Legendary Planet - Goblins in Spaaaace!!! (Inactive)

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 1, 'To Worlds Unknown'

...in which, our unlikely heroes find themselves on the unknown world of Argosa...

Party Health
Ravboom: 11/36HP, 3 Hero Points
Palomia Kasic: 24/24HP, 3 Hero Points
Relas: 10/26HP
Vael Dahl: 6/22HP, 3 Hero Points
Blekk: 22/35HP, 3 Hero Points

Maps
Lomrick's Laboratories
Zel-Argose


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female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Keeping silent and moving through the rooms following Ravboom.

Search, Master Bedroom:: 1d20 + 14 ⇒ (18) + 14 = 32
Search, Central Area:: 1d20 + 14 ⇒ (20) + 14 = 34
Search, Spare Bedroom 1:: 1d20 + 14 ⇒ (10) + 14 = 24
Search, Spare Bedroom 2:: 1d20 + 14 ⇒ (6) + 14 = 20
Search, Office:: 1d20 + 14 ⇒ (18) + 14 = 32
Search, Foyer:: 1d20 + 14 ⇒ (12) + 14 = 26
Search, Meeting Room:: 1d20 + 14 ⇒ (10) + 14 = 24
Search, Dining Room:: 1d20 + 14 ⇒ (17) + 14 = 31
Search, Kitchen:: 1d20 + 14 ⇒ (15) + 14 = 29


Inactive

Palomia dutifully attempts to help search the rooms as well...

Buncha Rolls:

Master Bedroom: 1d20 + 2 ⇒ (2) + 2 = 4
Central Area: 1d20 + 2 ⇒ (2) + 2 = 4
Spare Bedroom #1: 1d20 + 2 ⇒ (4) + 2 = 6
Spare Bedroom #2: 1d20 + 2 ⇒ (6) + 2 = 8
Office: 1d20 + 2 ⇒ (14) + 2 = 16
Foyer: 1d20 + 2 ⇒ (20) + 2 = 22
Meeting Room: 1d20 + 2 ⇒ (9) + 2 = 11
Dining Room: 1d20 + 2 ⇒ (16) + 2 = 18
Kitchen: 1d20 + 2 ⇒ (19) + 2 = 21

At one point during the search, something occurs to her. "Hey, wait - based on how the house looks from outside there should be one more room to the northeast. But I don't see any doors leading to that part of the house. Did we miss an entrance?"
______

That solitary room we've not searched seems to only be accessible from outside where the strange moving bushes are, based on the map.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rubs his chin. "Think it have door from garden, figured it was a pantry, for kitchen. Can go check if you want. Be careful of rose bushes, remember." Rav, finishing up his search, will go with Palo to check the room.

Rav mentioned it earlier, but nobody seemed to want to go check it, so *shrug*.


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I'll help search too!"

Buncha Rolls Pt. 2:

Master Bedroom: 1d20 + 6 ⇒ (17) + 6 = 23
Central Area: 1d20 + 6 ⇒ (2) + 6 = 8
Spare Bedroom #1: 1d20 + 6 ⇒ (7) + 6 = 13
Spare Bedroom #2: 1d20 + 6 ⇒ (10) + 6 = 16
Office: 1d20 + 6 ⇒ (20) + 6 = 26
Foyer: 1d20 + 6 ⇒ (11) + 6 = 17
Meeting Room: 1d20 + 6 ⇒ (11) + 6 = 17
Dining Room: 1d20 + 6 ⇒ (9) + 6 = 15
Kitchen: 1d20 + 6 ⇒ (7) + 6 = 13


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear
Claptrap wrote:

Definitely proving that he has no emotions, especially not vanity, Claptrap then zips over to the bookcase and starts reading off book titles, cherrypicking 5 or 6 of them for himself and stuffing them in his compartment.

Its like Christmas here!
Ravboom wrote:
Rav pauses just long enough to grab the Lomrick tomes and shove them into Palo's pack. If they don't catch Lomrick, insight into his mind might help track him down.

Claptrap looks heartbroken as Rav grabs the books from right in front of Claptraps optic sensor and takes them away.

But... But Master D,: I had wanted to take those!

Seeing how that was a futile endeavour, he waits until Rav goes downstairs once more before he acts...
Racing up to Palo, he gives her the biggest eye he can possibly muster, a grease stain smeared in one corner and gives out a tiny sniff... as he holds out his graspers.
Palo, Miss. please?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rolls his eyes. "You can read them later, they are for all of us." He says as he watches the robot put on a sick puppy act.


Inactive

"No, stoppit! Later!" Palo hisses as she slaps away CT's graspers. "Like Rav said, we can all look at them later!"


