Lords of Themselves: A Kingmaker Adventure Path.

Game Master Red Ramage

GM Red Ramage officiates the wanderings and epic deeds of a party of cute badasses... and an elf.


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Inactive

Maja will take one of the Alchemist Fire. We should split up the CLW potions amongst the team.


Inactive

Oh, how much XP do we get for the kobolds?


50 XP a piece. Woo.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I can feel that level increase it's almost there. Do we go after kobolds or bandits?


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Bandits please. Anyway, it's 50xp for every kobold or for each of us? ^^

And we recovered one or more leather armor?
Oh we're SO rich ^^

Well, we have:
- 3 Potions: Pretty / ??? / ???
- 3 Alchi Fire: Maja / ??? / ???


50 XP per character


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

ill take 1 potion and 1 alchi fire


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Did anyone who doesn't currently have a bow want Idris's shortbow?


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Not me, thank you. I have one already.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

If nobody else wants the shortbow I do need some weapon to help you guys with in this fight, and I can use it because I'm an elf. I would most likely give it back afterwards because of my 7 STR.


Inactive

Can Kivan memorize Acid Splash? It's actually pretty strong at this level (range attack vs. Touch AC).


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I do have Acid Splash, and it doesn't use up arrows, so nevermind me asking for the bow I will just use the spell instead.


Inactive
Kivan Corsan wrote:
I do have Acid Splash, and it doesn't use up arrows, so nevermind me asking for the bow I will just use the spell instead.

Sorry, didn't mean you shouldn't have the bow too - it's good for the range! Just offering an alternative on top of the bow.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Acid Splash has a very short range, 30ft i believe.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Kivan go ahead and add a shortbow to your inventory, and take one of the quivers of normal arrows (20). If it's alright, Idris will take a quiver as well.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

So is the plan for Bill to participate in this battle? Or is he let go or left behind?


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I don't think he will participate in this battle. I think we might just send him on his way.


Inactive

I think we let him go while we're some distance away. I'm guessing GM Jacob is having to make up a lot of facts about Bill, but for what it's worth, I think it'd be fun to have him turn up again one way or another.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

As we're making a kingdom he might as well be usefull in the future, but we would not allow him to live if he was not a good person, and it seems he doesn't want to live that badly. Anyway, the thing we need to find out is, Will he devout himself to a better life if we release him?


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

I won't be able to post from tomorrow until sunday afternoon. Feel free to bot me if needed.


My mouse is broken right now, so I can't do anything on my desktop which has all of my RPG stuff. I'll pick up a new mouse tomorrow, but it may be Friday before I can get a post up. Terribly sorry.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

We will hold still until you manage it Jacob ^^


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

We can wait.


Inactive

Yup, stuff happens.


Hey everybody, I'm starting a pathfinder E6 game on the forums if anyone's interested. It'll be a classic-themed campaign in which the heroes remain men, not gods. It's 100% homebrew and in very early development, so there's a ton of room for collaborative, creative input. If you're interested, head on over. Link


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Quick question. How much exp did we get from the bandit camp?


Thanks Kivan, it's 235 XP for each character.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Is there anything we're waiting for before proceeding to the Kobold tribe?


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I think we just want to meet Bill and see what his opinion on the bandits we captured are. We would allow any like him to live, and we would kill the ones he says are actual bandits. At least that is my general feel of the group.


Inactive

We also need to camp for the night somewhere. Not sure if that's easy or if we should expect wandering monsters.

Also, I'm actually in an E6 game, and while we haven't hit level 6, I still like the concept in general.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

I think we should hash out how we're going to handle the executions in the future here. We're just going to keep going round and round IC over it if we don't reach a consensus. I could be wrong, but I don't think the GM means to shift Cassius' alignment or impose a penalty just because he chooses to use an arrow for his killing blow...

Or do we think we need to follow the letter of the charter while performing this particular public service?

Also, would you prefer Sera hold off on Color Spraying in the future, that way we'll have fewer survivors to worry about after the fact?


