| Full Name |
Cassius Blackmore |
| Race |
Human |
| Classes/Levels |
Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2 |
| Gender |
M. |
| Size |
Medium |
| Age |
23 |
| Special Abilities |
Track, Wild Empathy |
| Alignment |
Neutral Good |
| Languages |
Common |
| Occupation |
Hunter |
| Strength |
13 |
| Dexterity |
17 |
| Constitution |
12 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
8 |
About Cassius Blackmore
Cassius Blackmore
Male Human Ranger 1
NG Medium Humanoid (humanoid, human)
Init +5; Senses Perception +6, Sense Motive +6;
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Defense
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AC 18 , touch 12, flat-footed 16 (+6 Armour, +2 Dex)
HP 12 (1d10, +1 Con, +1 favoured class)
Fort +3 , Ref +6 , Will +2
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Offense
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Speed 30 ft.
Melee-
Ranged- Longbow: +4 (1d8)
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Statistics
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Str 13 (+1), Dex 17 (+3), Con 12 (+1), Int 10 (+0), Wis 14 (+2), Cha 8 (-1)
BAB +1; CMB +2; CMD 15
Languages: Common
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Feats
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1) Point Blank Shot: +1 to Attack and Damage within 30ft.
2) Precise Shot: No longer take -4 penalty shooting into melee.
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Adventuring Skills
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Total skill ranks: 6+Int+ Skilled
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Climb: +5 (1+1+3)
Knowledge Geography: +4 (0+1+3)
Knowledge Nature: +4 (0+1+3)
Perception: +6 (2+1+3)
Profession (Hunter): +6 (2+1+3)
Stealth: +7 (3+1+3)
Survival: +7 (2+1+3+1)
Gear
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- Rangers Kit (Backpack, Bedroll, Belt Pouch, Flint & Steel, Iron Pot, Mess Kit, Rope, Torches (10), Trail Rations (5), Waterskin)(28 Lbs).
- Chainmail (40 lbs + -5 Check Penalty)
- Longbow (3 lbs).
- Spider's Silk Rope (50ft.) (4 lbs)
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Special Abilities
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Human/Traits
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Skilled: +1 Skill Point per level.
Trait One (Reactionary): As a scout for the rebellion, Cassius had to work to be one step ahead of the enemy. +2 bonus on Initiative Checks.
Trait Two (Poverty-Stricken): Cassius grew up in an unstable family environment, often requiring him to fend for himself. +1 bonus on Survival Checks.
Ranger
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1) First Favoured Enemy (Human): +2 to attack and damage, Bluff, Knowledge, Perception, Sense Motive, and Survival against these creatures.
2) Track: Add 1/2 Level (Min 1) to Survival checks made to follow tracks.
3) Wild Empathy: A ranger can improve the initial attitude of an animal. See rules for details.