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"There's a tome on robotics on the third case, fourth shelf, second from the right, if you're interested Clap." Rav calls out, knowing the robot is like a magpie, always distracted by new shinies.


Lightly pulsing with light with each syllable, "So are we going to look at the room near those bushes or more stairs?"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Keeping quiet and waiting for a decision to be made. Though since all progress has stopped Vael does take a moment to look though the shelves of books.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Yah, we go check now. Remember, no smell roses.

Rav leads the way, looking for traps.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

Relas pads along a short ways behind Ravboom, not so much looking for traps as for signs of shenanigans - such as the moving rose bushes.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Ohhh! Really? I wonder if they got a section on toasters?
Claptrap zipps over to the section and retrieves it.
sexy, sexy toasters...

Say GM, would I be able to make a K: Engineering check (with Focused Trance) to get a hunch on the likely location of the (obviously) secret staircase leading down into the basement based on the buildings layout? I would have a +13+20 modifier if you want to do the roll.


CL4P-TP wrote:
Say GM, would I be able to make a K: Engineering check (with Focused Trance) to get a hunch on the likely location of the (obviously) secret staircase leading down into the basement based on the buildings layout? I would have a +13+20 modifier if you want to do the roll.

No need to roll a check... let's give it to you on a plate :)

As the group turn the manse upside down, lifting carpets and moving furniture around, certain data aligns within CL4P-TP's mind... memories, if that is what you can call them, of the chambers below the manse - and of the secret door that leads from the gardener's store...

...a store room that the group cannot get to without the suddenly ambulatory roses moving towards them.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Wait second." Rav stops in the kitchen and grabs some cooking oil. He then uses duct tape to tape a couple of bottles of cooking oil to a mayonaise jar full of powder. "Open window, when Rav say, light mayonaise jar." He pours a bit of oil on a kitchen rag and stuffs it into the top of the mayonaise jar. He points to Vael. "Then Rav throw outside and cover garden with flaming oil. Roses no like flaming oil. Burn for a bit and die out."

When Vael lights the rag, he throws the jar out the kitchen window, ducking to avoid the blowback from the explosion.


Inactive

Now used to this sort of thing, Palo simply ducks down behind the nearby wall with Relas as Rav throws the jar out the window.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Doing as is asked of her. Not being used to this behavior, and more than a little curious, Vael remains standing to watch the fire erupt on the lawn. Flinching at the bright light and ducking down much later than the rest.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav winces as a bloom of fire comes through the open window and singes Vael's hair, leaving soot on her face and goggles. "When making boom booms, always duck and cover." He tells her from his spot under the counter. He climbs out. "If Rav ducking and covering, longshanks should duck and cover."


Inactive

"Yeah...I already learned that one the hard way back on Golarion," Palo chimes in. "On the bright side, at least my reaction time has gotten a bit quicker for it..."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav grins. "Palo look funny with no eyebrows." He says, heading toward the back door, his gun ready.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Huh. Wonder what Palo would look like with no hair..."Blekk says, his eyes glinting with a mischievous smile.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav frowns. "Not as good as you'd think." He leans over and whispers very loudly. "Palo have huge ears, they stick out at angles. Much better with hair covering them. They very wierd and freaky." Rav shudders, his own ears making flopping sounds as he shudders.


Inactive

"Better than having those creepers sticking out of my head," Palo snorts, indicating Rav and Blekk's ears. "You both look like overgrown bats!"


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav touches the tip of his hear, and whispers to Blekk, again loudly. "Hers don't even have points! Even elves know proper ears should have points." He shudders in revulsion again. "Even Orcs have points.... so do kobolds! Gnomes too! Not much, but some point! Humans are pointless!"


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Nodding her understanding and pulling off her goggles to rub at her mechanical eyes. Shaking her head at the bickering over Palomia having rounded ear. Apparently they really are always like this. Not painless to get the point though.


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

Palo Sleeps, right? You know... wecouldfindout...

and

By the way guys, based on my analytical superiority, I have devised that the entrance to the underground complex must exist within the garden shed, at least thats what I remember... Oops! I shouldnt have said that... Wait, am I hiding my existance from them or Brainers? It all gets so confusing sometimes :/

and

DUCK AND COVER!!! Claptrap yells out loudly as he does a rear-chassis slide into the corner under the window, leaving harsh, jagged gouge marks in the hardwood floor.
Standing up once the initial heat wave subsides, Claptrap sticks his head out the window and yells TRIM THE HEDGE FOR ME< SUCKAR!!
Casting Murderous Command on one of the hedges. It is a Mind-Effecting Compulsion that targets 1 living creature, so I dunno if it will even do anything :)


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk nods in agreement with Rav. "Don't forget elves, too! And when humans have babies with elves, the baby has pointed ears too. It's like nature just knows that humans are the weirdest longshanks."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav whops Blekk on the back of the head with the back of his hand. "Said elves, told you to put fingers in ears before boom boom, you no hear so good afterwards..." He does nod in agreement about the humans being the weirdest thing though.