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Color spray them to the last! Otherwise WE risk our lives. Remember that a simple arrow can kill any of us (even if not a critical).

We should hang the next bandits, cause hanging bodies are an example of the law being applied. I avoided giving the idea now cause the Stag Lord will not understand what happened here (except his camp got raided) and thus it will be safer for us.

Later on we may hang them all, I think.


Inactive

Definitely color spray!

I actually think things are playing out just fine from a role-playing perspective. I like the fact that Cassius is the "no mercy" character. Similarly, Maja is aghast from an in-character perspective.

But from an ooc perspective, I can see this getting tedious. Especially the who lives and who dies part. If so, I'm down with the kill-em-all let God sort it out approach.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Well, I (the player) and Idris (the character) both would prefer that opponents die in battle, then we don't have to make such difficult decisions. We'll have to have an executive council to decide what the policy for executions would be in the future. Obviously once we have enough of a stronghold to have a functioning justice system things will change.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius gives mercy, but not at the expense of innocents. These bandits preyed on Olaf and his wife which is why Cassius just puts them down. In his mind, to let them go could just bring a larger threat to Olaf.

Once we have a stronghold, he would be all for prison cells and judges and such things. But at the moment we can't afford to put innocent lives and ourselves in jeopardy because one or two bandits may be coerced and i use coerced, very loosely. Anyway thats the POV of Cassius.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Pretty agrees with Cassius. She thinks that you should do good to people who deserve it, and harsh actions to the others. Besides, we cannot afford them to live and make a Kingdom full of bandits. If this is a Kingdom of renegades, good people will never come here. So once we have the structure to do so, we will judge them accordingly, but the stolen lands are a savage place.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Kivan just wants to have minions to carry his stuff. He will really only protests the killings until he gets a suitable porter then he is killing every single one who isn't useful.


Inactive

Executive Council is In Session!

Maja thinks we should vest someone with power to decide whether to execute each prisoner. She proposes Idris to be judge, jury, and executioner. Idris seems to favor killing bandits in general, but is reluctant and would spare the occasional bandit if they are useful. Having a decider seems better than the constant bickering that's dividing the group.

Would people be agreeable? Maja votes yes.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Nooooo don't make it me! Too much responsibility on one person!


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Welcome to the Road of Damnation, girl.
With mine Idris has two votes ^^


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

I think thats too much pressure to place on one person.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

If the votes are in favor of Idris taking that role, I'll do it, but my vote is against that. If we do executions often, we should get an axe for the purpose so my blade is not too often sullied with the blood of the unworthy.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

What if Idris passes judgement and Cassius does the executions.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Might be easier, if Cassius agrees.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

But if he feels like the execution is unwarranted (Which i doubt because of how moral Idris is played thus far) but if it ever happens he would say something. ortherwise he doesnt mind


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

I don't agree with appointing one person to make the decision, as that sounds a lot like appointing a leader and I don't think we're there yet. Instead, I think we need a clear rule in place.

And unfortunately, the only rule that really makes sense until we're stronger, more established and can more confidently assert ourselves as law-bringers is: kill them all, let the gods sort them out. Only occasionally, when one speaks up and seems genuinely repentant and volunteers to aid us in our quest will we grant leniency, like we did with Bill/Litfin. And we can (hopefully?) rely on the GM to point those NPC's out to us by having them do just that. I think that would help us to not have to spend too much time focusing on this grislier aspect of the game.


Don't let me decide for you, but the fewer people that I have to invent personalities for the better. I liked doing Litfin off the cuff, but it's a lot of work to characterize every enemy. Also, I could just have them die below 0 HP unless you say otherwise. Just my two coppers.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Pretty will try something different next time. Let's see how that works.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

How about assume all unimportant NPCs are dead at -1 HP unless we take actions to save them, which we probably won't. I guess that's what you're suggesting?


Inactive
Idris of the Blade wrote:
How about assume all unimportant NPCs are dead at -1 HP unless we take actions to save them, which we probably won't. I guess that's what you're suggesting?

Agreed.

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