Maja Weatherseed
Female Halfling (Riverfolk) Rogue (Scout) 5 / Fighter 1
NG Medium Humanoid (halfling)
Init +9;
Perception +11 (+13 vs traps);
Sense Motive +4
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Defense
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AC 24 (25 vs traps),
touch 18,
flat-footed 17 (+6 Dex, +4 Armor, +1 Enhancement, +1 Dodge, +1 Shield, +1 Size)
hp 54 (1d10+5d8+18) / Grazed 40 / Wounded 27 / Critical 13
Fort +7 (Twist Away),
Ref +12 (+13 vs traps),
Will +3 (+5 vs fear)
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Offense
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Halfling Rope-Shot, Masterwork: +15, 1d4+7/18-20/x2
Dueling Dagger: +11, 1d3-1/19-20/x2
Speed: 30 ft, Swim 10 ft (Swim DC15 water or less)
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Statistics
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Str 8,
Dex 22(20),
Con 14,
Int 14,
Wis 10,
Cha 14
BAB +4;
CMB +8;
CMD 19
Feats: Combat Expertise, Deft Maneuvers, Dodge/Mobility/Landing Roll/Just Out of Reach, Improved Initiative, Twist Away, Two-Weapon Fighting/Two Weapon Defense, Weapon Finesse/Agile Maneuvers
Traits: Helpful, Threatening Defender
Skills: Acrobatics +17(6), Bluff +11(6), Climb +10(6), Diplomacy +6(1), Disable Device +17(6) (+19 with mwk tools), Disguise +6(1), Escape Artist +10(1), Kn(dungeoneering) +6(1), Kn(engineering) +6(1), Kn(local-Keoland, Geoff, Sterich, Yeomanry, Hool Marshes, Sea Princes) +11(6), Kn(military) +6(1), Kn(monster lore) +6(1), Linguistics +6(1), Perception +11(6), Profession (sailor) +5(2), Ride +10(1), Sleight of Hand +10(1), Sense Motive +6(1), Stealth +19(6), Survival +9(6), Swim +8(6)
Languages: Keoish (B/S), (T/W); Halfling (R/S), (B/W)
Race Abilities:
Fearless: +2 save vs fear
Halfling Luck: +1 all saving throws
Sure-Footed: +2 Acrobatics and Climb
Halfling Weapon Familiarity
Keen Senses: +2 Perception
Fleet of Foot: Speed 30 feet
Thrown Weapon Prowess: +2 racial bonus to attack rolls with thrown weapons or any weapon with halfling.
Class Abilities:
Weapon Training (flail)
Combat Expert (Step-Up)
Combat Expertise
Evasion
Trapfinding
Sneak Attack 3d6
Finesse Training (Halfling rope-shot)
Danger Sense +1
Network of Contacts (10 contacts)
Debilitating Injury (bewildered, disoriented, or hampered)
Scout's Charge (sneak attack on charge)
Rogue's Edge (swim)
Rogue Talent
-Combat Trick
-Offensive Defense
Equipment:
+1 Mithral Chain Shirt (2,100 gp)
Cold Iron Masterwork Halfling Rope-Shot (302 gp)
Silvered Masterwork Halfling Rope-Shot (321 gp)
Cold Iron Chakram x3 (6 gp)
Belt of Dexterity +2 (4,000 gp)
Cloak of Resistance +1 (1,000 gp)
Dueling Dagger x2
Outfit, Cold Weather
Spring-Loaded Wrist Sheath x2 (10 gp)
Smelling Salts (25 gp)
Masterwork Thieves' Tools (100 gp)
Mwk Backpack (50 gp)
Bandolier x2 (1 gp)
Bedroll (0.1gp)
Blanket, Winter (0.5gp)
Waterskin (1gp)
Trail Rations x2 (1gp)
Potion of Fly (750 gp)
Potion of Invisibility (300 gp)
Potion of CMW
Antitoxin
31.4 gp
House Rules