Rav looks thoughtful. "Clappy, go see if bushes burned up. Clappy be bot, bushes shouldn't care about bot, should think you a lawn mower, make put put lawn mower sounds. Say you a lawn mower too, can't hurt."


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HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

I dont know how well this will work mere moments after I stuck my head out and cursed one of them but here goes... :/

Yessir! VAROOOM! Putt putt putt, rumble (this lawnmower has a V8...)

Claptrap races out the front/back? door into the burning yard and cries out HALP! They are blowing everything up in there! They are destroying everything! I, one of Lomrick's appliances need your help. Save MEEEEE!!!
Perception Check?: 1d20 ⇒ 2 yup...


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav rubs his hand over his face as Clap wheels toward the front door. "Back Door." He corrects, sounding tired. Then he watches the bot throw itself into reverse gear and zoom backwards out the back door, looking where he came from instead of where he's going. "Maybe if get broken, can do better job fixing next time."

With that perception check, you must have rolled out in reverse


No need to run the fight with the Vampire Roses as a combat... I have had enough fun reading the previous posts to just wave the crazy gang through!!!

By the time, after being redirected - twice - by Ravboom, that CL4P-TP is out in the garden, the fire has burnt its course... what were once strangely beautiful roses are now little more than cinders and ash - no threat to anyone. The door of the yet to be explored garden storage proves, a little unfortunately, to be locked... no matter though, a judicious usage of gunpowder, fuse and a healthy distance paced out between the group and the door, solves that problem.

The group are ready as the door explodes inwards... but there proves to be little need for their caution, the room beyond the destroyed door proves to be an unoccupied larder. Rows of shelves line this small, stone-floored room, each one bearing a number of crates, bottles, and other stored foodstuffs.

The larder contains nothing particularly valuable other than a half-dozen pricey-looking bottles of wine worth around 25 gold each. None of the food has spoiled yet, but as the group spend more time searching in the storeroom, they find some of the 'food' to be wholly unpalatable to 'normal' tastes. Containers of dried insects, pickled animal brains (a few of which look suspiciously humanoid), and a box of fertilized topsoil hosting a collection of fat, juicy worms all have their place among the food supplies... perhaps reassuringly, other, more standard fare, such as fruits and vegetables also exist.

An unlocked door to the north leads into a gardener's store - garden tools, such as rakes, hoes, and watering pails line the north and west walls of this chamber. Burlap sacks of seed and flower bulbs rest on the stone floor... and if there is a secret entrance down into Lomrick's lair, and if CL4P-TP's memories aren't corrupted beyond imagination, it is well hidden...

Feel free to make Perception Checks :) Map update to follow.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav pops a few fat juicy grubs in his mouth, washes it down with a swig of wine, then crunches a handful of dried bugs before popping an apple whole into his mouth and washing it down again with the wine. All of this snacking happens as he carefully goes over the room in detail.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

"Mmm, good bugs. Apple not bad either. Wine could be more vinegary." Rav says, popping another grub in his mouth. He then holds out a few wriggling worms to Vael. "Sorry, bad manners, want some?"


Inactive

"Oh my god," Palo gags as Rav decides to go eat worms. If she'd had any desire at all for a mid-raid snack, it was long gone now. "I'm gonna look over here," she says as she heads to a corner and resolutely attempts to distract herself from Rav's snacking.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


CG Male Beast Eidolon 1 HP: 20/20 | AC: 18 | F: +8, R: +7, W: +6 | Perc: +4 | Stealth: +7 | Speed: 25 ft. | Senses: Dark Vision, Low-Light Vision, Scent 30 ft. (Imprecise) | Active Conditions:

"I don't really eat but thanks anyway," Relas responds brightly as he too helps in the search.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Quietly following after the group and looking around the room, "I thought the taste of vinegar was bad to most."

Looking over at Palomia with a confused look, "Protein is supposed to be a rather important part of the diet."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav shakes his head. "Best wine is little spoiled. Also cheaper. Win Win for goblin. Not everyone have same tongues in head. Cats..." He grins at Relas. "...real cats no can taste sugar, that why they so finicky. Dogs, you can get them to eat brick if put enough sugar on it." He says it with such assurity that it's almost certain that he's tricked dogs into eating things they shouldn't with sugar at some point in his past.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

Blekk nods along with Rav. "Mmmmmm...dogs..." he mutters to himself. His stomach rumbles loudly.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

There is a part of her that is curious but the mechanical anatomy she has never called to needing subsidence like that. So many varied lifeforms with so many different needs. Garbage disposals are rather important to I suppose.


