's, grapes are radishes, tents are bandit camp. You are in the radish hex, heading SE into unexplored territory. Hexes with filled bases are explored. Better?

Alright, friends, this is my last post for a bit. Getting married and such. Hopefully I've left you enough to talk about for at least a little bit. Feel free to chat amongst yourselves or even go back in time to have earlier conversations. You can fill in history, discuss backgrounds, whatever you like.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Congratulations once again! Enjoy it!

Well, the map does seem visually good. I had the impression that Oleg's watch post was much farther away. Actually it was the bandit's camp which was more to the center of the hexes, but whatever works for me.

So the radishe's hex has been explored, and we're heading to another one where we may find Mites or Kobolds, depending on what do we want, right?


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Thanks, that makes more sense. The map works visually and I like it.

We'll RP for a while, don't worry about us.

Have fun storming the castle!


Inactive

Map is awesome.

Congrats again! May Erastil smile brightly on your marriage.

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