CL4P-TP remains quite adamant that this is where Lomrick hides out... and so, despite the lack of doors leading any further, the group continue to search. It takes a while, but eventually - after Vael has realised that the dimensions of these rooms are substantially less than the outer walls of the building would suggest - Ravboom finds a concealed door in the eastern wall of the garden stores...

Carefully, and having warned the others to remain quiet, he pushes it open... and would not have been surprised to find stairs heading downwards into a basement.

GM Only:
Klaven Shocktroopers, Stealth: 1d20 ⇒ 18

Perception DC18:
Down the steps, and around to the west where the passage leads, there is the sound of movement.

New map for the subterranean area to be uploaded


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

With the Brass Orrery still strapped to his head, Claptrap Zips out into the front yard (facing backward...) with his graspers covering his optic sensors and just waits for a moment, imagining all the horrible things that just might possibly be waiting for him... Silence...
Slowly, he removes his graspers and looks around, only to see the plants charred beyond recognition.
HA!!! Eat that you Metal-Eating-Things!! (M.ea.t. for short..) Hey guys its all clear out here! The Meat is well roasted! We can move on now.

Once in the storage shed;
OH! Neat! Animal Brains! I am so nabbing that and adding it to my collection!
K: Nature: 1d20 + 7 ⇒ (20) + 7 = 27
Oh look! Its a snakes brain, I shall call him Slitherin. This is a Rats brain so calling him Blekkx2. And I think this one is a humans... Name it Palo? Who knows, it could have been your long lost twin? The better one?
OHHH!!! Its a donkeys brain! Who wants the honor of naming it???

Claptrap is a little (Ok a LOT) busy going over his new animal brain collection and is sparing little time actually looking around for an underground entrance. Normal things really...
Perception: 1d20 ⇒ 7
Pity... I really should not have done that nature roll ^_^ also, GHaa!!! you posted while I am composing my message D:

Stairs??? AGAIN?? Oh boy... Here we go...
Claptrap goes down the stairs.. Just about the only way he knows how...
CLUNK! BANG! CRASH! BANG! SCREECH! THUD...
Groan... Hey guys! Im at the bottom...

(His Brass Orrery is significantly bent out of shape...)


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

perception: 1d20 + 14 ⇒ (16) + 14 = 30

"CL4P-TP how are you going to transport all those brains? Leave them for now and we on the way out if need be we can try. Please?" Sucking in a breath when the rabid little robot attempts the stairs alone and running after it.

Crouching down and standing CT back upright, "How about I carry you at the next set of stairs? Are you alright?"

While waiting for a response her left ear twitches. Hissing, "Someone is there, be quiet."


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Rav follows down. "Donkey brains is Don'Kee'Yote." He chuckles at the name for some odd reason, and makes a motion like he's holding a lance and charging the wall. Then he follows down the stairs, checking for traps, although it's likely that if there are any, Clap and Vael set them off.

At the bottom, his ear twitches. "Down there, to left." He whispers to Vael, his BoomGar out in one hand, and the rapier in the other as he puts his back against the wall in the stairwell, next to the opening to the underground hall.

He grins at Vael. "Want toss mayo jar again?" He whispers.


female LG Tiefling Chosen One Paladin 5 HP 44/44 cold, fire, shock resist 5|AC-18 T-12 FF-16 | F+8 R+5 W+5 (immune to fear, allies in 10ft +4 vs fear) (immune to diseases, including supernatural and magical diseases)|CMB+8 CMD20 | darkvision 60ft | Init+2 | Perc +33 | Spells (1st - 2/2)(darkness 1/1 CL5) | detect evil at will | LoH 0/4/day, 2d6, swift on self, standard on other, removes fatigued | Channel 2d6, costs 2 LoH|

Trying to strain the limits of her ears, flicking them back and forth,
hoping to hear something that will tell her if explosives are the right route. "Maybe. We don't know if there are innocents that way."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav goes back up-stairs, grabs a donkey brain in a jar, and heads back down. He tosses the jar around the corner, sending it sailing down the hallway and against the wall, to see what happens.


Inactive

"What's the point of creeping around with all the noise we're making?" Palo whispers as she and Relas follow along after the others. "May as well hire a runner to announce ourselves wherever we go, too..."


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Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Thought that's why we built Claptrap in the first place?" Blekk asks Palo, leaning in between the two conspiratorially.


Inactive

"That's...that's a good point, sorta..." Palo responds slowly. "Still don't think the result is exactly what Rav was going for but oh well..."


1 person marked this as a favorite.
Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Rav shrugs. "Was first attempt at making stuff like Old Man made. Not too shabby for first time. After it get broken again, fix better." Certainly nothing has ever put a dent in Rav's Ego Defense.


Male Monkey Goblin Alchemist (Beastmorph/Vivisectionist) 4 |Trickster 1| HP 6/35 | AC 17, Touch 12, FF 16 (19/12/18 w/ Mutagen) | CMD 18 | Fort +6, Ref +6, Will +1 | Init. +3 | Perception +7, Climb +16

"Eh. Definitely could be worse." Blekk looks off at Claptrap. "Still think you should have gone with my idea of just taking a monkey and taping bunch of knives to him. *sigh* Someday..."


HP: 23/23, Hero P: 3, AC: 22, T: 15, FF: 18, Initiative: +2, Perception +0, Sense Motive -4, Fort: +2, Ref: +5, Will: +5, CMB: +1, CMD: +13, Speed: 20
Skills:
Appraise +7, Acro -6, Craft (Alchemy, Mechanics) +10, Deplomacy +13, DD +6, Intimidate +9, K (Arcana, Dung, Local, Geo, Hist, Nature, Plains) +7, K (Engineering) +13, Ling +10, L (Xeno) +10, P (Sing) +6, Spellcraft +10
Resistances/Immunities:
+4 vs mind-affecting effects, paralysis, stun. ||| Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear

You should have told me earlier if that was my purpose! I can totally do that!
Claptrap faces down the tunnel and spreads his arms wide;
Greetings minions and possibly prisoners of Lomrick! It is WE who have come to slay and/or save you! not sure in which order... ahem. Introducing PALO! And RAmrghh!
Claptrap gets silenced by RavBoom reachinga hand around him and muffling him.

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This is a semi-closed recruitment thread for my second table of the Legendary Planet Adventure Path.

The following characters from the first recruitment round have been pre-selected for the adventure:

  • Kaloora Plimp, Goblin Gunslinger (played by adsapiens)

  • Ravboom, Goblin Barbarian (played by mdt)

  • Sparky, Goblin Rogue (played by gobo horde)

And the following folks are invited to pitch either their original characters (background modified to have some association with a group of goblins) or a goblinoid character:

  • Mimesyne

  • Chainmail

  • DekotheBarbarian

  • Tangefree

  • Mr. Whatever

  • Lady Ladile

  • Evgeni Genadiev

  • TheWaskally

  • Warhawk7

  • Redblade8

  • Artemis Moonstar

  • Tharasiph

Recruitment will be open until the 30th September, midnight GMT.

Just to reiterate – especially as things moved around in response to people’s requests, the character requirements / house rules for this adventure are:

  • Characters start the adventure as Level 1.

  • All classes are acceptable (including the oft-maligned Gunslinger, Samurai, Ninja and Summoner – note that the Pathfinder Unchained version of the Summoner is preferred to the original APG version).

  • 20-point ability buy (no stat lower than 8 AFTER racial bonuses / penalties – No Upper Limit).

  • Maximum HP for your class (further level increases in HP shall be average for class rounded up).

  • Core and Featured Races from the Advanced Race Guide are acceptable – other Paizo published races from the Campaign Setting are subject to GM discretion.

  • One trait / Two traits with a Drawback maybe selected – a further campaign trait from the Legendary Planet Player’s Guide will become available when you reach Level 3 and start the ‘To Worlds Unknown’ adventure.

  • Background Skills from Pathfinder Unchained: Characters get an additional 2 skill points which must be spent on Background Skills.

  • Average Starting Gold for your class.

  • Non-Evil alignments only.

  • All character options must originate from Paizo published Pathfinder products; No 3rd party Materials…

Note also that we will be using:

  • Hero Points.

  • Variant Multiclassing from Pathfinder Unchained – note that Core Rulebook Multiclassing remains a valid option.

  • Automatic Bonus Progression from Pathfinder Unchained.


I feel joy that my suggestion for game title has been used....

Now to decide on Szinorvir, or go in for a Goblin... I REALLY like Szinorvir, and can easily edit his backstory to account for goblins...

Hey, GM... Can we edit the Wayang Spellhunter trait? The fluff of it anyways? The core of it is using magic while hunting, nothing really pertaining to the Wayang themselves.

Szinorvir could have popped out of a "sacred cave" of some sort, and thanks to his "Dizzy-Fun Powder" (among other drugs in his background stash), got taken in by the Goblins instead. Thus, he has a very vested interest in taking care of the goblin village...

Plus, Sparky likes his Bufo spiked with Shiver, among other things.

*Quick wink at Sparky*


I think I'm gonna pitch in a goblin. Would you allow the medium goblin variant from the Monster codex? Gonna pair that with the fighter archetype from Giant Hunter's Handbook and maybe variant multiclass with barbarian.


DekotheBarbarian - no problem with you using the oversized goblin racial trait.

Also, my erstwhile goblins... We're going to need a name for the tribe...


The Birdbrain tribe!


The "We not Evil so don't kill us!" Tribe

We-no-ev-so-don-ki-us Tribe for short.


'Dotting' this thread for now so I can keep track of it more easily! I think I'll take my chances and keep Palo as my submission. Once I've had a chance to sit down and give her sheet another once-over and add/change stuff for her background as needed, I'll update here and let you know that she's ready for inspection!

As for tribe names, uh...lemme get back to you on that one, hehe.


The Screamrot Clan

The Stinkfury Gang

The Bigtongue Clan

The Wormrot Clan

The Blackshade Brigade

The Spinerot Horde

The Bigrot Pack

Scabby Eye Tribe

Yellow Eye Tribe

Creeping Death Tribe

Forest Scuttlers Tribe

Gaping Maw Tribe

Rootgrubba Tribe

Burnin’ Face Tribe

Red Eye Tribe


Alright I will throw down my dot here for now :)
Over the next day or so I will go over my character and make sure everything is in line, then redo whatever sections of my background need to be done to make him still a part of the goblin tribe (just to be clear, we want our characters to be a part of this tribe, and start in it?).
As for the name of the goblin tribe, I currently have Sparky as hailing from the Vex Valley goblin tribe whos chief is named Stabbedgutz, we could use that? If not, names are easy enough to change :)


Rav can't really be part of a goblin tribe, given he's an amateur gunslinger. It wouldn't make a lot of sense. I was going to have him not be from the tribe. His background would be mostly the same.


Well, Kaloora is a Gunslinger, but he doesn't have his tribe anymore. He could have been adopted by a different tribe, I guess - but maybe we could be a nomad subset near one of the human cities.


True, but that argues more towards them both having an odd background than being from the same tribe. Guns are rare, and goblins with guns should be whacky as heck. :)

Maybe not a tribe of goblins then? Maybe the gunslinger types were raised up by the same gunsmith?


I literally found the gun and trained myself in it (just read Kaloora's background if you want to have some laughs). If you're an Amateur Gunslinger, in theory Kaloora could have taken you as an apprentice (God, this sounds even more awful when I type it lol). Gotta love gobbos


Here is my Goblin submission: Biggun Walker, the Goblin Titan Fighter.

Will have his in depth background and stuff posted tomorrow. Went with the Advantageous Distraction and Dirty Fighter traits, and the Headstrong drawback. Planning on variant multiclassing into Barbarian (wish that Titan Fighter and Viking meshed :( ).


*Waves flag I'd still like an answer to this previous erm... Question without a question mark.

Artemis Moonstar wrote:

Hey, GM... Can we edit the Wayang Spellhunter trait? The fluff of it anyways? The core of it is using magic while hunting, nothing really pertaining to the Wayang themselves.

Szinorvir could have popped out of a "sacred cave" of some sort, and thanks to his "Dizzy-Fun Powder" (among other drugs in his background stash), got taken in by the Goblins instead. Thus, he has a very vested interest in taking care of the goblin village...


Artemis - yeah, go ahead and refluff that trait...

Some cool names for the tribe... Although, taking Ravboom's point - not everyone will originally be from that group of goblins... We can sort out the final details when we have the final group selected...

...don't forget - I will be making my final choice on Thursday (with recruitment closing on Wednesday - midnight GMT)...


@Deko the Barbarian. How did you manage to get 2 17s (Str and Con) on a 20pb? Also, what weapon are you planning to use? I figure that a -4 to hit for using an oversized 2-handed weapon would be harsh at lvl 1 :)


Me again!

Just to say I'm still here, here is my preferred character concept to out forward! I'll have her more formally packaged asap!

(Yet to be Named)
Race: Gnome
Class: Cleric, Oracle, Druid, or Sorcerer (honestly, any of these wold work depending on the party's comp, which seems to be in need of any of these)
A plucky and mildly crazy green-skinned gnome who has an unhealthy relationship with fire. Knowing the only other people who respected fire as much as herself, she walked right into a goblin tribe's metaphorical front door and cowed them into something resembling compliance with displays of conjured fire. She demanded to be allowed to live as one of them. Since moving in, she has started her own cult within the tribe, a cult that worships fire specifically. The cult's mission? Reach the sun and harness its fiery power as their own. She's also one of the chief's advisers and in a constant power struggle with the other shaman who encourages everyone to pay their proper respects to Lamashtu and her barghests.

Will finish fleshing her out layer today!


§parky wrote:
@Deko the Barbarian. How did you manage to get 2 17s (Str and Con) on a 20pb? Also, what weapon are you planning to use? I figure that a -4 to hit for using an oversized 2-handed weapon would be harsh at lvl 1 :)

Oversized goblin gets a +2 to Str, so that accounts for a few free points. Going with a large horsechopper, just forgot to factor in the atk penalty which will make it a total bonus of 0 until I start decreasing the penalty.


Ah, oversized goblin, now that makes sense :) I was wondering how a goblin with -2 str got a 17 ^-^
Now I will have to look up the oversized goblin as that sounds super cool!


It's in the Monster codex.


Alrighty. Got something a little more formal done. She's definitely not your standard oracle, but an oracle of flame. With a focus on fire. And a little bit of putting them out. But mostly starting them.

As an oracle, she does get access to all the restoration spells and other defensive goodies (albeit at a level later than the clerics). Thought it might be useful to have those around :P

I wasn't sure if you wanted stats, so I made them anyways. Equipment isn't done yet, though.

Brief Character Overview:

An unstable menace. That's what they called her. No, no! They just didn't appreciate her art! So she'd take her art to those who were more appreciative of such things! At least that was how Solie rationalized her decision to burn down the front door of a local goblin tribe with ludicrous demands of being granted citizenship. It's a good thing they were too fascinated with her flickering displays of flames to protest or she'd likely have been spit roasted on the spot.

Since taking up residence within the tribe, her astounding skill with fire earned her a little following of goblins. A following she developed into a cult that worshiped fire before all other gods. Needless to say, the local shaman who demanded respects be paid to Lamashtu and her barghests was not particularly pleased. This sparked an ongoing rivalry between the two parties, most often ending with the other shaman's hut on fire and a train of he said she said when the chief comes in to shut them both up.

More recently, she has put her cults' energies into something more productive than harassing the other shaman. She's set them to work trying to capture the sun! The magnificent ball of burning fire in the sky! With that, they would be unstoppable! So far they've tried catapulting devout members towards the sun (3 dead, 5 maimed horribly), building flying contraptions (1 dead, 2 injured, 1 paralyzed), and now they are trying to build a ladder to reach it. If this fails, they'll be trying a lasso next.

Stats:

Solie
Female gnome oracle 1
TN Small humanoid(gnome)
Initiative +4; Senses low-light vision; Perception +2
=============================
DEFENSE
=============================
AC , touch , flat-footed (+2 Dex, + armor, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +2, Will +2; +2 vs fear and despair effects
Weaknesses oracle's curse (tongues [ignan])
=============================
OFFENSE
=============================
Speed 30ft
Melee +(1d+)
Ranged +(1d+/ft)
Gnome Spell-Like Abilities (CL 3rd; concentration +7)
1/day — dancing lights, flare, prestidigitation, produce flame
Oracle Spells Known (CL 1st; concentration +5)
1st (3/day) — burning disarm (DC16), cure light wounds, shield of faith
0 (at will) — create water, detect magic, light, spark
Mystery Flame
=============================
STATISTICS
=============================
Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 19 (+4)
Base Atk +0; CMB -2; CMD 10
Feats Elemental Focus
Skills
Diplomacy +8 class skill +3, ability mod +4, rank +1
Intimidate +8 class skill +3, ability mod +4, rank +1
Knowledge(planes) class skill +3, ability mod +1, rank +1
Knowledge(religion) +7 class skill +3, ability mod +1, racial +2, rank +1
Perception +2 ability mod +0, racial +2
Spellcraft +5 class skill +3, ability mod +1, rank +1
Stealth +10 ability mod +2, size +4
Background Skills
Craft(alchemy) +5 class skill +3, ability mod +1, ranks +1
Perform(oratory) +8 class skill +3, ability mod +4, ranks +1
Traits Excitable, Desperate Focus
Drawback Power-Hungry
Languages Common, Gnome, Ignan, Sylvan
SQ cinder dance (+10ft speed), eternal hope 1/day (reroll 1 on d20)
=============================
EQUIPMENT
=============================
Weapons
Armor
Backpack
Belt Pouch
=============================
OTHER INFORMATION
=============================
Carrying lb
Carrying Capacity 20lb/40lb/60lb
Favored Class Bonuses
1st — hp
Ability Score Increases
4th —


Okay, after going over Palomia's sheet and background, I made a few changes. The only big change I made is that I wanted to try something crazy and go for VMC sorcerer with the Celestial bloodline, largely to help strengthen and explain her powers and her connection to Relas; the explanation for that is under the 'Mechanics & VMC' spoiler on her sheet.

I tried to leave her tie to the goblins somewhat vague, to allow for a couple of different possibilities should she be selected and depending on who else is selected. For example, should Palo and Solie both be picked, perhaps it's Solie's cult who demanded she and Relas help solve their problem - reaching the sun? Not to mention strengthening her own group's position by saying, "Hey look, besides lots and lots of fire, we've got a mojo user and her killer kitty on our side! What do you have?"

(Please thwack me if I'm being at all presumptuous in pitching such ideas, however.)


AWESOME! Totally gonna pitch a character ASAP!

Psychics are allowed right? XD


Szinorvir reporting with an updated background. The background is pretty much the same. I just added in the encounter where he used up pretty much the last of his drug stash, and was "befriended" by goblins (with very painful pointy objects aimed at him) and persuaded to come back to the village.

This allows a couple of options. 1, he can already be in the village before the problems begin. 2, the group of goblins that "picked him up", as it were, were a raiding party or something and he hasn't gotten to the village yet at the start of the game.

Or if neither of those work, I'm sure something can be arranged, seeing as I know nothing of the goblin village I'm just shooting in the dark here.

Edit: wrong alias


Sorry, meant to have this up earlier.

Anywho, here's the background and what I'm going for with this character.

Fluffy Bits:
Biggun Walker was always a big goblin. Whether it was because of an abundance of food the year he was born, a shaman's blessing, or the blood of heroes in his veins, he never knew. All he knew was that he towered over the delicious little goblins in his childhood cages, and he took advantage of that. As he grew older, he always loved stories of goblin raids, imagining his weapons sinking into the flesh of long legs, dogs, and the vile horses. So, he trained. He trained hard, and discovered that he could handle weapons of a size that no other goblin could handle.

This discovery brought on an obsession. He would learn to use the biggest weapons he could find and become a big damn goblin hero. He knew that his size gave him an advantage in this most noble of quest, and he started with that. First came the standard goblin-sized weapons. But they were too small! Then came the weapons made for the long legs. But they just didn't feel right for him.

Then...Then came the custom horsechopper he had commissioned by the tribe's weapon maker. That, that swung just right in his hands. With his weapon in hand, he rushed off without even gathering a raiding party to revel in his weapons first kill. Hopefully a mangy little dog. Or even a horse!

He never knew what would happen to his village while he was gone...

What I'm Planning:
I'm wanting to stay pure Titan Fighter and VMC Barbarian. He won't rage much, but, as he is a goblin, it will happen and I think it fits the character. I'm hoping to stick with large weapons, as the class reduces the penalties for using those at later levels. What I really really really want for Biggun is a large chainsaw. Just imagine, a medium-sized goblin wielding a large chainsaw...


That gnome oracle seems like a fun addition! Heh. But other great characters appearing here too. Eager to play with y'all :)


Forgot that I switched from using a horsechopper to using a spiked chain. Because, you know, reasons.


Recruitment is Now Officially Closed.

I believe that the possible players for the (up to) three remaining spots are:

  • Palomia Kasic, Human Summoner (played by Lady Ladile)
  • Biggun Walker, Goblin Fighter (played by DekoTheBarbarian)
  • Szinorvir, Drow Psychic (played by Artemis Moonstar)
  • Solie, Gnome Oracle (played by Mimesyne)

Once more, thanks to those who have spent the time building and pitching a character.

I will have a think about these applications over the next few hours and will Probably make / post my decision this evening.


Made the top cut! Woohoo!

Good luck to all!


Good luck everyone; looks like it'll be a great group no matter what! :)


Okay folks, let's get this out of the way...

Joining Ravboom, Sparky and Kaloora Plimp are:

  • Biggun Walker, Goblin Fighter (Played by DekoTheBarbarian)
  • Solie, Gnome Oracle (played by Mimesyne)
    and
  • Palomia Kasic, Human Summoner (played by Lady Ladile)

Szinorvir - I am really sorry that you didn't quite make the table... He would have been a fun character at either of the tables - so, if you don't mind, could I keep you in reserve in the event of player drop out at either table?

Okay, my crazy goblins and assorted miscreants... Let's do this!!!

I will set up the discussion thread imminently so that you can start tying backgrounds together and working out just how you folks ended up together...


Oops, derped on the date! lol. Oh well!


Sorry about that... Given we had been through one recruitment already, there was little point dragging this 'sub-recruitment' out for ages.

Good luck finding another game though!!!


GM Zed wrote:
Szinorvir - I am really sorry that you didn't quite make the table... He would have been a fun character at either of the tables - so, if you don't mind, could I keep you in reserve in the event of player drop out at either table?

Sad Panda Face! *Holds up a crying baby panda!*

Lol, seriously though, yeah, I'm fine with being a reserve player. Looking forward to reading both tables, should be interesting.


Sweet! Will have the alias made when I get on my laptop. Looking forward to going into space with all of you!


Keep me in mind too.

Missed the short window.

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